Q: How can I run luola in fullscreen?
A: Run Luola with --fullscreen parameter.
Fullscreen mode always works under windows.
And there are two possibilities how to do this under linux:
1) Check that your X server and SDL supports the VidMode extension.
Then take a look at your "Modes" in XF86Config.
You should have something like this there:
Modes "1024x768" "800x600" "640x480"
ViewPort 0 0
If everything is okay, just run luola with --fullscreen
2) Run luola in framebuffer.
If you have framebuffer support compiled into your kernel and SDL, you can
run luola without the X server
Q: How can I enable the sounds?
A: In order to enable the sounds, you must pass --enable-sounds to ./configure.
You must have SDL_Mixer installed in order to use sounds. (Preferrably
version 1.2.1 or higher) Sounds are not compiled in by default because some
distributions have problems with it. This seems to be a bug in SDL and not
luola. The sounds will be compiled in by default when SDL's sound support is
stable enough. If you have sounds compiled in, sounds work on your system but
luola is quiet, check that you have sounds enabled from the startup options
and audio settings menus.
Q: What does SDL_gfx do and how do I enable it?
A: SDL_gfx is compiled in by default, if available. To disable, pass
--disable-sdl-gfx to configure script.
When it is enabled, SDL_gfx drawing functions (such as pixel putting and
line drawing) are used instead of Luola's internal ones. This allows such
graphical improvements as alpha blending (particles and menus look nicer),
anti-aliasing (lines look nicer) and surface resizing with softening (V-Wing
and Wings levels aren't as blocky as they are with luola's internal pixel
Q: I can get any background music!
I get the error message Module format not recognized
A: The problem is in SDL_Mixer. You dont have support for the file type in
question compiled in. Check your SDL_Mixer installation, download the
necessary support libraries, recompile and reinstall.