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/*
Copyright (C) 2003, 2010 - Wolfire Games
Copyright (C) 2010-2017 - Lugaru contributors (see AUTHORS file)
This file is part of Lugaru.
Lugaru is free software; you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation; either version 2 of the License, or
(at your option) any later version.
Lugaru is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with Lugaru. If not, see <http://www.gnu.org/licenses/>.
*/
#ifndef _DIALOG_HPP_
#define _DIALOG_HPP_
#include "Math/XYZ.hpp"
#include <stdio.h>
#include <vector>
class DialogScene
{
public:
DialogScene(FILE* tfile);
DialogScene(ifstream& ipstream);
void save(FILE* tfile);
int location;
float color[3];
int sound;
std::string text;
std::string name;
XYZ camera;
float camerayaw;
float camerapitch;
int participantfocus;
int participantaction;
XYZ participantfacing[10];
};
class Dialog
{
public:
Dialog(FILE* tfile);
Dialog(int type, std::string filename);
void tick(int id);
void play();
void save(FILE* tfile);
int type;
int gonethrough;
std::vector<DialogScene> scenes;
XYZ participantlocation[10];
float participantyaw[10];
static void loadDialogs(FILE*);
static void saveDialogs(FILE*);
static bool inDialog() { return (indialogue != -1); }
static Dialog& currentDialog() { return dialogs[whichdialogue]; }
static DialogScene& currentScene() { return currentDialog().scenes[indialogue]; }
static int indialogue;
static int whichdialogue;
static bool directing;
static float dialoguetime;
static std::vector<Dialog> dialogs;
};
#endif /*_DIALOG_H_*/
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