File: PinPadButton.qml

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lomiri 0.5.0-6
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/*
 * Copyright (C) 2013 Canonical Ltd.
 *
 * This program is free software; you can redistribute it and/or modify
 * it under the terms of the GNU General Public License as published by
 * the Free Software Foundation; version 3.
 *
 * This program is distributed in the hope that it will be useful,
 * but WITHOUT ANY WARRANTY; without even the implied warranty of
 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
 * GNU General Public License for more details.
 *
 * You should have received a copy of the GNU General Public License
 * along with this program.  If not, see <http://www.gnu.org/licenses/>.
 */

import QtQuick 2.15
import Lomiri.Components 1.3

Item {
    id: root
    opacity: enabled ? 1 : 0.6

    property alias text: label.text
    property string iconName
    property color foregroundColor: "#000000"

    signal clicked();

    LomiriShape {
        anchors.fill: parent
        opacity: mouseArea.pressed ? 1 : 0
        Behavior on opacity {
            LomiriNumberAnimation {}
        }
    }

    Label {
        id: label
        anchors.centerIn: parent
        horizontalAlignment: Text.AlignHCenter
        color: root.foregroundColor
        fontSize: "x-large"
        font.weight: Font.DemiBold
        visible: text.length > 0
        scale: root.pressed ? 0.9 : 1
        Behavior on scale {
            LomiriNumberAnimation {}
        }
    }

    Icon {
        id: icon
        height: units.gu(3)
        width: height
        anchors.centerIn: parent
        name: root.iconName
        color: root.foregroundColor
        visible: name.length > 0
        scale: root.pressed ? 0.9 : 1
        Behavior on scale {
            LomiriNumberAnimation { duration: LomiriAnimation.SlowDuration }
        }
    }

    MouseArea {
        id: mouseArea
        anchors.fill: parent

        // Intentionally using onReleased here to increase the robustness against
        // sloppy presses. This often happens when entering a pin very quickly and
        // the numbers for the pin are far apart.
        onReleased: {
            Haptics.play();
            root.clicked();
        }
    }
}