1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106 107 108 109 110 111 112 113 114 115 116 117 118 119 120 121 122 123 124 125 126 127 128 129 130 131 132 133 134 135 136 137 138 139 140 141 142 143 144 145 146 147 148 149 150 151 152 153 154 155 156 157 158 159 160 161 162 163 164 165 166 167 168 169 170 171 172 173 174 175 176 177 178 179 180 181 182 183 184 185 186 187 188
|
/*
* luaobject.h - useful functions for handling Lua objects
*
* Copyright © 2010 Mason Larobina <mason.larobina@gmail.com>
* Copyright © 2009 Julien Danjou <julien@danjou.info>
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*
*/
#ifndef LUAKIT_COMMON_LUAOBJECT_H
#define LUAKIT_COMMON_LUAOBJECT_H
#include "common/luaclass.h"
#include "common/lualib.h"
#include "common/signal.h"
#include "globalconf.h"
gint luaH_settype(lua_State *L, lua_class_t *lua_class);
void luaH_object_setup(lua_State *L);
gpointer luaH_object_incref(lua_State *L, gint tud, gint oud);
void luaH_object_decref(lua_State *L, gint tud, gpointer oud);
/* Store an item in the environment table of an object.
* Removes the stored object from the stack.
* `ud` is the index of the object on the stack.
* `iud` is the index of the item on the stack.
* Return the item reference. */
static inline gpointer
luaH_object_ref_item(lua_State *L, gint ud, gint iud) {
/* Get the env table from the object */
lua_getfenv(L, ud);
gpointer p = luaH_object_incref(L, -1, iud < 0 ? iud - 1 : iud);
/* Remove env table */
lua_pop(L, 1);
return p;
}
/* Unref an item from the environment table of an object.
* `ud` is the index of the object on the stack.
* `p` is the item. */
static inline void
luaH_object_unref_item(lua_State *L, gint ud, gpointer p) {
/* Get the env table from the object */
lua_getfenv(L, ud);
/* Decrement */
luaH_object_decref(L, -1, p);
/* Remove env table */
lua_pop(L, 1);
}
/* Push an object item on the stack.
* `ud` is the object index on the stack.
* `p` is the item pointer.
* Returns the number of element pushed on stack. */
static inline gint
luaH_object_push_item(lua_State *L, gint ud, gpointer p) {
/* Get env table of the object */
lua_getfenv(L, ud);
/* Push key */
lua_pushlightuserdata(L, p);
/* Get env.pointer */
lua_rawget(L, -2);
/* Remove env table */
lua_remove(L, -2);
return 1;
}
static inline void
luaH_object_registry_push(lua_State *L) {
lua_pushliteral(L, LUAKIT_OBJECT_REGISTRY_KEY);
lua_rawget(L, LUA_REGISTRYINDEX);
}
/* Reference an object and return a pointer to it. That only works with
* userdata, table, thread or function.
* Removes the referenced object from the stack.
* `oud` is the object index on the stack.
* Returns the object reference, or NULL if not referenceable. */
static inline gpointer
luaH_object_ref(lua_State *L, gint oud) {
luaH_object_registry_push(L);
gpointer p = luaH_object_incref(L, -1, oud < 0 ? oud - 1 : oud);
lua_pop(L, 1);
return p;
}
/* Reference an object and return a pointer to it checking its type. That only
* works with userdata.
* `oud` is the object index on the stack.
* `class` is the class of object expected
* Return the object reference, or NULL if not referenceable. */
static inline gpointer
luaH_object_ref_class(lua_State *L, gint oud, lua_class_t *class) {
luaH_checkudata(L, oud, class);
return luaH_object_ref(L, oud);
}
/* Unreference an object and return a pointer to it. That only works with
* userdata, table, thread or function.
* `oud` is the object index on the stack. */
static inline void
luaH_object_unref(lua_State *L, gpointer p) {
luaH_object_registry_push(L);
luaH_object_decref(L, -1, p);
lua_pop(L, 1);
}
/* Push a referenced object onto the stack.
* `p` is the object to push.
* Returns is the number of element pushed on stack.
*/
static inline gint
luaH_object_push(lua_State *L, gpointer p) {
luaH_object_registry_push(L);
lua_pushlightuserdata(L, p);
lua_rawget(L, -2);
lua_remove(L, -2);
return 1;
}
gint signal_object_emit(lua_State *, signal_t *signals,
const gchar *name, gint nargs, gint nret);
void luaH_object_add_signal(lua_State *L, gint oud,
const gchar *name, gint ud);
void luaH_object_remove_signal(lua_State *L, gint oud,
const gchar *name , gint ud);
gint luaH_object_emit_signal(lua_State *L, gint oud,
const gchar *name, gint nargs, gint nret);
gint luaH_object_add_signal_simple(lua_State *L);
gint luaH_object_remove_signal_simple(lua_State *L);
gint luaH_object_emit_signal_simple(lua_State *L);
gint luaH_object_property_signal(lua_State *, gint, luakit_token_t);
#define LUA_OBJECT_FUNCS(lua_class, type, prefix) \
LUA_CLASS_FUNCS(prefix, lua_class) \
static inline type * \
prefix##_new(lua_State *L) { \
type *p = lua_newuserdata(L, sizeof(type)); \
p_clear(p, 1); \
p->signals = signal_new(); \
luaH_settype(L, &(lua_class)); \
lua_newtable(L); \
lua_newtable(L); \
lua_setmetatable(L, -2); \
lua_setfenv(L, -2); \
lua_pushvalue(L, -1); \
luaH_class_emit_signal(L, &(lua_class), "new", 1, 0); \
return p; \
}
#define OBJECT_EXPORT_PROPERTY(pfx, type, field) \
fieldtypeof(type, field) \
pfx##_get_##field(type *object) { \
return object->field; \
}
#define LUA_OBJECT_EXPORT_PROPERTY(pfx, type, field, pusher) \
static gint \
luaH_##pfx##_get_##field(lua_State *L, type *object) { \
pusher(L, object->field); \
return 1; \
}
gint luaH_object_tostring(lua_State *);
gint luaH_object_gc(lua_State *);
#define LUA_OBJECT_META(prefix) \
{ "__tostring", luaH_object_tostring }, \
{ "add_signal", luaH_object_add_signal_simple }, \
{ "remove_signal", luaH_object_remove_signal_simple }, \
{ "emit_signal", luaH_object_emit_signal_simple },
#endif
// vim: ft=c:et:sw=4:ts=8:sts=4:tw=80
|