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/*
* Copyright (C) 2020 Linux Studio Plugins Project <https://lsp-plug.in/>
* (C) 2020 Vladimir Sadovnikov <sadko4u@gmail.com>
*
* This file is part of lsp-ws-lib
* Created on: 25 окт. 2016 г.
*
* lsp-ws-lib is free software: you can redistribute it and/or modify
* it under the terms of the GNU Lesser General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* any later version.
*
* lsp-ws-lib is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public License
* along with lsp-ws-lib. If not, see <https://www.gnu.org/licenses/>.
*/
#ifndef LSP_PLUG_IN_WS_ISURFACE_H_
#define LSP_PLUG_IN_WS_ISURFACE_H_
#include <lsp-plug.in/ws/version.h>
#include <lsp-plug.in/ws/Font.h>
#include <lsp-plug.in/ws/IGradient.h>
#define SURFMASK_NONE 0x00
#define SURFMASK_NO_CORNER 0x00
#define SURFMASK_LT_CORNER 0x01
#define SURFMASK_RT_CORNER 0x02
#define SURFMASK_RB_CORNER 0x04
#define SURFMASK_LB_CORNER 0x08
#define SURFMASK_ALL_CORNER 0x0f
#define SURFMASK_T_CORNER 0x03
#define SURFMASK_B_CORNER 0x0c
#define SURFMASK_L_CORNER 0x09
#define SURFMASK_R_CORNER 0x06
namespace lsp
{
namespace ws
{
class IDisplay;
enum surf_line_cap_t
{
SURFLCAP_BUTT,
SURFLCAP_ROUND,
SURFLCAP_SQUARE
};
/** Common drawing surface interface
*
*/
class LSP_WS_LIB_PUBLIC ISurface
{
private:
ISurface & operator = (const ISurface &);
ISurface(const ISurface &);
protected:
size_t nWidth;
size_t nHeight;
surface_type_t nType;
protected:
explicit ISurface(size_t width, size_t height, surface_type_t type);
public:
explicit ISurface();
virtual ~ISurface();
public:
/** Get surface width
*
* @return surface width
*/
inline size_t width() const { return nWidth; }
/** Get surface height
*
* @return surface height
*/
inline size_t height() const { return nHeight; }
/** Get type of surface
*
* @return type of surface
*/
inline surface_type_t type() const { return nType; }
public:
/**
* Return pointer to the owner's display
* @return pointer to the owner's display
*/
virtual IDisplay *display();
/** Create child surface for drawing
* @param width surface width
* @param height surface height
* @return created surface or NULL
*/
virtual ISurface *create(size_t width, size_t height);
/**
* Create copy of current surface
* @return copy of current surface
*/
virtual ISurface *create_copy();
/** Create linear gradient
*
* @param x0 x coordinate of the first point
* @param y0 y coordinate of the first point
* @param x1 x coordinate of the second point
* @param y1 y coordinate of the second point
* @return pointer to the gradient object or NULL on error
*/
virtual IGradient *linear_gradient(float x0, float y0, float x1, float y1);
/** Create radial gradient
*
* @param cx0 x coordinate of the center of the blink
* @param cy0 y coordinate of the center of the blink
* @param cx1 x coordinate of the center of the radial gradient
* @param cy1 y coordinate of the center of the radial gradient
* @param r
* @return pointer to the gradient object or NULL on error
*/
virtual IGradient *radial_gradient
(
float cx0, float cy0,
float cx1, float cy1,
float r
);
/** Destroy surface
*
*/
virtual void destroy();
/** Start drawing on the surface
*
*/
virtual void begin();
/** Complete drawing, synchronize surface with underlying device
*
*/
virtual void end();
/**
* Check that surface is valid
* @return true if surface is valid
*/
virtual bool valid() const;
public:
/** Draw surface with alpha blending
*
* @param s surface to draw
* @param x offset from left
* @param y offset from top
* @param sx surface scale x
* @param sy surface scale y
* @param a alpha
*/
virtual void draw(ISurface *s, float x, float y, float sx, float sy, float a);
/** Draw surface with alpha blending and rotating
*
* @param s surface to draw
* @param x offset from left
* @param y offset from top
* @param sx surface scale x
* @param sy surface scale y
* @param ra rotation angle in radians
* @param a alpha
*/
virtual void draw_rotate(ISurface *s, float x, float y, float sx, float sy, float ra, float a);
/** Draw clipped surface
*
* @param s surface to draw
* @param x position to draw at
* @param y position to draw at
* @param sx source surface starting position
* @param sy source surface starting position
* @param sw source surface width
* @param sh source surface height
* @param a alpha
*/
virtual void draw_clipped(ISurface *s, float x, float y, float sx, float sy, float sw, float sh, float a);
/** Draw surface from BGRA32 memory chunk where alpha is premultiplied.
* That means that alpha of 0xff defines fully opaque color and 0x00
* defines fully transient color.
*
* @param data pointer to data array
* @param width the width of the image
* @param height the height of the image
* @param strid the size of the row in bytes
* @param x offset from left
* @param y offset from top
* @param sx surface scale x
* @param sy surface scale y
* @param a alpha
*/
virtual void draw_raw(
const void *data, size_t width, size_t height, size_t stride,
float x, float y, float sx, float sy, float a);
/** Wire rectangle with rounded corners that fits inside the specified area
*
* @param color rectangle color
* @param mask the corner mask:
* 0x01 - left-top corner is rounded
* 0x02 - right-top corner is rounded
* 0x04 - right-bottom corner is rounded
* 0x08 - left-bottom corner is rounded
* @param radius the corner radius
* @param left left-top corner x coordinate
* @param top left-top corner y coordinate
* @param width width of rectangle
* @param height height of rectangle
* @param line_width width of line
*/
virtual void wire_rect(const Color &c, size_t mask, float radius, float left, float top, float width, float height, float line_width);
/** Wire rectangle with rounded corners that fits inside the specified area
*
* @param color rectangle color
* @param mask the corner mask:
* 0x01 - left-top corner is rounded
* 0x02 - right-top corner is rounded
* 0x04 - right-bottom corner is rounded
* 0x08 - left-bottom corner is rounded
* @param radius the corner radius
* @param rect rectangle parameters
* @param line_width width of line
*/
virtual void wire_rect(const Color &c, size_t mask, float radius, const rectangle_t *rect, float line_width);
/** Wire rectangle with rounded corners that fits inside the specified area
*
* @param g gradient to use
* @param mask the corner mask:
* 0x01 - left-top corner is rounded
* 0x02 - right-top corner is rounded
* 0x04 - right-bottom corner is rounded
* 0x08 - left-bottom corner is rounded
* @param radius the corner radius
* @param left left-top corner x coordinate
* @param top left-top corner y coordinate
* @param width width of rectangle
* @param height height of rectangle
* @param line_width width of line
*/
virtual void wire_rect(IGradient *g, size_t mask, float radius, float left, float top, float width, float height, float line_width);
/** Wire rectangle with rounded corners that fits inside the specified area
*
* @param g gradient to use
* @param mask the corner mask:
* 0x01 - left-top corner is rounded
* 0x02 - right-top corner is rounded
* 0x04 - right-bottom corner is rounded
* 0x08 - left-bottom corner is rounded
* @param radius the corner radius
* @param rect rectangle parameters
* @param line_width width of line
*/
virtual void wire_rect(IGradient *g, size_t mask, float radius, const rectangle_t *rect, float line_width);
/** Fill rectangle with rounded corners
*
* @param color rectangle color
* @param radius the corner radius
* @param mask the corner mask:
* 0x01 - left-top corner is rounded
* 0x02 - right-top corner is rounded
* 0x04 - right-bottom corner is rounded
* 0x08 - left-bottom corner is rounded
* @param left left-top corner x coordinate
* @param top left-top corner y coordinate
* @param width width of rectangle
* @param height height of rectangle
*/
virtual void fill_rect(const Color &color, size_t mask, float radius, float left, float top, float width, float height);
/** Fill rectangle with rounded corners
*
* @param g gradient to use
* @param radius the corner radius
* @param mask the corner mask:
* 0x01 - left-top corner is rounded
* 0x02 - right-top corner is rounded
* 0x04 - right-bottom corner is rounded
* 0x08 - left-bottom corner is rounded
* @param r rectangle descriptor
*/
virtual void fill_rect(const Color &color, size_t mask, float radius, const ws::rectangle_t *r);
/** Fill rectangle with rounded corners
*
* @param g gradient to use
* @param radius the corner radius
* @param mask the corner mask:
* 0x01 - left-top corner is rounded
* 0x02 - right-top corner is rounded
* 0x04 - right-bottom corner is rounded
* 0x08 - left-bottom corner is rounded
* @param left left-top corner x coordinate
* @param top left-top corner y coordinate
* @param width width of rectangle
* @param height height of rectangle
*/
virtual void fill_rect(IGradient *g, size_t mask, float radius, float left, float top, float width, float height);
/** Fill rectangle with rounded corners
*
* @param g gradient to use
* @param radius the corner radius
* @param mask the corner mask:
* 0x01 - left-top corner is rounded
* 0x02 - right-top corner is rounded
* 0x04 - right-bottom corner is rounded
* 0x08 - left-bottom corner is rounded
* @param r rectangle descriptor
*/
virtual void fill_rect(IGradient *g, size_t mask, float radius, const ws::rectangle_t *r);
/** Fill sector of the round
*
* @param c color
* @param cx center of the round x coordinate
* @param cy center of the round y coordinate
* @param radius the radius of the round
* @param angle1 starting angle of the sector
* @param angle2 end angle of the sector
*/
virtual void fill_sector(const Color &c, float cx, float cy, float radius, float angle1, float angle2);
/** Draw arc line
*
* @param c line color
* @param x center x
* @param y center y
* @param r radius
* @param a1 angle 1
* @param a2 angle 2
* @param width line width
*/
virtual void wire_arc(const Color &c, float x, float y, float r, float a1, float a2, float width);
/** Fill triangle
*
* @param g gradient
* @param x0 vertex 0 x-coordinate
* @param y0 vertex 0 y-coordinate
* @param x1 vertex 1 x-coordinate
* @param y1 vertex 1 y-coordinate
* @param x2 vertex 2 x-coordinate
* @param y2 vertex 2 y-coordinate
*/
virtual void fill_triangle(IGradient *g, float x0, float y0, float x1, float y1, float x2, float y2);
/** Fill triangle
*
* @param c color
* @param x0 vertex 0 x-coordinate
* @param y0 vertex 0 y-coordinate
* @param x1 vertex 1 x-coordinate
* @param y1 vertex 1 y-coordinate
* @param x2 vertex 2 x-coordinate
* @param y2 vertex 2 y-coordinate
*/
virtual void fill_triangle(const Color &c, float x0, float y0, float x1, float y1, float x2, float y2);
/** Fill circle
*
* @param c color
* @param x center x
* @param y center y
* @param r radius
*/
virtual void fill_circle(const Color &c, float x, float y, float r);
/** Fill circle
*
* @param g gradient
* @param x center x
* @param y center y
* @param r radius
*/
virtual void fill_circle(IGradient *g, float x, float y, float r);
/** Get font parameters
*
* @param f font
* @param fp font parameters to store
* @return status of operation
*/
virtual bool get_font_parameters(const Font &f, font_parameters_t *fp);
/** Get text parameters
*
* @param f font
* @param tp text parameters to store
* @param text text to analyze
* @return status of operation
*/
virtual bool get_text_parameters(const Font &f, text_parameters_t *tp, const char *text);
/** Get text parameters
*
* @param f font
* @param tp text parameters to store
* @param text text to analyze
* @return status of operation
*/
virtual bool get_text_parameters(const Font &f, text_parameters_t *tp, const LSPString *text);
/** Get text parameters
*
* @param f font
* @param tp text parameters to store
* @param text text to analyze
* @param first first character
* @return status of operation
*/
virtual bool get_text_parameters(const Font &f, text_parameters_t *tp, const LSPString *text, ssize_t first);
/** Get text parameters
*
* @param f font
* @param tp text parameters to store
* @param text text to analyze
* @param first first character
* @param last last character
* @return status of operation
*/
virtual bool get_text_parameters(const Font &f, text_parameters_t *tp, const LSPString *text, ssize_t first, ssize_t last);
/** Clear surface with specified color
*
* @param color color to use for clearing
*/
virtual void clear(const Color &color);
/** Clear surface with specified color
*
* @param color RGB color to use for clear
*/
virtual void clear_rgb(uint32_t color);
/** Clear surface with specified color
*
* @param color RGBA color to use for clear
*/
virtual void clear_rgba(uint32_t color);
/** Ouput single-line text
*
* @param f font to use
* @param color text color
* @param x left position
* @param y top position
* @param text text to output
*/
virtual void out_text(const Font &f, const Color &color, float x, float y, const char *text);
/**
* Output single-line text
* @param f font
* @param color color
* @param x left position
* @param y top position
* @param text text
*/
virtual void out_text(const Font &f, const Color &color, float x, float y, const LSPString *text);
/**
* Output single-line text
* @param f font
* @param color color
* @param x left position
* @param y top position
* @param text text
* @param first index of first character
*/
virtual void out_text(const Font &f, const Color &color, float x, float y, const LSPString *text, ssize_t first);
/**
* Output single-line text
* @param f font
* @param color color
* @param x left position
* @param y top position
* @param text text
* @param first index of first character
* @param last index of last character
*/
virtual void out_text(const Font &f, const Color &color, float x, float y, const LSPString *text, ssize_t first, ssize_t last);
/** Ouput single-line text relative to the specified position
*
* @param f font to use
* @param color text color
* @param x position left
* @param y position top
* @param dx relative offset by the x position. -1 = leftmost, +1 = rightmost, 0 = middle
* @param dy relative offset by the y position. -1 = topmost, +1 = bottommost, 0 = middle
* @param text text to output
*/
virtual void out_text_relative(const Font &f, const Color &color, float x, float y, float dx, float dy, const char *text);
/** Ouput single-line text relative to the specified position
*
* @param f font to use
* @param color text color
* @param x position left
* @param y position top
* @param dx relative offset by the x position. -1 = leftmost, +1 = rightmost, 0 = middle
* @param dy relative offset by the y position. -1 = topmost, +1 = bottommost, 0 = middle
* @param text text to output
*/
virtual void out_text_relative(const Font &f, const Color &color, float x, float y, float dx, float dy, const LSPString *text);
/** Ouput single-line text relative to the specified position
*
* @param f font to use
* @param color text color
* @param x position left
* @param y position top
* @param dx relative offset by the x position. -1 = leftmost, +1 = rightmost, 0 = middle
* @param dy relative offset by the y position. -1 = topmost, +1 = bottommost, 0 = middle
* @param text text to output
* @param first first character of string
*/
virtual void out_text_relative(const Font &f, const Color &color, float x, float y, float dx, float dy, const LSPString *text, ssize_t first);
/** Ouput single-line text relative to the specified position
*
* @param f font to use
* @param color text color
* @param x position left
* @param y position top
* @param dx relative offset by the x position. -1 = leftmost, +1 = rightmost, 0 = middle
* @param dy relative offset by the y position. -1 = topmost, +1 = bottommost, 0 = middle
* @param text text to output
* @param first first character of string
* @param last last character of string
*/
virtual void out_text_relative(const Font &f, const Color &color, float x, float y, float dx, float dy, const LSPString *text, ssize_t first, ssize_t last);
/** Draw line
*
* @param c line color
* @param x0 first point x coordinate
* @param y0 first point y coordinate
* @param x1 second point x coordinate
* @param y1 second point y coordinate
* @param width line width
*/
virtual void line(const Color &c, float x0, float y0, float x1, float y1, float width);
/** Draw line
*
* @param g gradient
* @param x0 first point x coordinate
* @param y0 first point y coordinate
* @param x1 second point x coordinate
* @param y1 second point y coordinate
* @param width line width
*/
virtual void line(IGradient *g, float x0, float y0, float x1, float y1, float width);
/** Draw parametric line defined by equation a*x + b*y + c = 0
*
* @param color line color
* @param a the x multiplier
* @param b the y multiplier
* @param c the shift
* @param width line width
*/
virtual void parametric_line(const Color &color, float a, float b, float c, float width);
/** Draw parameteric line defined by equation a*x + b*y + c = 0 and cull it by two of
* specified boundaries which are selected depending on the slope of the line.
*
* @param color line color
* @param a the x multiplier
* @param b the y multiplier
* @param c the shift
* @param left
* @param right
* @param top
* @param bottom
* @param width line width
*/
virtual void parametric_line(const Color &color, float a, float b, float c, float left, float right, float top, float bottom, float width);
/** Draw parametric bar defined by two line equations
*
* @param gr gradient to fill bar
* @param a1 the x multiplier 1
* @param b1 the y multiplier 1
* @param c1 the shift 1
* @param a2 the x multiplier 2
* @param b2 the y multiplier 2
* @param c2 the shift 2
* @param left
* @param right
* @param top
* @param bottom
*/
virtual void parametric_bar(
IGradient *gr,
float a1, float b1, float c1, float a2, float b2, float c2,
float left, float right, float top, float bottom);
/**
* Draw the rectangle with the rectangle hole inside. The rectangle hole
* additionally allows to round corners.
*
* @param color color of the rectangle
* @param flags flags that indicate the rounding of the corresponding corner
* @param radius the radius of the rounding for all corners
* @param fx the left coordinate of the outer rectangle
* @param fy the top coordinate of the outer rectangle
* @param fw the width of the outer rectangle
* @param fh the height of the outer rectangle
* @param ix the left coordinate of the inner rectangle
* @param iy the top coordinate of the inner rectangle
* @param iw the width of the inner rectangle
* @param ih the height of the inner rectangle
*/
virtual void fill_frame(
const Color &color,
size_t flags, float radius,
float fx, float fy, float fw, float fh,
float ix, float iy, float iw, float ih);
/**
* Draw the rectangle with the rectangle hole inside. The rectangle hole
* additionally allows to round corners.
*
* @param color color of the rectangle
* @param flags flags that indicate the rounding of the corresponding corner
* @param radius the radius of the rounding for all corners
* @param out the parameters of the outer rectangle
* @param in the parameters of the inner rectangle
*/
virtual void fill_frame(
const Color &color,
size_t flags, float radius,
const ws::rectangle_t *out, const ws::rectangle_t *in);
/** Draw polygon
*
* @param color polygon color
* @param x array of x point coordinates
* @param y array of y point coordinates
* @param n number of elements in each array
*/
virtual void fill_poly(const Color & color, const float *x, const float *y, size_t n);
/** Draw polygon
*
* @param gr gradient to fill
* @param x array of x point coordinates
* @param y array of y point coordinates
* @param n number of elements in each array
*/
virtual void fill_poly(IGradient *gr, const float *x, const float *y, size_t n);
/** Wire polygon
*
* @param color polygon line color
* @param x array of x point coordinates
* @param y array of y point coordinates
* @param n number of elements in each array
* @param width line width
*/
virtual void wire_poly(const Color & color, float width, const float *x, const float *y, size_t n);
/** Draw filled and wired polygon
*
* @param fill polygon fill color
* @param wire polygon wire color
* @param x array of x point coordinates
* @param y array of y point coordinates
* @param n number of elements in each array
* @param width line width
*/
virtual void draw_poly(const Color &fill, const Color &wire, float width, const float *x, const float *y, size_t n);
/**
* Begin clipping of the rectangle area
* @param x left-top corner X coordinate
* @param y left-top corner Y coordinate
* @param w width
* @param h height
*/
virtual void clip_begin(float x, float y, float w, float h);
/**
* Begin clipping of the rectangle area
* @param area the area to clip
*/
virtual void clip_begin(const ws::rectangle_t *area);
/**
* End clipping
*/
virtual void clip_end();
/** Get anti-aliasing
*
* @return anti-aliasing state
*/
virtual bool get_antialiasing();
/** Set anti-aliasing
*
* @param set new anti-aliasing state
* @return previous anti-aliasing state
*/
virtual bool set_antialiasing(bool set);
/** Get line cap
*
* @return line cap
*/
virtual surf_line_cap_t get_line_cap();
/** Set line cap
*
* @param lc line cap
* @return line cap
*/
virtual surf_line_cap_t set_line_cap(surf_line_cap_t lc);
};
} /* namespace ws */
} /* namespace lsp */
#endif /* LSP_PLUG_IN_WS_ISURFACE_H_ */
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