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/*
Copyright (C) 2003, 2010 - Wolfire Games
Copyright (C) 2010-2017 - Lugaru contributors (see AUTHORS file)
This file is part of Lugaru.
Lugaru is free software; you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation; either version 2 of the License, or
(at your option) any later version.
Lugaru is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with Lugaru. If not, see <http://www.gnu.org/licenses/>.
*/
#ifndef _MODELS_HPP_
#define _MODELS_HPP_
#include "Environment/Terrain.hpp"
#include "Graphic/Texture.hpp"
#include "Graphic/gamegl.hpp"
#include "Math/XYZ.hpp"
#include "Utils/binio.h"
#include <cstdio>
#include <cstdlib>
#include <cstring>
#include <vector>
//
// Textures List
//
typedef struct
{
long xsz, ysz;
GLubyte* txt;
} ModelTexture;
//
// Model Structures
//
class TexturedTriangle
{
public:
short vertex[3];
float gx[3], gy[3];
XYZ facenormal;
};
#define max_model_decals 300
enum ModelType
{
nothing = 0,
notextype = 1,
rawtype = 2,
decalstype = 3,
normaltype = 4
};
class Model
{
public:
short vertexNum;
ModelType type;
int* owner;
XYZ* vertex;
XYZ* normals;
std::vector<TexturedTriangle> Triangles;
GLfloat* vArray;
/*
int owner[max_textured_triangle];
XYZ vertex[max_model_vertex];
XYZ normals[max_model_vertex];
GLfloat vArray[max_textured_triangle*24];*/
Texture textureptr;
ModelTexture modelTexture;
bool color;
XYZ boundingspherecenter;
float boundingsphereradius;
std::vector<Decal> decals;
bool flat;
Model();
~Model();
void DeleteDecal(int which);
void MakeDecal(decal_type atype, XYZ* where, float* size, float* opacity, float* rotation);
void MakeDecal(decal_type atype, XYZ where, float size, float opacity, float rotation);
const XYZ& getTriangleVertex(unsigned triangleId, unsigned vertexId) const;
void drawdecals(Texture shadowtexture, Texture bloodtexture, Texture bloodtexture2, Texture breaktexture);
int SphereCheck(XYZ* p1, float radius, XYZ* p, XYZ* move, float* rotate);
int SphereCheckPossible(XYZ* p1, float radius, XYZ* move, float* rotate);
int LineCheck(XYZ* p1, XYZ* p2, XYZ* p, XYZ* move, float* rotate);
int LineCheckPossible(XYZ* p1, XYZ* p2, XYZ* p, XYZ* move, float* rotate);
int LineCheckSlidePossible(XYZ* p1, XYZ* p2, XYZ* move, float* rotate);
void UpdateVertexArray();
void UpdateVertexArrayNoTex();
void UpdateVertexArrayNoTexNoNorm();
bool loadnotex(const std::string& filename);
bool loadraw(const std::string& filename);
bool load(const std::string& filename);
bool loaddecal(const std::string& filename);
void Scale(float xscale, float yscale, float zscale);
void FlipTexCoords();
void UniformTexCoords();
void ScaleTexCoords(float howmuch);
void ScaleNormals(float xscale, float yscale, float zscale);
void Translate(float xtrans, float ytrans, float ztrans);
void CalculateNormals(bool facenormalise);
void draw();
void drawdifftex(Texture texture);
void drawimmediate();
void Rotate(float xang, float yang, float zang);
void deleteDeadDecals();
private:
void deallocate();
/* indices of triangles that might collide */
std::vector<unsigned int> possible;
};
#endif
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