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#define NUMBER_W 5
#define NUMBER_H 7
static char number[][NUMBER_H][NUMBER_W] = {
{
{0, 0, 1, 0, 0},
{0, 1, 0, 1, 0},
{1, 0, 0, 0, 1},
{1, 0, 0, 0, 1},
{1, 0, 0, 0, 1},
{0, 1, 0, 1, 0},
{0, 0, 1, 0, 0}
}, {
{0, 0, 1, 0, 0},
{0, 1, 1, 0, 0},
{0, 0, 1, 0, 0},
{0, 0, 1, 0, 0},
{0, 0, 1, 0, 0},
{0, 0, 1, 0, 0},
{0, 0, 1, 0, 0}
}, {
{0, 1, 1, 1, 0},
{0, 1, 0, 1, 0},
{0, 0, 0, 1, 0},
{0, 0, 1, 0, 0},
{0, 0, 1, 0, 0},
{0, 1, 0, 0, 0},
{0, 1, 1, 1, 0}
}, {
{0, 0, 1, 1, 0},
{0, 1, 0, 0, 1},
{0, 0, 0, 0, 1},
{0, 0, 0, 1, 0},
{0, 0, 0, 0, 1},
{0, 1, 0, 0, 1},
{0, 0, 1, 1, 0}
}, {
{0, 0, 0, 1, 0},
{0, 0, 1, 1, 0},
{0, 1, 0, 1, 0},
{1, 1, 1, 1, 1},
{0, 0, 0, 1, 0},
{0, 0, 0, 1, 0},
{0, 0, 0, 1, 0}
}, {
{0, 1, 1, 1, 0},
{0, 1, 0, 0, 0},
{0, 1, 0, 0, 0},
{0, 1, 1, 1, 0},
{0, 0, 0, 1, 0},
{0, 0, 0, 1, 0},
{0, 1, 1, 1, 0}
}, {
{0, 0, 1, 1, 0},
{0, 1, 0, 0, 0},
{0, 1, 0, 0, 0},
{0, 1, 1, 1, 0},
{0, 1, 0, 1, 0},
{0, 1, 0, 1, 0},
{0, 0, 1, 0, 0}
}, {
{0, 1, 1, 1, 0},
{0, 0, 0, 1, 0},
{0, 0, 0, 1, 0},
{0, 1, 1, 0, 0},
{0, 0, 1, 0, 0},
{0, 0, 1, 0, 0},
{0, 1, 0, 0, 0}
}, {
{0, 1, 1, 1, 0},
{1, 0, 0, 0, 1},
{0, 1, 0, 1, 0},
{1, 1, 1, 1, 1},
{0, 1, 0, 1, 0},
{1, 0, 0, 0, 1},
{0, 1, 1, 1, 0}
},{
{0, 0, 1, 0, 0},
{0, 1, 0, 1, 0},
{0, 1, 0, 1, 0},
{0, 0, 1, 1, 0},
{0, 0, 0, 1, 0},
{0, 0, 1, 0, 0},
{0, 1, 0, 0, 0}
}
};
static inline void draw_number(SDL_Surface *surface,int left,int top,
int num,Uint32 color)
{
int x,y;
int n=num;
while(n>9) {
n/=10;
left+=NUMBER_W;
}
do {
n=num%10;
num/=10;
for(x=0;x<NUMBER_W;x++) {
for(y=0;y<NUMBER_H;y++) {
if(number[n][y][x])
putpixel(screen, left+x, top+y, color);
}
}
left-=NUMBER_W;
} while(num>0);
}
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