File: filesystem.cpp

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luabind 0.9.1%2Bgit20150823%2Bdfsg-3
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#include <iostream>

extern "C"
{
    #include "lua.h"
    #include "lauxlib.h"
    #include "lualib.h"
}

#include <luabind/luabind.hpp>
#include <luabind/operator.hpp>
#include <boost/filesystem/operations.hpp>
#include <boost/filesystem/path.hpp>

#include "directory_iterator.hpp"

const boost::filesystem::path&
identity(const boost::filesystem::path& x)
{
    return x;
}

void bind_filesystem(lua_State* L)
{
    using namespace luabind;
    using namespace boost::filesystem;

    namespace fs = boost::filesystem;

    module(L, "filesystem")
    [
        class_<fs::path>("path")
            .def(constructor<>())
            .def(constructor<const char*>())
            .def("string", &fs::path::string)
            .def("native_file_string", &fs::path::native_file_string)
            .def("native_directory_string", &fs::path::native_directory_string)
            .def("root_path", &fs::path::root_path)
            .def("root_name", &fs::path::root_name)
            .def("root_directory", &fs::path::root_directory)
            .def("relative_path", &fs::path::relative_path)
            .def("leaf", &fs::path::leaf)
            .def("branch_path", &fs::path::branch_path)

            .def("empty", &fs::path::empty)
            .def("is_complete", &fs::path::is_complete)
            .def("is_directory", &fs::is_directory)
            .def("is_empty", &fs::is_empty)
            .def("has_root_path", &fs::path::has_root_path)
            .def("has_root_name", &fs::path::has_root_name)
            .def("has_root_directory", &fs::path::has_root_directory)
            .def("has_relative_path", &fs::path::has_relative_path)
            .def("has_leaf", &fs::path::has_leaf)
            .def("has_branch_path", &fs::path::has_branch_path)

            .def(const_self / const_self)
            .def(other<const char*>() / const_self)
            .def(const_self / other<const char*>())

//          .property("contents", &identity, return_directory_iterator)
            ,

        def("exists", &fs::exists),
        def("is_directory", &fs::is_directory),
        def("is_empty", &fs::is_empty),
        def("create_directory", &fs::create_directory),
        def("remove", &fs::remove),
        def("remove_all", &fs::remove_all),
        def("rename", &fs::rename),
        def("copy_file", &fs::copy_file),

        def("initial_path", &fs::initial_path),
        def("current_path", &fs::current_path),
        def("complete", &fs::complete),
        def("system_complete", &fs::system_complete)
    ];
}

int main(int argc, const char* argv[])
{
    lua_State* L = luaL_newstate();
    luaopen_base(L);
    luaopen_string(L);
    luaopen_table(L);
    luaopen_math(L);
    luaopen_io(L);
    luaopen_debug(L);

    if (argc < 2)
    {
        std::cout << "This example will bind parts of the boost.Filesystem library\n"
            "and then run the given lua file.\n\n"
            "usage: filesystem filename [args]\n";
        return 1;
    }

    using namespace luabind;

    open(L);

    bind_filesystem(L);

    object args = newtable(L);

    for (int i = 0; i < argc; ++i)
    {
        args[i + 1] = argv[i];
    }

    args["n"] = argc;
    globals(L)["args"] = args;

    luaL_dofile(L, argv[1]);
}