File: Dialog.hpp

package info (click to toggle)
lugaru 1.2-7.1
  • links: PTS, VCS
  • area: main
  • in suites: forky, sid
  • size: 39,748 kB
  • sloc: cpp: 29,640; ansic: 537; sh: 34; xml: 28; makefile: 14
file content (78 lines) | stat: -rw-r--r-- 1,979 bytes parent folder | download | duplicates (5)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
/*
Copyright (C) 2003, 2010 - Wolfire Games
Copyright (C) 2010-2017 - Lugaru contributors (see AUTHORS file)

This file is part of Lugaru.

Lugaru is free software; you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation; either version 2 of the License, or
(at your option) any later version.

Lugaru is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
GNU General Public License for more details.

You should have received a copy of the GNU General Public License
along with Lugaru.  If not, see <http://www.gnu.org/licenses/>.
*/

#ifndef _DIALOG_HPP_
#define _DIALOG_HPP_

#include "Math/XYZ.hpp"

#include <stdio.h>
#include <vector>

class DialogScene
{
public:
    DialogScene(FILE* tfile);
    DialogScene(ifstream& ipstream);
    void save(FILE* tfile);

    int location;
    float color[3];
    int sound;
    std::string text;
    std::string name;
    XYZ camera;
    float camerayaw;
    float camerapitch;
    int participantfocus;
    int participantaction;
    XYZ participantfacing[10];
};

class Dialog
{
public:
    Dialog(FILE* tfile);
    Dialog(int type, std::string filename);
    void tick(int id);
    void play();
    void save(FILE* tfile);

    int type;
    int gonethrough;
    std::vector<DialogScene> scenes;
    XYZ participantlocation[10];
    float participantyaw[10];

    static void loadDialogs(FILE*);
    static void saveDialogs(FILE*);

    static bool inDialog() { return (indialogue != -1); }
    static Dialog& currentDialog() { return dialogs[whichdialogue]; }
    static DialogScene& currentScene() { return currentDialog().scenes[indialogue]; }

    static int indialogue;
    static int whichdialogue;
    static bool directing;
    static float dialoguetime;
    static std::vector<Dialog> dialogs;
};

#endif /*_DIALOG_H_*/