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/*
* Copyright (C) 2015-2016 Canonical Ltd.
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; version 3.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
import QtQuick 2.15
SequentialAnimation {
id: root
// set from outside
property int fromAngle
property int toAngle
property var info
property var shell
readonly property bool flipShellDimensions: toAngle == 90 || toAngle == 270
ScriptAction { script: {
info.transitioning = true;
shell.orientationAngle = root.toAngle;
shell.x = (orientedShell.width - shell.width) / 2
shell.y = (orientedShell.height - shell.height) / 2;
shell.transformOriginX = shell.width / 2;
shell.transformOriginY = shell.height / 2;
shell.updateFocusedAppOrientation();
} }
NumberAnimation {
target: shell
property: "transformRotationAngle"
from: root.fromAngle; to: root.toAngle
duration: rotationDuration; easing.type: rotationEasing
}
UpdateShellTransformations { shell: root.shell; rotationAngle: root.toAngle }
ScriptAction { script: { info.transitioning = false; } }
}
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