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/*
* Copyright (C) 2020 Linux Studio Plugins Project <https://lsp-plug.in/>
* (C) 2020 Vladimir Sadovnikov <sadko4u@gmail.com>
*
* This file is part of lsp-dsp-units
* Created on: 13 марта 2016 г.
*
* lsp-dsp-units is free software: you can redistribute it and/or modify
* it under the terms of the GNU Lesser General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* any later version.
*
* lsp-dsp-units is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public License
* along with lsp-dsp-units. If not, see <https://www.gnu.org/licenses/>.
*/
#ifndef LSP_PLUG_IN_DSP_UNITS_SAMPLING_SAMPLEPLAYER_H_
#define LSP_PLUG_IN_DSP_UNITS_SAMPLING_SAMPLEPLAYER_H_
#include <lsp-plug.in/dsp-units/version.h>
#include <lsp-plug.in/dsp-units/sampling/helpers/batch.h>
#include <lsp-plug.in/dsp-units/sampling/helpers/playback.h>
#include <lsp-plug.in/dsp-units/sampling/Sample.h>
#include <lsp-plug.in/dsp-units/sampling/Playback.h>
#include <lsp-plug.in/dsp-units/sampling/PlaySettings.h>
namespace lsp
{
namespace dspu
{
class LSP_DSP_UNITS_PUBLIC SamplePlayer
{
private:
SamplePlayer & operator = (const SamplePlayer &);
SamplePlayer(const SamplePlayer &);
protected:
typedef struct play_item_t: public playback::playback_t
{
play_item_t *pNext; // Pointer to the next playback in the list
play_item_t *pPrev; // Pointer to the previous playback in the list
} play_item_t;
typedef struct list_t
{
play_item_t *pHead; // The head of the list
play_item_t *pTail; // The tail of the list
} list_t;
private:
float *vBuffer; // Temporary buffer for rendering samples
Sample **vSamples;
size_t nSamples;
play_item_t *vPlayback;
size_t nPlayback;
list_t sActive;
list_t sInactive;
float fGain;
uint8_t *pData;
Sample *pGcList; // List of garbage samples not used by the sample player
protected:
static inline void list_remove(list_t *list, play_item_t *pb);
static inline play_item_t *list_remove_first(list_t *list);
static inline void list_add_first(list_t *list, play_item_t *pb);
static inline void list_insert_from_tail(list_t *list, play_item_t *pb);
static void dump_list(IStateDumper *v, const char *name, const list_t *list);
protected:
void release_sample(Sample * &s);
static Sample *acquire_sample(Sample *s);
protected:
void do_process(float *dst, size_t samples);
public:
explicit SamplePlayer();
~SamplePlayer();
/**
* Construct sample player
*/
void construct();
/** Initialize player
*
* @param max_samples maximum available samples
* @param max_playbacks maximum number of simultaneous played samples
* @return true on success
*/
bool init(size_t max_samples, size_t max_playbacks);
/** Destroy player
* @param cascade destroy the samples which have been put to the GC list
* @return garbage collection list if present
*/
dspu::Sample *destroy(bool cascade = true);
/**
* Return the list of garbage-collected samples. After calling this method,
* the internal list of the garbage-collected items inside of the sampler
* becomes cleared.
* @return pointer to the first item in the list of garbage-collected samples
*/
Sample *gc();
public:
/** Set output gain
*
* @param gain output gain
*/
inline void set_gain(float gain) { fGain = gain; }
/** Bind sample to specified ID
*
* @param id id of the sample
* @param sample pointer to the sample
* @return true on success
*/
bool bind(size_t id, Sample *sample);
/** Unbind sample
*
* @param id id of the sample
* @return false if invalid index has been specified
*/
bool unbind(size_t id);
/**
* Get currently bound sample
* @param id id of the sample
* @return pointer to the sample or NULL
*/
Sample *get(size_t id);
const Sample *get(size_t id) const;
/**
* Unbind all previously bound samples
*/
void unbind_all();
/** Process the audio data
*
* @param dst destination buffer to store data
* @param src source buffer to read data
* @param samples amount of audio samples to process
*/
void process(float *dst, const float *src, size_t samples);
/** Process the audio data
*
* @param dst destination buffer to store data
* @param samples amount of audio samples to process
*/
void process(float *dst, size_t samples);
/** Trigger the playback of the sample
*
* @param id ID of the sample
* @param channel ID of the sample's channel
* @param volume the volume of the sample
* @param delay the delay (in samples) of the sample relatively to the next process() call
* @return true if parameters are valid
*/
bool play(size_t id, size_t channel, float volume, ssize_t delay = 0);
/**
* Trigger the playback of the sample
* @param id ID of the sample to play
* @param channel ID of the sample's channel
* @param settings playback settings
* @return true if parameters are valid
*/
Playback play(const PlaySettings *settings = NULL);
/** Soft cancel playback of the sample
*
* @param id ID of the sample
* @param channel ID of the sample's channel
* @param fadeout the fadeout length in samples for sample gain fadeout
* @param delay the delay (in samples) of the sample relatively to the next process() call
* @return number of playbacks cancelled, negative value on error
*/
ssize_t cancel_all(size_t id, size_t channel, size_t fadeout = 0, ssize_t delay = 0);
/** Reset the playback state of the player,
* force all playbacks to be stopped immediately
*/
void stop();
public:
/**
* Dump the state
* @param dumper dumper
*/
void dump(IStateDumper *v) const;
};
} /* namespace dspu */
} /* namespace lsp */
#endif /* LSP_PLUG_IN_DSP_UNITS_SAMPLING_SAMPLEPLAYER_H_ */
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