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/*
* Copyright (C) 2020 Linux Studio Plugins Project <https://lsp-plug.in/>
* (C) 2020 Vladimir Sadovnikov <sadko4u@gmail.com>
*
* This file is part of lsp-dsp-lib
* Created on: 31 мар. 2020 г.
*
* lsp-dsp-lib is free software: you can redistribute it and/or modify
* it under the terms of the GNU Lesser General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* any later version.
*
* lsp-dsp-lib is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public License
* along with lsp-dsp-lib. If not, see <https://www.gnu.org/licenses/>.
*/
#ifndef LSP_PLUG_IN_DSP_COMMON_GRAPHICS_H_
#define LSP_PLUG_IN_DSP_COMMON_GRAPHICS_H_
#include <lsp-plug.in/dsp/common/types.h>
#ifdef __cplusplus
namespace lsp
{
namespace dsp
{
#endif /* __cplusplus */
#pragma pack(push, 1)
typedef struct LSP_DSP_LIB_TYPE(hsla_hue_eff_t)
{
float h, s, l, a; // Hue, saturation, lightness, alpha
float thresh; // alpha threshold
} LSP_DSP_LIB_TYPE(hsla_hue_eff_t);
typedef struct hsla_alpha_eff_t
{
float h, s, l, a; // Hue, saturation, lightness, alpha
} LSP_DSP_LIB_TYPE(hsla_alpha_eff_t);
typedef struct LSP_DSP_LIB_TYPE(hsla_sat_eff_t)
{
float h, s, l, a; // Hue, saturation, lightness, alpha
float thresh; // alpha threshold
} LSP_DSP_LIB_TYPE(hsla_sat_eff_t);
typedef struct LSP_DSP_LIB_TYPE(hsla_light_eff_t)
{
float h, s, l, a; // Hue, saturation, lightness, alpha
float thresh; // alpha threshold
} LSP_DSP_LIB_TYPE(hsla_light_eff_t);
#pragma pack(pop)
#ifdef __cplusplus
}
}
#endif /* __cplusplus */
/** Do logarithmic vector apply for 1D-schema:
* x[i] = x[i] + norm_x * logf(absf(v[i]*zero))
*
* @param x destination vector for X coordinate
* @param v delta vector to apply
* @param zero graphics zero point
* @param norm_x X norming factor
*/
LSP_DSP_LIB_SYMBOL(void, axis_apply_log1, float *x, const float *v, float zero, float norm_x, size_t count);
/** Do logarithmic vector apply for 2D-schema:
* x[i] = x[i] + norm_x * logf(absf(v[i]*zero))
* y[i] = y[i] + norm_y * logf(absf(v[i]*zero))
*
* @param x destination vector for X coordinate
* @param y destination vector for Y coordinate
* @param v delta vector to apply
* @param zero graphics zero point
* @param norm_x X norming factor
* @param norm_y Y norming factor
*/
LSP_DSP_LIB_SYMBOL(void, axis_apply_log2, float *x, float *y, const float *v, float zero, float norm_x, float norm_y, size_t count);
/** Convert RGBA32 -> BGRA32 color
*
* @param dst target buffer
* @param src source buffer
* @param count number of samples to process
*/
LSP_DSP_LIB_SYMBOL(void, rgba32_to_bgra32, void *dst, const void *src, size_t count);
/** Convert ABGR32 -> BGRA32 color
*
* @param dst target buffer
* @param src source buffer
* @param count number of samples to process
*/
LSP_DSP_LIB_SYMBOL(void, abgr32_to_bgra32, void *dst, const void *src, size_t count);
/** Set the specific alpha value for the Premultiplied BGRA format
* @param dst target buffer
* @param src source buffer
* @param alpha the alpha value to set
* @param count number of color values to process
*/
LSP_DSP_LIB_SYMBOL(void, pbgra32_set_alpha, void *dst, const void *src, uint8_t alpha, size_t count);
/** Set the specific alpha value for the Premultiplied RGBA format
* @param dst target buffer
* @param src source buffer
* @param alpha the alpha value to set
* @param count number of color values to process
*/
LSP_DSP_LIB_SYMBOL(void, prgba32_set_alpha, void *dst, const void *src, uint8_t alpha, size_t count);
/** Convert ABGR32 -> BGR32 color with Alpha=0xff
*
* @param dst target buffer
* @param src source buffer
* @param count number of samples to process
*/
LSP_DSP_LIB_SYMBOL(void, abgr32_to_bgrff32, void *dst, const void *src, size_t count);
/**
* Fill array with RGBA colors
* @param dst array to store RGBA
* @param r red amount
* @param g green amount
* @param b blue amount
* @param a alpha amount
* @param count number of elements
*/
LSP_DSP_LIB_SYMBOL(void, fill_rgba, float *dst, float r, float g, float b, float a, size_t count);
/**
* Fill array with HSLA colors
* @param dst array to store HSLA
* @param h hue amount
* @param s saturation amount
* @param l lightness amount
* @param a alpha amount
* @param count number of elements
*/
LSP_DSP_LIB_SYMBOL(void, fill_hsla, float *dst, float h, float s, float l, float a, size_t count);
/**
* Convert RGBA to HSLA color
* @param dst array to store HSLA
* @param src array containing RGBA
* @param count number of structures to convert
*/
LSP_DSP_LIB_SYMBOL(void, rgba_to_hsla, float *dst, const float *src, size_t count);
/**
* Convert HSLA to RGBA color
* @param dst array to store RGBA
* @param src array containing HSLA
* @param count number of structures to convert
*/
LSP_DSP_LIB_SYMBOL(void, hsla_to_rgba, float *dst, const float *src, size_t count);
/** Convert RGBA (float) -> BGRA32 color
* Alpha color is applied to result by formula:
* A' = (1 - A) * 255
* R' = R * (1 - A) * 255
* G' = G * (1 - A) * 255
* B' = B * (1 - A) * 255
*
* @param dst target buffer (4 bytes per pixel)
* @param src source buffer (4 floats per pixel)
* @param count number of samples to process
*/
LSP_DSP_LIB_SYMBOL(void, rgba_to_bgra32, void *dst, const float *src, size_t count);
/** Convert RGBA32 (4 bytes) -> BGRA32 (4 bytes) color with reversed alpha channel
* Alpha color is applied to result by formula:
* A' = (1 - A)
* R' = R * (1 - A) / 255
* G' = G * (1 - A) / 255
* B' = B * (1 - A) / 255
*
* @param dst target buffer (4 bytes per pixel)
* @param src source buffer (4 bytes per pixel)
* @param count number of samples to process
*/
LSP_DSP_LIB_SYMBOL(void, rgba32_to_bgra32_ra, void *dst, const void *src, size_t count);
/**
* Generate set of pixels with applied hue shift effect
* @param dst target array to store pixels
* @param v hue shift in range (-1 .. +1)
* @param eff effect parameters
* @param count number of points to process
*/
LSP_DSP_LIB_SYMBOL(void, eff_hsla_hue, float *dst, const float *v, const LSP_DSP_LIB_TYPE(hsla_hue_eff_t) *eff, size_t count);
/**
* Generate set of pixels with applied saturation shift effect
* @param dst target array to store pixels
* @param v saturation shift in range (-1 .. +1)
* @param eff effect parameters
* @param count number of points to process
*/
LSP_DSP_LIB_SYMBOL(void, eff_hsla_sat, float *dst, const float *v, const LSP_DSP_LIB_TYPE(hsla_sat_eff_t) *eff, size_t count);
/**
* Generate set of pixels with applied lighness shift effect
* @param dst target array to store pixels
* @param v lightness shift in range (-1 .. +1)
* @param eff effect parameters
* @param count number of points to process
*/
LSP_DSP_LIB_SYMBOL(void, eff_hsla_light, float *dst, const float *v, const LSP_DSP_LIB_TYPE(hsla_light_eff_t) *eff, size_t count);
/**
* Generate set of pixels with applied alpha effect
* @param dst target array to store pixels
* @param v alpha shift in range (-1 .. +1)
* @param eff effect parameters
* @param count number of points to process
*/
LSP_DSP_LIB_SYMBOL(void, eff_hsla_alpha, float *dst, const float *v, const LSP_DSP_LIB_TYPE(hsla_alpha_eff_t) *eff, size_t count);
/**
* Perform cubic smooth of linear-scaled data using x^2*(3-2*x) polynom
* @param dst target buffer to store interpolation data, excludes start and stop samples
* @param start start interpolation value
* @param stop end interpolation value
* @param count number of samples to calculate
*/
LSP_DSP_LIB_SYMBOL(void, smooth_cubic_linear, float *dst, float start, float stop, size_t count);
/**
* Perform cubic smooth of logarithmic-scaled data using x^2*(3-2*x) polynom
* @param dst target buffer to store interpolation data, excludes start and stop samples
* @param start start interpolation value
* @param stop end interpolation value
* @param count number of samples to calculate
*/
LSP_DSP_LIB_SYMBOL(void, smooth_cubic_log, float *dst, float start, float stop, size_t count);
#endif /* LSP_PLUG_IN_DSP_COMMON_GRAPHICS_H_ */
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