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/*
Copyright (C) 2003, 2010 - Wolfire Games
Copyright (C) 2010-2017 - Lugaru contributors (see AUTHORS file)
This file is part of Lugaru.
Lugaru is free software; you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation; either version 2 of the License, or
(at your option) any later version.
Lugaru is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with Lugaru. If not, see <http://www.gnu.org/licenses/>.
*/
#include "Game.hpp"
#include "Audio/openal_wrapper.hpp"
#include "Graphic/gamegl.hpp"
#include "Platform/Platform.hpp"
#include "User/Settings.hpp"
#include "Version.hpp"
#include <fstream>
#include <iostream>
#include <math.h>
#include <set>
#include <stdio.h>
#include <string.h>
#include <zlib.h>
using namespace Game;
#ifdef WIN32
#include <shellapi.h>
#include <windows.h>
#endif
extern float multiplier;
extern float realmultiplier;
extern int slomo;
extern bool cellophane;
extern float texdetail;
extern bool freeze;
extern bool stillloading;
extern int mainmenu;
extern float slomospeed;
extern float slomofreq;
extern int difficulty;
extern SDL_Window* sdlwindow;
using namespace std;
set<pair<int, int>> resolutions;
// statics/globals (internal only) ------------------------------------------
// Menu defs
int kContextWidth;
int kContextHeight;
//-----------------------------------------------------------------------------------------------------------------------
// OpenGL Drawing
void initGL()
{
glClear(GL_COLOR_BUFFER_BIT);
swap_gl_buffers();
// clear all states
glDisable(GL_ALPHA_TEST);
glDisable(GL_BLEND);
glDisable(GL_DEPTH_TEST);
glDisable(GL_FOG);
glDisable(GL_LIGHTING);
glDisable(GL_LOGIC_OP);
glDisable(GL_TEXTURE_1D);
glDisable(GL_TEXTURE_2D);
glPixelTransferi(GL_MAP_COLOR, GL_FALSE);
glPixelTransferi(GL_RED_SCALE, 1);
glPixelTransferi(GL_RED_BIAS, 0);
glPixelTransferi(GL_GREEN_SCALE, 1);
glPixelTransferi(GL_GREEN_BIAS, 0);
glPixelTransferi(GL_BLUE_SCALE, 1);
glPixelTransferi(GL_BLUE_BIAS, 0);
glPixelTransferi(GL_ALPHA_SCALE, 1);
glPixelTransferi(GL_ALPHA_BIAS, 0);
// set initial rendering states
glShadeModel(GL_SMOOTH);
glClearDepth(1.0f);
glDepthFunc(GL_LEQUAL);
glDepthMask(GL_TRUE);
glEnable(GL_DEPTH_TEST);
glHint(GL_PERSPECTIVE_CORRECTION_HINT, GL_NICEST);
glCullFace(GL_FRONT);
glEnable(GL_CULL_FACE);
glEnable(GL_LIGHTING);
glEnable(GL_DITHER);
glEnable(GL_COLOR_MATERIAL);
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST);
glAlphaFunc(GL_GREATER, 0.5f);
if (CanInitStereo(stereomode)) {
InitStereo(stereomode);
} else {
fprintf(stderr, "Failed to initialize stereo, disabling.\n");
stereomode = stereoNone;
}
}
void toggleFullscreen()
{
fullscreen = !fullscreen;
Uint32 flags = SDL_GetWindowFlags(sdlwindow);
if (flags & SDL_WINDOW_FULLSCREEN) {
flags &= ~SDL_WINDOW_FULLSCREEN;
} else {
flags |= SDL_WINDOW_FULLSCREEN;
}
SDL_SetWindowFullscreen(sdlwindow, flags);
}
SDL_bool sdlEventProc(const SDL_Event& e)
{
switch (e.type) {
case SDL_QUIT:
return SDL_FALSE;
case SDL_WINDOWEVENT:
if (e.window.event == SDL_WINDOWEVENT_CLOSE) {
return SDL_FALSE;
}
break;
case SDL_MOUSEMOTION:
deltah += e.motion.xrel;
deltav += e.motion.yrel;
break;
case SDL_KEYDOWN:
if ((e.key.keysym.scancode == SDL_SCANCODE_G) &&
(e.key.keysym.mod & KMOD_CTRL)) {
SDL_bool mode = SDL_TRUE;
if ((SDL_GetWindowFlags(sdlwindow) & SDL_WINDOW_FULLSCREEN) == 0) {
mode = (SDL_GetWindowGrab(sdlwindow) ? SDL_FALSE : SDL_TRUE);
}
SDL_SetWindowGrab(sdlwindow, mode);
SDL_SetRelativeMouseMode(mode);
} else if ((e.key.keysym.scancode == SDL_SCANCODE_RETURN) && (e.key.keysym.mod & KMOD_ALT)) {
toggleFullscreen();
}
break;
}
return SDL_TRUE;
}
// --------------------------------------------------------------------------
static Point gMidPoint;
bool SetUp()
{
LOGFUNC;
cellophane = 0;
texdetail = 4;
slomospeed = 0.25;
slomofreq = 8012;
DefaultSettings();
if (!SDL_WasInit(SDL_INIT_VIDEO)) {
if (SDL_Init(SDL_INIT_VIDEO) == -1) {
fprintf(stderr, "SDL_Init() failed: %s\n", SDL_GetError());
return false;
}
}
if (!LoadSettings()) {
fprintf(stderr, "Failed to load config, creating default\n");
SaveSettings();
}
if (SDL_GL_LoadLibrary(NULL) == -1) {
fprintf(stderr, "SDL_GL_LoadLibrary() failed: %s\n", SDL_GetError());
SDL_Quit();
return false;
}
for (int displayIdx = 0; displayIdx < SDL_GetNumVideoDisplays(); ++displayIdx) {
for (int i = 0; i < SDL_GetNumDisplayModes(displayIdx); ++i) {
SDL_DisplayMode mode;
if (SDL_GetDisplayMode(displayIdx, i, &mode) == -1) {
continue;
}
if ((mode.w < 640) || (mode.h < 480)) {
continue; // sane lower limit.
}
pair<int, int> resolution(mode.w, mode.h);
resolutions.insert(resolution);
}
}
if (resolutions.empty()) {
const std::string error = "No suitable video resolutions found.";
cerr << error << endl;
SDL_ShowSimpleMessageBox(SDL_MESSAGEBOX_ERROR, "Lugaru init failed!", error.c_str(), NULL);
SDL_Quit();
return false;
}
if (commandLineOptions[SHOWRESOLUTIONS]) {
printf("Available resolutions:\n");
for (auto resolution = resolutions.begin(); resolution != resolutions.end(); resolution++) {
printf(" %d x %d\n", (int)resolution->first, (int)resolution->second);
}
}
SDL_GL_SetAttribute(SDL_GL_DOUBLEBUFFER, 1);
SDL_GL_SetAttribute(SDL_GL_STENCIL_SIZE, 1);
Uint32 sdlflags = SDL_WINDOW_OPENGL | SDL_WINDOW_SHOWN;
if (commandLineOptions[FULLSCREEN]) {
fullscreen = commandLineOptions[FULLSCREEN].last()->type();
}
if (fullscreen) {
sdlflags |= SDL_WINDOW_FULLSCREEN;
}
if (!commandLineOptions[NOMOUSEGRAB].last()->type()) {
sdlflags |= SDL_WINDOW_INPUT_GRABBED;
}
sdlwindow = SDL_CreateWindow("Lugaru", SDL_WINDOWPOS_CENTERED_DISPLAY(0), SDL_WINDOWPOS_CENTERED_DISPLAY(0),
kContextWidth, kContextHeight, sdlflags);
if (!sdlwindow) {
fprintf(stderr, "SDL_CreateWindow() failed: %s\n", SDL_GetError());
fprintf(stderr, "forcing 640x480...\n");
kContextWidth = 640;
kContextHeight = 480;
sdlwindow = SDL_CreateWindow("Lugaru", SDL_WINDOWPOS_CENTERED_DISPLAY(0), SDL_WINDOWPOS_CENTERED_DISPLAY(0),
kContextWidth, kContextHeight, sdlflags);
if (!sdlwindow) {
fprintf(stderr, "SDL_CreateWindow() failed: %s\n", SDL_GetError());
fprintf(stderr, "forcing 640x480 windowed mode...\n");
sdlflags &= ~SDL_WINDOW_FULLSCREEN;
sdlwindow = SDL_CreateWindow("Lugaru", SDL_WINDOWPOS_CENTERED_DISPLAY(0), SDL_WINDOWPOS_CENTERED_DISPLAY(0),
kContextWidth, kContextHeight, sdlflags);
if (!sdlwindow) {
fprintf(stderr, "SDL_CreateWindow() failed: %s\n", SDL_GetError());
return false;
}
}
}
SDL_GLContext glctx = SDL_GL_CreateContext(sdlwindow);
if (!glctx) {
fprintf(stderr, "SDL_GL_CreateContext() failed: %s\n", SDL_GetError());
SDL_Quit();
return false;
}
SDL_GL_MakeCurrent(sdlwindow, glctx);
int dblbuf = 0;
if ((SDL_GL_GetAttribute(SDL_GL_DOUBLEBUFFER, &dblbuf) == -1) || (!dblbuf)) {
fprintf(stderr, "Failed to get a double-buffered context.\n");
SDL_Quit();
return false;
}
if (SDL_GL_SetSwapInterval(-1) == -1) { // try swap_tear first.
SDL_GL_SetSwapInterval(1);
}
SDL_ShowCursor(0);
if (!commandLineOptions[NOMOUSEGRAB].last()->type()) {
SDL_SetRelativeMouseMode(SDL_TRUE);
}
initGL();
GLint width = kContextWidth;
GLint height = kContextHeight;
gMidPoint.h = width / 2;
gMidPoint.v = height / 2;
screenwidth = width;
screenheight = height;
newdetail = detail;
newscreenwidth = screenwidth;
newscreenheight = screenheight;
/* If saved resolution is not in the list, add it to the list (so that it’s selectable in the options) */
pair<int, int> startresolution(width, height);
if (resolutions.find(startresolution) == resolutions.end()) {
resolutions.insert(startresolution);
}
InitGame();
return true;
}
static void DoMouse()
{
if (mainmenu || ((abs(deltah) < 10 * realmultiplier * 1000) && (abs(deltav) < 10 * realmultiplier * 1000))) {
deltah *= usermousesensitivity;
deltav *= usermousesensitivity;
mousecoordh += deltah;
mousecoordv += deltav;
if (mousecoordh < 0) {
mousecoordh = 0;
} else if (mousecoordh >= kContextWidth) {
mousecoordh = kContextWidth - 1;
}
if (mousecoordv < 0) {
mousecoordv = 0;
} else if (mousecoordv >= kContextHeight) {
mousecoordv = kContextHeight - 1;
}
}
}
void DoFrameRate(int update)
{
static long frames = 0;
static AbsoluteTime time = { 0, 0 };
static AbsoluteTime frametime = { 0, 0 };
AbsoluteTime currTime = UpTime();
double deltaTime = (float)AbsoluteDeltaToDuration(currTime, frametime);
if (0 > deltaTime) { // if negative microseconds
deltaTime /= -1000000.0;
} else { // else milliseconds
deltaTime /= 1000.0;
}
multiplier = deltaTime;
if (multiplier < .001) {
multiplier = .001;
}
if (multiplier > 10) {
multiplier = 10;
}
if (update) {
frametime = currTime; // reset for next time interval
}
deltaTime = (float)AbsoluteDeltaToDuration(currTime, time);
if (0 > deltaTime) { // if negative microseconds
deltaTime /= -1000000.0;
} else { // else milliseconds
deltaTime /= 1000.0;
}
frames++;
if (0.001 <= deltaTime) { // has update interval passed
if (update) {
time = currTime; // reset for next time interval
frames = 0;
}
}
}
void DoUpdate()
{
static float sps = 200;
static int count;
static float oldmult;
DoFrameRate(1);
if (multiplier > .6) {
multiplier = .6;
}
fps = 1 / multiplier;
count = multiplier * sps;
if (count < 2) {
count = 2;
}
realmultiplier = multiplier;
multiplier *= gamespeed;
if (difficulty == 1) {
multiplier *= .9;
}
if (difficulty == 0) {
multiplier *= .8;
}
if (loading == 4) {
multiplier *= .00001;
}
if (slomo && !mainmenu) {
multiplier *= slomospeed;
}
oldmult = multiplier;
multiplier /= (float)count;
DoMouse();
TickOnce();
for (int i = 0; i < count; i++) {
Tick();
}
multiplier = oldmult;
TickOnceAfter();
/* - Debug code to test how many channels were active on average per frame
static long frames = 0;
static AbsoluteTime start = {0,0};
AbsoluteTime currTime = UpTime ();
static int num_channels = 0;
num_channels += OPENAL_GetChannelsPlaying();
double deltaTime = (float) AbsoluteDeltaToDuration (currTime, start);
if (0 > deltaTime) // if negative microseconds
deltaTime /= -1000000.0;
else // else milliseconds
deltaTime /= 1000.0;
++frames;
if (deltaTime >= 1)
{
start = currTime;
float avg_channels = (float)num_channels / (float)frames;
ofstream opstream("log.txt",ios::app);
opstream << "Average frame count: ";
opstream << frames;
opstream << " frames - ";
opstream << avg_channels;
opstream << " per frame.\n";
opstream.close();
frames = 0;
num_channels = 0;
}
*/
if (stereomode == stereoNone) {
DrawGLScene(stereoCenter);
} else {
DrawGLScene(stereoLeft);
DrawGLScene(stereoRight);
}
}
// --------------------------------------------------------------------------
void CleanUp(void)
{
LOGFUNC;
delete[] commandLineOptionsBuffer;
SDL_Quit();
}
// --------------------------------------------------------------------------
static bool IsFocused()
{
return ((SDL_GetWindowFlags(sdlwindow) & SDL_WINDOW_INPUT_FOCUS) != 0);
}
#ifndef WIN32
// (code lifted from physfs: http://icculus.org/physfs/ ... zlib license.)
static char* findBinaryInPath(const char* bin, char* envr)
{
size_t alloc_size = 0;
char* exe = NULL;
char* start = envr;
char* ptr;
do {
size_t size;
ptr = strchr(start, ':'); /* find next $PATH separator. */
if (ptr) {
*ptr = '\0';
}
size = strlen(start) + strlen(bin) + 2;
if (size > alloc_size) {
char* x = (char*)realloc(exe, size);
if (x == NULL) {
if (exe != NULL) {
free(exe);
}
return (NULL);
} /* if */
alloc_size = size;
exe = x;
} /* if */
/* build full binary path... */
strcpy(exe, start);
if ((exe[0] == '\0') || (exe[strlen(exe) - 1] != '/')) {
strcat(exe, "/");
}
strcat(exe, bin);
if (access(exe, X_OK) == 0) { /* Exists as executable? We're done. */
strcpy(exe, start); /* i'm lazy. piss off. */
return (exe);
} /* if */
start = ptr + 1; /* start points to beginning of next element. */
} while (ptr != NULL);
if (exe != NULL) {
free(exe);
}
return (NULL); /* doesn't exist in path. */
} /* findBinaryInPath */
char* calcBaseDir(const char* argv0)
{
/* If there isn't a path on argv0, then look through the $PATH for it. */
char* retval;
char* envr;
if (strchr(argv0, '/')) {
retval = strdup(argv0);
if (retval) {
*((char*)strrchr(retval, '/')) = '\0';
}
return (retval);
}
envr = getenv("PATH");
if (!envr) {
return NULL;
}
envr = strdup(envr);
if (!envr) {
return NULL;
}
retval = findBinaryInPath(argv0, envr);
free(envr);
return (retval);
}
static inline void chdirToAppPath(const char* argv0)
{
char* dir = calcBaseDir(argv0);
if (dir) {
#if (defined(__APPLE__) && defined(__MACH__))
// Chop off /Contents/MacOS if it's at the end of the string, so we
// land in the base of the app bundle.
const size_t len = strlen(dir);
const char* bundledirs = "/Contents/MacOS";
const size_t bundledirslen = strlen(bundledirs);
if (len > bundledirslen) {
char* ptr = (dir + len) - bundledirslen;
if (strcasecmp(ptr, bundledirs) == 0)
*ptr = '\0';
}
#endif
chdir(dir);
free(dir);
}
}
#endif
const option::Descriptor usage[] =
{
{ UNKNOWN, 0, "", "", option::Arg::None, "USAGE: lugaru [options]\n\n"
"Options:" },
{ VERSION, 0, "v", "version", option::Arg::None, " -v, --version Print version and exit." },
{ HELP, 0, "h", "help", option::Arg::None, " -h, --help Print usage and exit." },
{ FULLSCREEN, 1, "f", "fullscreen", option::Arg::None, " -f, --fullscreen Start the game in fullscreen mode." },
{ FULLSCREEN, 0, "w", "windowed", option::Arg::None, " -w, --windowed Start the game in windowed mode (default)." },
{ NOMOUSEGRAB, 1, "", "nomousegrab", option::Arg::None, " --nomousegrab Disable mousegrab." },
{ NOMOUSEGRAB, 0, "", "mousegrab", option::Arg::None, " --mousegrab Enable mousegrab (default)." },
{ SOUND, 1, "", "nosound", option::Arg::None, " --nosound Disable sound." },
{ OPENALINFO, 0, "", "openal-info", option::Arg::None, " --openal-info Print info about OpenAL at launch." },
{ SHOWRESOLUTIONS, 0, "", "showresolutions", option::Arg::None, " --showresolutions List the resolutions found by SDL at launch." },
{ DEVTOOLS, 0, "d", "devtools", option::Arg::None, " -d, --devtools Enable dev tools: console, level editor and debug info." },
{ 0, 0, 0, 0, 0, 0 }
};
option::Option commandLineOptions[commandLineOptionsNumber];
option::Option* commandLineOptionsBuffer;
int main(int argc, char** argv)
{
argc -= (argc > 0);
argv += (argc > 0); // skip program name argv[0] if present
option::Stats stats(true, usage, argc, argv);
if (commandLineOptionsNumber != stats.options_max) {
std::cerr << "Found incorrect command line option number" << std::endl;
return 1;
}
commandLineOptionsBuffer = new option::Option[stats.buffer_max];
option::Parser parse(true, usage, argc, argv, commandLineOptions, commandLineOptionsBuffer);
if (parse.error()) {
delete[] commandLineOptionsBuffer;
return 1;
}
// Always start by printing the version and info to the stdout
std::cout << "--------------------------------------------------------------------------\n"
<< "Lugaru HD: The Rabbit's Foot, by Wolfire Games and the OSS Lugaru project.\n\n"
<< "Licensed under the GPL 2.0+ and CC-BY-SA 3.0 and 4.0 licenses.\n"
<< "More information, updates and bug reports at http://osslugaru.gitlab.io\n"
<< std::endl;
std::cout << "Version " + VERSION_STRING + " -- " + VERSION_BUILD_TYPE + " build\n"
<< "--------------------------------------------------------------------------\n"
<< std::endl;
if (commandLineOptions[VERSION]) {
// That was enough, quit.
delete[] commandLineOptionsBuffer;
return 0;
}
if (commandLineOptions[HELP]) {
option::printUsage(std::cout, usage);
delete[] commandLineOptionsBuffer;
return 0;
}
if (option::Option* opt = commandLineOptions[UNKNOWN]) {
std::cerr << "Unknown option: " << opt->name << "\n";
option::printUsage(std::cerr, usage);
delete[] commandLineOptionsBuffer;
return 1;
}
// !!! FIXME: we could use a Win32 API for this. --ryan.
#ifndef WIN32
chdirToAppPath(argv[0]);
#endif
LOGFUNC;
#ifdef NDEBUG
try {
#endif
{
newGame();
if (!SetUp()) {
delete[] commandLineOptionsBuffer;
return 42;
}
if (commandLineOptions[DEVTOOLS]) {
devtools = true;
}
bool gameDone = false;
bool gameFocused = true;
while (!gameDone && !tryquit) {
if (IsFocused()) {
gameFocused = true;
// check windows messages
deltah = 0;
deltav = 0;
SDL_Event e;
if (!waiting) {
// message pump
while (SDL_PollEvent(&e)) {
if (!sdlEventProc(e)) {
gameDone = true;
break;
}
}
}
// game
DoUpdate();
} else {
if (gameFocused) {
// allow game chance to pause
gameFocused = false;
DoUpdate();
}
// game is not in focus, give CPU time to other apps by waiting for messages instead of 'peeking'
SDL_WaitEvent(0);
}
}
deleteGame();
}
CleanUp();
return 0;
#ifdef NDEBUG
} catch (const std::exception& error) {
CleanUp();
std::string e = "Caught exception: ";
e += error.what();
LOG(e);
SDL_ShowSimpleMessageBox(SDL_MESSAGEBOX_ERROR, "Exception catched", error.what(), NULL);
return -1;
}
#endif
}
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