1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106 107 108 109 110 111 112 113 114 115 116 117 118 119 120 121 122 123 124 125 126 127 128 129 130 131 132 133 134 135 136 137 138 139 140 141 142 143 144 145 146 147 148 149 150 151
|
/*
Copyright (C) 2003, 2010 - Wolfire Games
Copyright (C) 2010-2017 - Lugaru contributors (see AUTHORS file)
This file is part of Lugaru.
Lugaru is free software; you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation; either version 2 of the License, or
(at your option) any later version.
Lugaru is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with Lugaru. If not, see <http://www.gnu.org/licenses/>.
*/
#include "Folders.hpp"
#include <cerrno>
#include <cstdlib>
#include <cstring>
#include <unistd.h>
#if PLATFORM_UNIX
#include <pwd.h>
#include <sys/stat.h>
#include <sys/types.h>
#endif
#if _WIN32
#include <shlobj.h> // to get paths related functions
#include <windows.h>
#endif
const std::string Folders::dataDir = DATA_DIR;
std::string Folders::getScreenshotDir()
{
std::string screenshotDir = getUserDataPath() + "/Screenshots";
makeDirectory(screenshotDir);
return screenshotDir;
}
std::string Folders::getUserDataPath()
{
std::string userDataPath;
#ifdef _WIN32
char path[MAX_PATH];
// %APPDATA% (%USERPROFILE%\Application Data)
if (SUCCEEDED(SHGetFolderPathA(nullptr, CSIDL_APPDATA, nullptr, 0, path))) {
userDataPath = std::string(path) + "/Lugaru/";
} else {
return dataDir;
}
#elif (defined(__APPLE__) && defined(__MACH__))
const char* homePath = getHomeDirectory();
if (homePath == NULL) {
userDataPath = ".";
} else {
userDataPath = std::string(homePath) + "/Library/Application Support/Lugaru";
}
#else // Linux
userDataPath = getGenericDirectory("XDG_DATA_HOME", ".local/share");
#endif
makeDirectory(userDataPath);
return userDataPath;
}
std::string Folders::getConfigFilePath()
{
std::string configFolder;
#if defined(_WIN32) || (defined(__APPLE__) && defined(__MACH__))
configFolder = getUserDataPath();
#else // Linux
configFolder = getGenericDirectory("XDG_CONFIG_HOME", ".config");
makeDirectory(configFolder);
#endif
return configFolder + "/config.txt";
}
#if PLATFORM_LINUX
/* Generic code for XDG ENVVAR test and fallback */
std::string Folders::getGenericDirectory(const char* ENVVAR, const std::string& fallback)
{
const char* path = getenv(ENVVAR);
std::string ret;
if ((path != NULL) && (strlen(path) != 0)) {
ret = std::string(path) + "/lugaru";
} else {
const char* homedir = getHomeDirectory();
if ((homedir != NULL) && (strlen(homedir) != 0)) {
ret = std::string(homedir) + '/' + fallback + "/lugaru";
} else {
ret = ".";
}
}
return ret;
}
#endif
#if PLATFORM_UNIX
const char* Folders::getHomeDirectory()
{
const char* homedir = getenv("HOME");
if (homedir != NULL) {
return homedir;
}
struct passwd* pw = getpwuid(getuid());
if (pw != NULL) {
return pw->pw_dir;
}
return NULL;
}
#endif
bool Folders::makeDirectory(const std::string& path)
{
#ifdef _WIN32
int status = CreateDirectory(path.c_str(), NULL);
return ((status != 0) || (GetLastError() == ERROR_ALREADY_EXISTS));
#else
errno = 0;
int status = mkdir(path.c_str(), S_IRWXU | S_IRWXG | S_IROTH | S_IXOTH);
return ((status == 0) || (errno == EEXIST));
#endif
}
FILE* Folders::openMandatoryFile(const std::string& filename, const char* mode)
{
FILE* tfile = fopen(filename.c_str(), mode);
if (tfile == NULL) {
throw FileNotFoundException(filename);
}
return tfile;
}
bool Folders::file_exists(const std::string& filepath)
{
FILE* file;
file = fopen(filepath.c_str(), "rb");
if (file == NULL) {
return false;
} else {
fclose(file);
return true;
}
}
|