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/*
* Copyright (C) 2021 Linux Studio Plugins Project <https://lsp-plug.in/>
* (C) 2021 Vladimir Sadovnikov <sadko4u@gmail.com>
*
* This file is part of lsp-plugin-fw
* Created on: 4 окт. 2021 г.
*
* lsp-plugin-fw is free software: you can redistribute it and/or modify
* it under the terms of the GNU Lesser General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* any later version.
*
* lsp-plugin-fw is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public License
* along with lsp-plugin-fw. If not, see <https://www.gnu.org/licenses/>.
*/
#ifndef LSP_PLUG_IN_PLUG_FW_CTL_3D_SOURCE3D_H_
#define LSP_PLUG_IN_PLUG_FW_CTL_3D_SOURCE3D_H_
#ifndef LSP_PLUG_IN_PLUG_FW_CTL_IMPL_
#error "Use #include <lsp-plug.in/plug-fw/ctl.h>"
#endif /* LSP_PLUG_IN_PLUG_FW_CTL_IMPL_ */
#include <lsp-plug.in/plug-fw/ctl/3d/Mesh3D.h>
#include <lsp-plug.in/dsp-units/3d/rt/types.h>
#include <lsp-plug.in/dsp-units/3d/raytrace.h>
namespace lsp
{
namespace ctl
{
namespace style
{
LSP_TK_STYLE_DEF_BEGIN(Source3D, Mesh3D)
tk::prop::Integer sType; // Mode
tk::prop::Float sSize; // Size
tk::prop::Float sCurvature; // Curvature
tk::prop::Float sHeight; // Height
tk::prop::Float sAngle; // Angle
tk::prop::Float sRayLength; // Ray size
tk::prop::Float sRayWidth; // Ray width
LSP_TK_STYLE_DEF_END
}
/**
* ComboBox controller
*/
class Source3D: public Mesh3D
{
public:
static const ctl_class_t metadata;
protected:
tk::prop::Integer sType; // Mode
tk::prop::Float sSize; // Size
tk::prop::Float sCurvature; // Curvature
tk::prop::Float sHeight; // Height
tk::prop::Float sAngle; // Angle
tk::prop::Float sRayLength; // Ray size
tk::prop::Float sRayWidth; // Ray width
ctl::Integer cType;
ctl::Float cSize;
ctl::Float cCurvature;
ctl::Float cHeight;
ctl::Float cAngle;
ctl::Float cRayLength;
ctl::Float cRayWidth;
lltl::darray<dsp::point3d_t> vVertices; // Triangle vertices
lltl::darray<dsp::vector3d_t> vNormals; // Normals
lltl::darray<dsp::point3d_t> vLines; // Lines
r3d::buffer_t sShape;
r3d::buffer_t sRays;
protected:
void create_mesh(const lltl::darray<dspu::rt::group_t> &groups);
status_t compute_source_settings(dspu::rt_source_settings_t *settings);
protected:
virtual void process_data_change(lltl::parray<r3d::buffer_t> *dst);
virtual void process_transform_change();
public:
explicit Source3D(ui::IWrapper *wrapper);
virtual ~Source3D();
virtual status_t init();
public:
virtual void set(ui::UIContext *ctx, const char *name, const char *value);
virtual void property_changed(tk::Property *prop);
};
} /* namespace ctl */
} /* namespace lsp */
#endif /* LSP_PLUG_IN_PLUG_FW_CTL_3D_SOURCE3D_H_ */
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