File: Account.hpp

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/*
Copyright (C) 2003, 2010 - Wolfire Games
Copyright (C) 2010-2017 - Lugaru contributors (see AUTHORS file)

This file is part of Lugaru.

Lugaru is free software; you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation; either version 2 of the License, or
(at your option) any later version.

Lugaru is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
GNU General Public License for more details.

You should have received a copy of the GNU General Public License
along with Lugaru.  If not, see <http://www.gnu.org/licenses/>.
*/

#ifndef _ACCOUNT_HPP_
#define _ACCOUNT_HPP_

#include <fstream>
#include <map>
#include <string>
#include <vector>

struct CampaignProgress
{
    int highscore;
    float fasttime;
    int score;
    float time;
    std::vector<int> choices;
    CampaignProgress()
    {
        highscore = 0;
        fasttime = 0;
        score = 0;
        time = 0;
    }
};

class Account
{
public:
    static void destroyActive();
    static void setActive(int i);
    static void add(const std::string& name);
    static Account& get(int i);
    static void loadFile(std::string filename);
    static void saveFile(std::string filename);
    static int getNbAccounts();

    static bool hasActive();
    static Account& active();

    Account(const std::string& name = "");
    Account(FILE* tfile);

    void endGame();
    void winCampaignLevel(int choice, int score, float time);
    void winLevel(int level, int score, float time);

    // getter and setters
    int getDifficulty();
    void setDifficulty(int i)
    {
        difficulty = i;
    };
    const std::string& getName()
    {
        return name;
    };
    int getCampaignScore()
    {
        return campaignProgress[currentCampaign].score;
    };
    int getCampaignChoicesMade()
    {
        return campaignProgress[currentCampaign].choices.size();
    };
    int getCampaignChoice(int i)
    {
        return campaignProgress[currentCampaign].choices[i];
    };
    void setCampaignScore(int s)
    {
        campaignProgress[currentCampaign].score = s;
        if (s > campaignProgress[currentCampaign].highscore) {
            campaignProgress[currentCampaign].highscore = s;
        }
    };
    void setCampaignFinalTime(float t)
    {
        campaignProgress[currentCampaign].time = t;
        if ((t < campaignProgress[currentCampaign].fasttime) || ((campaignProgress[currentCampaign].fasttime == 0) && (t != 0))) {
            campaignProgress[currentCampaign].fasttime = t;
        }
    };
    float getCampaignFasttime()
    {
        return campaignProgress[currentCampaign].fasttime;
    };
    void resetFasttime()
    {
        campaignProgress[currentCampaign].fasttime = 0;
    };
    int getCampaignHighScore()
    {
        return campaignProgress[currentCampaign].highscore;
    };
    int getHighScore(int i)
    {
        return highscore[i];
    };
    float getFastTime(int i)
    {
        return fasttime[i];
    };
    int getProgress()
    {
        return progress;
    };
    std::string getCurrentCampaign()
    {
        return currentCampaign;
    };
    void setCurrentCampaign(const std::string& name);

private:
    //statics
    static std::vector<Account> accounts;
    static int i_active;

    void save(FILE* tfile);

    int difficulty;
    int progress; // progress in challenge levels
    float points;
    int highscore[50];
    float fasttime[50];
    bool unlocked[60];
    std::string name;

    std::string currentCampaign;
    std::map<std::string, CampaignProgress> campaignProgress;
};

#endif