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// Copyright (C) 2008, 2009, 2014, 2017 Ben Asselstine
//
// This program is free software; you can redistribute it and/or modify
// it under the terms of the GNU General Public License as published by
// the Free Software Foundation; either version 3 of the License, or
// (at your option) any later version.
//
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU Library General Public License for more details.
//
// You should have received a copy of the GNU General Public License
// along with this program; if not, write to the Free Software
// Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA
// 02110-1301, USA.
#pragma once
#ifndef CREATE_SCENARIO_RANDOMIZE_H
#define CREATE_SCENARIO_RANDOMIZE_H
#include <fstream>
#include <vector>
#include <gtkmm.h>
#include "shield.h"
#include "namelist.h"
class Signpost;
class Army;
class Player;
class Reward;
class Keeper;
//! Generates random values for various map buildings.
class CreateScenarioRandomize
{
public:
CreateScenarioRandomize();
virtual ~CreateScenarioRandomize() {};
/** take a random city name
*/
Glib::ustring popRandomCityName();
/* give a random city name
*/
void pushRandomCityName(Glib::ustring name);
Glib::ustring popRandomRuinName();
void pushRandomRuinName(Glib::ustring name);
Glib::ustring popRandomTempleName();
void pushRandomTempleName(Glib::ustring name);
Glib::ustring popRandomSignpost();
void pushRandomSignpost(Glib::ustring name);
guint32 getRandomCityIncome(bool capital = false);
bool randomSignpostsEmpty() {return d_signposts->empty();}
Glib::ustring getDynamicSignpost(Signpost *signpost);
int getNumSignposts() {return d_signposts->size();}
Keeper * getRandomRuinKeeper(Vector<int> pos);
Reward *getNewRandomReward();
//! Based on the difficulty, get how much gold each player should
//start with.
void getBaseGold (int difficulty, int *base_gold);
int adjustBaseGold (int base_gold);
//! Get the default player name for the given shield colour.
static Glib::ustring getPlayerName(Shield::Colour id);
void cleanup();
protected:
//the namelists
NameList *d_citynames;
NameList *d_signposts;
NameList *d_templenames;
NameList *d_ruinnames;
private:
Glib::ustring popRandomListName(std::vector<Glib::ustring>& list);
Glib::ustring get_direction(int xdir, int ydir);
bool loadNames(std::vector<Glib::ustring>& list, std::ifstream& file);
};
#endif //CREATE_SCENARIO_RANDOMIZE_H
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