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/*
* Linux snipes, a text-based maze-oriented game for linux.
* Copyright (C) 1997 Jeremy Boulton.
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.
*
* Jeremy Boulton is reachable via electronic mail at
* boultonj@ugcs.caltech.edu.
*/
#ifndef _SNIPES_CHARS_H
#define _SNIPES_CHARS_H
//#define PLAIN_CHARS
#ifdef PLAIN_CHARS
#define HIVE_TOPLEFT '['
#define HIVE_TOPRIGHT ']'
#define HIVE_BOTTOMLEFT '['
#define HIVE_BOTTOMRIGHT ']'
#define EVILFACE '0'
#define GHOSTFACE '@'
#define WEAPON_UP '^'
#define WEAPON_DOWN 'v'
#define WEAPON_LEFT '<'
#define WEAPON_RIGHT '>'
#define WEAPON_DIAG_POS '/'
#define WEAPON_DIAG_NEG '\\'
#define PLAYER_LEFTFACE '<'
#define PLAYER_RIGHTFACE '>'
#define PLAYER_BIGEYE 'O'
#define PLAYER_SMALLEYE 'o'
#define PLAYER_BULLET_1 'o'
#define PLAYER_BULLET_2 '*'
#define PLAYER_DIE_1 'o'
#define PLAYER_DIE_2 '*'
#define PLAYER_DIE_3 '#'
#define PLAYER_DIE_4 '%'
#define VERTICAL_BAR '|'
#define BLANK_CHAR ' '
#define VERTICAL_WALL_CHAR '|'
#define HORIZONTAL_WALL_CHAR '-'
#define UPPER_LEFT_CORNER_CHAR '+'
#define LOWER_LEFT_CORNER_CHAR '+'
#define UPPER_RIGHT_CORNER_CHAR '+'
#define LOWER_RIGHT_CORNER_CHAR '+'
#define VERTICAL_T_RIGHT_CHAR '*'
#define VERTICAL_T_LEFT_CHAR '*'
#define HORIZONTAL_T_UP_CHAR '*'
#define HORIZONTAL_T_DOWN_CHAR '*'
#define FOUR_WAY_INTERSECTION '*'
/**************************************************/
#else
/**************************************************/
#define HIVE_TOPLEFT 0xDA
#define HIVE_TOPRIGHT 0xBF
#define HIVE_BOTTOMLEFT 0xC0
#define HIVE_BOTTOMRIGHT 0xD9
#define EVILFACE 0x01
#define GHOSTFACE 0x02
#define WEAPON_UP 0x18
#define WEAPON_DOWN 0x19
/* next 2 were 1A */
#define WEAPON_LEFT 0x1D
#define WEAPON_RIGHT 0x1D
#define WEAPON_DIAG_POS '/'
#define WEAPON_DIAG_NEG '\\'
#define PLAYER_LEFTFACE 0x11
#define PLAYER_RIGHTFACE 0x10
#define PLAYER_BIGEYE 'O'
#define PLAYER_SMALLEYE 0x93
#define PLAYER_BULLET_1 0x09
#define PLAYER_BULLET_2 0x2A
#define PLAYER_DIE_1 0x09
#define PLAYER_DIE_2 0x2A
#define PLAYER_DIE_3 0xB0
#define PLAYER_DIE_4 0xB2
#define VERTICAL_BAR 0xB3
#define BLANK_CHAR ' '
#define VERTICAL_WALL_CHAR 0xBA
#define HORIZONTAL_WALL_CHAR 0xCD
#define UPPER_LEFT_CORNER_CHAR 0xC9
#define LOWER_LEFT_CORNER_CHAR 0xC8
#define UPPER_RIGHT_CORNER_CHAR 0xBB
#define LOWER_RIGHT_CORNER_CHAR 0xBC
#define VERTICAL_T_RIGHT_CHAR 0xCC
#define VERTICAL_T_LEFT_CHAR 0xB9
#define HORIZONTAL_T_UP_CHAR 0xCA
#define HORIZONTAL_T_DOWN_CHAR 0xCB
#define FOUR_WAY_INTERSECTION 0xCE
#endif
#endif // _SNIPES_CHARS_H
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