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#! /usr/bin/env lua
-- vim:sw=4:sts=4
-- based on http://svn.o-hand.com/repos/clutter/trunk/toys/courasel/
-- (http://git.clutter-project.org/cgit.cgi?url=toys/tree/courasel)
require 'clutter'
-- configuration --
local init_duration = 1000 -- in ms
local fps = 20
local items_init = {
{ "accessories-text-editor.png", "Text Editor" },
{ "applications-games.png", "Game" },
{ "dates.png", "Dates" },
{ "im-client.png", "Chat" },
{ "preferences-desktop-theme.png", "Preferences" },
{ "tasks.png", "Todo List" },
{ "utilities-terminal.png", "Terminal" },
{ "web-browser.png", "Browser"},
}
local alpha_low = 0x66
local scale_small = 0.6
local ms_per_step = 400 -- higher value is lower rotation speed
-- end configuration --
local stage, timeline, csw, csh, label, label_behave
local items = {} -- actor, move, opacity, scale, text
local selected_index = 1 -- currently selected item
local STEP = 360 / #items_init
local running = 0 -- current direction (-1 or 1) or 0 when stopped
local alpha_sine_inc -- alpha function for the movement
local stop_from_pos = 0 -- at which timeline position the stop was initiated
local stopping
local mydir = string.gsub(arg[0], "[%w.-]+$", "")
---
-- During the intro, all items start at angle -90 and move at different speeds
-- to their target positions. The selected item will be scaled to 1.0 and
-- have full opacity.
--
function introduce_items()
for i, item in pairs(items) do
item.move:set_angle_start(-90)
item.move:set_angle_end(STEP * i)
if i == selected_index then
item.opacity:set('opacity-end', 0xff)
item.scale:set('x-scale-end', 1, 'y-scale-end', 1)
end
end
timeline:start()
end
---
-- Configure the timeline to rotate one item forward or backward, then start
-- it.
--
function rotate_items()
local from_index, ang, b, scale, opacity
local step = running
from_index = selected_index
ang = 360 - from_index * STEP + 90
selected_index = 1 + (selected_index - step - 1 + #items) % #items
for i, item in ipairs(items) do
b = item.move
b:set_direction(step > 0 and clutter.ROTATE_CW or clutter.ROTATE_CCW)
b:set_angle_start(ang)
b:set_angle_end(ang + STEP * step)
opacity = { alpha_low, alpha_low }
scale = { scale_small, scale_small }
if i == from_index then
opacity[1] = 0xff
scale[1] = 1
elseif i == selected_index then
opacity[2] = 0xff
scale[2] = 1
end
item.opacity:set('opacity-start', opacity[1], 'opacity-end',
opacity[2])
item.scale:set('x-scale-start', scale[1], 'y-scale-start',
scale[1], 'x-scale-end', scale[2], 'y-scale-end', scale[2])
ang = ang + STEP
end
timeline:start()
end
-- Key Symbols are not available... yet?
clutter.Left = 65361
clutter.Right = 65363
clutter.q = 113
local handler_press = {
[clutter.Left] = function() running=-1; rotate_items() end,
[clutter.Right] = function() running=1; rotate_items() end,
}
---
-- Respond to some key presses.
--
function on_key_press(actor, event, self)
local sym = event.key:symbol()
if sym == clutter.q then
clutter.main_quit()
return false
end
-- currently stopping - don't disturb that.
if stopping then
return false
end
-- abort stopping
stop_from_pos = nil
if timeline:is_playing() then
return false
end
local fn = handler_press[sym]
if fn then fn() end
end
-- release: may be followed immediately by press, which means that the
-- key is being held down.
function on_key_release(actor, event, self)
local sym = event.key:symbol()
if sym == clutter.Left or sym == clutter.Right then
if not stopping then
stop_from_pos = timeline:get_progress()
end
end
end
function on_scroll_event(actor, event)
if not timeline:is_playing() then
running = (event.scroll.direction == clutter.SCROLL_UP) and -1 or 1
stop_from_pos = 0
rotate_items()
end
end
function movement_alpha(alpha)
local tl = alpha:get_timeline()
local p = tl:get_progress()
-- continuous operation: linear
if stop_from_pos == nil then
return math.floor(p * 65535)
end
-- otherwise, gradual stop
stopping = true
local range = 1 - stop_from_pos
local p2 = (p - stop_from_pos) / range
p = stop_from_pos + range * (math.sin(p2 * math.pi / 2))
return math.floor(p * 65535)
end
---
-- Change the label text at the middle of the animation, which is when
-- the text has been faded out.
--
function on_timeline_new_frame(timeline, frame_num, app)
if frame_num == math.floor(timeline:get_n_frames() / 2) then
label:set_text(items[selected_index].text)
end
end
---
-- Rotating should be quick, regardless of the intro speed.
--
function on_timeline_completed(timeline, frame_num, app)
timeline:set_duration(ms_per_step)
stopping = false
if not stop_from_pos then
rotate_items()
end
end
function init()
local color, item, alpha_ramp, ac
stage = clutter.stage_get_default()
stage:set_size(800, 600)
stage:set_title"Clutter Carousel Demo"
color = clutter.new"Color"
color:from_pixel(0x343939ff)
stage:set_color(color)
-- the into should be 1 second long.
timeline = clutter.timeline_new(init_duration * fps / 1000, fps)
cl = gnome.closure(movement_alpha)
alpha_sine_inc = clutter.alpha_new_full(timeline, cl, nil, nil)
alpha_ramp = clutter.alpha_new_full(timeline, clutter.sine_half_func,
nil, nil)
alpha_scale = clutter.alpha_new_full(timeline, clutter.sine_inc_func, nil,
nil)
csw = stage:get_width()
csh = stage:get_height()
for k, v in pairs(items_init) do
ac = clutter.texture_new_from_file(mydir .. v[1], nil)
assert(ac, "Couldn't load file " .. mydir .. tostring(v[1]))
item = {
actor = ac,
move = clutter.behaviour_ellipse_new(alpha_sine_inc,
csw/4, csh-(csh/2), csw/2, csh-(csh/4),
clutter.ROTATE_CW, 0, 360),
opacity = clutter.behaviour_opacity_new(alpha_sine_inc,
alpha_low, alpha_low),
scale = clutter.behaviour_scale_new(alpha_scale,
scale_small, scale_small, scale_small, scale_small),
text = v[2]
}
item.move:apply(ac)
item.opacity:apply(ac)
item.scale:apply(ac)
stage:add_actor(ac)
items[#items + 1] = item
end
color:from_pixel(0x729fcfff)
label = clutter.label_new_with_text('Coolvetica 60px', '')
label:set_color(color)
label:set_size(300, 200)
label:set_line_wrap(false)
label:set_position(csw/2-40, 40)
stage:add_actor(label)
label_behave = clutter.behaviour_opacity_new(alpha_ramp, 0xff, 0)
label_behave:apply(label)
stage:connect('key-press-event', on_key_press)
stage:connect('key-release-event', on_key_release)
stage:connect('scroll-event', on_scroll_event)
timeline:connect('new-frame', on_timeline_new_frame)
timeline:connect('completed', on_timeline_completed)
stage:connect('destroy', clutter.main_quit)
stage:show_all()
introduce_items()
end
-- MAIN --
clutter.init(0, nil)
init()
collectgarbage"collect"
collectgarbage"collect"
clutter.main()
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