File: control

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love 11.5-2
  • links: PTS, VCS
  • area: main
  • in suites: sid, trixie
  • size: 18,296 kB
  • sloc: cpp: 145,635; ansic: 70,970; makefile: 334; sh: 232; xml: 7
file content (50 lines) | stat: -rw-r--r-- 1,639 bytes parent folder | download
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Source: love
Section: interpreters
Priority: optional
Maintainer: Debian Games Team <pkg-games-devel@lists.alioth.debian.org>
Uploaders:
 Alexandre Detiste <tchet@debian.org>,
 Miriam Ruiz <miriam@debian.org>
Build-Depends:
 debhelper-compat (= 13),
 libfreetype-dev,
 liblua5.1-0-dev,
 libluajit-5.1-dev [!alpha !ia64 !loong64 !ppc64el !riscv64 !sh4 !s390x],
 libmodplug-dev,
 libmpg123-dev,
 libogg-dev,
 libopenal-dev,
 libphysfs-dev,
 libsdl2-dev,
 libstb-dev,
 libtheora-dev,
 libtool,
 libvorbis-dev,
 lua5.2 | lua5.1,
 pkgconf,
 zip,
 zlib1g-dev
Standards-Version: 4.6.1
Rules-Requires-Root: no
Homepage: https://love2d.org/
Vcs-Git: https://salsa.debian.org/games-team/love.git
Vcs-Browser: https://salsa.debian.org/games-team/love

Package: love
Architecture: alpha any-i386 any-amd64 arm64 armel armhf ia64 mips64el mipsel ppc64el riscv64 sh4 x32
Depends:
 ${misc:Depends},
 ${shlibs:Depends}
Recommends:
 binfmt-support | systemd
Description: 2D game development framework based on Lua and OpenGL
 LÖVE was created to be a user-friendly engine in which simple (or
 complicated) games could be made without having extensive knowledge
 of system or graphics functions and without having to dedicate time
 towards developing the same engine features time and time again.
 .
 Developed with cross-platform implementation in mind, it utilizes the
 latest open source libraries to deliver a similar game experience,
 independent of operating system. By relying on the Lua scripting language
 for game-specific programming, it allows even the novice game creator to
 quickly and efficiently develop an idea into a fully working game.