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2011-03-16 Ben Asselstine <benasselstine@hushmail.com>
* released version 0.2.0.
2011-03-15 Ben Asselstine <benasselstine@hushmail.com>
* This ChangeLog is now deprecated in favour of svn commit messages.
Only releases will be shown here.
2010-07-23 gettextize <bug-gnu-gettext@gnu.org>
* m4/gettext.m4: Upgrade to gettext-0.18.1.
* m4/iconv.m4: Upgrade to gettext-0.18.1.
* m4/lib-ld.m4: Upgrade to gettext-0.18.1.
* m4/lib-link.m4: Upgrade to gettext-0.18.1.
* m4/lib-prefix.m4: Upgrade to gettext-0.18.1.
* m4/nls.m4: Upgrade to gettext-0.18.1.
* m4/po.m4: Upgrade to gettext-0.18.1.
* m4/progtest.m4: Upgrade to gettext-0.18.1.
* configure.ac (AM_GNU_GETTEXT_VERSION): Bump to 0.18.1.
2010-07-06 Ben Asselstine <benasselstine@hushmail.com>
* released version 0.1.9
2010-06-29 Ben Asselstine <benasselstine@hushmail.com>
* updated user's manual to reflect changes in terrain artwork.
* fixed bug in scenario editor where the player shields weren't
getting updated when we loaded a map or imported a saved game.
* fixed a bug in the scenario editor relating to moving stacks that
are on roads. now moving the stack first if there's a road
underneath.
2010-06-28 Ben Asselstine <benasselstine@hushmail.com>
* fixed translations of game files.
2010-06-27 Ben Asselstine <benasselstine@hushmail.com>
* improved AI a little bit more.
* fixed bug wrt right-clicking and then simultaneously left-clicking
a ruin/city/temple/signpost.
* added version info to the shieldset/armyset/cityset/tileset files.
2010-06-22 Ben Asselstine <benasselstine@hushmail.com>
* added Ruin::SAGE to the to/from enumeration strings.
* modified AI_Allocate to stop moving to enemy cities if they're
already taken over.
* fixed hit-assertion that involved shuffling stacks in a razed city.
* added moves_left to the out variables of PathCalculator::calculate.
* fixed hit-assertion that involved defending a razed city in a fight.
* fixed Kill Hero quest to deactivate when the hero id can't be
found in a saved-game file when loading it.
* added can_search to GameMap object.
* computer players now have the opportunity to pick up bags, visit
temples, or ruins if it happens to be on a tile that has one.
* modified the MoveResult object to set flags if a computer picked up
a bag, searched a ruin, or visited a temple while moving to another
destination.
* added a set of decision callback functions for player:
computerChooseVisitRuin, computerChoosePickupBag,
computerChooseVisitTempleForBlessing,
computerChooseVisitTempleForQuest, computerChooseContinueQuest.
* the ssearchingRuin signal of player now returns false if the stack
dies as a result.
* the svisitingTemple signal of player now returns true if a hero
obtained a quest.
* fixed a ruin searching dialog that popped up while a computer player
was moving.
* modified GameMap to have static methods for getting the tileset,
cityset and shieldset.
2010-06-14 Ben Asselstine <benasselstine@hushmail.com>
* added a tiny splash screen to the scenario editor.
2010-06-13 Ben Asselstine <benasselstine@hushmail.com>
* now naming colours for lines and boxes in a standard place.
2010-06-12 Ben Asselstine <benasselstine@hushmail.com>
* added smallmap editor dialog to the scenario editor.
2010-06-09 Ben Asselstine <benasselstine@hushmail.com>
* refactoring Maptile, and GameMap.
* added ruin_smallmap and temple_smallmap xml entities in the tileset
configuration file. This changes the tileset configuration file.
* created a editablesmallmap object for future use in the scenario
editor.
* added a smallmap building color dialog to the tileset editor.
2010-06-06 Ben Asselstine <benasselstine@hushmail.com>
* now cleaning up temporary directories in the army/tile/shield/city
set editors, and in the main game.
2010-06-04 Ben Asselstine <benasselstine@hushmail.com>
* fixed tile/army/city/shield set info dialogs to show the right
filename when editing details.
2010-06-02 Ben Asselstine <benasselstine@hushmail.com>
* added a tile style organizer to the tileset editor.
* fixed a crashing bug in the tile preview dialog.
2010-06-01 Ben Asselstine <benasselstine@hushmail.com>
* fixed adding/removing/replacing tilestylesets in the tileset editor.
2010-05-31 Ben Asselstine <benasselstine@hushmail.com>
* added default tile style pictures to the graphics cache.
* refactored tile style id stringification.
* added a hover indicator of tile style id in the tile preview dialog.
2010-05-28 Ben Asselstine <benasselstine@hushmail.com>
* the tileset configuration file is now a tar file.
2010-05-26 Ben Asselstine <benasselstine@hushmail.com>
* the armyset configuration file is now a tar file.
* fixed new shieldset/cityset/armyset to work in the editors.
* added a successful validation message to shield/city/armyset editors.
* added automagic tile size detection for the armyset editor.
* now renaming the city/shield/army set file inside the tar file when
copying files.
2010-05-23 Ben Asselstine <benasselstine@hushmail.com>
* the cityset configuration file is now a tar file.
* added automagic tile size detection and editing in cityset editor.
2010-05-21 Ben Asselstine <benasselstine@hushmail.com>
* the shieldset configuration file is now a tar file.
* improved shieldset editor.
2010-05-15 Ben Asselstine <benasselstine@hushmail.com>
* fixed shieldset editor to draw shields in the colour of the
current shieldset instead of the default colours.
2010-05-14 Ben Asselstine <benasselstine@hushmail.com>
* added the filename to the window title of the scenario editor.
2010-05-13 Ben Asselstine <benasselstine@hushmail.com>
* added the filename to the window title of the city/shield/army/tile
set editors.
* added a "Save A Copy" menu item to the city/shield/army/tile set
editors.
* improved shieldset/cityset/tileset/armyset info dialogs to have
error checking on name.
* fixed bug that prevented shield/city/tile/armysets from being copied
properly.
2010-05-12 Ben Asselstine <benasselstine@hushmail.com>
* added edit shieldset/cityset/tileset/armyset in scenario editor.
* now handling changing tile widths in citysets in the scenario editor.
* changed shieldset/cityset/tileset/armyset info dialogs to show the
directory that the objects are in.
2010-05-03 Ben Asselstine <benasselstine@hushmail.com>
* fixed typos in the manual. reported by Mikko V. Viinamäki.
2010-04-25 Ben Asselstine <benasselstine@gmail.com>
* now checking for tarfileness before opening a saved game file.
fixes bug #29662.
2010-04-10 Ben Asselstine <benasselstine@gmail.com>
* changed the "new game" menuitem in the game window to bring up the
new game dialog in the splash window.
2010-04-09 Ben Asselstine <benasselstine@gmail.com>
* fixed bug in stack editor of scenario editor that made armies with
identical ids.
* changed fight window to show if an army unit is fighting on water or
not.
2010-04-08 Ben Asselstine <benasselstine@gmail.com>
* added support for usable items. task #10303.
* fixed bug wrt dropping items in the water and network play.
2010-04-02 Ben Asselstine <benasselstine@gmail.com>
* fixed bug #29425. can now put stacks on cities when the stack owner
is not the same as the city owner.
2010-03-26 Ben Asselstine <benasselstine@gmail.com>
* CTRL+double-click on a stack now sends it to the destination of the
previously moved stack, and brings the view back to where it started.
2010-03-25 Ben Asselstine <benasselstine@gmail.com>
* bumped version to 0.1.9.
* fixed dialog title of switch sets dialog in scenario editor.
* added better bridge artwork in the default tileset.
* added better 80x80 fog in the default tileset.
* updated scenario editor button images.
2010-03-24 Ben Asselstine <benasselstine@gmail.com>
* added new bridge artwork.
* fixed ruin editor in scenario editor wrt sages.
* released version 0.1.8.
2010-03-23 Ben Asselstine <benasselstine@gmail.com>
* added more cityset and tileset imagery to the default tilesets.
2010-03-22 Ben Asselstine <benasselstine@gmail.com>
* added a sage image.
2010-03-21 Ben Asselstine <benasselstine@gmail.com>
* added more tile previews in the tileset editor.
2010-03-19 Ben Asselstine <benasselstine@gmail.com>
* updated danish translations. Thanks Joe.
2010-03-16 Ben Asselstine <benasselstine@gmail.com>
* improved the fog art for 40x40 and 80x80 default tileset.
* fixed bug in 80x80 default tileset selector.
* fix bug wrt slow-updating fog on hidden maps.
2010-03-15 Ben Asselstine <benasselstine@gmail.com>
* fixed move city bug in scenario editor that wasn't retaining owner.
* silencing some compiler warnings.
2010-03-14 Ben Asselstine <benasselstine@gmail.com>
* fixed bags of stuff to be loaded properly.
* added new Item Report to show where the bags of stuff are.
* bumped version of config file and map files to 0.1.8.
2010-03-13 Ben Asselstine <benasselstine@gmail.com>
* darkened the hill tiles for 40x40 and 80x80 in the default tileset.
2010-03-08 Ben Asselstine <benasselstine@gmail.com>
* bumped version to 0.1.8.
2010-03-05 Ben Asselstine <benasselstine@gmail.com>
* fixed default tileset id. Reported by Blaine Simpson.
2010-03-04 Ben Asselstine <benasselstine@gmail.com>
* added error for not finding a c++ compiler. Reported by Blaine
Simpson.
* fixed crashing bug in the tileset editor wrt opening the tileset
info dialog.
2010-03-02 Ben Asselstine <benasselstine@gmail.com>
* explicitly linking to zlib.
* using property_can_* instead of set_can_* in gtkmm widget methods.
* updated Danish translation.
2010-02-27 Ben Asselstine <benasselstine@gmail.com>
* updated default terrain artwork for 40x40 and 80x80 tile sizes.
2010-02-18 Ben Asselstine <benasselstine@gmail.com>
* fixed stackreflist in threat object to update the stacks it points
to when players are switched from human to computer or vice-versa.
* fixed crash where we were checking the stacklist for consistency
when the player is aborting the turn.
2010-02-17 Ben Asselstine <benasselstine@gmail.com>
* fixed ai movement case where ai_smart left two ungrouped stacks on a
tile when going towards a temple.
* added a method check on stacklist object, to check for stacks
sharing a tile.
* ai_smart now calls this check method when finishing it's turn.
* trying to explicitly name all the libraries we're linking to.
* refactored the "how wide is a tile on the smallmap" into the
gamemap object with a new method called
calculateTilesPerOverviewMapTile
* modified overviewmap and mapgenerator object to use it.
* mapgenerator object now checks the pixel size of the overviewmap
to know how close two cities can be to each other.
* added DISTCLEANFILES directives for all of our generated data files.
* added new isRoadTerrain method on maptile object.
* modified the overviewmap object to use the new isRoadTerrain method.
2010-01-04 Ben Asselstine <benasselstine@gmail.com>
* fixed up build machinery for make distcheck.
2010-01-01 Ben Asselstine <benasselstine@gmail.com>
* added new sound for blessings.
2009-12-31 Ben Asselstine <benasselstine@gmail.com>
* improved the events history report.
2009-12-30 Ben Asselstine <benasselstine@gmail.com>
* added new history of ruins report. This changes the saved-game
schema.
* fixed bug wrt not showing some active stacks when they're moving.
* changed army report to show stacks as tiny shields.
2009-12-29 Ben Asselstine <benasselstine@gmail.com>
* added sensible defaults to the new map dialog in the scenario editor.
* fixed crash when different shieldset is picked on a random map.
* added ability to make non-standard map sizes in the scenario editor.
* added more city names.
* raised the maximum number of cities possible on a random map.
2009-12-27 Ben Asselstine <benasselstine@gmail.com>
* added new Sage object.
* changed sage-dialog to use the new sage object.
* added generateSage method to the ruin object.
* ai_smart and ai_fast players now searching ruins.
* ai_smart and ai_fast players now obtaining quests at temples.
* ai_smart player now tries to fulfill quests.
* ai_smart player now tries to pick up items.
* renamed player decision callback method treachery to chooseTreachery.
* created player decision callback method called chooseReward.
* created player decision callback method called chooseHero.
* created player decision callback method called chooseStat.
* changed primary key of cityinfo in ai_analysis to be city id.
* added countAllies method to player, stacklist, and stack.
* setting smallmap and bigmap speed delays to 0 when doing stress test.
* added new method hasQuest to the stack object.
* added hasQuest method to the hero object.
* added new method hasArmyType method to the stack object.
* added getHeroQuest method to the QuestsManager object.
* added getNearestUnsearchedRuin method to ruinlist object.
* added getNearestFriendlyCities method to the citylist object.
* changed default bigmap speed delay to be 300000 microseconds.
* added movement speed slider in the preferences dialog.
* added new game option to play one quest per hero.
* added method getFirstHeroWithoutQuest to stack object.
* added method getFirstHeroWithQuest to stack object.
* fixed bug where quests not loading properly from a saved game.
* fixed bug where completed city quests weren't being rewarded.
* fixed smallmap centering on smaller than normal maps.
* added in-game commentator.
* added progress bar to new random map dialog.
* fixed crash in scenario editor when creating random maps.
2009-12-18 Ben Asselstine <benasselstine@gmail.com>
* fixed the get nearest stacks methods on the game map object.
* added get nearest points method to game map object.
* still improving ai_smart to do the right thing.
* added defaultedness for close button on the report dialog.
* added new stackmove method on player that returns moveresult.
2009-12-17 Ben Asselstine <benasselstine@gmail.com>
* added changeOwnership methods to AI_Analysis and Threatlist and
employed it in playerlist so that we don't crash when changing from
ai_smart to human via View->Preferences.
2009-12-16 Ben Asselstine <benasselstine@gmail.com>
* added getDefenders method to city object.
* added clearPath method to the stack object.
* added createBat method to ArmyProto object.
* added loading maps by command-line in the scenario editor.
* added checkCityAccessibility to the GameMap object.
* scenario editor now validates terrains wrt city accessibility.
* added getNearbyStacks methods to the GameMap object.
* removed calculateCenterOfTerritory method from Citymap.
* re-enabling the selector graphic on active ai stacks.
* ai_smart and ai_fast now explicitly join stacks.
* ai_fast now sets the production in newly conquered cities.
* updated the random city names to have more creative names.
* putTerrain method in GameMap object updates the blocked avenues.
* putBuilding method in GameMap object updates the blocked avenues.
* fixed bug that made too many stacks land on the same tile.
* fixed bug that made enemy stacks persist in cities after fights.
* ai_fast no longer disbands stacks when the destination is far away.
* MoveResult object now knows if we ran out of moves.
* MoveResult object now knows if we reached the end of our path.
* MoveResult object now knows if the ai considered treacherous action.
* added isFull method to Stack object.
* fixed bug that made the stress test double up on the round count.
* updated the bag button picture in the scenario editor.
* updated the ai smart player to work a little better.
2009-11-30 Ben Asselstine <benasselstine@gmail.com>
* player objects now have a method that returns if they're computer
players or not.
* improving ability for path calculator to pick paths through/around
enemy stacks and cities.
* computer players now automatically pick paths through enemy cities
and stacks when necessary.
2009-11-29 Ben Asselstine <benasselstine@gmail.com>
* improved the bag-of-items graphic.
* adding ability for path calculator object to pick paths through
enemy stacks and cities.
2009-11-27 Ben Asselstine <benasselstine@gmail.com>
* re-allowing changing the active human player to an AI player.
2009-11-22 Ben Asselstine <benasselstine@gmail.com>
* lowering the default amount of gold that players get.
* adding new "enemy head start" quick-start game option. Suggested by
spammeaccount@rogers.com.
* a city's defense level now reflect's it's fight bonus onscreen.
* added a city info tip object.
2009-11-21 Ben Asselstine <benasselstine@gmail.com>
* fixed bug related to ai-smart stacks going away (after fight/join),
and crashing the game.
* fixed getfogpic method of graphic cache to work again.
* now refogging active stack in gamebigmap object.
* now complaining loudly when loading a game that has too many army
units in a stack.
* now blanking the maps when ai players move on a hidden map.
* added a copy button to the stack editor in the scenario editor.
* fixed --stress-test to work again.
2009-11-19 Ben Asselstine <benasselstine@gmail.com>
* added new hero level images for both male and female heroes.
2009-11-02 Ben Asselstine <benasselstine@gmail.com>
* added OwnerId object. This changes the saved-game schema (quests).
2009-10-31 Ben Asselstine <benasselstine@gmail.com>
* can now set an active player in the scenario editor.
* added "move object" functionality in the scenario editor.
2009-10-29 Ben Asselstine <benasselstine@gmail.com>
* implementing switch-image-sets in scenario editor.
2009-10-28 Ben Asselstine <benasselstine@gmail.com>
* added a shieldset editor.
2009-10-26 Ben Asselstine <benasselstine@gmail.com>
* added a cityset editor.
* added a comment xml entity to the shieldset configuration file. This
changes the schema for the shieldset configuration file.
* now preventing broken city/tile/army/shieldsets from being presented
in the new random map dialog.
2009-10-25 Ben Asselstine <benasselstine@gmail.com>
* adding copyright/license info to citysets, tilesets, armysets,
shieldsets, and scenario file. This changes their respective schemas.
* adding bag-of-items picture to armyset. this changes the armyset
schema.
* added caching of bag, explosion, and port images.
* fixed colouring of masks to match the colours in a shieldset.
* fixed color representations in shieldsets, tilesets and scenario
files. This changes the schema of the tileset file.
2009-10-24 Ben Asselstine <benasselstine@gmail.com>
* fixed radiobuttons to look better in default ubuntu theme.
* fixed stack management to allow stacks to share a tile.
* fixed stack info dialog in the same way.
* removed the grouped member of army. This changes the saved-game
schema.
* fixing scenario editor to not crash we try to put down stacks.
* fixing quick start to not crash on the 2ndpunic scenario.
* fixing quick start to change the allegience of stacks in cities.
* fixed the hero-brings-allies dialog to have a default ok button.
* fixed city editor in scenario editor to update the city owner when
we click ok, instead of instantly when we change the player combobox.
* fixed spinbuttons in armyset editor to update immediately when the
spinbutton text changes.
2009-10-21 Ben Asselstine <benasselstine@gmail.com>
* changing savefile format to be a tarball.
* moving graphicsloader routines back into their requisite objects.
* added "new cost" to armyprototypes. This changes the saved-game
schema as well as the armyset schema.
* added "tile width" to cityset. This changes the cityset schema.
* fixed scenario editor bug regarding creating new tiny maps.
* added ability to import saved games into the scenario editor.
2009-10-21 Ben Asselstine <benasselstine@gmail.com>
* released version 0.1.6
2009-10-17 Ben Asselstine <benasselstine@gmail.com>
* changed file extensions for tilesets, shieldsets, citysets and
armysets.
* added ghosting of army images. Suggested by Frans de Jonge.
* removing razed neutral city image. fixes bug #27733.
* fixed load from command-line on the game binary, tileset editor,
and armyset editor. fixes bug #27736.
* can now move the map with the keypad. fixes bug #27735.
2009-10-16 Ben Asselstine <benasselstine@gmail.com>
* removing ".png" from the tileset description files.
* added ids to tilesets and shieldsets, and citysets.
* updated the cityset file format to refer to it's member files.
* allowing for female hero images.
2009-10-15 Ben Asselstine <benasselstine@gmail.com>
* fixing up the tileset editor.
* fixed alpha artifact on selector images.
2009-10-14 Ben Asselstine <benasselstine@gmail.com>
* fixing armyset editor to be able to edit user-generated armysets.
* random map can now use user-generated armysets.
* fixed the comboboxes in the tileset editor.
* fixed up the players dialog in the scenario editor
2009-10-13 Ben Asselstine <benasselstine@gmail.com>
* fixed armyset info dialog so it can appear. Reported by Frans de
Jonge.
* fixed up stack editor to handle adding armies properly.
2009-10-12 Ben Asselstine <benasselstine@gmail.com>
* fixed #27674. crash on hidden map. Reported by Frans de Jonge.
* fixed bug #27664. end of game should show game history, and allow
the user to look around the map. Suggested by Frans de Jonge.
* fixed bug #27671. now allowing for player-based variation in army
unit images. Suggested by Frans de Jonge.
2009-10-11 Ben Asselstine <benasselstine@gmail.com>
* now drawing random mountains in the same manner for each map. So
when we flip through maps in the reports dialog, they don't shift.
* beautifying the new random map dialog.
* fixed bug #27663. reported by Frans de Jonge. split stacks that can't
go anywhere no longer crash the game.
* fixed bug #27665. adding some shields back to the events report.
Reported by Frans de Jonge.
* fixed bug #27659. stray underscore in continue button has been
removed. Reported by Frans de Jonge.
* fixed bug #27662. visually unclear how many army units can go into
a stack. now showing remaining army slots in the stack display.
Reported by Frans de Jonge.
* fixed bug #27657. can't load autosave.sav file from within a loaded
game. Reported by Frans de Jonge.
2009-10-10 Ben Asselstine <benasselstine@gmail.com>
* added army images to city editor in scenario editor.
* changed input boxes to spinbuttons in the city editor.
* defaulted a few buttons related to starting a new random game.
* fixed graphics on buttons in diplomacy report.
* now only showing the rescue button on the splash screen when it was
a hotseat game.
* changed production report to show a white box around the city that
produced/vectored a particular army unit.
* beautified the load scenario dialog.
* added battle music.
2009-10-09 Ben Asselstine <benasselstine@gmail.com>
* fixed flag colours.
* fixed the wrong mouse pointer after stack deselect.
* spruced up the medal awarded dialog.
* added support for stacks in fortified-mode in the scenario editor.
* spruced up the hero gains level dialog.
* added a "new game" menu option in the game window.
* stats are now editable in the stack editor in the scenario editor.
* added army images to the stack editor.
2009-10-08 Ben Asselstine <benasselstine@gmail.com>
* cleaned up fogmap object.
* made fog, army, and tile lookups faster in graphicscache object.
* added add-backpack-to-map functionality into the scenario editor.
* added hero editor dialog to the stack editor of the scenario editor.
* bags of stuff can now be deleted from the map in the scenario editor.
2009-10-07 Ben Asselstine <benasselstine@gmail.com>
* now caching drawn tiles.
* fixed bad-looking bigmap after loading a game within a game.
* updated FogMap object to include tile shading from bigmap object.
* fixed mouse pointer to not update while dragging map.
* fixed army listing in ruin keeper dialog of the scenario editor
* disabled zooming on gamebigmap.
2009-10-05 Ben Asselstine <benasselstine@gmail.com>
* made stack position lookup faster by adding a map.
* made location position lookup faster by adding a map.
* made stack id lookup faster by adding a map.
* added some stacklist accessors through player.
* added some path accessors through stack.
* added citylist, roadlist, portlist, etc accessors through gamemap.
* now deep copying the stack's path.
* changed stacklist to have a deep copy.
* changed path to hold a map position, and not a pointer to a position.
* removed all uses of auto_ptr.
* added a max map width parameter to static vector<int> template.
* fixed magnifying glass icon to have a better hotspot.
* fixed mouse pointer to update right away after right-click deselect.
* fixed grey border problem on bigmap.
* heroes now drop bags of stuff when their owning player is vanquished.
2009-09-28 Ben Asselstine <benasselstine@gmail.com>
* fixed up fog, ports, roads, and bridge graphics.
* added information to the user's manual about mouse pointers.
* using Ctrl + left-click now enables the walk button.
2009-09-27 Ben Asselstine <benasselstine@gmail.com>
* large changes to gain speed improvements to graphic redraws.
2009-09-25 Ben Asselstine <benasselstine@gmail.com>
* fixed bug #27508. random cities now have unique names. Reported by
Mikko V. Viinamäki.
* fixed bigmap and smallmap to go blank prior to other players turns
when playing with a hidden map.
* fixed bug that prevented the game window from being closed when
playing with random turns, and a human getting the first turn.
* added path-setting when pressing CTRL + left-click.
2009-09-24 Ben Asselstine <benasselstine@gmail.com>
* fixed bug #27509. semi-fogged cities now appear on the mini map.
Reported by Mikko V. Viinamäki.
2009-09-23 Ben Asselstine <benasselstine@gmail.com>
* added information to the manual about city bonus, and the statistics
on the main game screen. Suggested by Mikko V. Viinamäki.
* gplv2 -> gplv3.
* fixed bug where the diplomacy dialog could be opened by a keypress
even though diplomacy was turned off in the scenario. Reported by
Mikko V. Viinamäki.
* history report dialog is now resizable. Suggested by Mikko V.
Viinamäki.
* added reverse order button to fight order dialog. Suggested by
Mikko V. Viinamäki.
2009-09-16 Ben Asselstine <benasselstine@gmail.com>
* modified code to not render big and small maps in the expose event.
* fixed the green player's colour.
* fixed the new random map dialog to center on the lordsawar window.
2009-09-15 Ben Asselstine <benasselstine@gmail.com>
* migrated all drawing and image code to use gtk+ instead of SDL.
* hitting space at the next turn dialog will now close the window.
* added tabs to the armyset editor.
2009-09-05 Ben Asselstine <benasselstine@gmail.com>
* expunging asprintf, snprintf.
2009-07-21 Ben Asselstine <benasselstine@gmail.com>
* adding an improved end of round detection for hotseat play.
* decorated timed windows.
2009-07-08 Ben Asselstine <benasselstine@gmail.com>
* added more difficult "defensive" mode for neutral cities.
2009-07-06 Ben Asselstine <benasselstine@gmail.com>
* added explosion editing to the tileset editor.
* added CTRL+Q shortcut for Game->Quit. Suggested by Frans de Jonge.
2009-07-04 Ben Asselstine <benasselstine@gmail.com>
* added decorations to right-click tooltips.
2009-07-02 Ben Asselstine <benasselstine@gmail.com>
* modified changing destination to trigger the generation of vector
actions.
* fixed right-click on enemy army production unit (via see enemy
production) to show armies in the enemy's colour rather than the
current player's colour.
2009-07-01 Ben Asselstine <benasselstine@gmail.com>
* added a listbox of heroes to the hero dialog, to solve the problem
with getting stats for co-located heroes.
* updated the manual with newer looking dialogs.
2009-06-30 Ben Asselstine <benasselstine@gmail.com>
* fixed bug that moved the selected unit after bringing up a city
production dialog with shift+click. Reported by Frans de Jonge.
2009-06-29 Ben Asselstine <benasselstine@gmail.com>
* added more decorations around the maps, and buttons in the game
window.
2009-06-28 Ben Asselstine <benasselstine@gmail.com>
* improved disband stack dialog to show how many heroes we're
disbanding if any.
* adding an are-you-sure dialog when razing a city after defeating it.
* automatically selecting the first scenario in the new scenario dialog.
* added a map to the hero inspect dialog.
2009-06-27 Ben Asselstine <benasselstine@gmail.com>
* mixing player shields with production shields on production map.
* adding white box around the active city on the production map.
* fixing vectoring so that only 4 cities at a time can vector to a
single city.
* fixing reward generation so that map rewards can be created.
* fixing #26784. pressing shift while hovering over a city turns the
mouse cursor into a rook icon. Suggested by Frans De Jonge.
* fixing #26896. adding double clicking of stacks to group them.
Suggested by Frans de Jonge.
2009-06-21 Ben Asselstine <benasselstine@gmail.com>
* adding shift+hover over unit in city. Suggested by Frans de Jonge.
* made ruin encounters a little easier.
2009-06-20 Ben Asselstine <benasselstine@gmail.com>
* fixing bug #26815. Can now end game after other players surrender.
Reported by Jon Escher.
* added code to handle language codes in xml data files.
2009-06-14 Ben Asselstine <benasselstine@gmail.com>
* fixed item description generation to sum the battle, command, and
gold per city bonuses. Reported by Jon Eicher.
* added information to statistic icon tooltips (gold/upkeep/etc).
Suggested by Frans de Jonge.
* Shift + hover over a ruin or temple shows a ruin cursor. Suggested
by Frans de Jonge.
2009-06-13 Ben Asselstine <benasselstine@gmail.com>
* now bringing up the city dialog by hitting ctrl and clicking on a
stack in the city. Suggested by Frans de Jonge.
* can now drag the map when we have a stack selected by holding down
the shift key. Suggested by Frans de Jonge.
2009-06-12 Ben Asselstine <benasselstine@gmail.com>
* greying out expensive units in the buy-production dialog. Suggested
by Frans de Jonge.
* When choosing to occupy/pillage a city, the occupy button is now
on the left. Suggested by Frans de Jonge.
2009-05-25 Ben Asselstine <benasselstine@gmail.com>
* fixed precision for shown experience points to be 3 instead of 2.
2009-03-22 Ben Asselstine <benasselstine@gmail.com>
* removed unfinished support for campaigns.
2009-03-21 Ben Asselstine <benasselstine@gmail.com>
* added icons for various game windows.
* fixed bug wrt diplomacy report showing when not playing with
diplomacy.
* revamped the main menu and scenario loading.
* separated the random map stuff from the player dialog.
* added a new random map dialog.
* users can now add a new scenario to the library.
* removed cyclebuttons.
2009-03-15 Ben Asselstine <benasselstine@gmail.com>
* added more translation strings from data files.
2009-03-01 Ben Asselstine <benasselstine@gmail.com>
* bumped to version 0.1.6.
2009-03-01 Ben Asselstine <benasselstine@gmail.com>
* fixed theme rendering bug.
* fixed xcb locking crash bug by removing the new game progress
window.
2009-02-28 Ben Asselstine <benasselstine@gmail.com>
* merged patch from the freebsd folks.
* added another danish translation. Submitted by Joe Hansen.
* added new dutch translation from the translation project.
* fixed typos in english translations. Reported by Joe Hansen.
2008-12-28 Ben Asselstine <benasselstine@gmail.com>
* added danish translation. Submitted by Joe Hansen.
2008-12-27 Ben Asselstine <benasselstine@gmail.com>
* src/questmap.cpp (after_draw): fixed quest dialog to not crash when
there isn't a quest. Reported by Martin Thoma.
2008-12-07 Ben Asselstine <benasselstine@gmail.com>
* bumped version to 0.1.5.
2008-12-07 Ben Asselstine <benasselstine@gmail.com>
* src/GameMap.cpp (surroundMountains): check for tiles that are off
the map.
2008-12-05 Ben Asselstine <benasselstine@gmail.com>
* src/SmallTile.cpp: added new type SUNKEN_STRIPED.
* src/tileset.cpp: added configurable smallmap road colour. This
changes the tileset configuration schema.
2008-12-04 Ben Asselstine <benasselstine@gmail.com>
* src/gui/new-game-progress-window.cpp: making the progress bar
busier.
2008-12-03 Ben Asselstine <benasselstine@gmail.com>
* src/gui/buy-production-dialog.h: fixed crashing bug #25006.
2008-11-28 Ben Asselstine <benasselstine@gmail.com>
* src/path.cpp: fixed bug #24618 - account for boat loading/unloading
movement penalty when calculating shortest paths.
2008-11-27 Ben Asselstine <benasselstine@gmail.com>
* src/action.cpp: added new city loot action. This changes the saved-
game schema.
2008-11-26 Ben Asselstine <benasselstine@gmail.com>
* src/overviewmap.cpp: now optionally drawing overviewmap objects for
a different player.
* fixed bug #24926.
* fixed bug #24933. this changes the saved-game schema.
* src/gui/hero-dialog.cpp: now displaying hero events.
2008-11-25 Ben Asselstine <benasselstine@gmail.com>
* src/gamebigmap.cpp: no longer showing ruin cursor when hovering over
a hidden ruin.
2008-11-25 Ben Asselstine <benasselstine@gmail.com>
* src/MapGenerator.cpp: now connecting bridges with roads to nearby
places.
2008-11-25 Ben Asselstine <benasselstine@gmail.com>
* configure.ac: added check for boost headers.
2008-11-24 Ben Asselstine <benasselstine@gmail.com>
* src/gui/buy-production-dialog.h: fixed bug #24915.
2008-11-24 Ben Asselstine
* fixed bug wrt changing players from human to computer, and vectored
units not showing up.
2008-11-22 Ben Asselstine
* added road-ending graphics to bridges that are automatically placed.
2008-11-21 Ben Asselstine
* added better signposts, roads, and bridges; Thanks to J. W. Bjerk.
* added new road-ending graphics. This changes the saved-game schema.
* updated scenario files to use new road-ending graphics.
2008-11-17 gettextize <bug-gnu-gettext@gnu.org>
* Makefile.am (ACLOCAL_AMFLAGS): New variable.
2008-10-26 Ben Asselstine
* added more view menu items.
2008-10-25 Ben Asselstine
* added bigger explosions for city battles.
* improved the dragged stack graphics.
* more translation framework improvements.
2008-10-24 Ben Asselstine
* bumped version to 0.1.4.
2008-10-22 Ben Asselstine
* ordered players by id in the diplomacy, triumphs and other reports
(they were in random order with random turns.)
* changed the preferences dialog to add a new ability to not see the
actions of a given player.
* added a turn progress bar to the main game window.
2008-10-20 Ben Asselstine
* fixed bug #24615. initial razed cities now correctly appear in the
city history report.
* fixed bug #24607. capital cities are now farther apart.
* fixed bug #24611. preventing crash by properly expiring the
kill-hero quest.
2008-10-19 Ben Asselstine
* applying translations patch from Tobias.
* fixed bug #24595. city history report works again.
* fixed bug #24590. not ungrouping armies upon joining stacks.
2008-10-18 Ben Asselstine
* ruins and temples now have descriptions. This changes the
saved-game schema.
* fixed bug #24591. balancing ruin difficulty with a hint in the
report.
* now showing the heroes progressing to the next scenario in a
campaign.
2008-10-17 Ben Asselstine
* now loading and saving stack groupedness. This changes the
saved-game schema.
* fixing bug #24592. disallowing hero leveling up strength stat
beyond 9.
2008-10-16 Ben Asselstine
* added new --record command-line option to continually save actions
to another file.
* addressing bug #24580. stacks now move over too-large friendly
stacks.
* fixed bug #24582. landborn stacks can now leave a port without
losing moves.
* fixed bug 24583. now putting stacks in boats automatically in the
scenario editor.
2008-10-09 Ben Asselstine
* added validation of map files.
2008-10-08 Ben Asselstine
* fixed bug #24484. don't show the ruin report when there are no
ruins or temples.
* fixed bug #24473. now stacks can cross a bridge without going into
a boat.
2008-10-07 Ben Asselstine
* bumped version to 0.1.3.
2008-10-07 Ben Asselstine
* fixed bug #24473. army units can now go into a boat at a bridge.
* fixed bug #24476. stack now appears to be out of moves when it is
out of moves in a special case wrt moving one tile at a time.
2008-10-06 Ben Asselstine
* fixed bug #24464. initial stacks are now defogged on hidden map.
* now mouse cursor on hidden maps doesn't reveal obscured features.
* fixed bug #24466. loading games from the game-window works again.
* fixed bug #24471. keypad movement works with flyers over water.
* added new city production menuitem in the game window.
2008-10-05 Ben Asselstine
* fixing bug #24427. can now close game window while ai is moving.
* made cities, ruins and temples resizable via "tile width" constants.
2008-10-04 Janek Kozicki
* Improve random map generation - remove small islands.
2008-10-04 Ben Asselstine
* fixing gcc 4.3 build warnings and errors.
* added new production slot list object owned by cities.
2008-10-03 Ben Asselstine
* fixed bug #24444. ai picking up, or droppping all items now works.
* added better bridge placement. Patch by Janek Kozicki.
* changed LocationList objects to contain pointers to objects rather
than instances of objects.
* added new Production Slot object owned by cities.
2008-10-02 Ben Asselstine
* added separate MapBackpack object.
2008-10-01 Ben Asselstine
* fixed bug #24425. now warning the user to restart the game if the
window decorations are turned on or off in the main preferences.
* added separate Backpack object.
2008-09-30 Ben Asselstine
* fixed bug #24416. new army units are now in the stack rotation.
* decorated windows now retain the proper default widget.
* decordated windows now have the same old window decorations as other
applications.
* scenario editor now automatically selecting most useful size of
pointer according to the selected terrain.
2008-09-29 Ben Asselstine
* Fixed bug in tileset validation.
* added ability to surround mountains with hills in the editor.
* modified Bridge::Type, which breaks the save game format.
* now placing bridges on random maps.
* speeding up bigmap dragging.
2008-09-29 Janek Kozicki
* Rivers now run to lakes on generated maps.
* Added 3 different river styles (chosen at random)
* Added a method for finding possible places for putting bridges
* Made new default tileset based on Wesnoth tileset.
2008-09-28 Janek Kozicki
* MapGenerator is now generating hills around mountains. And mountains
are never adjacent to grass.
2008-09-28 Ben Asselstine
* increased number of possible tile styles from 256 to 65535.
* added new void tile type that can't be flown over.
* fixed bug #24394. fixed counting of triumphs.
* added the ability to show a grid on the map. Suggested by Rob
Kinyon.
2008-09-27 Ben Asselstine
* added a tile size selector to the new map dialog in the scenario
editor.
* tilesets are now validated before using them.
* added new triumphs object to the player object.
* fixed some compiler errors on gcc 4.3.
2008-09-25 Ben Asselstine
* fixed bug added tile-size selector in the game preferences dialog.
2008-09-23 Ben Asselstine
* now defogging first city even if the player doesn't have a capital
city.
* added new sightmap object owned by reward_map object.
2008-09-22 Ben Asselstine
* fixed bug 24344. defending stacks now wake up when selected; also
newly produced army units now "wake up" a defended stack.
2008-09-21 Ben Asselstine
* fixed bug 24331. now the splash screen closes properly when [x] is
pressed.
* fixed bug 24330. now active neutral cities who have produced enough
armies will not cause a crash when the production for that city is
turned off.
* disabling mouse-wheel zoom when it's not our turn.
* fixed bug 24332. now the difficulty setting in the game preferences
dialog is properly synchronized with the game options dialog.
* fixed bug 24335. now showing the splash screen after we encounter a
corrupted save file while loading a game.
* fixed bug 24333. now ai stacks that are completely ungrouped aren't
presumed to be flying.
2008-09-19 Ben Asselstine
* adding more machinery for single-player campaigns.
* fixed bug related to saving of rewards in an action. Reported by
Michael Schwendt.
2008-09-12 Ben Asselstine
* adding some machinery for single-player campaigns.
2008-09-10 Ben Asselstine
* added support for zooming in and out on the game map.
* added stacklist method to enumerate the 3 best heroes.
2008-09-07 Ben Asselstine
* added support for exporting maps as bitmaps in the scenario editor.
2008-09-07 Ben Asselstine
* bumped version to 0.1.2.
2008-09-07 Ben Asselstine
* limiting the recently played game list to the last 10.
* updating the turn indicator in the game window during network games.
2008-09-04 Ben Asselstine
* improved the player type selector in the game preferences dialog.
2008-08-30 Ben Asselstine
* hero objects now have a hero prototype object.
* stack and army objects can now be created without unique ids.
2008-08-24 Ben Asselstine
* item objects now have item prototype objects that they are created
from. this changes the saved-game schema as well as the itemset
schema.
2008-08-17 Ben Asselstine
* fixed a bug that caused vectored units to never leave the vectored
unit list, even after they arrive.
* fixed a bug that caused stack IDs to get out of sync in network
play.
* added a --robots command-line option that will connect to a
networked game onbeing served on localhost, and play each seat as
an ai player.
2008-08-16 Ben Asselstine
* added the ability to clear the recently joined game list.
2008-08-15 Ben Asselstine
* added a recently joined game list that the client can use to quickly
reconnect to disconnected games.
2008-08-14 Ben Asselstine
* now not giving an initial hero if the player happens to already have
a hero at the start of the game.
* fixed bug wrt loading saved hotseat games.
* Barry deFreese fixed the big include mess so that there aren't
relative paths to headers in the source code. Thanks Barry!
* added a uuid to each scenario. This changes the saved-game schema.
* adding name to the game preferences dialog when we're doing a
networked game.
* removed limitation on the number of frames in a stack selector
animation.
2008-08-13 Ben Asselstine
* fixed turn indicator in the game lobby dialog to cycle properly for
local players. fixes bug #24057.
* now popping up the game lobby dialog when a player is unavailable to
take her turn.
* added better handling of sitting down as the active player.
* fixing the appearance of moves of players who we sat down as, after
starting the network game. fixes bug #24061.
2008-08-12 Ben Asselstine
* added window decorations, and a configuration option to turn them
* added preferences dialog off of the main menu.
2008-08-11 Ben Asselstine
* added stack selector graphic information to the tileset
configuration file. (tileset configuration file schema changed)
* changed the tileset editor to be able to modify and view the stack
selector graphic. fixes bug #23982.
2008-08-10 Ben Asselstine
* added "Online Help" menu item in the game window.
* improved the user's manual.
* fixed bug causing the triumphs report to crash with less than 8
players.
* added ability in the scenario editor to toggle tile graphics in the
map display.
2008-08-08 Ben Asselstine
* game lobby now cycles the turn icon as players move in networked
multiplayer mode.
* basic multiplayer play now works.
2008-08-07 Ben Asselstine
* more multiplayer machinery.
* changing GraphicsCache to refer to player ids instead of pointers to
players.
* reporting sit/stand events to the chat window.
2008-08-06 Ben Asselstine
* adding more multiplayer machinery (still not working).
2008-08-04 Ben Asselstine
* added more multiplayer machinery (still not working).
2008-07-28 Ben Asselstine
* fixed crashing bug when an initial hero shows up and the player
doesn't have a capital city.
2008-07-27 Ben Asselstine
* added new command-line option --stress-test.
* fixed crashing bug wrt ai fast player joining stacks on the way to
getting blessed, or picking up an item.
2008-07-26 Ben Asselstine
* improved the user's manual.
2008-07-23 Ben Asselstine
* changed reward xml entity. changes saved-game file format.
2008-07-20 Ben Asselstine
* fixed the -t command-line option so that it works.
* now users can specify a file to load on the command line.
* added a play by mail utility
* now instantiating only the pixmaps that are needed instead of all
of them.
2008-07-19 Ben Asselstine
* added progress indicator for generating new games.
* fixed bug that allowed armies to get blessed more than once at
the same temple.
* fixed armyset editor to save armysets properly.
2008-07-16 Ben Asselstine
* bumped version to 0.1.1.
2008-07-16 Ben Asselstine
* no longer collecting taxes from razed cities.
* now only checking our own cities for being too poor.
* pruning duplicate city production actions.
* fixed various bugs in the enconomic model.
2008-07-15 Ben Asselstine
* improving the sage dialog.
* fixed bug where we weren't defogging ruin rewards. Reported by Rob
Kinyon.
* fixed map rewards generated on the fly to have a bounds that are on
the map.
2008-07-14 Ben Asselstine
* added a notification after a player has resigned. Suggested by
Rob Kinyon.
* now showing which cities are automatically turned off when the
player is too poor to produce army units. Suggested by Rob Kinyon.
2008-07-13 Ben Asselstine
* fixed stack movement doubling when having more than one item that
doubles movement. Reported by Rob Kinyon.
2008-07-12 Ben Asselstine
* fixed pillage-crashing bug reported by Rob Kinyon.
* empty production slots in cities are now retained across saves.
This changed the scenario schema.
* changed 2ndpunic and dol maps to the new schema.
2008-07-09 Ben Asselstine
* added machinery for multiplayer.
* added ability for game-options gui to be instantiated read-only.
2008-07-07 Ben Asselstine
* added improved hills. Thanks to Robert Pilstål.
2008-07-06 Ben Asselstine
* improving the smart ai player
* disabling various hotkeys when the computer is moving.
2008-07-04 Ben Asselstine
* now showing shields in the new game screen.
2008-07-02 Ben Asselstine
* fixed bug preventing subsequent new games from being initialized
properly.
* now taking the player's colour from the shield set.
2008-07-01 Ben Asselstine
* loading autosaved games now restarts the computer players correctly.
* now properly setting up diplomacy in loaded scenarios.
* fixed infnite loop bug in easy ai player.
* fixing temple visitation crash in easy ai. Reported by Rob Kinyon.
* added fight window delays to the configuration file.
* added ability to rescue crashed games. Suggested by Rob Kinyon.
* added more difference between the dark blue and light blue colours.
Suggested by Rob Kinyon.
* smart ai player now does vectoring.
* fixed bug with the move-all button and two stacks going to
the same tile that causes infinite loop.
* fixed bug where vectoring to a city would cause a crash. Reported
by Rob Kinyon.
2008-06-30 Ben Asselstine
* fixing bug where stack fails to move into conquered city
immediately after winning the fight. Reported by Rob Kinyon.
* easy ai player now performs vectoring.
2008-06-29 Ben Asselstine
* added ability for easy ai player to go to temples to get blessed.
* fixed turn indicator in line charts.
* fixed "player perished" notices for players who aren't playing in
the scenario.
* the easy ai player now uses heroes to pick up bags of stuff.
* fixed crashes in easy ai player stack movement.
2008-06-28 Ben Asselstine
* fixed easy and hard ai players to make an infantry unit initially
if it doesn't have one already.
* path generation for ai players now avoid stacks that are too big to
merge with.
* path generation for human players does not avoid stacks that are
too big to merge with.
* now not showing path waypoints for ai players.
* added a timed message box for player perished messages
* easy ai player now makes a special effort to take empty cities
when it can.
* save file format has changed -- introduction of player "income" tag.
* addressed more stack splitting/joining bugs.
2008-06-27 Ben Asselstine
* fixed stack movement bug where a stack couldn't join with another
stack that was one tile away. Reported by Rob Kinyon.
* fixed crashing bug wrt ai_smart buying production.
* fixed crashing in player dialog of the scenario editor.
* added ability to change player names and types in the new game
dialog when loading from a scenario.
2008-06-26 Ben Asselstine
* fixed movement bug where an army could not move over a prefered
terrain tile type, even though it had enough movement points.
Reported by Rob Kinyon.
* made the bag of stuff a little bit bigger. Suggested by Rob Kinyon.
2008-06-25 Ben Asselstine
* added movement bonus to rested army units. Suggested by Rob Kinyon.
* fixed stack-deselection bug. Reported by Rob Kinyon.
* fixed bug that prevented player names originating from a scenario
file from showing up in the new game dialog.
* the quick start option now works with non-random maps.
2008-06-24 Ben Asselstine
* preventing heroes and special units from being purchased by the
smart ai player. Reported by Rob Kinyon.
2008-06-23 Ben Asselstine
* fixed crash bug when some players are off. Reported by Rob Kinyon.
* now showing the boots cursor when flying over water instead of the
ship cursor. Reported by Rob Kinyon.
* fixed quest completion crash bug. Reported by Rob Kinyon.
* fixed hero leveling bug that prevented the movement reward from
being given to the hero. Reported by Rob Kinyon.
* Now 8% easier for heroes to win fights in ruins.
* Heroes now cost a little more.
* First hero now goes in the player's capital city when quick start
is on.
* Now cities can only have one special army when
cities-produces-allies is turned on. Reported by Rob Kinyon.
* Signpost dialog now closes when the user hits enter on the text
entry. Reported by Rob Kinyon.
2008-06-22 Ben Asselstine
* added ability to scroll while dragging stacks for movement.
* added initial game manual.
* loading scenarios now lets you set game options.
2008-06-21 Ben Asselstine
* added ability to drag and drop stacks for movement planning and
execution.
2008-06-02 Ben Asselstine
* bumped version to 0.1.0.
2008-06-02 Ben Asselstine
* added new artwork for win game, and parley refused.
2008-06-01 Ben Asselstine
* update translation files.
2008-05-31 Ben Asselstine
* changed scenario editor to take bridges into account when placing
roads.
2008-05-19 Ben Asselstine
* diplomacy button is now disabled when it's not our turn
2008-05-07 Ben Asselstine
* added tileset editor
2008-05-03 Ben Asselstine
* added routines for saving tilesets
2008-04-01 Ben Asselstine
* fixed up wary includes
* added new artwork
2008-03-31 Ole Laursen
* added beginnings of network code (depends on GNet -
www.gnetlibrary.org)
* prevent fights from being battled twice and collect the initial
army HPs (fixes weird double explosions, and crashes in
NetworkPlayer)
* added support for streams in XML_Helper
* include the player id in actions
2008-03-23 Ben Asselstine
* added about dialog boxes
2008-03-21 Ole Laursen
* don't save the actionlist in savegames
* moved hero templates to a separate file, prevent them from
creating armies that use up ids
* moved hero recruitment to the player classes
* added recruit hero action and decoding in network player
2008-03-20 Ole Laursen
* first steps of a network player, moved around most of the player
code and fixed some bugs that show up when replaying actions.
2008-03-20 Ben Asselstine
* added minor ticks to the bar graphs.
* added axes to the line graph.
2008-03-19 Ben Asselstine
* improved depiction of quest targets on the quest map.
* load scenario dialog now shows scenario name instead of filename.
* added number of players and cities to the load scenario dialog.
* added an "are you sure" prompt when quitting the game.
* fixed reporting and handling of broken saved-game files.
* added ticks and labels to the bar graph.
2008-03-16 Ben Asselstine
* fixed getNewRandomReward to handle hidden ruins.
* added constants for the various map sizes and used them.
* added constants for production shield graphics.
* added constants for movement bonus graphics.
* added constants for selector graphics.
2008-03-15 Ben Asselstine
* starting to add the beginnings of networked play.
2008-02-17 Ben Asselstine
* fixed graphic issue wrt fog maps.
* preferences dialog now shows player shields.
* changed hidden map semantics so that the human players don't see
the computer player's territories.
2008-02-16 Ben Asselstine
* when allies show up, they now have 0 upkeep.
* added a stack info dialog.
* added autosave policy to the configuration file
2008-02-15 Ben Asselstine
* the ruin editor can now randomize the reward.
* fixed four bugs reported by Patrice Dumas.
* change item selector in editor to be a treeview.
* added reward list selector, and hidden ruin selector to editor.
* can now randomize the hidden ruin in the reward editor.
* new random menu item in editor
* fixed memory corruption bug in editor
2008-02-14 Ben Asselstine
* item editor now works minimally.
* can now clear and randomize the ruin keeper in the editor.
* can now make new rewards in the ruin editor.
2008-02-13 Ben Asselstine
* worked around crashing bug in editor, when dropping temples
* fixed crashing bug wrt stack joining thanks to Adam Kowalewski.
* added ability to individually randomize the ruin names, temple
names, city names, city income, and signposts in the editor.
* ruin dialog in editor now only shows armies that can defend ruins
when selecting a keeper.
* adding the beginnings of an item editor
* adding the beginnings of a reward selector in the ruin editor
2008-02-12 Ben Asselstine
* load map dialog now opens to the .lordsawar dir initially
* the editor now saves the correct active player
* fixed bug in player editor that caused crash if you clicked ok
without changing anything, and you had some players turned on.
* adding itemlist to the scenario, instead of having one global list.
2008-02-11 Ben Asselstine
* removed temple slider from game preferences dialog. now always 4.
* removed ruin slider from game preferences dialog. now it's
35/20/15 for normal/small/tiny maps.
* moved city/army/shield/terrain theme into random map section of
game prefs dialog.
* added sheildset and cityset selector to new-map dialog in editor
* fixed shieldsets and shields not to have numeric IDs
2008-02-10 Ben Asselstine
* Applied patch to work with gcc 4.3. Patch from Patrice Dumas
<pertusus@free.fr>.
* added shieldsets
* added citysets
three missing months of changes without changelogs
2007-10-28 Ben Asselstine
* updated 2ndpunic scenario to work
2007-10-26 Ben Asselstine
* renaming arrows to waypoints in gamebigmap object
* added map-smoothing functionality to the editor
* now calculating when a path is exhausted and showing it
with waypoint graphics
2007-10-24 Ben Asselstine
* the editor can now drop particular tiles onto the map
* final waypoint now gets a picture
2007-10-23 Ben Asselstine
* removed obsolete border graphics
* path waypoint graphics now show if the stack can go to that tile
* moved fog graphic into terrain tileset
* roadlist now being properly destroyed in the gamescenario object
* improved road and bridge support in the editor
* added stronghold ruin image
2007-10-22 Ben Asselstine
* changed the tile rendering scheme to look more diverse
and interesting
2007-10-14 Ben Asselstine
* the editor can now change the scenario's tile theme
* tile object now contains a smallmap appearance component
* moved army set xml files into the army set dir
* removed stats label from game window
* added deselect button to game window
2007-10-13 Ben Asselstine
* resized army tiles
* removed "level mask" from army instance picture
* added "bigdefault" tile set and army set
* stack ship picture, and planted standard picture are now
included in the armyset object
* added new pictures for income/treasury/upkeep and city count
* stack selector images are now included in the tileset object
* now autosizing the height of the stat box and stack info box
2007-10-11 Ben Asselstine
* removed "stones"
2007-10-08 Ben Asselstine
* added differing income in random cities
* randomly created cities now produce more kinds of armies, instead of
only two
* neutral cities that are "average" now get populated with a scout,
even if it can't produce scouts
* added new cities-can-produce-allies button on game preferences
dialog
* added new random grass button, random water button, etc in the
game preferences dialog
* added new "randomize" button to city production dialog in the
scenario editor
2007-10-07 Ben Asselstine
* updated lordsawar.desktop file (Thanks Barry deFreese)
* cities now create new units from city-specific army templates
* editor now creates city-specific army templates with differing
strength and duration
* random map now has randomly degraded/improved units in cities
that can be produced
2007-10-06 Ben Asselstine
* fixed bug related to a stack having enough movement to move
somewhere, but not enough to move along it's path
(Thanks to Daivid Pekovich)
* now calculating and showing upkeep per turn
* now preventing armies from being produced if the player is all
out of money
* fixed crashing bug wrt vectoredunitlist not being destroyed
* fixed bug that showed wrong army picture in vectoring window
* renamed "destination" button to "vector" button in city window
2007-10-05 Ben Asselstine
* finished minimally functional armyset editor
2007-10-04 Ben Asselstine
* fixed bug wrt saving capital cities in the editor
* dropping a city on a stack in the editor now changes the stack
owner and all armies in the stack
* dropping a stack on a city in the editor now changes the owner of
the stack to be the owner of the city
* neutral cities now appear to be neutral cities when making a
random map in the editor
* added non-functional armyset editor
* created separate armyset object to be used in armysetlist object
2007-10-01 Ben Asselstine
* fixed editor to update the smallmap when something is put on the
map
* the army selector now shows armies in the colour of the player
* rejiggered the player ids so that the players alwyas have ids
0 through 7, while the neutral gets 8. other objects start at 9.
* the stack dialog now sets the owner on all armies in the stack,
when the owner of the stack is changed
2007-09-30 Ben Asselstine
* changed quests manager to not use signals
* changed quest expiry to show up on the start of that player's
next turn
2007-09-29 Ben Asselstine
* added military advisor
* enabled beginner/intermediate/advanced buttons in game options
dialog
* added extra message when last human player dies and there are
only computer players left
* now catching end of game properly
* fixed bug regarding changing computer players to human
2007-09-27 Ben Asselstine
* added separate game options dialog off of game preferences dialog
* changed preferences dialog to change computer players to human
ones on the fly
2007-09-26 Ben Asselstine
* added triumphs dialog
2007-09-24 Ben Asselstine
* sages now give out rewards
* added maps as rewards when playing with hidden map
* added triumph stat-keeping to player object
2007-09-23 Ben Asselstine
* added selector box animation on the small map
2007-09-21 Ben Asselstine
* magnifying small and tiny maps for city/vectoring/overview purposes
2007-09-18 Ben Asselstine
* fixed crashing bug wrt vectoring to lower right corner of a city
* fixed faulty "unit advance" action that was causing some saved
games that couldn't be loaded
* fixed lines having the wrong colour in some history reports
2007-09-16 Ben Asselstine
* removed next and previous buttons
* promoted "next movable" to be the new next button
* added "quit and next" button
* added parked attribute to stack
* added new (beta) dark tileset (Thanks to Tyler Fric)
* added better items
* added new "park" button, with menu item
* added new "get next stack" menu item
* added "fortify" bonus to defended stacks
* now sorting the stack info by reverse fight order
* now retaining active stack when joining stacks
2007-09-15 Ben Asselstine
* fixed bug wrt moving all stacks (Thanks to Gunnar Lindholm)
* fixed mouse cursor over own city and enemy cities
* now not saving a quest if it's scheduled for deletion
* moving all stacks now leaves the last stack selected if it has
moves left
* an occupy-city quest now expires if that city is razed (Thanks to
Gunnar Lindholm)
* a sack-city quest now expires if that city is razed (Thanks to
Gunnar Lindholm)
* now restricting the randomly putting of ruins under cities (Thanks
to Gunnar Lindholm)
2007-09-14 Ben Asselstine
* fixed crash when visiting a sage (Thanks to Gunnar Lindholm)
* fixed loading and saving of action reward
* now ordering stacks by strength -- but with heroes first
* history now shows beyond death of first player
* fixed scores so they don't spontaneously go to 0
2007-09-13 Ben Asselstine
* fixed bug that prevented cities from being attacked
* worked around auto-deselect bug
* fixed bug wrt attacking empty cities
* now disallowing the building of new army units when the city
already produces armies of that type
* speeding up fights with spacebar now persists for the whole turn of
computer turns.
* now ordering stacks to be in reverse fight order
2007-09-12 Ben Asselstine
* made bar and line graphs a static size
* now army info tips are different when viewed on the stack info,
or in a city
* fixed bug wrt attacking empty city (Thanks to Gunnar Lindholm)
* now showing ruins and temples on left click
* map now depends on playerlist because some items are usable only
by certain players -- so load and save playerlist before map.
(Thanks to Gunnar Lindholm)
* updated the 2nd punic war map to 0.0.3 (Thanks to Daivid Pekovich)
* right-clicking on hero in stack info now shows army-tip instead of
hero dialog
* now buying an army in a city doesn't replace an active production
slot if it doesn't have to
* fixed bug wrt heroes riding on flyers
2007-09-11 Ben Asselstine
* added auto-deselect when stack is out of moves
* hitting space now groups the stack
* fixed up menuitem shortcuts for ruin, inspect, and quest
* fixed gold report to show city map
2007-09-10 Ben Asselstine
* now restricting moving into enemy cities from far away
* now restricting the showing of the smallmap of computer players
when on a hidden map (Thanks to Gunnar Lindholm)
* removed hit point progress bar in army unit in the stack info
* fixed the black blinking on the bigmap upon select/deselect
2007-09-09 Ben Asselstine
* now neutral cities/armies/flags appear to be the correct colour
* added magnifying glass cursor for smallmap
* now bigmap shows different mouse cursors
* dragging map now happens with the left mouse button
* now sacking/pillaging "special" army units is always worth 1500 gp
* pressing a key in the fight window now speeds it up
* increased number of cities in default random game
* decreased number of temples in default random game
2007-09-08 Ben Asselstine
* now the selectors appear to be the correct colour for all sides
2007-09-07 Ben Asselstine
* now disconnecting signals in the game window before re-loading a game
2007-09-03 Ben Asselstine
* added bar and line charts to history report
* players now start with a slightly random amount of gold
* changed city-attack semantics to have the attacking stack step
into the city upon fight (makes history reporting easier)
* fixed crash when hero is slain at a ruin
* now remembering filename from loaded game, so save-game works
without prompting for a name
* games can now be loaded from within games
* now updating the shield turn display every turn
2007-09-02 Ben Asselstine
* added new score event to the history
* now calculating winners
2007-09-01 Ben Asselstine
* added item bonus dialog
* removed old cities, armies, and gold reports
* added a general report dialog for army, gold, production, and
winning.
* added a citymap object
* fixed armymap object
* added events to history report
2007-08-31 Ben Asselstine
* added citywon history entries for quickstart
* added first crack at city history report
2007-08-30 Ben Asselstine
* added hero killed, and quest start/finish to the history
* now dropping all items when a hero dies, and dropping items
into the city if the hero was attacking one
* fixed giving reward at ruins without an occupant
* fixed ai hero emergence to show up in history
* now start-turn history event shows up before initial hero emergence
* added produce unit, and produce vectored unit action
* made occupy/sack/raze the default button if a quest can be completed
2007-08-29 Ben Asselstine
* started to implement a player's history object
* added ruin strongholds
* added found sage, hero emerges, gold total and city conquerings to
the player's history
* fixed questmap to show quests properly
* deselecting active stack at the start of a turn
2007-08-28 Ben Asselstine
* fixed crash when city is full, and produces one more unit
* fixed turn shield display error when players die
* now not showing the stack info for computer players
* setting player's gold to 0 upon resignation
2007-08-27 Ben Asselstine
* added army bonus menuitem and dialog
* removed stack drawing functionality from OverviewMap
* added ArmyMap to draw an OverviewMap with stacks
* added plant standard action
* now using equip action for picking up and dropping items
2007-08-26 Ben Asselstine
* changed fight order dialog to show armies in player's own colour
* added hero-levels dialog and menu item
* added ability to vector to player's planted standard
* added ruin report
2007-08-25 Ben Asselstine
* added move-all menu item
* added disband-stack menu item, and action for it
* added change-signpost menu item, and action for it
* added action for renaming a city
* added action for vectoring
* added a fight-order dialog, and menu item, and action for it
* fixed army image in army info tip to have the player's colour
* fixed army image in buy production dialog to have the player's colour
* added resign menuitem, and action for it
* added hero menu with search, and inspect menu items
* removed the "resign game" menu item from the game menu
2007-08-24 Ben Asselstine
* added end turn menu item
* implemented new quick-start algorithm (Thanks to Aman Dhillon)
2007-08-23 Ben Asselstine
* defogging quick start cities
2007-08-19 Ben Asselstine
* finished a first crack at hidden map
* added the strong/active/average neutral cities game option
* now neutrals produce armies even if they're out of money
* fixed produceStrongestArmy to use correct slot index
* added intense combat option
* added quick start option
2007-08-18 Ben Asselstine
* now sweeping the hidden map for lone fogged tiles, and removing
them at the start of a turn
* not showing computer player movement/fights when hidden map is
enabled
* now correctly fogging up the smallmap
* now correctly detecting foggedness in Location
* now correctly altering fog on smallmap as players move
* now defogging cities when conquered
2007-08-17 Ben Asselstine
* added new fog pictures
* removed fog graphics from BigMap
* added fog to GraphicsCache
2007-08-13 Ben Asselstine
* added ability to see production of opponent's cities
* added ability to turn off quest play
* changed game preferences to account for these new options
* adding fog related methods to location class
* checking for fog in vectormap, ruinmap, overviewmap
2007-08-12 Ben Asselstine
* added ability to right-click and see stack on bigmap
2007-08-03 Ole Laursen
* fixed random map generation and load/save map problems
* fixed redrawing bug in smallmap in editor
* fixed radio buttons in game preferencesw dialog
2007-07-29 Ben Asselstine
* fixed pillaging to choose most costly army
* fixed pillaging to display the pillaged army type
* fixed sacking to display the sacked army types
2007-07-15 Ben Asselstine
* fixed bonus calculation to include command items from all heroes,
not just the strongest one
* now sorting on player-specific fight order for battles
* ships now sport a player's colour
* now razed cities are owned by the player who razed it
* fixed bug with bad temple ids
2007-07-14 Ben Asselstine
* now the maxhp attribute of army is always 2
* removed findVictim method in fight -- the top two armies always fight
* changed doRound method in fight to have the top two armies fight
* changed fightArmies so that each army has to roll a 20 sided dice
under it's terrain_strength -- if both armies do, then the round is
a draw -- otherwise it's a hit
* now nullifying MAX_ROUNDS in fight
* removed rounds label from fight dialog
* removed att_bonus and def_bonus from Fighter in favour of
terrain_strength
* filling out command and battle stats in the hero dialog
* changed hero's standard to provide +1 command instead of +1 battle
* changed armyset to have all armies in one single armyset
* changed army templates to have a hero attribute
* removed ability for nearby defenders to automatically be included
in a battle (defenders in city was retained)
* now sorting the armies before battle, but not with a per-player
fight order.
2007-07-13 Ben Asselstine
* removed equipment object from hero
* removed type member from item
* handling item bonuses: flight, double movement, and battle
* removed regenerating capability for armies
* added auto regeneration after fights
* removed instakill capability from armies
* removed leader capability from armies
* removed cavalry/anti-cavalry capability from armies
* now handling army bonuses during fight
2007-07-11 Ben Asselstine
* now hidden ruins are randomly instantiated at game start
* now ruins are a reward for quests
* moved reward list instantiation into GameScenario object
* fixed bug wrt giving out allies at a ruin
* added better support for ruins in the editor
* added visual pointer to ruin upon quest completion
2007-07-06 Ben Asselstine
* made the selector box on the small map stop pulsating
* added support for bridges and ports
* starting to add support for bridges and ports in the editor
2007-07-02 Ben Asselstine
* added a reward list object to be used by quests, ruins and sages
* an item or allies are now given after searching a ruin
* an item can now be given as a reward for a quest completion
2007-07-01 Ben Asselstine
* added non-functional sage dialog
* removed item pictures
* added "plantable" properties to items for battle standards
* adding a battle standard for each initial hero
* items dropped in water are lost
2007-06-30 Ben Asselstine
* created a ruin map object
2007-06-29 Ole Laursen
* finished porting the code to gtkmm
2007-06-17 Ben Asselstine
* now showing stack info after a game is loaded
* fixed bug wrt player ids and some players being "off"
* made a first crack at shield set to show whose turn it is
2007-06-16 Ben Asselstine
* fight window now shows attacker on top and defender on bottom
* increased maximum cities on random map to 80
* don't place cities on top of cities (Reported by Alfred M. Szmidt)
* added player shields to fight dialog
* added large shields to graphics cache
2007-06-15 Ben Asselstine
* now showing stacks in boats on the big map and stack info
* now setting armies to be in and out of ships before next turn
2007-06-10 Ben Asselstine
* made a first crack at adding boat ports to path calculation
* stack loses all movement points when coming into a city from a boat,
or going out of a city into a boat
2007-06-04 Ben Asselstine
* prefer diagonals when calculating movement paths
2007-06-03 Ben Asselstine
* added support for Movement bonus pictures in GraphicsCache
* added movement bonus picture to army info tip
* added army info tip to buy production dialog
* added group moves and group terrain picture to stack info
* added ability for heroes to be carried on flyers
* only hills and forest movement bonus propogates to the rest of stack
* added a crappy linear terrain feature generator for rivers and
mountain ranges
2007-06-02 Ben Asselstine
* revamped quest report
* quest completion dialog now shows a map
* added shadow for land on the small map
* drawing the swamp, mountains, forest, better on the small map
* preventing random cities from being put down in mountains
* fixed buy-production to allow buying over top of an existing slot
2007-05-28 Ben Asselstine
* ruins can now be unoccupied so the hero wins without a fight.
2007-05-27 Ben Asselstine
* added support for showing the original owner of a capital city
* added reward of allies upon quest completion
* added new addArmy method in GameMap to facilitate dropping down
armies.
2007-05-23 Ben Asselstine
* now drawing quests onto a questmap
* added questmap object to quest assigned dialog
2007-05-22 Ben Asselstine
* modified kill-enemy-armies quest to include a target player
* added new sack-and-pillage-gold quest
2007-05-21 Ben Asselstine
* reimplemented vectoring
* any army unit can search a temple
* started implementing a quest map object
* added new occupy-city quest
* added new kill one enemy unit of a certain army type quest
2007-05-20 Ben Asselstine
* made a first crack at implementing vectoring.
2007-05-19 Ben Asselstine
* added vector map to city window dialog.
* clicking on a vector map changes the city.
* beautifying the city window dialog.
* added rename and raze city in the city window dialog.
* added a razed city dialog.
2007-05-17 Ben Asselstine
* removed army vitality, defense, shots, ranged, and portrait.
* removed tile defense.
* stop vectoring when stop button is pressed
* added smallmap to hero offer dialog
* added production shields to vectormap
2007-05-16 Ben Asselstine
* removed "Purchasable" and using ProductionCost > 0 instead for
army types.
* starting to add better army bonuses.
* don't let army strength exceed 9
2007-05-12 Ben Asselstine
* only certain armies may be bought in `build production'.
* when the hero is slain in a ruin, the rest of her stack lives on.
* show cities as shields on the small map.
* show temples and ruins as white dots on the small map.
* roads are now brown.
* refreshing bigmap after hero shows up.
* right-click on owned cities and razed cities gives info.
* capital cities start with strongest unit already created.
* non-capital cities start with weakest unit already created.
2007-05-11 Ben Asselstine
* added ability to bless heroes more than once in temples,
while normal armies only get blessed once.
2007-05-10 Ben Asselstine
* changed heroes to have male/female and side in the heronames
data file.
* now using random hero names per side.
* added ability to change hero name.
* added ability to change sex of hero.
* now hero shows up on first turn.
* added ability for heroes to show up in any non-razed city
owned by the player.
* better hero chance. 1/6 when enough money. if no heroes then
the cost is 1/3 less.
* different calculation of determining a winner in a ruin fight.
* only certain armies may defend a ruin.
* added sack and raze hero quests.
* highlighting sack or raze in the occupation dialog if a hero
can complete a quest by sacking or razing.
* on first turn, show the city production dialog.
* default map shape is a rectangle. 1/3 higher than wide.
* removed ability to upgrade and dowgrade city defense, there are
always 4 production slots per city.
* remove ability to select army tileset per side in the game
preferences, instead have one army tileset per game.
* changed default player names to better names.
* changed default player colours to better colours.
* added looting after defeating a city.
* left-click now brings up a city production dialog.
* improved selector animation.
* added small selector.
* improved flag graphics to be two tiered.
2007-04-28 Ben Asselstine
* changed city pictures to have one per player, plus neutral
* changed players to have correct names and colours
* changed game preferences to have 8 players by default
* announcing monster name upon hero searching ruin
* searching a ruin should yeild at most one monster
2007-04-27 Ben Asselstine
* removed "multifight"
* remove "advanced production"
* conditionally added hero name to city occupation dialog
* added ability to Sack citites.
* corrected Pillage behaviour.
2007-02-04 ulf82
* fixed a bug with the ai having units stand around; added music to
a hero offer; added a couple of new tracks
2007-01-27 ulf82
* forgot to check in some files
2007-01-23 ulf82
* hack: random victory/defeat tune is played. Added victory/defeat
tunes, applied Ben Asselstine's road patch (though roads are not
generated yet).
2006-12-30 ulf82
* implemented background music and music when winning/loosing. Now
we only have to decide on the music itself.
2006-12-29 patton73
* Fixed a bug in the editor that prevented to display the citylist.
Improved smart AI : now can buy and produce also advanced armies
and more can upgrade cities levels
2006-12-25 patton73
* Applied a lot of patches fron Ben's (stones, signposts ,
mapgeneration)
2006-12-22 patton73
* applied a lot of patches from Ben Asselstine
2006-12-17 ulf82
* finished implementing the item dialog (it is drag and drop,
though you don't see the drag because paragui's software cursor
is buggy); finished implementing the equipment action as well
2006-12-16 ulf82
* added scrolling through items to ItemDialog
2006-12-15 ulf82
* bumped the savegame version of the scenarios; item dialog now
displays statistics of the items on right-click
2006-12-15 patton73
* Bumped savegame version to "0.3.8c" and fixed a bug (scenario did
not save the stonelist)
2006-12-15 patton73
* applied patch from Ben about stones in the map (must update the
savegame documentation for new savegame version 0.3.8c)
2006-12-13 patton73
* Applied Ben's patch about mixer check
2006-12-12 ulf82
* applied two patches by Ben Asselstine (mountain images and show
gold after pillaging), updated maps to new savegame version,
ItemDialog now has capability to show item abilities on
right-click (in theory, paragui makes things a bit difficult
here).
2006-12-11 ulf82
* applied two patches by Ben Asselstine (weird crash and stack is
selected after joining) and fixed his other patch. (the wrong
armies were grouped) :)
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