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/*
* Copyright (C) 2016 Canonical Ltd.
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; version 3.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
import QtQuick 2.15
Image {
id: root
property color color
readonly property string fragColorShader:
"
varying highp vec2 qt_TexCoord0;
uniform sampler2D source;
uniform lowp vec4 color;
uniform lowp float qt_Opacity;
void main()
{
lowp vec4 sourceColor = texture2D(source, qt_TexCoord0);
gl_FragColor = color * sourceColor.a * qt_Opacity;
}
"
fillMode: Image.PreserveAspectFit
height: sourceSize.height
ShaderEffect {
readonly property color color: root.color
readonly property Image source: parent
height: source.height; width: source.width
fragmentShader: fragColorShader
}
}
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