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/*
Copyright (C) 2003, 2010 - Wolfire Games
Copyright (C) 2010-2017 - Lugaru contributors (see AUTHORS file)
This file is part of Lugaru.
Lugaru is free software; you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation; either version 2 of the License, or
(at your option) any later version.
Lugaru is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with Lugaru. If not, see <http://www.gnu.org/licenses/>.
*/
#include "Menu/Menu.hpp"
#include "Audio/openal_wrapper.hpp"
#include "Graphic/gamegl.hpp"
#include "Level/Campaign.hpp"
#include "User/Settings.hpp"
#include "Utils/Input.hpp"
#include "Version.hpp"
// Should not be needed, Menu should call methods from other classes to launch maps and challenges and so on
#include "Level/Awards.hpp"
#include <set>
#include <string>
#include <vector>
using namespace Game;
extern float multiplier;
extern std::set<std::pair<int, int>> resolutions;
extern int mainmenu;
extern std::vector<CampaignLevel> campaignlevels;
extern float musicvolume[4];
extern float oldmusicvolume[4];
extern bool stillloading;
extern bool visibleloading;
extern int whichchoice;
extern int leveltheme;
extern void toggleFullscreen();
int entername = 0;
std::string newusername = "";
unsigned newuserselected = 0;
float newuserblinkdelay = 0;
bool newuserblink = false;
std::vector<MenuItem> Menu::items;
MenuItem::MenuItem(MenuItemType _type, int _id, const string& _text, Texture _texture,
int _x, int _y, int _w, int _h, float _r, float _g, float _b,
float _linestartsize, float _lineendsize)
: type(_type)
, id(_id)
, text(_text)
, texture(_texture)
, x(_x)
, y(_y)
, w(_w)
, h(_h)
, r(_r)
, g(_g)
, b(_b)
, effectfade(0)
, linestartsize(_linestartsize)
, lineendsize(_lineendsize)
{
if (type == MenuItem::BUTTON) {
if (w == -1) {
w = text.length() * 10;
}
if (h == -1) {
h = 20;
}
}
}
void Menu::clearMenu()
{
items.clear();
}
void Menu::addLabel(int id, const string& text, int x, int y, float r, float g, float b)
{
items.emplace_back(MenuItem::LABEL, id, text, Texture(), x, y, -1, -1, r, g, b);
}
void Menu::addButton(int id, const string& text, int x, int y, float r, float g, float b)
{
items.emplace_back(MenuItem::BUTTON, id, text, Texture(), x, y, -1, -1, r, g, b);
}
void Menu::addImage(int id, Texture texture, int x, int y, int w, int h, float r, float g, float b)
{
items.emplace_back(MenuItem::IMAGE, id, "", texture, x, y, w, h, r, g, b);
}
void Menu::addButtonImage(int id, Texture texture, int x, int y, int w, int h, float r, float g, float b)
{
items.emplace_back(MenuItem::IMAGEBUTTON, id, "", texture, x, y, w, h, r, g, b);
}
void Menu::addMapLine(int x, int y, int w, int h, float startsize, float endsize, float r, float g, float b)
{
items.emplace_back(MenuItem::MAPLINE, -1, "", Texture(), x, y, w, h, r, g, b, startsize, endsize);
}
void Menu::addMapMarker(int id, Texture texture, int x, int y, int w, int h, float r, float g, float b)
{
items.emplace_back(MenuItem::MAPMARKER, id, "", texture, x, y, w, h, r, g, b);
}
void Menu::addMapLabel(int id, const string& text, int x, int y, float r, float g, float b)
{
items.emplace_back(MenuItem::MAPLABEL, id, text, Texture(), x, y, -1, -1, r, g, b);
}
void Menu::setText(int id, const string& text)
{
for (vector<MenuItem>::iterator it = items.begin(); it != items.end(); it++) {
if (it->id == id) {
it->text = text;
it->w = it->text.length() * 10;
break;
}
}
}
void Menu::setText(int id, const string& text, int x, int y, int w, int h)
{
for (vector<MenuItem>::iterator it = items.begin(); it != items.end(); it++) {
if (it->id == id) {
it->text = text;
it->x = x;
it->y = y;
if (w == -1) {
it->w = it->text.length() * 10;
}
if (h == -1) {
it->h = 20;
}
break;
}
}
}
int Menu::getSelected(int mousex, int mousey)
{
for (vector<MenuItem>::reverse_iterator it = items.rbegin(); it != items.rend(); it++) {
if (it->type == MenuItem::BUTTON || it->type == MenuItem::IMAGEBUTTON || it->type == MenuItem::MAPMARKER) {
int mx = mousex;
int my = mousey;
if (it->type == MenuItem::MAPMARKER) {
mx -= 1;
my += 2;
}
if (mx >= it->x && mx < it->x + it->w && my >= it->y && my < it->y + it->h) {
return it->id;
}
}
}
return -1;
}
void Menu::handleFadeEffect()
{
for (vector<MenuItem>::iterator it = items.begin(); it != items.end(); it++) {
if (it->id == Game::selected) {
it->effectfade += multiplier * 5;
if (it->effectfade > 1) {
it->effectfade = 1;
}
} else {
it->effectfade -= multiplier * 5;
if (it->effectfade < 0) {
it->effectfade = 0;
}
}
}
}
void Menu::drawItems()
{
handleFadeEffect();
glEnable(GL_TEXTURE_2D);
glEnable(GL_ALPHA_TEST);
glEnable(GL_BLEND);
for (vector<MenuItem>::iterator it = items.begin(); it != items.end(); it++) {
switch (it->type) {
case MenuItem::IMAGE:
case MenuItem::IMAGEBUTTON:
case MenuItem::MAPMARKER:
glColor4f(it->r, it->g, it->b, 1);
glPushMatrix();
if (it->type == MenuItem::MAPMARKER) {
glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
glTranslatef(2.5, -4.5, 0); //from old code
} else {
glBlendFunc(GL_SRC_ALPHA, GL_ONE);
}
it->texture.bind();
glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE);
glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE);
glBegin(GL_QUADS);
glTexCoord2f(0, 0);
glVertex3f(it->x, it->y, 0);
glTexCoord2f(1, 0);
glVertex3f(it->x + it->w, it->y, 0);
glTexCoord2f(1, 1);
glVertex3f(it->x + it->w, it->y + it->h, 0);
glTexCoord2f(0, 1);
glVertex3f(it->x, it->y + it->h, 0);
glEnd();
if (it->type != MenuItem::IMAGE) {
//mouseover highlight
for (int i = 0; i < 10; i++) {
if (1 - ((float)i) / 10 - (1 - it->effectfade) > 0) {
glColor4f(it->r, it->g, it->b, (1 - ((float)i) / 10 - (1 - it->effectfade)) * .25);
glBegin(GL_QUADS);
glTexCoord2f(0, 0);
glVertex3f(it->x - ((float)i) * 1 / 2, it->y - ((float)i) * 1 / 2, 0);
glTexCoord2f(1, 0);
glVertex3f(it->x + it->w + ((float)i) * 1 / 2, it->y - ((float)i) * 1 / 2, 0);
glTexCoord2f(1, 1);
glVertex3f(it->x + it->w + ((float)i) * 1 / 2, it->y + it->h + ((float)i) * 1 / 2, 0);
glTexCoord2f(0, 1);
glVertex3f(it->x - ((float)i) * 1 / 2, it->y + it->h + ((float)i) * 1 / 2, 0);
glEnd();
}
}
}
glPopMatrix();
break;
case MenuItem::LABEL:
case MenuItem::BUTTON:
glColor4f(it->r, it->g, it->b, 1);
glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
Game::text->glPrint(it->x, it->y, it->text.c_str(), 0, 1, 640, 480);
if (it->type != MenuItem::LABEL) {
//mouseover highlight
glBlendFunc(GL_SRC_ALPHA, GL_ONE);
for (int i = 0; i < 15; i++) {
if (1 - ((float)i) / 15 - (1 - it->effectfade) > 0) {
glColor4f(it->r, it->g, it->b, (1 - ((float)i) / 10 - (1 - it->effectfade)) * .25);
Game::text->glPrint(it->x - ((float)i), it->y, it->text.c_str(), 0, 1 + ((float)i) / 70, 640, 480);
}
}
}
break;
case MenuItem::MAPLABEL:
Game::text->glPrintOutlined(0.9, 0, 0, 1, it->x, it->y, it->text.c_str(), 0, 0.6, 640, 480);
break;
case MenuItem::MAPLINE: {
XYZ linestart;
linestart.x = it->x;
linestart.y = it->y;
linestart.z = 0;
XYZ lineend;
lineend.x = it->x + it->w;
lineend.y = it->y + it->h;
lineend.z = 0;
XYZ offset = lineend - linestart;
XYZ fac = offset;
Normalise(&fac);
offset = DoRotation(offset, 0, 0, 90);
Normalise(&offset);
linestart += fac * 4 * it->linestartsize;
lineend -= fac * 4 * it->lineendsize;
glDisable(GL_TEXTURE_2D);
glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
glColor4f(it->r, it->g, it->b, 1);
glPushMatrix();
glTranslatef(2, -5, 0); //from old code
glBegin(GL_QUADS);
glVertex3f(linestart.x - offset.x * it->linestartsize, linestart.y - offset.y * it->linestartsize, 0.0f);
glVertex3f(linestart.x + offset.x * it->linestartsize, linestart.y + offset.y * it->linestartsize, 0.0f);
glVertex3f(lineend.x + offset.x * it->lineendsize, lineend.y + offset.y * it->lineendsize, 0.0f);
glVertex3f(lineend.x - offset.x * it->lineendsize, lineend.y - offset.y * it->lineendsize, 0.0f);
glEnd();
glPopMatrix();
glEnable(GL_TEXTURE_2D);
} break;
default:
case MenuItem::NONE:
break;
}
}
}
void Menu::updateSettingsMenu()
{
std::string sbuf = std::string("Resolution: ") + to_string(newscreenwidth) + "*" + to_string(newscreenheight);
if (((float)newscreenwidth <= (float)newscreenheight * 1.61) && ((float)newscreenwidth >= (float)newscreenheight * 1.59)) {
sbuf += " (widescreen)";
}
setText(0, sbuf);
setText(14, fullscreen ? "Fullscreen: On" : "Fullscreen: Off");
if (newdetail == 0) {
setText(1, "Detail: Low");
}
if (newdetail == 1) {
setText(1, "Detail: Medium");
}
if (newdetail == 2) {
setText(1, "Detail: High");
}
if (bloodtoggle == 0) {
setText(2, "Blood: Off");
}
if (bloodtoggle == 1) {
setText(2, "Blood: On, low detail");
}
if (bloodtoggle == 2) {
setText(2, "Blood: On, high detail (slower)");
}
setText(4, ismotionblur ? "Blur Effects: Enabled (less compatible)" : "Blur Effects: Disabled (more compatible)");
setText(5, decalstoggle ? "Decals: Enabled (slower)" : "Decals: Disabled");
setText(6, musictoggle ? "Music: Enabled" : "Music: Disabled");
setText(9, invertmouse ? "Invert mouse: Yes" : "Invert mouse: No");
setText(10, std::string("Mouse Speed: ") + to_string(int(usermousesensitivity * 5)));
setText(11, std::string("Volume: ") + to_string(int(volume * 100)) + "%");
setText(13, showdamagebar ? "Damage Bar: On" : "Damage Bar: Off");
if ((newdetail == detail) && (newscreenheight == (int)screenheight) && (newscreenwidth == (int)screenwidth)) {
setText(8, "Back");
} else {
setText(8, "Back (some changes take effect next time Lugaru is opened)");
}
}
void Menu::updateStereoConfigMenu()
{
setText(0, std::string("Stereo mode: ") + StereoModeName(newstereomode));
setText(1, std::string("Stereo separation: ") + to_string(stereoseparation));
setText(2, std::string("Reverse stereo: ") + (stereoreverse ? "Yes" : "No"));
}
void Menu::updateControlsMenu()
{
setText(0, (string) "Forwards: " + (keyselect == 0 ? "_" : Input::keyToChar(forwardkey)));
setText(1, (string) "Back: " + (keyselect == 1 ? "_" : Input::keyToChar(backkey)));
setText(2, (string) "Left: " + (keyselect == 2 ? "_" : Input::keyToChar(leftkey)));
setText(3, (string) "Right: " + (keyselect == 3 ? "_" : Input::keyToChar(rightkey)));
setText(4, (string) "Crouch: " + (keyselect == 4 ? "_" : Input::keyToChar(crouchkey)));
setText(5, (string) "Jump: " + (keyselect == 5 ? "_" : Input::keyToChar(jumpkey)));
setText(6, (string) "Draw: " + (keyselect == 6 ? "_" : Input::keyToChar(drawkey)));
setText(7, (string) "Throw: " + (keyselect == 7 ? "_" : Input::keyToChar(throwkey)));
setText(8, (string) "Attack: " + (keyselect == 8 ? "_" : Input::keyToChar(attackkey)));
if (devtools) {
setText(9, (string) "Console: " + (keyselect == 9 ? "_" : Input::keyToChar(consolekey)));
}
}
/*
Values of mainmenu :
1 Main menu
2 Menu pause (resume/end game)
3 Option menu
4 Controls configuration menu
5 Main game menu (choose level or challenge)
6 Deleting user menu
7 User managment menu (select/add)
8 Choose difficulty menu
9 Challenge level selection menu
10 End of the campaign congratulation (is that really a menu?)
11 Same that 9 ??? => unused
18 stereo configuration
*/
void Menu::Load()
{
clearMenu();
switch (mainmenu) {
case 1:
case 2:
addImage(0, Mainmenuitems[0], 150, 480 - 128, 256, 128);
addButtonImage(1, Mainmenuitems[mainmenu == 1 ? 1 : 5], 18, 480 - 152 - 32, 128, 32);
addButtonImage(2, Mainmenuitems[2], 18, 480 - 228 - 32, 112, 32);
addButtonImage(3, Mainmenuitems[mainmenu == 1 ? 3 : 6], 18, 480 - 306 - 32, mainmenu == 1 ? 68 : 132, 32);
addLabel(-1, VERSION_NUMBER + VERSION_SUFFIX, 640 - 100, 10);
break;
case 3:
addButton(0, "", 10 + 20, 440);
addButton(14, "", 10 + 400, 440);
addButton(1, "", 10 + 60, 405);
addButton(2, "", 10 + 70, 370);
addButton(4, "", 10, 335);
addButton(5, "", 10 + 60, 300);
addButton(6, "", 10 + 70, 265);
addButton(9, "", 10, 230);
addButton(10, "", 20, 195);
addButton(11, "", 10 + 60, 160);
addButton(13, "", 30, 125);
addButton(7, "-Configure Controls-", 10 + 15, 90);
addButton(12, "-Configure Stereo -", 10 + 15, 55);
addButton(8, "Back", 10, 10);
updateSettingsMenu();
break;
case 4:
addButton(0, "", 10, 400);
addButton(1, "", 10 + 40, 360);
addButton(2, "", 10 + 40, 320);
addButton(3, "", 10 + 30, 280);
addButton(4, "", 10 + 20, 240);
addButton(5, "", 10 + 40, 200);
addButton(6, "", 10 + 40, 160);
addButton(7, "", 10 + 30, 120);
addButton(8, "", 10 + 20, 80);
if (devtools) {
addButton(9, "", 10 + 10, 40);
}
addButton(devtools ? 10 : 9, "Back", 10, 10);
updateControlsMenu();
break;
case 5: {
LoadCampaign();
addLabel(-1, Account::active().getName(), 5, 400);
addButton(1, "Tutorial", 5, 300);
addButton(2, "Challenge", 5, 240);
addButton(3, "Delete User", 400, 10);
addButton(4, "Main Menu", 5, 10);
addButton(5, "Change User", 5, 180);
addButton(6, "Campaign : " + Account::active().getCurrentCampaign(), 200, 420);
//show campaign map
//with (2,-5) offset from old code
addImage(-1, Mainmenuitems[7], 150 + 2, 60 - 5, 400, 400);
//show levels
int numlevels = Account::active().getCampaignChoicesMade();
numlevels += numlevels > 0 ? campaignlevels[numlevels - 1].nextlevel.size() : 1;
for (int i = 0; i < numlevels; i++) {
XYZ midpoint = campaignlevels[i].getCenter();
float itemsize = campaignlevels[i].getWidth();
const bool active = (i >= Account::active().getCampaignChoicesMade());
if (!active) {
itemsize /= 2;
}
if (i >= 1) {
XYZ start = campaignlevels[i - 1].getCenter();
addMapLine(start.x, start.y, midpoint.x - start.x, midpoint.y - start.y, 0.5, active ? 1 : 0.5, active ? 1 : 0.5, 0, 0);
}
addMapMarker(NB_CAMPAIGN_MENU_ITEM + i, Mapcircletexture,
midpoint.x - itemsize / 2, midpoint.y - itemsize / 2, itemsize, itemsize, active ? 1 : 0.5, 0, 0);
if (active) {
addMapLabel(-2, campaignlevels[i].description,
campaignlevels[i].getStartX() + 10,
campaignlevels[i].getStartY() - 4);
}
}
} break;
case 6:
addLabel(-1, "Are you sure you want to delete this user?", 10, 400);
addButton(1, "Yes", 10, 360);
addButton(2, "No", 10, 320);
break;
case 7:
if (Account::getNbAccounts() < 8) {
addButton(0, "New User", 10, 400);
} else {
addLabel(0, "No More Users", 10, 400);
}
addLabel(-2, "", 20, 400);
addButton(Account::getNbAccounts() + 1, "Back", 10, 10);
for (int i = 0; i < Account::getNbAccounts(); i++) {
addButton(i + 1, Account::get(i).getName(), 10, 340 - 20 * (i + 1));
}
break;
case 8:
addButton(0, "Easier", 10, 400);
addButton(1, "Difficult", 10, 360);
addButton(2, "Insane", 10, 320);
break;
case 9:
for (int i = 0; i < numchallengelevels; i++) {
string name = "Level ";
name += to_string(i + 1);
if (name.size() < 17) {
name.append((17 - name.size()), ' ');
}
name += to_string(int(Account::active().getHighScore(i)));
if (name.size() < 32) {
name.append((32 - name.size()), ' ');
}
int fasttime = (int)round(Account::active().getFastTime(i));
name += to_string(int((fasttime - fasttime % 60) / 60));
name += ":";
if (fasttime % 60 < 10) {
name += "0";
}
name += to_string(fasttime % 60);
addButton(i, name, 10, 400 - i * 25, i > Account::active().getProgress() ? 0.5 : 1, 0, 0);
}
addButton(-1, " High Score Best Time", 10, 440);
addButton(numchallengelevels, "Back", 10, 10);
break;
case 10: {
addLabel(0, campaignEndText[0], 80, 330);
addLabel(1, campaignEndText[1], 80, 300);
addLabel(2, campaignEndText[2], 80, 270);
addButton(3, "Back", 10, 10);
addLabel(4, string("Your score: ") + to_string((int)Account::active().getCampaignScore()), 190, 200);
addLabel(5, string("Highest score: ") + to_string((int)Account::active().getCampaignHighScore()), 190, 180);
} break;
case 18:
addButton(0, "", 70, 400);
addButton(1, "", 10, 360);
addButton(2, "", 40, 320);
addButton(3, "Back", 10, 10);
updateStereoConfigMenu();
break;
}
}
void Menu::Tick()
{
//escape key pressed
if (Input::isKeyPressed(SDL_SCANCODE_ESCAPE) &&
(mainmenu >= 3) && (mainmenu != 8) && !((mainmenu == 7) && entername)) {
selected = -1;
//finished with settings menu
if (mainmenu == 3) {
SaveSettings();
}
//effects
if (mainmenu >= 3 && mainmenu != 8) {
fireSound();
flash();
}
//go back
switch (mainmenu) {
case 3:
case 5:
mainmenu = gameon ? 2 : 1;
break;
case 4:
case 18:
mainmenu = 3;
break;
case 6:
case 7:
case 9:
case 10:
mainmenu = 5;
break;
}
}
//menu buttons
selected = getSelected(mousecoordh * 640 / screenwidth, 480 - mousecoordv * 480 / screenheight);
// some specific case where we do something even if the left mouse button is not pressed.
if ((mainmenu == 5) && (endgame == 2)) {
Account::active().endGame();
endgame = 0;
}
if (mainmenu == 10) {
endgame = 2;
}
if (mainmenu == 18 && Input::isKeyPressed(MOUSEBUTTON_RIGHT) && selected == 1) {
stereoseparation -= 0.001;
updateStereoConfigMenu();
}
static int oldmainmenu = mainmenu;
if (Input::MouseClicked() && (selected >= 0)) { // handling of the left mouse clic in menus
set<pair<int, int>>::iterator newscreenresolution;
switch (mainmenu) {
case 1:
case 2:
switch (selected) {
case 1:
if (gameon) { //resume
mainmenu = 0;
pause_sound(stream_menutheme);
resume_stream(leveltheme);
} else { //new game
fireSound(firestartsound);
flash();
mainmenu = (Account::hasActive() ? 5 : 7);
selected = -1;
}
break;
case 2: //options
fireSound();
flash();
mainmenu = 3;
if (newdetail > 2) {
newdetail = detail;
}
if (newdetail < 0) {
newdetail = detail;
}
if (newscreenwidth > 3000) {
newscreenwidth = screenwidth;
}
if (newscreenwidth < 0) {
newscreenwidth = screenwidth;
}
if (newscreenheight > 3000) {
newscreenheight = screenheight;
}
if (newscreenheight < 0) {
newscreenheight = screenheight;
}
break;
case 3:
fireSound();
flash();
if (gameon) { //end game
gameon = 0;
mainmenu = 1;
} else { //quit
tryquit = 1;
pause_sound(stream_menutheme);
}
break;
}
break;
case 3:
fireSound();
switch (selected) {
case 0:
newscreenresolution = resolutions.find(make_pair(newscreenwidth, newscreenheight));
/* Next one (end() + 1 is also end() so the ++ is safe even if it was not found) */
newscreenresolution++;
if (newscreenresolution == resolutions.end()) {
/* It was the last one (or not found), go back to the beginning */
newscreenresolution = resolutions.begin();
}
newscreenwidth = newscreenresolution->first;
newscreenheight = newscreenresolution->second;
break;
case 1:
newdetail++;
if (newdetail > 2) {
newdetail = 0;
}
break;
case 2:
bloodtoggle++;
if (bloodtoggle > 2) {
bloodtoggle = 0;
}
break;
case 4:
ismotionblur = !ismotionblur;
break;
case 5:
decalstoggle = !decalstoggle;
break;
case 6:
musictoggle = !musictoggle;
if (musictoggle) {
emit_stream_np(stream_menutheme);
} else {
pause_sound(leveltheme);
pause_sound(stream_fighttheme);
pause_sound(stream_menutheme);
for (int i = 0; i < 4; i++) {
oldmusicvolume[i] = 0;
musicvolume[i] = 0;
}
}
break;
case 7: // controls
flash();
mainmenu = 4;
selected = -1;
keyselect = -1;
break;
case 8:
flash();
SaveSettings();
mainmenu = gameon ? 2 : 1;
break;
case 9:
invertmouse = !invertmouse;
break;
case 10:
usermousesensitivity += .2;
if (usermousesensitivity > 2) {
usermousesensitivity = .2;
}
break;
case 11:
volume += .1f;
if (volume > 1.0001f) {
volume = 0;
}
OPENAL_SetSFXMasterVolume((int)(volume * 255));
break;
case 12:
flash();
newstereomode = stereomode;
mainmenu = 18;
keyselect = -1;
break;
case 13:
showdamagebar = !showdamagebar;
break;
case 14:
toggleFullscreen();
break;
}
updateSettingsMenu();
break;
case 4:
if (!waiting) {
fireSound();
if (selected < (devtools ? 10 : 9) && keyselect == -1) {
keyselect = selected;
}
if (keyselect != -1) {
setKeySelected();
}
if (selected == (devtools ? 10 : 9)) {
flash();
mainmenu = 3;
}
}
updateControlsMenu();
break;
case 5:
fireSound();
flash();
if ((selected - NB_CAMPAIGN_MENU_ITEM >= Account::active().getCampaignChoicesMade())) {
startbonustotal = 0;
loading = 2;
loadtime = 0;
targetlevel = 7;
if (firstLoadDone) {
TickOnceAfter();
} else {
LoadStuff();
}
whichchoice = selected - NB_CAMPAIGN_MENU_ITEM - Account::active().getCampaignChoicesMade();
actuallevel = (Account::active().getCampaignChoicesMade() > 0 ? campaignlevels[Account::active().getCampaignChoicesMade() - 1].nextlevel[whichchoice] : 0);
visibleloading = true;
stillloading = 1;
LoadLevel(campaignlevels[actuallevel].mapname.c_str());
campaign = 1;
mainmenu = 0;
gameon = 1;
pause_sound(stream_menutheme);
}
switch (selected) {
case 1:
startbonustotal = 0;
loading = 2;
loadtime = 0;
targetlevel = -1;
if (firstLoadDone) {
TickOnceAfter();
} else {
LoadStuff();
}
LoadLevel(-1);
mainmenu = 0;
gameon = 1;
pause_sound(stream_menutheme);
break;
case 2:
mainmenu = 9;
break;
case 3:
mainmenu = 6;
break;
case 4:
mainmenu = (gameon ? 2 : 1);
break;
case 5:
mainmenu = 7;
break;
case 6:
vector<string> campaigns = ListCampaigns();
vector<string>::iterator c;
if ((c = find(campaigns.begin(), campaigns.end(), Account::active().getCurrentCampaign())) == campaigns.end()) {
if (!campaigns.empty()) {
Account::active().setCurrentCampaign(campaigns.front());
}
} else {
c++;
if (c == campaigns.end()) {
c = campaigns.begin();
}
Account::active().setCurrentCampaign(*c);
}
Load();
break;
}
break;
case 6:
fireSound();
if (selected == 1) {
flash();
Account::destroyActive();
mainmenu = 7;
} else if (selected == 2) {
flash();
mainmenu = 5;
}
break;
case 7:
fireSound();
if (selected == 0 && Account::getNbAccounts() < 8) {
entername = 1;
} else if (selected < Account::getNbAccounts() + 1) {
flash();
mainmenu = 5;
Account::setActive(selected - 1);
} else if (selected == Account::getNbAccounts() + 1) {
flash();
if (Account::hasActive()) {
mainmenu = 5;
} else {
mainmenu = 1;
}
newusername.clear();
newuserselected = 0;
entername = 0;
}
break;
case 8:
fireSound();
flash();
if (selected <= 2) {
Account::active().setDifficulty(selected);
}
mainmenu = 5;
break;
case 9:
if (selected < numchallengelevels && selected <= Account::active().getProgress()) {
fireSound();
flash();
startbonustotal = 0;
loading = 2;
loadtime = 0;
targetlevel = selected;
if (firstLoadDone) {
TickOnceAfter();
} else {
LoadStuff();
}
LoadLevel(selected);
campaign = 0;
mainmenu = 0;
gameon = 1;
pause_sound(stream_menutheme);
}
if (selected == numchallengelevels) {
fireSound();
flash();
mainmenu = 5;
}
break;
case 10:
if (selected == 3) {
fireSound();
flash();
mainmenu = 5;
}
break;
case 18:
if (selected == 1) {
stereoseparation += 0.001;
} else {
fireSound();
if (selected == 0) {
newstereomode = (StereoMode)(newstereomode + 1);
while (!CanInitStereo(newstereomode)) {
printf("Failed to initialize mode %s (%i)\n", StereoModeName(newstereomode).c_str(), newstereomode);
newstereomode = (StereoMode)(newstereomode + 1);
if (newstereomode >= stereoCount) {
newstereomode = stereoNone;
}
}
} else if (selected == 2) {
stereoreverse = !stereoreverse;
} else if (selected == 3) {
flash();
mainmenu = 3;
stereomode = newstereomode;
InitStereo(stereomode);
}
}
updateStereoConfigMenu();
break;
}
}
OPENAL_SetFrequency(channels[stream_menutheme]);
if (entername) {
inputText(newusername, &newuserselected);
if (!waiting) { // the input as finished
if (!newusername.empty()) { // with enter
Account::add(string(newusername));
mainmenu = 8;
flash();
fireSound(firestartsound);
newusername.clear();
newuserselected = 0;
}
entername = 0;
Load();
}
newuserblinkdelay -= multiplier;
if (newuserblinkdelay <= 0) {
newuserblinkdelay = .3;
newuserblink = !newuserblink;
}
}
if (entername) {
setText(0, newusername, 20, 400, -1, -1);
setText(-2, newuserblink ? "_" : "", 20 + newuserselected * 10, 400, -1, -1);
}
if (oldmainmenu != mainmenu) {
Load();
}
oldmainmenu = mainmenu;
}
int setKeySelected_thread(void*)
{
using namespace Game;
int scancode = -1;
SDL_Event evenement;
while (scancode == -1) {
SDL_WaitEvent(&evenement);
switch (evenement.type) {
case SDL_KEYDOWN:
scancode = evenement.key.keysym.scancode;
break;
case SDL_MOUSEBUTTONDOWN:
scancode = SDL_NUM_SCANCODES + evenement.button.button;
break;
default:
break;
}
}
if (scancode != SDL_SCANCODE_ESCAPE) {
fireSound();
switch (keyselect) {
case 0:
forwardkey = scancode;
break;
case 1:
backkey = scancode;
break;
case 2:
leftkey = scancode;
break;
case 3:
rightkey = scancode;
break;
case 4:
crouchkey = scancode;
break;
case 5:
jumpkey = scancode;
break;
case 6:
drawkey = scancode;
break;
case 7:
throwkey = scancode;
break;
case 8:
attackkey = scancode;
break;
case 9:
consolekey = scancode;
break;
default:
break;
}
}
keyselect = -1;
waiting = false;
Menu::Load();
return 0;
}
void Menu::setKeySelected()
{
waiting = true;
printf("launch thread\n");
SDL_Thread* thread = SDL_CreateThread(setKeySelected_thread, NULL, NULL);
if (thread == NULL) {
fprintf(stderr, "Unable to create thread: %s\n", SDL_GetError());
waiting = false;
return;
}
}
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