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/*
This file is part of the KDE games lskat program
Copyright (c) 2006 Martin Heni <kde@heni-online.de>
This library is free software; you can redistribute it and/or
modify it under the terms of the GNU Library General Public
License as published by the Free Software Foundation; either
version 2 of the License, or (at your option) any later version.
This library is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
Library General Public License for more details.
You should have received a copy of the GNU Library General Public License
along with this library; see the file COPYING.LIB. If not, write to
the Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor,
Boston, MA 02110-1301, USA.
*/
#ifndef DISPLAY_INTRO_H
#define DISPLAY_INTRO_H
// Qt includes
#include <QGraphicsScene>
#include <QTimer>
// KDE includes
// local includes
#include "abstractdisplay.h"
#include "deck.h"
#include "lskat_debug.h"
#include "thememanager.h"
// Forward declaration
class Player;
/**
* The display engine for the intro graphics animation.
*/
class DisplayIntro : public AbstractDisplay, public virtual Themable
{
Q_OBJECT
public:
/** Animation state of the intro display */
enum AnimState {Idle, Putting, Turning, Waiting, Clearing, Waiting2};
/**
* Constructor for the display.
* @param deck The card deck
* @param scene The graphics scene to work with
* @param theme The theme manager
* @param advancePeriod The advance period [ms]
* @param parent The parent object
*/
DisplayIntro(Deck *deck, QGraphicsScene *scene, ThemeManager *theme, int advancePeriod, QGraphicsView *parent);
/**
* Main theme function. Called by the theme manager. Redraw and resize
* display.
*/
void changeTheme() override;
/**
* Start the intro.
*/
void start() override;
/*
* Deal cards - unused.
* @param player The player object
* @param position The position to place the player (0,1)
*/
void deal(Player */*player*/, int /*position*/) {}
/**
* Play a card on the display - unsused.
*/
void play(int /*cardNumber*/, int /*playerNumber*/, int /*phase*/) override {}
/**
* Turn a card on the display - unused.
*/
void turn(int /*cardNumber*/) override {}
/**
* Remove the given card from the display - unused.
*/
void remove(int /*winnerPosition*/, int /*cardNumber*/, int /*delta*/) override {}
public slots:
/**
* Convert the position of a mouse click to a logical
* game position - unused.
*/
void convertMousePress(const QPoint &/*mouse*/, int &/*playerNumber*/, int &/*cardNumber*/) override {}
/**
* Animation loop. Called by timer.
*/
void loop();
private:
// Timer for animation loop
QTimer *mTimer;
// Animation counter
int mAnimCnt;
// Animation state
AnimState mState;
// Text shown?
bool mTextShown;
};
#endif
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