1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106 107 108 109 110 111 112 113 114 115 116 117 118 119 120 121 122 123 124 125 126 127 128 129
|
// Copyright (C) 2009, 2014, 2015, 2020 Ben Asselstine
//
// This program is free software; you can redistribute it and/or modify
// it under the terms of the GNU General Public License as published by
// the Free Software Foundation; either version 3 of the License, or
// (at your option) any later version.
//
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU Library General Public License for more details.
//
// You should have received a copy of the GNU General Public License
// along with this program; if not, write to the Free Software
// Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA
// 02110-1301, USA.
#include "Commentator.h"
#include "player.h"
#include "defs.h"
#include "playerlist.h"
#include "stack.h"
#include "GameMap.h"
#include "stacklist.h"
#include "citylist.h"
#include "city.h"
#include "rnd.h"
Commentator* Commentator::d_instance = 0;
Commentator* Commentator::getInstance()
{
if (!d_instance)
d_instance = new Commentator();
return d_instance;
}
void Commentator::deleteInstance()
{
if (d_instance != 0)
delete d_instance;
d_instance = 0;
}
Commentator::Commentator()
{
}
bool Commentator::hasComment() const
{
if ((Rnd::rand() % MAX_PLAYERS) == 0)
return true;
return false;
}
std::vector<Glib::ustring> Commentator::getComments(Player *player) const
{
std::vector<Glib::ustring> comments;
guint32 round = player->countEndTurnHistoryEntries();
if (round < 2)
return comments;
if (player->getGold() < 100)
comments.push_back(_("You are sadly in need of gold!"));
else if (player->getGold() > 2500)
{
comments.push_back(_("Your wealth is greater than the mightiest of dragons!"));
comments.push_back(_("All your gold must surely be a burden!"));
}
std::list<Hero*> heroes = player->getHeroes();
if (heroes.size() == 0)
comments.push_back(_("Will no hero defend your honour?"));
else if (heroes.size() > 3)
comments.push_back(_("I see heroes are flocking to your banner!"));
if (round > 5 && player->getScore() < 10)
{
comments.push_back(_("Your enemies mock your feeble endeavours!"));
comments.push_back(_("How much adversity can you endure?"));
comments.push_back(_("Your enemies are beyond measure!"));
comments.push_back(_("Your dreams of conquest confound you!"));
}
else if (round > 30 && player->getScore() < 10)
comments.push_back(_("Your sorry efforts have come to nought!"));
if (player->getScore() >= 40 && round >= 10)
{
comments.push_back(_("Victory is just beyond your reach!"));
comments.push_back(_("Your destiny is forged in steel!"));
comments.push_back(_("You stand at the crossroads of victory!"));
comments.push_back(_("Attack is the best means of defence!"));
comments.push_back(_("Do you feel the wolves snapping at your heels?"));
}
else if (player->getScore() >= 30 && round < 15)
comments.push_back(_("Warlord! Your progress is astounding!"));
else if (player->getScore() >= 20 && round <= 20)
{
comments.push_back(_("So, Warlord, you show some merit!"));
comments.push_back(_("You are doing well... ...so far!"));
}
if (player == Playerlist::getInstance()->getWinningPlayer())
{
comments.push_back(_("Beware! Lest overconfidence consume you!"));
comments.push_back(_("Your name evokes fear and loathing!"));
}
guint32 attacking_enemy_cities = 0;
for (Stacklist::iterator it = player->getStacklist()->begin(); it != player->getStacklist()->end(); it++)
{
Stack *stack = *it;
if (stack->hasPath() &&
GameMap::getEnemyCity(stack->getLastPointInPath()) != NULL)
attacking_enemy_cities++;
}
if (attacking_enemy_cities > 0)
comments.push_back(_("Ahh, the expectation of a coming battle!"));
if (attacking_enemy_cities > 4)
comments.push_back(_("Warlord... a mighty battle is brewing!"));
City *capital_city = Citylist::getInstance()->getCapitalCity(player);
if (capital_city && capital_city->getOwner() != player)
comments.push_back(_("As your capital city has fallen, so shall you!"));
return comments;
}
|