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/*
Copyright (C) 2003, 2010 - Wolfire Games
Copyright (C) 2010-2017 - Lugaru contributors (see AUTHORS file)
This file is part of Lugaru.
Lugaru is free software; you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation; either version 2 of the License, or
(at your option) any later version.
Lugaru is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with Lugaru. If not, see <http://www.gnu.org/licenses/>.
*/
#ifndef _IMAGE_IO_HPP_
#define _IMAGE_IO_HPP_
#ifdef _MSC_VER
#pragma once
#endif
#include <cstdio>
#include <cstdlib>
#include <cstring>
#ifdef WIN32
#define WIN32_LEAN_AND_MEAN
#define Polygon WinPolygon
#include <windows.h>
#undef Polygon
#include <GL/gl.h>
#else
#include "Graphic/gamegl.hpp"
#endif
/**> DATA STRUCTURES <**/
class ImageRec
{
public:
GLubyte* data; // Image Data (Up To 32 Bits)
GLuint bpp; // Image Color Depth In Bits Per Pixel.
GLuint sizeX;
GLuint sizeY;
ImageRec();
~ImageRec();
private:
/* Make sure this class cannot be copied to avoid memory problems */
ImageRec(ImageRec const&);
ImageRec& operator=(ImageRec const&);
};
bool load_image(const char* fname, ImageRec& tex);
bool save_screenshot(const char* fname);
#endif
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