File: ChangeLog

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lordsawar 0.3.2%2Bfrogknows-1
  • links: PTS, VCS
  • area: main
  • in suites: bookworm, bullseye, sid, trixie
  • size: 41,644 kB
  • sloc: cpp: 103,189; sh: 4,965; xml: 2,220; makefile: 1,371
file content (2317 lines) | stat: -rw-r--r-- 81,024 bytes parent folder | download | duplicates (4)
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2011-03-16  Ben Asselstine <benasselstine@hushmail.com>

	* released version 0.2.0.

2011-03-15  Ben Asselstine <benasselstine@hushmail.com>

	* This ChangeLog is now deprecated in favour of svn commit messages.
	Only releases will be shown here.

2010-07-23  gettextize  <bug-gnu-gettext@gnu.org>

	* m4/gettext.m4: Upgrade to gettext-0.18.1.
	* m4/iconv.m4: Upgrade to gettext-0.18.1.
	* m4/lib-ld.m4: Upgrade to gettext-0.18.1.
	* m4/lib-link.m4: Upgrade to gettext-0.18.1.
	* m4/lib-prefix.m4: Upgrade to gettext-0.18.1.
	* m4/nls.m4: Upgrade to gettext-0.18.1.
	* m4/po.m4: Upgrade to gettext-0.18.1.
	* m4/progtest.m4: Upgrade to gettext-0.18.1.
	* configure.ac (AM_GNU_GETTEXT_VERSION): Bump to 0.18.1.

2010-07-06  Ben Asselstine  <benasselstine@hushmail.com>

	* released version 0.1.9

2010-06-29  Ben Asselstine  <benasselstine@hushmail.com>

	* updated user's manual to reflect changes in terrain artwork.
	* fixed bug in scenario editor where the player shields weren't
	getting updated when we loaded a map or imported a saved game.
	* fixed a bug in the scenario editor relating to moving stacks that
	are on roads.  now moving the stack first if there's a road
	underneath.

2010-06-28  Ben Asselstine  <benasselstine@hushmail.com>

	* fixed translations of game files.

2010-06-27  Ben Asselstine  <benasselstine@hushmail.com>

	* improved AI a little bit more.
	* fixed bug wrt right-clicking and then simultaneously left-clicking
	a ruin/city/temple/signpost.
	* added version info to the shieldset/armyset/cityset/tileset files.

2010-06-22  Ben Asselstine  <benasselstine@hushmail.com>

	* added Ruin::SAGE to the to/from enumeration strings.
	* modified AI_Allocate to stop moving to enemy cities if they're
	already taken over.
	* fixed hit-assertion that involved shuffling stacks in a razed city.
	* added moves_left to the out variables of PathCalculator::calculate.
	* fixed hit-assertion that involved defending a razed city in a fight.
	* fixed Kill Hero quest to deactivate when the hero id can't be
	found in a saved-game file when loading it.
	* added can_search to GameMap object.
	* computer players now have the opportunity to pick up bags, visit 
	temples, or ruins if it happens to be on a tile that has one.
	* modified the MoveResult object to set flags if a computer picked up
	a bag, searched a ruin, or visited a temple while moving to another
	destination.
	* added a set of decision callback functions for player:
	computerChooseVisitRuin, computerChoosePickupBag,
	computerChooseVisitTempleForBlessing,
	computerChooseVisitTempleForQuest, computerChooseContinueQuest.
	* the ssearchingRuin signal of player now returns false if the stack 
	dies as a result.
	* the svisitingTemple signal of player now returns true if a hero
	obtained a quest.
	* fixed a ruin searching dialog that popped up while a computer player
	was moving.
	* modified GameMap to have static methods for getting the tileset,
	cityset and shieldset.


2010-06-14  Ben Asselstine  <benasselstine@hushmail.com>

	* added a tiny splash screen to the scenario editor.

2010-06-13  Ben Asselstine  <benasselstine@hushmail.com>

	* now naming colours for lines and boxes in a standard place.

2010-06-12  Ben Asselstine  <benasselstine@hushmail.com>

	* added smallmap editor dialog to the scenario editor.

2010-06-09  Ben Asselstine  <benasselstine@hushmail.com>

	* refactoring Maptile, and GameMap.
	* added ruin_smallmap and temple_smallmap xml entities in the tileset
	configuration file.  This changes the tileset configuration file.
	* created a editablesmallmap object for future use in the scenario
	editor.
	* added a smallmap building color dialog to the tileset editor.

2010-06-06  Ben Asselstine  <benasselstine@hushmail.com>

	* now cleaning up temporary directories in the army/tile/shield/city
	set editors, and in the main game.

2010-06-04  Ben Asselstine  <benasselstine@hushmail.com>

	* fixed tile/army/city/shield set info dialogs to show the right
	filename when editing details.

2010-06-02  Ben Asselstine  <benasselstine@hushmail.com>

	* added a tile style organizer to the tileset editor.
	* fixed a crashing bug in the tile preview dialog.

2010-06-01  Ben Asselstine  <benasselstine@hushmail.com>

	* fixed adding/removing/replacing tilestylesets in the tileset editor.

2010-05-31  Ben Asselstine  <benasselstine@hushmail.com>

	* added default tile style pictures to the graphics cache.
	* refactored tile style id stringification.
	* added a hover indicator of tile style id in the tile preview dialog.

2010-05-28  Ben Asselstine  <benasselstine@hushmail.com>

	* the tileset configuration file is now a tar file.

2010-05-26  Ben Asselstine  <benasselstine@hushmail.com>

	* the armyset configuration file is now a tar file.
	* fixed new shieldset/cityset/armyset to work in the editors.
	* added a successful validation message to shield/city/armyset editors.
	* added automagic tile size detection for the armyset editor.
	* now renaming the city/shield/army set file inside the tar file when
	copying files.

2010-05-23  Ben Asselstine  <benasselstine@hushmail.com>

	* the cityset configuration file is now a tar file.
	* added automagic tile size detection and editing in cityset editor.

2010-05-21  Ben Asselstine  <benasselstine@hushmail.com>

	* the shieldset configuration file is now a tar file.
	* improved shieldset editor.

2010-05-15  Ben Asselstine  <benasselstine@hushmail.com>
	
	* fixed shieldset editor to draw shields in the colour of the 
	current shieldset instead of the default colours.

2010-05-14  Ben Asselstine  <benasselstine@hushmail.com>

	* added the filename to the window title of the scenario editor.

2010-05-13  Ben Asselstine  <benasselstine@hushmail.com>

	* added the filename to the window title of the city/shield/army/tile
	set editors.
	* added a "Save A Copy" menu item to the city/shield/army/tile set
	editors.
	* improved shieldset/cityset/tileset/armyset info dialogs to have
	error checking on name.
	* fixed bug that prevented shield/city/tile/armysets from being copied
	properly.

2010-05-12  Ben Asselstine  <benasselstine@hushmail.com>

	* added edit shieldset/cityset/tileset/armyset in scenario editor.
	* now handling changing tile widths in citysets in the scenario editor.
	* changed shieldset/cityset/tileset/armyset info dialogs to show the
	directory that the objects are in.

2010-05-03  Ben Asselstine  <benasselstine@hushmail.com>

	* fixed typos in the manual.  reported by Mikko V. Viinamäki.

2010-04-25  Ben Asselstine  <benasselstine@gmail.com>

	* now checking for tarfileness before opening a saved game file.
	fixes bug #29662.

2010-04-10  Ben Asselstine  <benasselstine@gmail.com>

	* changed the "new game" menuitem in the game window to bring up the
	new game dialog in the splash window.

2010-04-09  Ben Asselstine  <benasselstine@gmail.com>

	* fixed bug in stack editor of scenario editor that made armies with
	identical ids.
	* changed fight window to show if an army unit is fighting on water or
	not.

2010-04-08  Ben Asselstine  <benasselstine@gmail.com>

	* added support for usable items.  task #10303.
	* fixed bug wrt dropping items in the water and network play.

2010-04-02  Ben Asselstine  <benasselstine@gmail.com>

	* fixed bug #29425.  can now put stacks on cities when the stack owner
	is not the same as the city owner.

2010-03-26  Ben Asselstine  <benasselstine@gmail.com>

	* CTRL+double-click on a stack now sends it to the destination of the
	previously moved stack, and brings the view back to where it started.

2010-03-25  Ben Asselstine  <benasselstine@gmail.com>

	* bumped version to 0.1.9.
	* fixed dialog title of switch sets dialog in scenario editor.
	* added better bridge artwork in the default tileset.
	* added better 80x80 fog in the default tileset.
	* updated scenario editor button images.

2010-03-24  Ben Asselstine  <benasselstine@gmail.com>

	* added new bridge artwork.
	* fixed ruin editor in scenario editor wrt sages.
	* released version 0.1.8.

2010-03-23  Ben Asselstine  <benasselstine@gmail.com>

	* added more cityset and tileset imagery to the default tilesets.

2010-03-22  Ben Asselstine  <benasselstine@gmail.com>

	* added a sage image.

2010-03-21  Ben Asselstine  <benasselstine@gmail.com>

	* added more tile previews in the tileset editor.

2010-03-19  Ben Asselstine  <benasselstine@gmail.com>

	* updated danish translations.  Thanks Joe.

2010-03-16  Ben Asselstine  <benasselstine@gmail.com>

	* improved the fog art for 40x40 and 80x80 default tileset.
	* fixed bug in 80x80 default tileset selector.
	* fix bug wrt slow-updating fog on hidden maps.

2010-03-15  Ben Asselstine  <benasselstine@gmail.com>

	* fixed move city bug in scenario editor that wasn't retaining owner.
	* silencing some compiler warnings.

2010-03-14  Ben Asselstine  <benasselstine@gmail.com>

	* fixed bags of stuff to be loaded properly.
	* added new Item Report to show where the bags of stuff are.
	* bumped version of config file and map files to 0.1.8.

2010-03-13  Ben Asselstine  <benasselstine@gmail.com>

	* darkened the hill tiles for 40x40 and 80x80 in the default tileset.

2010-03-08  Ben Asselstine  <benasselstine@gmail.com>

	* bumped version to 0.1.8.

2010-03-05  Ben Asselstine  <benasselstine@gmail.com>

	* fixed default tileset id.  Reported by Blaine Simpson.

2010-03-04  Ben Asselstine  <benasselstine@gmail.com>

	* added error for not finding a c++ compiler.  Reported by Blaine
	Simpson.
	* fixed crashing bug in the tileset editor wrt opening the tileset
	info dialog.

2010-03-02  Ben Asselstine  <benasselstine@gmail.com>

	* explicitly linking to zlib.
	* using property_can_* instead of set_can_* in gtkmm widget methods.
	* updated Danish translation.

2010-02-27  Ben Asselstine  <benasselstine@gmail.com>

	* updated default terrain artwork for 40x40 and 80x80 tile sizes.

2010-02-18  Ben Asselstine  <benasselstine@gmail.com>

	* fixed stackreflist in threat object to update the stacks it points
	to when players are switched from human to computer or vice-versa.
	* fixed crash where we were checking the stacklist for consistency 
	when the player is aborting the turn.

2010-02-17  Ben Asselstine  <benasselstine@gmail.com>

	* fixed ai movement case where ai_smart left two ungrouped stacks on a
	tile when going towards a temple.
	* added a method check on stacklist object, to check for stacks
	sharing a tile.
	* ai_smart now calls this check method when finishing it's turn.
	* trying to explicitly name all the libraries we're linking to.
	* refactored the "how wide is a tile on the smallmap" into the
	gamemap object with a new method called 
	calculateTilesPerOverviewMapTile
	* modified overviewmap and mapgenerator object to use it.
	* mapgenerator object now checks the pixel size of the overviewmap
	to know how close two cities can be to each other.
	* added DISTCLEANFILES directives for all of our generated data files.
	* added new isRoadTerrain method on maptile object.
	* modified the overviewmap object to use the new isRoadTerrain method.

2010-01-04  Ben Asselstine  <benasselstine@gmail.com>

	* fixed up build machinery for make distcheck.

2010-01-01  Ben Asselstine  <benasselstine@gmail.com>

	* added new sound for blessings.

2009-12-31  Ben Asselstine  <benasselstine@gmail.com>

	* improved the events history report.

2009-12-30  Ben Asselstine  <benasselstine@gmail.com>

	* added new history of ruins report.  This changes the saved-game 
	schema.
	* fixed bug wrt not showing some active stacks when they're moving.
	* changed army report to show stacks as tiny shields.

2009-12-29  Ben Asselstine  <benasselstine@gmail.com>

	* added sensible defaults to the new map dialog in the scenario editor.
	* fixed crash when different shieldset is picked on a random map.
	* added ability to make non-standard map sizes in the scenario editor.
	* added more city names.
	* raised the maximum number of cities possible on a random map.

2009-12-27  Ben Asselstine  <benasselstine@gmail.com>

	* added new Sage object.
	* changed sage-dialog to use the new sage object.
	* added generateSage method to the ruin object.
	* ai_smart and ai_fast players now searching ruins.
	* ai_smart and ai_fast players now obtaining quests at temples.
	* ai_smart player now tries to fulfill quests.
	* ai_smart player now tries to pick up items.
	* renamed player decision callback method treachery to chooseTreachery.
	* created player decision callback method called chooseReward.
	* created player decision callback method called chooseHero.
	* created player decision callback method called chooseStat.
	* changed primary key of cityinfo in ai_analysis to be city id.
	* added countAllies method to player, stacklist, and stack.
	* setting smallmap and bigmap speed delays to 0 when doing stress test.
	* added new method hasQuest to the stack object.
	* added hasQuest method to the hero object.
	* added new method hasArmyType method to the stack object.
	* added getHeroQuest method to the QuestsManager object.
	* added getNearestUnsearchedRuin method to ruinlist object.
	* added getNearestFriendlyCities method to the citylist object.
	* changed default bigmap speed delay to be 300000 microseconds.
	* added movement speed slider in the preferences dialog.
	* added new game option to play one quest per hero.
	* added method getFirstHeroWithoutQuest to stack object.
	* added method getFirstHeroWithQuest to stack object.
	* fixed bug where quests not loading properly from a saved game.
	* fixed bug where completed city quests weren't being rewarded.
	* fixed smallmap centering on smaller than normal maps.
	* added in-game commentator.
	* added progress bar to new random map dialog.
	* fixed crash in scenario editor when creating random maps.

2009-12-18  Ben Asselstine  <benasselstine@gmail.com>

	* fixed the get nearest stacks methods on the game map object.
	* added get nearest points method to game map object.
	* still improving ai_smart to do the right thing.
	* added defaultedness for close button on the report dialog.
	* added new stackmove method on player that returns moveresult.

2009-12-17  Ben Asselstine  <benasselstine@gmail.com>

	* added changeOwnership methods to AI_Analysis and Threatlist and
	employed it in playerlist so that we don't crash when changing from
	ai_smart to human via View->Preferences.

2009-12-16  Ben Asselstine  <benasselstine@gmail.com>

	* added getDefenders method to city object.
	* added clearPath method to the stack object.
	* added createBat method to ArmyProto object.
	* added loading maps by command-line in the scenario editor.
	* added checkCityAccessibility to the GameMap object.
	* scenario editor now validates terrains wrt city accessibility.
	* added getNearbyStacks methods to the GameMap object.
	* removed calculateCenterOfTerritory method from Citymap.
	* re-enabling the selector graphic on active ai stacks.
	* ai_smart and ai_fast now explicitly join stacks.
	* ai_fast now sets the production in newly conquered cities.
	* updated the random city names to have more creative names.
	* putTerrain method in GameMap object updates the blocked avenues.
	* putBuilding method in GameMap object updates the blocked avenues.
	* fixed bug that made too many stacks land on the same tile.
	* fixed bug that made enemy stacks persist in cities after fights.
	* ai_fast no longer disbands stacks when the destination is far away.
	* MoveResult object now knows if we ran out of moves.
	* MoveResult object now knows if we reached the end of our path.
	* MoveResult object now knows if the ai considered treacherous action.
	* added isFull method to Stack object.
	* fixed bug that made the stress test double up on the round count.
	* updated the bag button picture in the scenario editor.
	* updated the ai smart player to work a little better.


2009-11-30  Ben Asselstine  <benasselstine@gmail.com>

	*  player objects now have a method that returns if they're computer 
	players or not.
	* improving ability for path calculator to pick paths through/around
	enemy stacks and cities.
	* computer players now automatically pick paths through enemy cities
	and stacks when necessary.

2009-11-29  Ben Asselstine  <benasselstine@gmail.com>

	* improved the bag-of-items graphic.
	* adding ability for path calculator object to pick paths through
	enemy stacks and cities.

2009-11-27  Ben Asselstine  <benasselstine@gmail.com>

	* re-allowing changing the active human player to an AI player.

2009-11-22  Ben Asselstine  <benasselstine@gmail.com>

	* lowering the default amount of gold that players get.
	* adding new "enemy head start" quick-start game option.  Suggested by
	spammeaccount@rogers.com.
	* a city's defense level now reflect's it's fight bonus onscreen.
	* added a city info tip object.

2009-11-21  Ben Asselstine  <benasselstine@gmail.com>

	* fixed bug related to ai-smart stacks going away (after fight/join),
	and crashing the game.
	* fixed getfogpic method of graphic cache to work again.
	* now refogging active stack in gamebigmap object.
	* now complaining loudly when loading a game that has too many army
	units in a stack.
	* now blanking the maps when ai players move on a hidden map.
	* added a copy button to the stack editor in the scenario editor.
	* fixed --stress-test to work again.

2009-11-19  Ben Asselstine  <benasselstine@gmail.com>

	* added new hero level images for both male and female heroes.

2009-11-02  Ben Asselstine  <benasselstine@gmail.com>

	* added OwnerId object.  This changes the saved-game schema (quests).

2009-10-31  Ben Asselstine  <benasselstine@gmail.com>

	* can now set an active player in the scenario editor.
	* added "move object" functionality in the scenario editor.

2009-10-29  Ben Asselstine  <benasselstine@gmail.com>

	* implementing switch-image-sets in scenario editor.

2009-10-28  Ben Asselstine  <benasselstine@gmail.com>

	* added a shieldset editor.

2009-10-26  Ben Asselstine  <benasselstine@gmail.com>

	* added a cityset editor.
	* added a comment xml entity to the shieldset configuration file.  This
	changes the schema for the shieldset configuration file.
	* now preventing broken city/tile/army/shieldsets from being presented
	in the new random map dialog.

2009-10-25  Ben Asselstine  <benasselstine@gmail.com>

	* adding copyright/license info to citysets, tilesets, armysets, 
	shieldsets, and scenario file.  This changes their respective schemas.
	* adding bag-of-items picture to armyset.  this changes the armyset
	schema.
	* added caching of bag, explosion, and port images.
	* fixed colouring of masks to match the colours in a shieldset.
	* fixed color representations in shieldsets, tilesets and scenario
	files.  This changes the schema of the tileset file.

2009-10-24  Ben Asselstine  <benasselstine@gmail.com>

	* fixed radiobuttons to look better in default ubuntu theme.
	* fixed stack management to allow stacks to share a tile.
	* fixed stack info dialog in the same way.
	* removed the grouped member of army.  This changes the saved-game
	schema.
	* fixing scenario editor to not crash we try to put down stacks.
	* fixing quick start to not crash on the 2ndpunic scenario.
	* fixing quick start to change the allegience of stacks in cities.
	* fixed the hero-brings-allies dialog to have a default ok button.
	* fixed city editor in scenario editor to update the city owner when 
	we click ok, instead of instantly when we change the player combobox.
	* fixed spinbuttons in armyset editor to update immediately when the
	spinbutton text changes.

2009-10-21  Ben Asselstine  <benasselstine@gmail.com>

	* changing savefile format to be a tarball.
	* moving graphicsloader routines back into their requisite objects.
	* added "new cost" to armyprototypes.  This changes the saved-game
	schema as well as the armyset schema.
	* added "tile width" to cityset.  This changes the cityset schema.
	* fixed scenario editor bug regarding creating new tiny maps.
	* added ability to import saved games into the scenario editor.

2009-10-21  Ben Asselstine  <benasselstine@gmail.com>

	* released version 0.1.6

2009-10-17  Ben Asselstine  <benasselstine@gmail.com>

	* changed file extensions for tilesets, shieldsets, citysets and
	armysets.
	* added ghosting of army images.  Suggested by Frans de Jonge.
	* removing razed neutral city image.  fixes bug #27733.
	* fixed load from command-line on the game binary, tileset editor,
	and armyset editor.  fixes bug #27736.
	* can now move the map with the keypad.  fixes bug #27735.

2009-10-16  Ben Asselstine  <benasselstine@gmail.com>

	* removing ".png" from the tileset description files.
	* added ids to tilesets and shieldsets, and citysets.
	* updated the cityset file format to refer to it's member files.
	* allowing for female hero images.

2009-10-15  Ben Asselstine  <benasselstine@gmail.com>

	* fixing up the tileset editor.
	* fixed alpha artifact on selector images.

2009-10-14  Ben Asselstine  <benasselstine@gmail.com>

	* fixing armyset editor to be able to edit user-generated armysets.
	* random map can now use user-generated armysets.
	* fixed the comboboxes in the tileset editor.
	* fixed up the players dialog in the scenario editor

2009-10-13  Ben Asselstine  <benasselstine@gmail.com>

	* fixed armyset info dialog so it can appear.  Reported by Frans de
	Jonge.
	* fixed up stack editor to handle adding armies properly.

2009-10-12  Ben Asselstine  <benasselstine@gmail.com>

	* fixed #27674.  crash on hidden map.  Reported by Frans de Jonge.
	* fixed bug #27664.  end of game should show game history, and allow
	the user to look around the map.  Suggested by Frans de Jonge.
	* fixed bug #27671.  now allowing for player-based variation in army 
	unit images.  Suggested by Frans de Jonge.

2009-10-11  Ben Asselstine  <benasselstine@gmail.com>

	* now drawing random mountains in the same manner for each map.  So 
	when we flip through maps in the reports dialog, they don't shift.
	* beautifying the new random map dialog.
	* fixed bug #27663. reported by Frans de Jonge.  split stacks that can't
	go anywhere no longer crash the game.
	* fixed bug #27665.  adding some shields back to the events report.  
	Reported by Frans de Jonge.
	* fixed bug #27659.  stray underscore in continue button has been 
	removed.  Reported by Frans de Jonge.
	* fixed bug #27662.  visually unclear how many army units can go into
	a stack.  now showing remaining army slots in the stack display.
	Reported by Frans de Jonge.
	* fixed bug #27657.  can't load autosave.sav file from within a loaded 
	game.  Reported by Frans de Jonge.

2009-10-10  Ben Asselstine  <benasselstine@gmail.com>

	* added army images to city editor in scenario editor.
	* changed input boxes to spinbuttons in the city editor.
	* defaulted a few buttons related to starting a new random game.
	* fixed graphics on buttons in diplomacy report.
	* now only showing the rescue button on the splash screen when it was
	a hotseat game.
	* changed production report to show a white box around the city that
	produced/vectored a particular army unit.
	* beautified the load scenario dialog.
	* added battle music.

2009-10-09  Ben Asselstine  <benasselstine@gmail.com>

	* fixed flag colours.
	* fixed the wrong mouse pointer after stack deselect.
	* spruced up the medal awarded dialog.
	* added support for stacks in fortified-mode in the scenario editor.
	* spruced up the hero gains level dialog.
	* added a "new game" menu option in the game window.
	* stats are now editable in the stack editor in the scenario editor.
	* added army images to the stack editor.

2009-10-08  Ben Asselstine  <benasselstine@gmail.com>

	* cleaned up fogmap object.
	* made fog, army, and tile lookups faster in graphicscache object.
	* added add-backpack-to-map functionality into the scenario editor.
	* added hero editor dialog to the stack editor of the scenario editor.
	* bags of stuff can now be deleted from the map in the scenario editor.

2009-10-07  Ben Asselstine  <benasselstine@gmail.com>

	* now caching drawn tiles.
	* fixed bad-looking bigmap after loading a game within a game.
	* updated FogMap object to include tile shading from bigmap object.
	* fixed mouse pointer to not update while dragging map.
	* fixed army listing in ruin keeper dialog of the scenario editor
	* disabled zooming on gamebigmap.

2009-10-05  Ben Asselstine  <benasselstine@gmail.com>

	* made stack position lookup faster by adding a map.
	* made location position lookup faster by adding a map.
	* made stack id lookup faster by adding a map.
	* added some stacklist accessors through player.
	* added some path accessors through stack.
	* added citylist, roadlist, portlist, etc accessors through gamemap.
	* now deep copying the stack's path.
	* changed stacklist to have a deep copy.
	* changed path to hold a map position, and not a pointer to a position.
	* removed all uses of auto_ptr.
	* added a max map width parameter to static vector<int> template.
	* fixed magnifying glass icon to have a better hotspot.
	* fixed mouse pointer to update right away after right-click deselect.
	* fixed grey border problem on bigmap.
	* heroes now drop bags of stuff when their owning player is vanquished.

2009-09-28  Ben Asselstine  <benasselstine@gmail.com>

	* fixed up fog, ports, roads, and bridge graphics.
	* added information to the user's manual about mouse pointers.
	* using Ctrl + left-click now enables the walk button.

2009-09-27  Ben Asselstine  <benasselstine@gmail.com>

	* large changes to gain speed improvements to graphic redraws.

2009-09-25  Ben Asselstine  <benasselstine@gmail.com>

	* fixed bug #27508.  random cities now have unique names.  Reported by
	Mikko V. Viinamäki.
	* fixed bigmap and smallmap to go blank prior to other players turns
	when playing with a hidden map.
	* fixed bug that prevented the game window from being closed when 
	playing with random turns, and a human getting the first turn.
	* added path-setting when pressing CTRL + left-click.

2009-09-24  Ben Asselstine  <benasselstine@gmail.com>

	* fixed bug #27509.  semi-fogged cities now appear on the mini map.
	Reported by Mikko V. Viinamäki.

2009-09-23  Ben Asselstine  <benasselstine@gmail.com>

	* added information to the manual about city bonus, and the statistics 
	on the main game screen.  Suggested by Mikko V. Viinamäki.
	* gplv2 -> gplv3.
	* fixed bug where the diplomacy dialog could be opened by a keypress 
	even though diplomacy was turned off in the scenario.  Reported by 
	Mikko V. Viinamäki.
	* history report dialog is now resizable.  Suggested by Mikko V.
	Viinamäki.
	* added reverse order button to fight order dialog.  Suggested by
	Mikko V.  Viinamäki.

2009-09-16  Ben Asselstine  <benasselstine@gmail.com>

	* modified code to not render big and small maps in the expose event.
	* fixed the green player's colour.
	* fixed the new random map dialog to center on the lordsawar window.

2009-09-15  Ben Asselstine  <benasselstine@gmail.com>

	* migrated all drawing and image code to use gtk+ instead of SDL.
	* hitting space at the next turn dialog will now close the window.
	* added tabs to the armyset editor.

2009-09-05  Ben Asselstine  <benasselstine@gmail.com>

	* expunging asprintf, snprintf.

2009-07-21  Ben Asselstine  <benasselstine@gmail.com>

	* adding an improved end of round detection for hotseat play.
	* decorated timed windows.

2009-07-08  Ben Asselstine  <benasselstine@gmail.com>

	* added more difficult "defensive" mode for neutral cities.

2009-07-06  Ben Asselstine  <benasselstine@gmail.com>

	* added explosion editing to the tileset editor.
	* added CTRL+Q shortcut for Game->Quit.  Suggested by Frans de Jonge.

2009-07-04  Ben Asselstine  <benasselstine@gmail.com>

	* added decorations to right-click tooltips.

2009-07-02  Ben Asselstine  <benasselstine@gmail.com>

	* modified changing destination to trigger the generation of vector 
	actions.
	* fixed right-click on enemy army production unit (via see enemy 
	production) to show armies in the enemy's colour rather than the
	current player's colour.

2009-07-01  Ben Asselstine  <benasselstine@gmail.com>

	* added a listbox of heroes to the hero dialog, to solve the problem
	with getting stats for co-located heroes.
	* updated the manual with newer looking dialogs.

2009-06-30  Ben Asselstine  <benasselstine@gmail.com>

	* fixed bug that moved the selected unit after bringing up a city
	production dialog with shift+click.  Reported by Frans de Jonge.

2009-06-29  Ben Asselstine  <benasselstine@gmail.com>

	* added more decorations around the maps, and buttons in the game
	window.

2009-06-28  Ben Asselstine  <benasselstine@gmail.com>

	* improved disband stack dialog to show how many heroes we're 
	disbanding if any.
	* adding an are-you-sure dialog when razing a city after defeating it.
	* automatically selecting the first scenario in the new scenario dialog.
	* added a map to the hero inspect dialog.

2009-06-27  Ben Asselstine  <benasselstine@gmail.com>

	* mixing player shields with production shields on production map.
	* adding white box around the active city on the production map.
	* fixing vectoring so that only 4 cities at a time can vector to a 
	single city.
	* fixing reward generation so that map rewards can be created.
	* fixing #26784.  pressing shift while hovering over a city turns the
	mouse cursor into a rook icon.  Suggested by Frans De Jonge.
	* fixing #26896.  adding double clicking of stacks to group them.
	Suggested by Frans de Jonge.

2009-06-21  Ben Asselstine  <benasselstine@gmail.com>

	* adding shift+hover over unit in city.  Suggested by Frans de Jonge.
	* made ruin encounters a little easier.

2009-06-20  Ben Asselstine  <benasselstine@gmail.com>
	* fixing bug #26815.  Can now end game after other players surrender. 
	Reported by Jon Escher.
	* added code to handle language codes in xml data files.

2009-06-14  Ben Asselstine  <benasselstine@gmail.com>

	* fixed item description generation to sum the battle, command, and 
	gold per city bonuses.  Reported by Jon Eicher.
	* added information to statistic icon tooltips (gold/upkeep/etc).
	Suggested by Frans de Jonge.
	* Shift + hover over a ruin or temple shows a ruin cursor.  Suggested
	by Frans de Jonge.

2009-06-13  Ben Asselstine  <benasselstine@gmail.com>

	* now bringing up the city dialog by hitting ctrl and clicking on a 
	stack in the city.  Suggested by Frans de Jonge.
	* can now drag the map when we have a stack selected by holding down
	the shift key.  Suggested by Frans de Jonge.

2009-06-12  Ben Asselstine  <benasselstine@gmail.com>

	* greying out expensive units in the buy-production dialog.  Suggested 
	by Frans de Jonge.
	* When choosing to occupy/pillage a city, the occupy button is now 
	on the left.  Suggested by Frans de Jonge.

2009-05-25  Ben Asselstine  <benasselstine@gmail.com>

	* fixed precision for shown experience points to be 3 instead of 2.

2009-03-22  Ben Asselstine  <benasselstine@gmail.com>

	* removed unfinished support for campaigns.

2009-03-21  Ben Asselstine  <benasselstine@gmail.com>

	* added icons for various game windows.
	* fixed bug wrt diplomacy report showing when not playing with
	diplomacy.
	* revamped the main menu and scenario loading.
	* separated the random map stuff from the player dialog.
	* added a new random map dialog.
	* users can now add a new scenario to the library.
	* removed cyclebuttons.

2009-03-15  Ben Asselstine  <benasselstine@gmail.com>

	* added more translation strings from data files.

2009-03-01  Ben Asselstine  <benasselstine@gmail.com>

	* bumped to version 0.1.6.

2009-03-01  Ben Asselstine  <benasselstine@gmail.com>

	* fixed theme rendering bug.
	* fixed xcb locking crash bug by removing the new game progress
	window.

2009-02-28  Ben Asselstine  <benasselstine@gmail.com>

	* merged patch from the freebsd folks.
	* added another danish translation.  Submitted by Joe Hansen.
	* added new dutch translation from the translation project.
	* fixed typos in english translations.  Reported by Joe Hansen.

2008-12-28  Ben Asselstine  <benasselstine@gmail.com>

	* added danish translation.  Submitted by Joe Hansen.

2008-12-27  Ben Asselstine  <benasselstine@gmail.com>

	* src/questmap.cpp (after_draw): fixed quest dialog to not crash when 
	there isn't a quest.  Reported by Martin Thoma.

2008-12-07  Ben Asselstine  <benasselstine@gmail.com>

	* bumped version to 0.1.5.

2008-12-07  Ben Asselstine  <benasselstine@gmail.com>

	* src/GameMap.cpp (surroundMountains): check for tiles that are off
	the map.

2008-12-05  Ben Asselstine  <benasselstine@gmail.com>

	* src/SmallTile.cpp: added new type SUNKEN_STRIPED.
	* src/tileset.cpp: added configurable smallmap road colour.  This
	changes the tileset configuration schema.

2008-12-04  Ben Asselstine  <benasselstine@gmail.com>

	* src/gui/new-game-progress-window.cpp: making the progress bar
	busier.

2008-12-03  Ben Asselstine  <benasselstine@gmail.com>

	* src/gui/buy-production-dialog.h: fixed crashing bug #25006.

2008-11-28  Ben Asselstine  <benasselstine@gmail.com>

	* src/path.cpp: fixed bug #24618 - account for boat loading/unloading
	movement penalty when calculating shortest paths.

2008-11-27  Ben Asselstine  <benasselstine@gmail.com>

	* src/action.cpp: added new city loot action.  This changes the saved-
	game schema.

2008-11-26  Ben Asselstine  <benasselstine@gmail.com>

	* src/overviewmap.cpp: now optionally drawing overviewmap objects for
	a different player.
	* fixed bug #24926.
	* fixed bug #24933.  this changes the saved-game schema.
	* src/gui/hero-dialog.cpp: now displaying hero events.

2008-11-25  Ben Asselstine  <benasselstine@gmail.com>

	* src/gamebigmap.cpp: no longer showing ruin cursor when hovering over
	a hidden ruin.

2008-11-25  Ben Asselstine  <benasselstine@gmail.com>

	* src/MapGenerator.cpp: now connecting bridges with roads to nearby
	places.

2008-11-25  Ben Asselstine  <benasselstine@gmail.com>

	* configure.ac: added check for boost headers.

2008-11-24  Ben Asselstine  <benasselstine@gmail.com>

	* src/gui/buy-production-dialog.h: fixed bug #24915.

2008-11-24  Ben Asselstine

	* fixed bug wrt changing players from human to computer, and vectored
	units not showing up.

2008-11-22  Ben Asselstine

	* added road-ending graphics to bridges that are automatically placed.

2008-11-21  Ben Asselstine

	* added better signposts, roads, and bridges; Thanks to J. W. Bjerk.
	* added new road-ending graphics.  This changes the saved-game schema.
	* updated scenario files to use new road-ending graphics.

2008-11-17  gettextize  <bug-gnu-gettext@gnu.org>

	* Makefile.am (ACLOCAL_AMFLAGS): New variable.

2008-10-26  Ben Asselstine

	* added more view menu items.

2008-10-25  Ben Asselstine

	* added bigger explosions for city battles.
	* improved the dragged stack graphics.
	* more translation framework improvements.

2008-10-24  Ben Asselstine

	* bumped version to 0.1.4.

2008-10-22  Ben Asselstine

	* ordered players by id in the diplomacy, triumphs and other reports
	  (they were in random order with random turns.)
	* changed the preferences dialog to add a new ability to not see the 
	  actions of a given player.
	* added a turn progress bar to the main game window.

2008-10-20  Ben Asselstine

	* fixed bug #24615.  initial razed cities now correctly appear in the 
	  city history report.
	* fixed bug #24607.  capital cities are now farther apart.
	* fixed bug #24611.  preventing crash by properly expiring the 
	  kill-hero quest.

2008-10-19  Ben Asselstine

	* applying translations patch from Tobias.
	* fixed bug #24595.  city history report works again.
	* fixed bug #24590.  not ungrouping armies upon joining stacks.

2008-10-18  Ben Asselstine

	* ruins and temples now have descriptions.  This changes the
	  saved-game schema.
	* fixed bug #24591.  balancing ruin difficulty with a hint in the
	  report.
	* now showing the heroes progressing to the next scenario in a 
	  campaign.

2008-10-17  Ben Asselstine

	* now loading and saving stack groupedness.  This changes the 
	  saved-game schema.
	* fixing bug #24592.  disallowing hero leveling up strength stat 
	  beyond 9.

2008-10-16  Ben Asselstine

	* added new --record command-line option to continually save actions
	  to another file.
	* addressing bug #24580.  stacks now move over too-large friendly
	  stacks.
	* fixed bug #24582.  landborn stacks can now leave a port without
	  losing moves.
	* fixed bug 24583.  now putting stacks in boats automatically in the
	  scenario editor.

2008-10-09  Ben Asselstine

	* added validation of map files.

2008-10-08  Ben Asselstine

	* fixed bug #24484.  don't show the ruin report when there are no
	  ruins or temples.
	* fixed bug #24473.  now stacks can cross a bridge without going into
	  a boat.


2008-10-07  Ben Asselstine

	* bumped version to 0.1.3.

2008-10-07  Ben Asselstine

	* fixed bug #24473.  army units can now go into a boat at a bridge.
	* fixed bug #24476.  stack now appears to be out of moves when it is
	  out of moves in a special case wrt moving one tile at a time.

2008-10-06  Ben Asselstine

	* fixed bug #24464.  initial stacks are now defogged on hidden map.
	* now mouse cursor on hidden maps doesn't reveal obscured features.
	* fixed bug #24466.  loading games from the game-window works again.
	* fixed bug #24471.  keypad movement works with flyers over water.
	* added new city production menuitem in the game window.

2008-10-05  Ben Asselstine

	* fixing bug #24427.  can now close game window while ai is moving.
	* made cities, ruins and temples resizable via "tile width" constants.

2008-10-04  Janek Kozicki

	* Improve random map generation - remove small islands.

2008-10-04  Ben Asselstine

	* fixing gcc 4.3 build warnings and errors.
	* added new production slot list object owned by cities.

2008-10-03  Ben Asselstine

	* fixed bug #24444.  ai picking up, or droppping all items now works.
	* added better bridge placement.  Patch by Janek Kozicki.
	* changed LocationList objects to contain pointers to objects rather
	  than instances of objects.
	* added new Production Slot object owned by cities.

2008-10-02  Ben Asselstine

	* added separate MapBackpack object.

2008-10-01  Ben Asselstine

	* fixed bug #24425.  now warning the user to restart the game if the
	  window decorations are turned on or off in the main preferences.
	* added separate Backpack object.

2008-09-30  Ben Asselstine

	* fixed bug #24416.  new army units are now in the stack rotation.
	* decorated windows now retain the proper default widget.
	* decordated windows now have the same old window decorations as other
	  applications.
	* scenario editor now automatically selecting most useful size of 
	  pointer according to the selected terrain.

2008-09-29  Ben Asselstine

	* Fixed bug in tileset validation.
	* added ability to surround mountains with hills in the editor.
	* modified Bridge::Type, which breaks the save game format.
	* now placing bridges on random maps.
	* speeding up bigmap dragging.

2008-09-29  Janek Kozicki

	* Rivers now run to lakes on generated maps.
	* Added 3 different river styles (chosen at random)
	* Added a method for finding possible places for putting bridges
	* Made new default tileset based on Wesnoth tileset.

2008-09-28  Janek Kozicki

	* MapGenerator is now generating hills around mountains. And mountains
	  are never adjacent to grass.

2008-09-28  Ben Asselstine

	* increased number of possible tile styles from 256 to 65535.
	* added new void tile type that can't be flown over.
	* fixed bug #24394. fixed counting of triumphs.
	* added the ability to show a grid on the map.  Suggested by Rob
	  Kinyon.

2008-09-27  Ben Asselstine

	* added a tile size selector to the new map dialog in the scenario
	  editor.
	* tilesets are now validated before using them.
	* added new triumphs object to the player object.
	* fixed some compiler errors on gcc 4.3.

2008-09-25  Ben Asselstine

	* fixed bug added tile-size selector in the game preferences dialog.

2008-09-23  Ben Asselstine

	* now defogging first city even if the player doesn't have a capital
	  city.
	* added new sightmap object owned by reward_map object.

2008-09-22  Ben Asselstine

	* fixed bug 24344.  defending stacks now wake up when selected; also
	  newly produced army units now "wake up" a defended stack.

2008-09-21  Ben Asselstine

	* fixed bug 24331.  now the splash screen closes properly when [x] is
	   pressed.
	* fixed bug 24330.  now active neutral cities who have produced enough
	  armies will not cause a crash when the production for that city is
	  turned off.
	* disabling mouse-wheel zoom when it's not our turn.
	* fixed bug 24332.  now the difficulty setting in the game preferences
	  dialog is properly synchronized with the game options dialog.
	* fixed bug 24335.  now showing the splash screen after we encounter a
	  corrupted save file while loading a game.
	* fixed bug 24333.  now ai stacks that are completely ungrouped aren't
	  presumed to be flying.


2008-09-19  Ben Asselstine

	* adding more machinery for single-player campaigns.
	* fixed bug related to saving of rewards in an action.  Reported by
	  Michael Schwendt.

2008-09-12  Ben Asselstine

	* adding some machinery for single-player campaigns.

2008-09-10  Ben Asselstine

	* added support for zooming in and out on the game map.
	* added stacklist method to enumerate the 3 best heroes.

2008-09-07  Ben Asselstine

	* added support for exporting maps as bitmaps in the scenario editor.

2008-09-07  Ben Asselstine

	* bumped version to 0.1.2.

2008-09-07  Ben Asselstine

	* limiting the recently played game list to the last 10.
	* updating the turn indicator in the game window during network games.

2008-09-04  Ben Asselstine

	* improved the player type selector in the game preferences dialog.

2008-08-30  Ben Asselstine

	* hero objects now have a hero prototype object.
	* stack and army objects can now be created without unique ids.

2008-08-24  Ben Asselstine

	* item objects now have item prototype objects that they are created
	  from.  this changes the saved-game schema as well as the itemset
	  schema.

2008-08-17  Ben Asselstine

	* fixed a bug that caused vectored units to never leave the vectored
	  unit list, even after they arrive.
	* fixed a bug that caused stack IDs to get out of sync in network
	  play.
	* added a --robots command-line option that will connect to a
	  networked game onbeing served on localhost, and play each seat as 
	  an ai player.

2008-08-16  Ben Asselstine

	* added the ability to clear the recently joined game list.

2008-08-15  Ben Asselstine

	* added a recently joined game list that the client can use to quickly
	  reconnect to disconnected games.

2008-08-14  Ben Asselstine

	* now not giving an initial hero if the player happens to already have
	  a hero at the start of the game.
	* fixed bug wrt loading saved hotseat games.
	* Barry deFreese fixed the big include mess so that there aren't 
	  relative paths to headers in the source code.  Thanks Barry!
	* added a uuid to each scenario.  This changes the saved-game schema.
	* adding name to the game preferences dialog when we're doing a
	  networked game.
	* removed limitation on the number of frames in a stack selector
	  animation.

2008-08-13  Ben Asselstine

	* fixed turn indicator in the game lobby dialog to cycle properly for
	  local players.  fixes bug #24057.
	* now popping up the game lobby dialog when a player is unavailable to
	  take her turn.
	* added better handling of sitting down as the active player.
	* fixing the appearance of moves of players who we sat down as, after 
	  starting the network game.  fixes bug #24061.

2008-08-12  Ben Asselstine

	* added window decorations, and a configuration option to turn them
	* added preferences dialog off of the main menu.

2008-08-11  Ben Asselstine

	* added stack selector graphic information to the tileset 
	  configuration file. (tileset configuration file schema changed)
	* changed the tileset editor to be able to modify and view the stack
	  selector graphic.  fixes bug #23982.

2008-08-10  Ben Asselstine

	* added "Online Help" menu item in the game window.
	* improved the user's manual.
	* fixed bug causing the triumphs report to crash with less than 8
	  players.
	* added ability in the scenario editor to toggle tile graphics in the
	  map display.

2008-08-08  Ben Asselstine

	* game lobby now cycles the turn icon as players move in networked
	  multiplayer mode.
	* basic multiplayer play now works.

2008-08-07  Ben Asselstine

	* more multiplayer machinery.
	* changing GraphicsCache to refer to player ids instead of pointers to
	  players.
	* reporting sit/stand events to the chat window.

2008-08-06  Ben Asselstine

	* adding more multiplayer machinery (still not working).

2008-08-04  Ben Asselstine

	* added more multiplayer machinery (still not working).

2008-07-28  Ben Asselstine

	* fixed crashing bug when an initial hero shows up and the player
	  doesn't have a capital city.

2008-07-27  Ben Asselstine

	* added new command-line option --stress-test.
	* fixed crashing bug wrt ai fast player joining stacks on the way to
	  getting blessed, or picking up an item.

2008-07-26  Ben Asselstine

	* improved the user's manual.

2008-07-23  Ben Asselstine

	* changed reward xml entity.  changes saved-game file format.

2008-07-20  Ben Asselstine

	* fixed the -t command-line option so that it works.
	* now users can specify a file to load on the command line.
	* added a play by mail utility
	* now instantiating only the pixmaps that are needed instead of all
	  of them.

2008-07-19  Ben Asselstine

	* added progress indicator for generating new games.
	* fixed bug that allowed armies to get blessed more than once at
	  the same temple.
	* fixed armyset editor to save armysets properly.

2008-07-16  Ben Asselstine

	* bumped version to 0.1.1.

2008-07-16  Ben Asselstine

	* no longer collecting taxes from razed cities.
	* now only checking our own cities for being too poor.
	* pruning duplicate city production actions.
	* fixed various bugs in the enconomic model.

2008-07-15  Ben Asselstine

	* improving the sage dialog.
	* fixed bug where we weren't defogging ruin rewards.  Reported by Rob
	  Kinyon.
	* fixed map rewards generated on the fly to have a bounds that are on
	  the map.

2008-07-14  Ben Asselstine

	* added a notification after a player has resigned.  Suggested by
	  Rob Kinyon.
	* now showing which cities are automatically turned off when the
	  player is too poor to produce army units.  Suggested by Rob Kinyon.

2008-07-13  Ben Asselstine

	* fixed stack movement doubling when having more than one item that
	  doubles movement.  Reported by Rob Kinyon.

2008-07-12  Ben Asselstine

	* fixed pillage-crashing bug reported by Rob Kinyon.
	* empty production slots in cities are now retained across saves.
	  This changed the scenario schema.
	* changed 2ndpunic and dol maps to the new schema.

2008-07-09  Ben Asselstine

	* added machinery for multiplayer.
	* added ability for game-options gui to be instantiated read-only.

2008-07-07  Ben Asselstine

	* added improved hills.  Thanks to Robert Pilstål.

2008-07-06  Ben Asselstine

	* improving the smart ai player
	* disabling various hotkeys when the computer is moving.

2008-07-04  Ben Asselstine

	* now showing shields in the new game screen.

2008-07-02  Ben Asselstine

	* fixed bug preventing subsequent new games from being initialized 
	  properly.
	* now taking the player's colour from the shield set.

2008-07-01  Ben Asselstine

	* loading autosaved games now restarts the computer players correctly.
	* now properly setting up diplomacy in loaded scenarios.
	* fixed infnite loop bug in easy ai player.
	* fixing temple visitation crash in easy ai.  Reported by Rob Kinyon.
	* added fight window delays to the configuration file.
	* added ability to rescue crashed games.  Suggested by Rob Kinyon.
	* added more difference between the dark blue and light blue colours.  
	  Suggested by Rob Kinyon.
	* smart ai player now does vectoring.
	* fixed bug with the move-all button and two stacks going to
	  the same tile that causes infinite loop.
	* fixed bug where vectoring to a city would cause a crash.  Reported
	  by Rob Kinyon.

2008-06-30  Ben Asselstine

	* fixing bug where stack fails to move into conquered city
	  immediately after winning the fight.  Reported by Rob Kinyon.
	* easy ai player now performs vectoring.

2008-06-29  Ben Asselstine

	* added ability for easy ai player to go to temples to get blessed.
	* fixed turn indicator in line charts.
	* fixed "player perished" notices for players who aren't playing in 
	  the scenario.
	* the easy ai player now uses heroes to pick up bags of stuff.
	* fixed crashes in easy ai player stack movement.

2008-06-28  Ben Asselstine

	* fixed easy and hard ai players to make an infantry unit initially 
	  if it doesn't have one already.
	* path generation for ai players now avoid stacks that are too big to 
	  merge with.
	* path generation for human players does not avoid stacks that are 
	  too big to merge with.
	* now not showing path waypoints for ai players.
	* added a timed message box for player perished messages
	* easy ai player now makes a special effort to take empty cities
	  when it can.
	* save file format has changed -- introduction of player "income" tag.
	* addressed more stack splitting/joining bugs.

2008-06-27  Ben Asselstine

	* fixed stack movement bug where a stack couldn't join with another
	  stack that was one tile away.  Reported by Rob Kinyon.
	* fixed crashing bug wrt ai_smart buying production.
	* fixed crashing in player dialog of the scenario editor.
	* added ability to change player names and types in the new game
	  dialog when loading from a scenario.

2008-06-26  Ben Asselstine

	* fixed movement bug where an army could not move over a prefered
	  terrain tile type, even though it had enough movement points.
	  Reported by Rob Kinyon.
	* made the bag of stuff a little bit bigger.  Suggested by Rob Kinyon.

2008-06-25  Ben Asselstine

	* added movement bonus to rested army units.  Suggested by Rob Kinyon.
	* fixed stack-deselection bug.  Reported by Rob Kinyon.
	* fixed bug that prevented player names originating from a scenario
	  file from showing up in the new game dialog.
	* the quick start option now works with non-random maps.

2008-06-24  Ben Asselstine

	* preventing heroes and special units from being purchased by the
	  smart ai player.  Reported by Rob Kinyon.

2008-06-23  Ben Asselstine

	* fixed crash bug when some players are off.  Reported by Rob Kinyon.
	* now showing the boots cursor when flying over water instead of the
	  ship cursor.  Reported by Rob Kinyon.
	* fixed quest completion crash bug.  Reported by Rob Kinyon.
	* fixed hero leveling bug that prevented the movement reward from
	  being given to the hero.  Reported by Rob Kinyon.
	* Now 8% easier for heroes to win fights in ruins.
	* Heroes now cost a little more.
	* First hero now goes in the player's capital city when quick start
	  is on.
	* Now cities can only have one special army when
	  cities-produces-allies is turned on.  Reported by Rob Kinyon.
	* Signpost dialog now closes when the user hits enter on the text
	  entry.  Reported by Rob Kinyon.

2008-06-22  Ben Asselstine

	* added ability to scroll while dragging stacks for movement.
	* added initial game manual.
	* loading scenarios now lets you set game options.

2008-06-21  Ben Asselstine

	* added ability to drag and drop stacks for movement planning and
	  execution.

2008-06-02  Ben Asselstine

	* bumped version to 0.1.0.

2008-06-02  Ben Asselstine

	* added new artwork for win game, and parley refused.

2008-06-01  Ben Asselstine

	* update translation files.

2008-05-31  Ben Asselstine

	* changed scenario editor to take bridges into account when placing
	  roads.

2008-05-19  Ben Asselstine

	* diplomacy button is now disabled when it's not our turn

2008-05-07  Ben Asselstine

	* added tileset editor

2008-05-03  Ben Asselstine

	* added routines for saving tilesets

2008-04-01  Ben Asselstine

	* fixed up wary includes
	* added new artwork

2008-03-31  Ole Laursen

	* added beginnings of network code (depends on GNet -
	  www.gnetlibrary.org)
	* prevent fights from being battled twice and collect the initial
	  army HPs (fixes weird double explosions, and crashes in
	  NetworkPlayer)
	* added support for streams in XML_Helper
	* include the player id in actions

2008-03-23  Ben Asselstine

	* added about dialog boxes

2008-03-21  Ole Laursen

	* don't save the actionlist in savegames
	* moved hero templates to a separate file, prevent them from
	  creating armies that use up ids
	* moved hero recruitment to the player classes
	* added recruit hero action and decoding in network player

2008-03-20  Ole Laursen

	* first steps of a network player, moved around most of the player
	  code and fixed some bugs that show up when replaying actions.

2008-03-20  Ben Asselstine
	* added minor ticks to the bar graphs.
	* added axes to the line graph.

2008-03-19  Ben Asselstine
	* improved depiction of quest targets on the quest map.
	* load scenario dialog now shows scenario name instead of filename.
	* added number of players and cities to the load scenario dialog.
	* added an "are you sure" prompt when quitting the game.
	* fixed reporting and handling of broken saved-game files.
	* added ticks and labels to the bar graph.

2008-03-16  Ben Asselstine
	* fixed getNewRandomReward to handle hidden ruins.
	* added constants for the various map sizes and used them.
	* added constants for production shield graphics.
	* added constants for movement bonus graphics.
	* added constants for selector graphics.

2008-03-15  Ben Asselstine
	* starting to add the beginnings of networked play.

2008-02-17  Ben Asselstine
	* fixed graphic issue wrt fog maps.
	* preferences dialog now shows player shields.
	* changed hidden map semantics so that the human players don't see
	  the computer player's territories.

2008-02-16  Ben Asselstine
	* when allies show up, they now have 0 upkeep.
	* added a stack info dialog.
	* added autosave policy to the configuration file

2008-02-15  Ben Asselstine
	* the ruin editor can now randomize the reward.
	* fixed four bugs reported by Patrice Dumas.
	* change item selector in editor to be a treeview.
	* added reward list selector, and hidden ruin selector to editor.
	* can now randomize the hidden ruin in the reward editor.
	* new random menu item in editor
	* fixed memory corruption bug in editor

2008-02-14  Ben Asselstine
	* item editor now works minimally.
	* can now clear and randomize the ruin keeper in the editor.
	* can now make new rewards in the ruin editor.

2008-02-13  Ben Asselstine
	* worked around crashing bug in editor, when dropping temples
	* fixed crashing bug wrt stack joining thanks to Adam Kowalewski.
	* added ability to individually randomize the ruin names, temple
	  names, city names, city income, and signposts in the editor.
	* ruin dialog in editor now only shows armies that can defend ruins
	  when selecting a keeper.
	* adding the beginnings of an item editor
	* adding the beginnings of a reward selector in the ruin editor

2008-02-12  Ben Asselstine
	* load map dialog now opens to the .lordsawar dir initially
	* the editor now saves the correct active player
	* fixed bug in player editor that caused crash if you clicked ok
	  without changing anything, and you had some players turned on.
	* adding itemlist to the scenario, instead of having one global list.

2008-02-11  Ben Asselstine
	* removed temple slider from game preferences dialog.  now always 4.
	* removed ruin slider from game preferences dialog.  now it's
	  35/20/15 for normal/small/tiny maps.
	* moved city/army/shield/terrain theme into random map section of
	  game prefs dialog.
	* added sheildset and cityset selector to new-map dialog in editor
	* fixed shieldsets and shields not to have numeric IDs

2008-02-10  Ben Asselstine
	* Applied patch to work with gcc 4.3.  Patch from Patrice Dumas
	  <pertusus@free.fr>.
	* added shieldsets
	* added citysets

three missing months of changes without changelogs

2007-10-28  Ben Asselstine

	* updated 2ndpunic scenario to work

2007-10-26  Ben Asselstine

	* renaming arrows to waypoints in gamebigmap object
	* added map-smoothing functionality to the editor
	* now calculating when a path is exhausted and showing it
	  with waypoint graphics

2007-10-24  Ben Asselstine

	* the editor can now drop particular tiles onto the map
	* final waypoint now gets a picture

2007-10-23  Ben Asselstine

	* removed obsolete border graphics
	* path waypoint graphics now show if the stack can go to that tile
	* moved fog graphic into terrain tileset
	* roadlist now being properly destroyed in the gamescenario object
	* improved road and bridge support in the editor
	* added stronghold ruin image

2007-10-22  Ben Asselstine

	* changed the tile rendering scheme to look more diverse 
	  and interesting

2007-10-14  Ben Asselstine

	* the editor can now change the scenario's tile theme
	* tile object now contains a smallmap appearance component 
	* moved army set xml files into the army set dir
	* removed stats label from game window
	* added deselect button to game window

2007-10-13  Ben Asselstine

	* resized army tiles
	* removed "level mask" from army instance picture
	* added "bigdefault" tile set and army set
	* stack ship picture, and planted standard picture are now 
	  included in the armyset object
	* added new pictures for income/treasury/upkeep and city count
	* stack selector images are now included in the tileset object
	* now autosizing the height of the stat box and stack info box

2007-10-11  Ben Asselstine

	* removed "stones"

2007-10-08  Ben Asselstine

	* added differing income in random cities
	* randomly created cities now produce more kinds of armies, instead of
	  only two
	* neutral cities that are "average" now get populated with a scout,
	  even if it can't produce scouts
	* added new cities-can-produce-allies button on game preferences
	  dialog
	* added new random grass button, random water button, etc in the 
	  game preferences dialog
	* added new "randomize" button to city production dialog in the 
	  scenario editor

2007-10-07  Ben Asselstine

	* updated lordsawar.desktop file (Thanks Barry deFreese)
	* cities now create new units from city-specific army templates
	* editor now creates city-specific army templates with differing
	  strength and duration
	* random map now has randomly degraded/improved units in cities
	  that can be produced

2007-10-06  Ben Asselstine

	* fixed bug related to a stack having enough movement to move
	  somewhere, but not enough to move along it's path
	  (Thanks to Daivid Pekovich)
	* now calculating and showing upkeep per turn
	* now preventing armies from being produced if the player is all
	  out of money
	* fixed crashing bug wrt vectoredunitlist not being destroyed
	* fixed bug that showed wrong army picture in vectoring window
	* renamed "destination" button to "vector" button in city window

2007-10-05  Ben Asselstine

	* finished minimally functional armyset editor

2007-10-04  Ben Asselstine

	* fixed bug wrt saving capital cities in the editor
	* dropping a city on a stack in the editor now changes the stack 
	  owner and all armies in the stack
	* dropping a stack on a city in the editor now changes the owner of 
	  the stack to be the owner of the city
	* neutral cities now appear to be neutral cities when making a
	  random map in the editor
	* added non-functional armyset editor
	* created separate armyset object to be used in armysetlist object

2007-10-01  Ben Asselstine

	* fixed editor to update the smallmap when something is put on the
	  map
	* the army selector now shows armies in the colour of the player
	* rejiggered the player ids so that the players alwyas have ids
	  0 through 7, while the neutral gets 8.  other objects start at 9.
	* the stack dialog now sets the owner on all armies in the stack,
	  when the owner of the stack is changed

2007-09-30  Ben Asselstine

	* changed quests manager to not use signals
	* changed quest expiry to show up on the start of that player's
	  next turn

2007-09-29  Ben Asselstine

	* added military advisor
	* enabled beginner/intermediate/advanced buttons in game options
	  dialog
	* added extra message when last human player dies and there are
	  only computer players left
	* now catching end of game properly
	* fixed bug regarding changing computer players to human

2007-09-27  Ben Asselstine

	* added separate game options dialog off of game preferences dialog
	* changed preferences dialog to change computer players to human 
	  ones on the fly

2007-09-26  Ben Asselstine

	* added triumphs dialog

2007-09-24  Ben Asselstine

	* sages now give out rewards
	* added maps as rewards when playing with hidden map
	* added triumph stat-keeping to player object

2007-09-23  Ben Asselstine

	* added selector box animation on the small map

2007-09-21  Ben Asselstine
	
	* magnifying small and tiny maps for city/vectoring/overview purposes

2007-09-18  Ben Asselstine

	* fixed crashing bug wrt vectoring to lower right corner of a city
	* fixed faulty "unit advance" action that was causing some saved
	  games that couldn't be loaded
	* fixed lines having the wrong colour in some history reports

2007-09-16  Ben Asselstine

	* removed next and previous buttons
	* promoted "next movable" to be the new next button
	* added "quit and next" button
	* added parked attribute to stack
	* added new (beta) dark tileset (Thanks to Tyler Fric)
	* added better items
	* added new "park" button, with menu item
	* added new "get next stack" menu item
	* added "fortify" bonus to defended stacks
	* now sorting the stack info by reverse fight order
	* now retaining active stack when joining stacks

2007-09-15  Ben Asselstine

	* fixed bug wrt moving all stacks (Thanks to Gunnar Lindholm)
	* fixed mouse cursor over own city and enemy cities
	* now not saving a quest if it's scheduled for deletion
	* moving all stacks now leaves the last stack selected if it has
	  moves left
	* an occupy-city quest now expires if that city is razed (Thanks to
	  Gunnar Lindholm)
	* a sack-city quest now expires if that city is razed (Thanks to
	  Gunnar Lindholm)
	* now restricting the randomly putting of ruins under cities (Thanks 
	  to Gunnar Lindholm)

2007-09-14  Ben Asselstine

	* fixed crash when visiting a sage (Thanks to Gunnar Lindholm)
	* fixed loading and saving of action reward
	* now ordering stacks by strength -- but with heroes first
	* history now shows beyond death of first player
	* fixed scores so they don't spontaneously go to 0

2007-09-13  Ben Asselstine

	* fixed bug that prevented cities from being attacked
	* worked around auto-deselect bug
	* fixed bug wrt attacking empty cities
	* now disallowing the building of new army units when the city
	  already produces armies of that type
	* speeding up fights with spacebar now persists for the whole turn of
	  computer turns.
	* now ordering stacks to be in reverse fight order

2007-09-12  Ben Asselstine

	* made bar and line graphs a static size
	* now army info tips are different when viewed on the stack info, 
	  or in a city
	* fixed bug wrt attacking empty city (Thanks to Gunnar Lindholm)
	* now showing ruins and temples on left click
	* map now depends on playerlist because some items are usable only
	  by certain players -- so load and save playerlist before map.
	  (Thanks to Gunnar Lindholm)
	* updated the 2nd punic war map to 0.0.3 (Thanks to Daivid Pekovich)
	* right-clicking on hero in stack info now shows army-tip instead of
	  hero dialog
	* now buying an army in a city doesn't replace an active production
	  slot if it doesn't have to 
	* fixed bug wrt heroes riding on flyers

2007-09-11  Ben Asselstine

	* added auto-deselect when stack is out of moves
	* hitting space now groups the stack
	* fixed up menuitem shortcuts for ruin, inspect, and quest
	* fixed gold report to show city map

2007-09-10  Ben Asselstine
	
	* now restricting moving into enemy cities from far away
	* now restricting the showing of the smallmap of computer players
	  when on a hidden map (Thanks to Gunnar Lindholm)
	* removed hit point progress bar in army unit in the stack info
	* fixed the black blinking on the bigmap upon select/deselect

2007-09-09  Ben Asselstine

	* now neutral cities/armies/flags appear to be the correct colour
	* added magnifying glass cursor for smallmap
	* now bigmap shows different mouse cursors
	* dragging map now happens with the left mouse button
	* now sacking/pillaging "special" army units is always worth 1500 gp
	* pressing a key in the fight window now speeds it up
	* increased number of cities in default random game
	* decreased number of temples in default random game

2007-09-08  Ben Asselstine

	* now the selectors appear to be the correct colour for all sides

2007-09-07  Ben Asselstine

	* now disconnecting signals in the game window before re-loading a game

2007-09-03  Ben Asselstine

	* added bar and line charts to history report
	* players now start with a slightly random amount of gold
	* changed city-attack semantics to have the attacking stack step 
	  into the city upon fight (makes history reporting easier)
	* fixed crash when hero is slain at a ruin
	* now remembering filename from loaded game, so save-game works
	  without prompting for a name
	* games can now be loaded from within games
	* now updating the shield turn display every turn

2007-09-02  Ben Asselstine

	* added new score event to the history
	* now calculating winners

2007-09-01  Ben Asselstine

	* added item bonus dialog
	* removed old cities, armies, and gold reports
	* added a general report dialog for army, gold, production, and
	  winning.
	* added a citymap object
	* fixed armymap object
	* added events to history report

2007-08-31  Ben Asselstine

	* added citywon history entries for quickstart
	* added first crack at city history report

2007-08-30  Ben Asselstine

	* added hero killed, and quest start/finish to the history
	* now dropping all items when a hero dies, and dropping items
	  into the city if the hero was attacking one
	* fixed giving reward at ruins without an occupant
	* fixed ai hero emergence to show up in history
	* now start-turn history event shows up before initial hero emergence
	* added produce unit, and produce vectored unit action
	* made occupy/sack/raze the default button if a quest can be completed

2007-08-29  Ben Asselstine

	* started to implement a player's history object
	* added ruin strongholds
	* added found sage, hero emerges, gold total and city conquerings to 
	  the player's history 
	* fixed questmap to show quests properly
	* deselecting active stack at the start of a turn

2007-08-28  Ben Asselstine

	* fixed crash when city is full, and produces one more unit
	* fixed turn shield display error when players die
	* now not showing the stack info for computer players
	* setting player's gold to 0 upon resignation

2007-08-27  Ben Asselstine

	* added army bonus menuitem and dialog
	* removed stack drawing functionality from OverviewMap
	* added ArmyMap to draw an OverviewMap with stacks
	* added plant standard action
	* now using equip action for picking up and dropping items

2007-08-26  Ben Asselstine

	* changed fight order dialog to show armies in player's own colour
	* added hero-levels dialog and menu item
	* added ability to vector to player's planted standard
	* added ruin report

2007-08-25  Ben Asselstine

	* added move-all menu item
	* added disband-stack menu item, and action for it
	* added change-signpost menu item, and action for it
	* added action for renaming a city
	* added action for vectoring
	* added a fight-order dialog, and menu item, and action for it
	* fixed army image in army info tip to have the player's colour
	* fixed army image in buy production dialog to have the player's colour
	* added resign menuitem, and action for it
	* added hero menu with search, and inspect menu items
	* removed the "resign game" menu item from the game menu

2007-08-24  Ben Asselstine

	* added end turn menu item
	* implemented new quick-start algorithm (Thanks to Aman Dhillon)

2007-08-23  Ben Asselstine

	* defogging quick start cities

2007-08-19  Ben Asselstine

	* finished a first crack at hidden map
	* added the strong/active/average neutral cities game option
	* now neutrals produce armies even if they're out of money
	* fixed produceStrongestArmy to use correct slot index
	* added intense combat option
	* added quick start option

2007-08-18  Ben Asselstine

	* now sweeping the hidden map for lone fogged tiles, and removing
	  them at the start of a turn
	* not showing computer player movement/fights when hidden map is
	  enabled
	* now correctly fogging up the smallmap
	* now correctly detecting foggedness in Location
	* now correctly altering fog on smallmap as players move
	* now defogging cities when conquered

2007-08-17  Ben Asselstine

	* added new fog pictures
	* removed fog graphics from BigMap
	* added fog to GraphicsCache

2007-08-13  Ben Asselstine

	* added ability to see production of opponent's cities
	* added ability to turn off quest play
	* changed game preferences to account for these new options
	* adding fog related methods to location class
	* checking for fog in vectormap, ruinmap, overviewmap

2007-08-12  Ben Asselstine

	* added ability to right-click and see stack on bigmap

2007-08-03  Ole Laursen

	* fixed random map generation and load/save map problems 
	* fixed redrawing bug in smallmap in editor
	* fixed radio buttons in game preferencesw dialog

2007-07-29  Ben Asselstine

        * fixed pillaging to choose most costly army
	* fixed pillaging to display the pillaged army type
	* fixed sacking to display the sacked army types

2007-07-15  Ben Asselstine

        * fixed bonus calculation to include command items from all heroes,
	  not just the strongest one
	* now sorting on player-specific fight order for battles
	* ships now sport a player's colour
	* now razed cities are owned by the player who razed it
	* fixed bug with bad temple ids

2007-07-14  Ben Asselstine

        * now the maxhp attribute of army is always 2
	* removed findVictim method in fight -- the top two armies always fight
	* changed doRound method in fight to have the top two armies fight
	* changed fightArmies so that each army has to roll a 20 sided dice
	  under it's terrain_strength -- if both armies do, then the round is
	  a draw -- otherwise it's a hit
	* now nullifying MAX_ROUNDS in fight
	* removed rounds label from fight dialog
	* removed att_bonus and def_bonus from Fighter in favour of
	  terrain_strength
	* filling out command and battle stats in the hero dialog
	* changed hero's standard to provide +1 command instead of +1 battle
	* changed armyset to have all armies in one single armyset
	* changed army templates to have a hero attribute
	* removed ability for nearby defenders to automatically be included
	  in a battle (defenders in city was retained)
	* now sorting the armies before battle, but not with a per-player
	  fight order.

2007-07-13  Ben Asselstine

        * removed equipment object from hero
	* removed type member from item
	* handling item bonuses: flight, double movement, and battle
	* removed regenerating capability for armies
	* added auto regeneration after fights
	* removed instakill capability from armies
	* removed leader capability from armies
	* removed cavalry/anti-cavalry capability from armies
	* now handling army bonuses during fight

2007-07-11  Ben Asselstine

	* now hidden ruins are randomly instantiated at game start
        * now ruins are a reward for quests
	* moved reward list instantiation into GameScenario object
	* fixed bug wrt giving out allies at a ruin
	* added better support for ruins in the editor
	* added visual pointer to ruin upon quest completion

2007-07-06  Ben Asselstine

        * made the selector box on the small map stop pulsating
	* added support for bridges and ports
	* starting to add support for bridges and ports in the editor

2007-07-02  Ben Asselstine

        * added a reward list object to be used by quests, ruins and sages
	* an item or allies are now given after searching a ruin
	* an item can now be given as a reward for a quest completion

2007-07-01  Ben Asselstine

        * added non-functional sage dialog
	* removed item pictures
	* added "plantable" properties to items for battle standards
	* adding a battle standard for each initial hero
	* items dropped in water are lost

2007-06-30  Ben Asselstine

        * created a ruin map object

2007-06-29  Ole Laursen

	* finished porting the code to gtkmm

2007-06-17  Ben Asselstine

        * now showing stack info after a game is loaded
	* fixed bug wrt player ids and some players being "off"
	* made a first crack at shield set to show whose turn it is

2007-06-16  Ben Asselstine

        * fight window now shows attacker on top and defender on bottom
	* increased maximum cities on random map to 80
	* don't place cities on top of cities (Reported by Alfred M.  Szmidt)
	* added player shields to fight dialog
	* added large shields to graphics cache

2007-06-15  Ben Asselstine

        * now showing stacks in boats on the big map and stack info
        * now setting armies to be in and out of ships before next turn

2007-06-10  Ben Asselstine

        * made a first crack at adding boat ports to path calculation
	* stack loses all movement points when coming into a city from a boat,
	  or going out of a city into a boat

2007-06-04  Ben Asselstine

        * prefer diagonals when calculating movement paths

2007-06-03  Ben Asselstine

        * added support for Movement bonus pictures in GraphicsCache
	* added movement bonus picture to army info tip
	* added army info tip to buy production dialog
	* added group moves and group terrain picture to stack info
	* added ability for heroes to be carried on flyers
	* only hills and forest movement bonus propogates to the rest of stack
	* added a crappy linear terrain feature generator for rivers and
	  mountain ranges

2007-06-02  Ben Asselstine

        * revamped quest report
	* quest completion dialog now shows a map
	* added shadow for land on the small map
	* drawing the swamp, mountains, forest,  better on the small map
	* preventing random cities from being put down in mountains
	* fixed buy-production to allow buying over top of an existing slot

2007-05-28  Ben Asselstine

        * ruins can now be unoccupied so the hero wins without a fight.

2007-05-27  Ben Asselstine

        * added support for showing the original owner of a capital city
        * added reward of allies upon quest completion
	* added new addArmy method in GameMap to facilitate dropping down
	  armies.

2007-05-23  Ben Asselstine

	* now drawing quests onto a questmap
	* added questmap object to quest assigned dialog

2007-05-22  Ben Asselstine

	* modified kill-enemy-armies quest to include a target player
	* added new sack-and-pillage-gold quest

2007-05-21  Ben Asselstine

        * reimplemented vectoring
	* any army unit can search a temple
	* started implementing a quest map object
	* added new occupy-city quest
	* added new kill one enemy unit of a certain army type quest

2007-05-20  Ben Asselstine

        * made a first crack at implementing vectoring.

2007-05-19  Ben Asselstine

        * added vector map to city window dialog.
        * clicking on a vector map changes the city.
	* beautifying the city window dialog.
	* added rename and raze city in the city window dialog.
	* added a razed city dialog.

2007-05-17  Ben Asselstine

	* removed army vitality, defense, shots, ranged, and portrait.
	* removed tile defense.
	* stop vectoring when stop button is pressed
	* added smallmap to hero offer dialog
	* added production shields to vectormap

2007-05-16  Ben Asselstine

        * removed "Purchasable" and using ProductionCost > 0 instead for
	  army types.
        * starting to add better army bonuses.
	* don't let army strength exceed 9

2007-05-12  Ben Asselstine

	* only certain armies may be bought in `build production'.
	* when the hero is slain in a ruin, the rest of her stack lives on.
	* show cities as shields on the small map.
	* show temples and ruins as white dots on the small map.
	* roads are now brown.
	* refreshing bigmap after hero shows up.
	* right-click on owned cities and razed cities gives info.
	* capital cities start with strongest unit already created.
	* non-capital cities start with weakest unit already created.

2007-05-11  Ben Asselstine

        * added ability to bless heroes more than once in temples,
	  while normal armies only get blessed once.

2007-05-10  Ben Asselstine

        * changed heroes to have male/female and side in the heronames
	  data file.
	* now using random hero names per side.
	* added ability to change hero name.
	* added ability to change sex of hero.
	* now hero shows up on first turn.
	* added ability for heroes to show up in any non-razed city
	  owned by the player.
	* better hero chance.  1/6 when enough money.  if no heroes then
	  the cost is 1/3 less.
	* different calculation of determining a winner in a ruin fight.
	* only certain armies may defend a ruin.
	* added sack and raze hero quests.
	* highlighting sack or raze in the occupation dialog if a hero
	  can complete a quest by sacking or razing.
	* on first turn, show the city production dialog.
	* default map shape is a rectangle. 1/3 higher than wide.
	* removed ability to upgrade and dowgrade city defense, there are
	  always 4 production slots per city.
	* remove ability to select army tileset per side in the game
	  preferences, instead have one army tileset per game.
	* changed default player names to better names.
	* changed default player colours to better colours.
	* added looting after defeating a city.
	* left-click now brings up a city production dialog.
	* improved selector animation.
	* added small selector.
	* improved flag graphics to be two tiered.

2007-04-28  Ben Asselstine

	* changed city pictures to have one per player, plus neutral
	* changed players to have correct names and colours
	* changed game preferences to have 8 players by default
	* announcing monster name upon hero searching ruin
	* searching a ruin should yeild at most one monster

2007-04-27  Ben Asselstine

        * removed "multifight"
	* remove "advanced production"
        * conditionally added hero name to city occupation dialog 
        * added ability to Sack citites.
	* corrected Pillage behaviour.

2007-02-04  ulf82

	* fixed a bug with the ai having units stand around; added music to
	  a hero offer; added a couple of new tracks

2007-01-27  ulf82

	* forgot to check in some files

2007-01-23  ulf82

	* hack: random victory/defeat tune is played. Added victory/defeat
	  tunes, applied Ben Asselstine's road patch (though roads are not
	  generated yet).

2006-12-30  ulf82

	* implemented background music and music when winning/loosing. Now
	  we only have to decide on the music itself.

2006-12-29  patton73

	* Fixed a bug in the editor that prevented to display the citylist.
	  Improved smart AI : now can buy and produce also advanced armies
	  and more can upgrade cities levels

2006-12-25  patton73

	* Applied a lot of patches fron Ben's (stones, signposts ,
	  mapgeneration)

2006-12-22  patton73

	* applied a lot of patches from Ben Asselstine

2006-12-17  ulf82

	* finished implementing the item dialog (it is drag and drop,
	  though you don't see the drag because paragui's software cursor
	  is buggy); finished implementing the equipment action as well

2006-12-16  ulf82

	* added scrolling through items to ItemDialog

2006-12-15  ulf82

	* bumped the savegame version of the scenarios; item dialog now
	  displays statistics of the items on right-click

2006-12-15  patton73

	* Bumped savegame version to "0.3.8c" and fixed a bug (scenario did
	  not save the stonelist)

2006-12-15  patton73

	* applied patch from Ben about stones in the map (must update the
	  savegame documentation for new savegame version 0.3.8c)

2006-12-13  patton73

	* Applied Ben's patch about mixer check

2006-12-12  ulf82

	* applied two patches by Ben Asselstine (mountain images and show
	  gold after pillaging), updated maps to new savegame version,
	  ItemDialog now has capability to show item abilities on
	  right-click (in theory, paragui makes things a bit difficult
	  here).

2006-12-11  ulf82

	* applied two patches by Ben Asselstine (weird crash and stack is
	  selected after joining) and fixed his other patch. (the wrong
	  armies were grouped) :)