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<div id="product_name"><big><strong>CGILua</strong></big></div>
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<h1>CGILua</h1>
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<li><a href="manual.html#intro">Introduction</a></li>
<li><a href="manual.html#installation">Installation</a></li>
<li><a href="manual.html#config">Configuration</a></li>
<li><a href="manual.html#scripts">Lua Scripts</a></li>
<li><a href="manual.html#templates">Lua Pages</a></li>
<li><a href="manual.html#parameters">Parameters</a></li>
<li><a href="manual.html#dispatching">Dispatching</a></li>
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<h2><a name="intro"></a>Introduction</h2>
<p>
CGILua uses <a href="http://www.lua.org">Lua</a> as a server-side scripting
language for creating dynamic Web pages. Both pure
<a href="manual.html#scripts">Lua Scripts</a> and
<a href="manual.html#templates">Lua Pages</a> (LP) are supported by CGILua.
A Lua Script is essentially a Lua program that creates the whole contents of
a web page and returns it to the client. A Lua Page is a conventional
markup text (HTML, XML etc) file that embeds Lua code using some special
tags. Those tags are processed by CGILua and resulting page is returned to the
client.</p>
<p>Lua Scripts and Lua Pages are equally easy to use, and choosing one of them
basically depends on the characteristics of the resulting page. While Lua
Pages are more convenient for the separation of logic and format, Lua Scripts
are more adequate for creating pages that are simpler in terms of its structure,
but require a more significative amount of internal processing.</p>
<p>Allowing these two methods to be intermixed, CGILua provides Web applications
developers with great flexibility when both requirements are present. For a
detailed description of both scripting methods and some examples of
their use see <a href="#scripts">Lua Scripts</a> and
<a href="#templates">Lua Pages</a>.</p>
<h4>Architecture</h4>
<p>
CGILua architecture is divided in two layers. The lower level is represented
by the Server API (<a href="sapi.html">SAPI</a>) and the higher level is
represented by the CGILua API itself. SAPI is the interface between the web server
and the CGILua API, so it needs to be implemented for each Web server and launching
method used.
</p>
<p>
A launcher is responsible for the interaction of CGILua and the Web server,
implementing SAPI for example using ISAPI on IIS or mod_lua on Apache.
The reference implementation of CGILua launchers is
<a href="http://www.keplerproject.org/kepler/">Kepler</a>.
</p>
<p>
The CGILua API is implemented using only SAPI and is totally portable
over different launchers and their supporting Web servers. This way any Lua Script
or Lua Page can be used by any launcher.
</p>
<h4><a name="lifecycle"></a>Request life cycle</h4>
<p>
CGILua processes requests using a CGI metaphor (even if the launcher is not based
on CGI) and requests have a life cycle that can be customized by the programmer.
The CGILua request life cycle consists in the following sequence of steps for each
request:
</p>
<ol>
<li>Add default handlers such as LuaScripts and Lua Pages and commom file formats.</li>
<li>Execute the <code>config.lua</code> file, allowing the customization of the next steps.</li>
<li>Build the <code>cgilua.POST</code> and <code>cgilua.QUERY</code> tables (processing POST and QUERY data).</li>
<li>Change to user script directory.</li>
<li>Execute the registered <em>open</em> functions.</li>
<li>Execute the requested script with the correct environment.</li>
<li>Execute the registered <em>close</em> functions.</li>
<li>Change back to the original directory</li>
</ol>
<p>
Editing the <code>config.lua</code> file one can customize the CGILua behaviour.
One typical use would be registering the <em>open</em> and <em>close</em> functions
in order to change the request processing behavior.
With this customization it is possible to implement new features like
session management and private library directories as shown in section
<a href="#config">Configuration</a>, or even to implement new
abstractions over the whole CGILua way of live, like MVC-frameworks such as Orbit.
</p>
<h2><a name="installation"></a>Installation</h2>
<p>
CGILua follows the
<a href="http://www.inf.puc-rio.br/~roberto/pil2/chapter15.pdf">package model</a>
for Lua 5.1, therefore it should be "installed" in your <code>package.path</code>.
</p>
<p>You can also install CGILua using <a href="http://www.luarocks.org">LuaRocks</a>:</p>
<pre class="example">
luarocks install cgilua
</pre>
<h2><a name="config"></a>Configuration</h2>
<p>
The Kepler distribution of CGILua 5.1 offers a single configuration file, called <code>config.lua</code>.
This file can be used to alter the default CGILua behaviour and is located in the Kepler configuration directory.
</p>
<p>Some of the uses of <code>config.lua</code> customization are:</p>
<dl>
<dt><strong>Script Handlers</strong></dt>
<dd>A handler is responsible for the response of a request.
You can add new CGILua handlers using
<a href="reference.html#addscripthandler"><code>cgilua.addscripthandler</code></a>
(see also <a href="reference.html#buildplainhandler"><code>cgilua.buildplainhandler</code></a>
and <a href="reference.html#buildprocesshandler"><code>cgilua.buildprocesshandler</code></a>
for functions that build simple handlers).
</dd>
<dt><strong>POST Data Sizes</strong></dt>
<dd>You can change the POST data size limits using
<a href="reference.html#setmaxinput"><code>cgilua.setmaxinput</code></a> and
<a href="reference.html#setmaxfilesize"><code>cgilua.setmaxfilesize</code></a>.
</dd>
<dt><strong>Opening and Closing Functions</strong></dt>
<dd>You can add your functions to the life cycle of CGILua using
<a href="reference.html#addopenfunction"><code>cgilua.addopenfunction</code></a> and
<a href="reference.html#addclosefunction"><code>cgilua.addclosefunction</code></a>.
These functions are executed just before and just after the script execution,
even when an error occurs in the script processing.</dd>
</dl>
<p>
In particular, the opening and closing functions are useful for different things.
Some examples of the use of such functions in <code>config.lua</code> are shown next.
</p>
<p>
Previous versions of CGILua loaded a <code>env.lua</code> file from the
script directory before processing it. To emulate this with CGILua 5.1 you can
use something like:
</p>
<pre class="example">
cgilua.addopenfunction (function ()
cgilua.doif ("env.lua")
end)
</pre>
<p>
If every script needs to load a module (such as the sessions library), you can do:
</p>
<pre class="example">
require("cgilua.session")
cgilua.session.setsessiondir(CGILUA_TMP)
cgilua.addopenfunction (cgilua.session.open)
cgilua.addclosefunction (cgilua.session.close)
</pre>
<p>
<em>Note</em> that the function <code>cgilua.addopenfunction</code>
must be used to call <code>cgilua.session.open</code> because this function
needs to change the <code>cgi</code> table (see section
<a href="#parameters">Receiving parameters</a>
for more information on this special table)
which is not yet available during the execution of the <code>config.lua</code>
file (see the <a href="#lifecycle">Request life cycle</a>).
</p>
<p>
When some scripts may use the library but others may not,
you could define an "enabling" function (which should be called at the
very beginning of each script that needs to use sessions):
</p>
<pre class="example">
require("cgilua.session")
cgilua.session.setsessiondir(CGILUA_TMP)
cgilua.enablesession = function ()
cgilua.session.open ()
cgilua.addclosefunction (cgilua.session.close)
end
</pre>
<p>
Sometimes you need to configure a private libraries directory for each application
hosted in the server. This configuration allows the function <code>require</code>
to find packages installed in the private directory and in the system directory
but not in other application's private directory. To implement this you could do:
</p>
<pre class="example">
local app_lib_dir = {
["/virtual/path/"] = "/absolute/path/lib/",
}
local package = package
cgilua.addopenfunction (function ()
local app = app_lib_dir[cgilua.script_vdir]
if app then
package.path = app..'/?.lua'..';'..package.path
end
end)
</pre>
<h2><a name="scripts"></a>Lua Scripts</h2>
<p>
Lua Scripts are text files containing valid Lua code. This style of usage
adopts a more "raw" form of web programming, where a program is responsible
for the entire generation of the resulting page. Lua Scripts have a default
<code>.lua</code> extension.
</p>
<p>
To generate a valid web document (HTML, XML, WML, CSS etc) the Lua Script
must follow the expected HTTP order to produce its output, first sending the
correct <a href="reference.html#headers">headers</a> and then sending the
actual document <a href="reference.html#contents">contents</a>.
</p>
<p>
CGILua offers some functions to ease these tasks, such as
<a href="reference.html#htmlheader"><code>cgilua.htmlheader</code></a> to
produce the header for a HTML document and
<a href="reference.html#put"><code>cgilua.put</code></a> to send the document
contents (or part of it).
</p>
<p>
For example, a HTML document which displays the sentence "Hello World!" can
be generated with the following Lua Script:
</p>
<pre class="example">
cgilua.htmlheader()
cgilua.put([[
<html>
<head>
<title>Hello World</title>
</head>
<body>
<strong>Hello World!</strong>
</body>
</html>]])
</pre>
<p>
It should be noted that the above example generates a "fixed" page: even
though the page is generated at execution time there is no "variable"
information. That means that the very same document could be generated directly
with a simple static HTML file. However, Lua Scripts become especially useful
when the document contains information which is not known beforehand or changes
according to passed parameters, and it is necessary to generate a "dynamic" page.
</p>
<p>
Another easy example can be shown, this time using a Lua control structure,
variables, and the concatenation operator:
</p>
<pre class="example">
cgilua.htmlheader()
if cgilua.QUERY.language == 'english' then
greeting = 'Hello World!'
elseif cgilua.QUERY.language == 'portuguese' then
greeting = 'Olá Mundo!'
else
greeting = '[unknown language]'
end
cgilua.put('<html>')
cgilua.put('<head>')
cgilua.put(' <title>'..greeting..'</title>')
cgilua.put('</head>')
cgilua.put('<body>')
cgilua.put(' <strong>'..greeting..'</strong>')
cgilua.put('</body>')
cgilua.put('</html>')
</pre>
<p>
In the above example the use of <code><em>cgilua.QUERY.language</em></code> indicates
that <em>language</em> was passed to the Lua Script as a
<a href="manual.html#parameters">CGILua parameter</a>, coming from the URL used to activate it
(via GET). If you were using a form, the parameter would be available in
<code><em>cgilua.POST.language</em></code>. CGILua automatically decodes such
QUERY and POST parameters so you can use them at will on your
Lua Scripts and Lua Pages.
</p>
<h2><a name="templates"></a>Lua Pages</h2>
<p>
A Lua Page is a text template file which will be processed by CGILua
before the HTTP server sends it to the client. CGILua does not
process the text itself but look for some special markups that include Lua
code into the file. After all those markups are processed and merged with the
template file, the results are sent to the client.
</p>
<p>
Lua Pages have a default <code>.lp</code> extension. They are a simpler
way to make a dynamic page because there is no need to send the HTTP headers.
Usually Lua Pages are HTML pages so CGILua sends the HTML header automatically.
</p>
<p>
Since there are some restrictions on the uses of HTTP headers sometimes
a Lua Script will have to be used instead of a Lua Page.
</p>
<p>The fundamental Lua Page markups are:</p>
<dl>
<dt><strong><code><?lua <em>chunk</em> ?></code></strong></dt>
<dd>Processes and merges the Lua <em>chunk</em> execution results where
the markup is located in the template. The alternative form
<code><% <em>chunk</em> %></code> can also be used.</dd>
<dt><strong><code><?lua= <em>expression</em> ?></code></strong></dt>
<dd>Processes and merges the Lua <em>expression</em> evaluation where the
markup is located in the template. The alternative form
<code><%= <em>expression</em> %></code> can also be used.</dd>
</dl>
<p>
Note that the ending mark could not appear inside a Lua chunk or Lua
expression even inside quotes. The Lua Pages pre-processor just makes global
substitutions on the template, searching for a matching pair of markups and
generating the corresponding Lua code to achieve the same result as the
equivalent Lua Script.
</p>
<p>
The second example on the previous section could be written using a
Lua Page like:
</p>
<pre class="example">
<html>
<?lua
if cgilua.QUERY.language == 'english' then
greeting = 'Hello World!'
elseif cgilua.QUERY.language == 'portuguese' then
greeting = 'Olá Mundo!'
else
greeting = '[unknown language]'
end
?>
<head>
<title><%= greeting %></title>
</head>
<body>
<strong><%= greeting %></strong>
</body>
</html>
</pre>
<p>
HTML tags and Lua Page tags can be freely intermixed. However, as on other
template languages, it's considered a best practice to not use explicit
Lua logic on templates.
The recommended aproach is to use only function calls that returns content
chunks, so in this example, assuming that function <code>getGreeting</code>
was definied in file <code>functions.lua</code> as follows:
</p>
<pre class="example">
function getGreeting()
local greeting
if cgilua.QUERY.language == 'english' then
greeting = 'Hello World!'
elseif cgilua.QUERY.language == 'portuguese' then
greeting = 'Olá Mundo!'
else
greeting = '[unknown language]'
end
return greeting
end
</pre>
<p>the Lua Page could be rewriten as:</p>
<pre class="example">
<?lua
assert (loadfile"functions.lua")()
?>
<html>
<head>
<title><%= getGreeting() %></title>
</head>
<body>
<strong><%= getGreeting() %></strong>
</body>
</html>
</pre>
<p>
Another interesting feature of Lua Pages is the intermixing of Lua and HTML.
It is very usual to have a list of values in a table, iterate over the list
and show the items on the page.
</p>
<p>
A Lua Script could do that using a loop like:
</p>
<pre class="example">
cgilua.put("<ul>")
for i, item in ipairs(list) do
cgilua.put("<li>"..item.."</li>")
end
cgilua.put("</ul>")
</pre>
<p>
The equivalent loop in Lua Page would be:
</p>
<pre class="example">
<ul>
<% for i, item in ipairs(list) do %>
<li><%= item %></li>
<% end %>
</ul>
</pre>
<h2><a name="parameters"></a>Receiving parameters: the <code>QUERY</code> and <code>POST</code> tables</h2>
<p>
CGILua offers both types of request parameters (QUERY strings and POST data) in the
<code>cgilua.QUERY</code> and <code>cgilua.POST</code> tables.
</p>
<p>
Usually all types of parameters will be available as strings. If the value of
a parameter is a number, it will be converted to its string representation.
</p>
<p>
There are only two exceptions where the value will be a Lua table. The first
case occurs on file uploads, where the corresponding table will have the
following fields:
</p>
<dl>
<dt><strong>filename</strong></dt>
<dd>the file name as given by the client.</dd>
<dt><strong>filesize</strong></dt>
<dd>the file size in bytes.</dd>
<dt><strong>file</strong></dt>
<dd>the temporary file handle. The file must be copied
because CGILua will remove it after the script ends.</dd>
</dl>
<p>
The other case that uses Lua tables occurs when
there is more than one value associated with the same parameter
name. This happens in the case of a selection list with multiple values; but it
also occurs when the form (of the referrer) had two or more
elements with the same <code>name</code> attribute (maybe because one was on a
form and another was in the query string). All values will be inserted
in an indexed table in the order in which they are handled.
</p>
<h2><a name="dispatching"></a>Dispatching</h2>
<p>
If you want to use more sophisticated URLs, the Kepler distribution includes a dispatching script
called <code>app.lua</code> that can be used to handle URLs in the format
<code>.../app.lua/<em>app_name</em>/<em>path_info</em></code> in a standard way.
URLs in this format are said to refer to CGILua spplications, which consists in a standard loading
sequence for web applications using CGILua and <code>app.lua</code> as their dispatcher:
</p>
<ul>
<li>there is an <em>app_name</em> as the start of <em>path_info</em></li>
<li>there is an <code>init.lua</code> file in <code><em>CGILUA_APPS</em>/<em>app_name</em></code></li>
<li>changes the current directory to <code><em>CGILUA_APPS</em>/<em>app_name</em></code></li>
<li>sets <code>cgilua.app_name</code> to <em>app_name</em></li>
<li>adds <code><em>CGILUA_APPS</em>/<em>app_name</em>/lua</code> to the start of <code>package.path</code></li>
<li>executes <code>init.lua</code></li>
</ul>
<p>
CGILua applications usually need to dispatch their actions using the remaining <em>path_info</em> and for that
they can use <code>cgilua.dispatcher</code> as a helper library. The example below uses it to dispatch URLs that
follow a convention similar to <a href="http://www.rubyonrails.org/">Rails</a>. Let's assume that this is a
<code>init.lua</code> file in the <code><em>CGILUA_APPS</em>/blog</code> directory:
</p>
<pre class="example">
require("cgilua.dispatcher")
return cgilua.dispatcher.route{"/$controller/$action/$ID", handle, "rails"}
</pre>
<p>
In this example URLs like <code>.../app.lua/blog/post/edit/2</code> would result in the function <code>handle</code>
being called as
</p>
<pre class="example">
handle({controller="post", action="edit", ID="2"})
</pre>
<p>
the <code>handle</code> function would then decide how to proceed depending on the parameters received and generate
the corresponding response using CGILua functions or a template engine like Lua Pages or Cosmo.
</p>
<p>
Note that this example does not include error handling for invalid URLs or default values.
</p>
<h2><a name="authentication"></a>Authentication</h2>
<p>
CGILua offers a simple but useful authentication mechanism that can be shared by different CGILua applications
or even applications developed in other platforms. The authentication mechanism is based on HTTP redirections
and assumes three different participants.
</p>
<p>
The first one is the controller script, which is responsible for centralizing the user authentication control
and deciding if the application should continue depending on a user being logged in or not. An example of such
controller would be the <code>app.lua</code> dispatcher script distributed with Kepler. As most of the controllers
would do, it checks for the presence of an authenticated user and redirects to the checking script when that fails:
</p>
<pre class="example">
-- checks for authenticated users
if not cgilua.authentication.username() then
cgilua.redirect(cgilua.authentication.checkURL())
else
-- continues with the application flow
end
</pre>
<p>If your application is not handled by a single script like one using <code>app.lua</code> then you would need
to repeat this check in every script that requires authenticated users.
</p>
<p>The second participant in the authentication mechanism is the checking script. This script should ask for user
credentials, check them using the adequate method and redirect back to the original URL if the user was succesfully
authenticated.
</p>
<p>
One simple example of such a checking script is the one found in <code>/examples/check.lua</code> in CGILua CVS,
but usually a checking script implemented in CGILua would do the following:
</p>
<pre class="example">
-- Checking script example
-- Assumes that the login form will use two fields called username and pass
local username = cgilua.POST.username
local pass = cgilua.POST.pass
local logged, err, logoutURL
if cgilua.authentication then
logged, err = cgilua.authentication.check(username, pass)
username = cgilua.authentication.username() or ""
logoutURL = cgilua.authentication.logoutURL()
else
logged = false
err = "No authentication configured!"
username = ""
end
if logged and username then
-- goes back to the application
cgilua.redirect(cgilua.authentication.refURL())
else
err = err or ""
-- displays the login form which submits to this same script
cgilua.htmlheader()
cgilua.lp.include ("login.lp", {
logged = logged, errorMsg = err, username = username,
cgilua = cgilua, logoutURL = logoutURL
})
end
</pre>
<p>
The login form for this example can be fount at <code>/examples/login.lp</code> in CGILua CVS and consists of:
</p>
<pre class="example">
<% if logged then %>
<p>User <%= username %> logged in</p>
<a href="<%= logoutURL %>">Logout</a>
<% else %>
<p style="color:#ff0000"><%= errorMsg %> </p>
<form method="post" action="" >
User name: <input name="username" maxlength="20" size="20" value="<%= username %>" ><br />
Password: <input name="pass" type="password" maxlength="20" size="20"><br />
<input type="submit" value="Login">
<input type="reset" value="Reset">
</form>
<% end %>
</pre>
<p>
Finally the third participant in the authentication process is the configuration file. This file is used to
set the authentication method and other details. Each method has it's set of parameters and defines a
<code>check</code> callback used by CGILua during the authentication process.
See <code>/examples/authentication_conf.lua</code> for configuration examples using database, LDAP and Web server
authentication methods.
</p>
<h2><a name="error_handling"></a>Error Handling</h2>
<p>There are three functions for error handling in CGILua:</p>
<p>
The function
<a href="reference.html#seterrorhandler"><code>cgilua.seterrorhandler</code></a>
defines the <em>error handler</em>, a function called by Lua when an error has
just occurred. The error handler has access to the execution stack before the
error is thrown so it can build an error message using stack information.
Lua also provides a function to do that: <code>debug.traceback</code>.
</p>
<p>
The function
<a href="reference.html#seterroroutput"><code>cgilua.seterroroutput</code></a>
defines the function that decides what to do with the error message. It could
be sent to the client's browser, written to a log file or sent to an e-mail
address (with the help of
<a href="http://luasocket.luaforge.net/">LuaSocket</a> or
<a href="http://www.keplerproject.org/lualogging/">LuaLogging</a> for example).
</p>
<p>
The function
<a href="reference.html#errorlog"><code>cgilua.errorlog</code></a>
is provided to write directly to the http server error log file.
</p>
<p>
An useful example of its use could be handling unexpected errors.
Customizing unexpected error messages to the end user but giving all the
information to the application's developers is the goal of the following
piece of code:
</p>
<pre class="example">
local ip = cgilua.servervariable"REMOTE_ADDR"
local developers_machines = {
["192.168.0.20"] = true,
["192.168.0.27"] = true,
["192.168.0.30"] = true,
}
local function mail (s)
require"cgilua.serialize"
require"socket.smtp"
-- Build the message
local msg = {}
table.insert (msg, tostring(s))
-- Tries to obtain the REFERER URL
table.insert (msg, tostring (cgilua.servervariable"HTTP_REFERER"))
table.insert (msg, cgilua.servervariable"SERVER_NAME"..
cgilua.servervariable"SCRIPT_NAME")
-- CGI parameters
table.insert (msg, "CGI")
cgilua.serialize(cgi, function (s) table.insert (msg, s) end)
table.insert (msg, tostring (os.date()))
table.insert (msg, tostring (ip))
table.insert (msg, "Cookies:")
table.insert (msg, tostring (cgilua.servervariable"HTTP_COOKIE" or "no cookies"))
-- Formats message according to LuaSocket-2.0b3
local source = socket.smtp.message {
headers = { subject = "Script Error", },
body = table.concat (msg, '\n'),
}
-- Sends the message
local r, e = socket.smtp.send {
from = "sender@my.domain.net",
rcpt = "developers@my.domain.net",
source = source,
}
end
if developers_machines[ip] then
-- Developer's error treatment: write to the display
cgilua.seterroroutput (function (msg)
cgilua.errorlog (msg)
cgilua.errorlog (cgilua.servervariable"REMOTE_ADDR")
cgilua.errorlog (os.date())
cgilua.htmlheader ()
msg = string.gsub (string.gsub (msg, "\n", "<br>\n"), "\t", " ")
cgilua.put (msg)
end)
else
-- User's error treatment: shows a standard page and sends an e-mail to
-- the developer
cgilua.seterroroutput (function (s)
cgilua.htmlheader ()
cgilua.put"<h1>An error occurred</h1>\n"
cgilua.put"The responsible is being informed."
mail (s)
end)
end
</pre>
<p>
The message is written to the browser if the request comes from one of
the developer's machines. If it is not the case, a simple polite message
is given to the user and a message is sent to the developer's e-mail account
containing all possible information to help reproduce the situation.
</p>
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