1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106 107 108 109 110 111 112 113 114 115 116 117 118 119
|
/*
* Copyright (C) 2021 Linux Studio Plugins Project <https://lsp-plug.in/>
* (C) 2021 Vladimir Sadovnikov <sadko4u@gmail.com>
*
* This file is part of lsp-plugin-fw
* Created on: 2 окт. 2021 г.
*
* lsp-plugin-fw is free software: you can redistribute it and/or modify
* it under the terms of the GNU Lesser General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* any later version.
*
* lsp-plugin-fw is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public License
* along with lsp-plugin-fw. If not, see <https://www.gnu.org/licenses/>.
*/
#ifndef LSP_PLUG_IN_PLUG_FW_CTL_3D_OBJECT3D_H_
#define LSP_PLUG_IN_PLUG_FW_CTL_3D_OBJECT3D_H_
#ifndef LSP_PLUG_IN_PLUG_FW_CTL_IMPL_
#error "Use #include <lsp-plug.in/plug-fw/ctl.h>"
#endif /* LSP_PLUG_IN_PLUG_FW_CTL_IMPL_ */
#include <lsp-plug.in/plug-fw/version.h>
#include <lsp-plug.in/tk/tk.h>
#include <lsp-plug.in/dsp/dsp.h>
#include <lsp-plug.in/dsp-units/3d/bsp/context.h>
namespace lsp
{
namespace ctl
{
class Area3D;
namespace style
{
LSP_TK_STYLE_DEF_BEGIN(Object3D, lsp::tk::Style)
tk::prop::Boolean sVisibility; // Visibility
LSP_TK_STYLE_DEF_END
}
/**
* ComboBox controller
*/
class Object3D: public Widget
{
public:
static const ctl_class_t metadata;
protected:
ctl::Area3D *pParent;
tk::Style sStyle;
tk::prop::Boolean wVisibility;
protected:
template <class D, class S>
D *array_cast(S *ptr)
{
return reinterpret_cast<D *>(ptr);
}
template <class D, class S>
D *array_cast(const S *ptr)
{
return array_cast<D>(const_cast<S *>(ptr));
}
public:
explicit Object3D(ui::IWrapper *wrapper);
virtual ~Object3D();
virtual status_t init();
protected:
virtual void property_changed(tk::Property *prop);
public:
inline void set_parent(ctl::Area3D *area) { pParent = area; }
public:
LSP_TK_PROPERTY(tk::Boolean, visibility, &wVisibility);
public:
/**
* Submit foreground object to the scene, the implementation should append data to the passed list
* @param dst list of drawing buffers to append data, drawing buffer fields should point to valid memory locations
* @return true if there was some data submitted
*/
virtual bool submit_foreground(lltl::darray<r3d::buffer_t> *dst);
/**
* Submit background object to the scene
* @param dst BSP context to append data
* @return true if there was some data submitted
*/
virtual bool submit_background(dspu::bsp::context_t *dst);
/**
* Query for redraw
*/
virtual void query_draw();
/**
* Query for parent redraw
*/
virtual void query_draw_parent();
};
} /* namespace ctl */
} /* namespace lsp */
#endif /* LSP_PLUG_IN_PLUG_FW_CTL_3D_OBJECT3D_H_ */
|