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// Copyright (c) 2003 Daniel Wallin and Arvid Norberg
// Permission is hereby granted, free of charge, to any person obtaining a
// copy of this software and associated documentation files (the "Software"),
// to deal in the Software without restriction, including without limitation
// the rights to use, copy, modify, merge, publish, distribute, sublicense,
// and/or sell copies of the Software, and to permit persons to whom the
// Software is furnished to do so, subject to the following conditions:
// The above copyright notice and this permission notice shall be included
// in all copies or substantial portions of the Software.
// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF
// ANY KIND, EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED
// TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A
// PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT
// SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR
// ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN
// ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE
// OR OTHER DEALINGS IN THE SOFTWARE.
#include "test.hpp"
#include <luabind/luabind.hpp>
struct test_class : counted_type<test_class>
{
test_class() {}
int f() const
{
return 5;
}
};
int f(int a)
{
return 9;
}
int j(lua_State* L)
{
lua_pushnumber(L, 9);
return lua_yield(L, 1);
}
void f() {}
COUNTER_GUARD(test_class);
void test_main(lua_State* L)
{
using namespace luabind;
module(L)
[
class_<test_class>("test")
.def(constructor<>())
.def("f", &test_class::f, luabind::yield)
];
DOSTRING(L,
"function h()\n"
" coroutine.yield(4)"
"end");
{
lua_State* thread = lua_newthread(L);
TEST_CHECK(resume_function<int>(thread, "h") == 4);
lua_pop(L, 1); // pop thread
}
DOSTRING(L,
"function g(str)\n"
" assert(str == 'foobar')\n"
" a = test()"
" for i = 1, 10 do\n"
" assert(a:f() == i + 4)\n"
" end\n"
"end");
{
lua_State* thread = lua_newthread(L);
TEST_CHECK(resume_function<int>(thread, "g", "foobar") == 5);
for (int i = 1; i < 10; ++i)
{
TEST_CHECK(resume<int>(thread, i + 4) == 5);
}
lua_pop(L, 1); // pop thread
}
{
lua_State* thread = lua_newthread(L);
object g = globals(thread)["g"];
TEST_CHECK(resume_function<int>(g, "foobar") == 5);
for (int i = 1; i < 10; ++i)
{
TEST_CHECK(resume<int>(thread, i + 4) == 5);
}
lua_pop(L, 1); // pop thread
}
}
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