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05.02.2006 Version 1.3.2
* Max soldier/helicopter limit can no longer be set in level settings
* Added option to make jump points one-way (default)
* Fixed a bug in critter code that would crash luola (introduced in 1.3.1)
* Fixed a bug in draw_line that could crash the game (luola-1.3.0-2)
* In last player must land to win endmode, second player screen in halfscreen mode would not be refreshed when first player died (luola-1.3.0-2)
* Implemented a new unified physics engine
* Removed Tag Gun
* Rearranged the internal palette to a more logical order
* Removed option to disable gravity for bullets
* Ship and weapons code was almost entirely rewritten
* Weather effects were changed into more generic decoration particles
* Pilot's rope is now spring system based
* Improved critter AI
* Removed option to make wind affect projectiles
* Critter, explosion and remote control animation frame counts are no longer hardcoded
* Bugfix: bat and fish counts in settings menu pointed to bird count
* Removed ceiling_attach object option
* Rearanged weapons
* Critters can now freeze
20.12.2005 Version 1.3.1
* The menu code was rewritten
* An arbitrary number of joypads can now be used
* Code cleanups
* Audio channels startup option was removed
* Level and weapon selection screens were rewritten
* Added support for level thumbnails
* The generic parser is now used to load level configuration files
* Binary level configuration file format was dropped
* All graphics are now loaded from a single datafile
* Luola now responds to quit event from window manager
* Startup defaults configuration file format was changed
* Bugfix: Levels smaller than the viewport are no longer allowed
* Sound effects are now packed into an LDAT file
* Music now fades out on end of level
* Bugfix: explosion animation are now drawn again while player screen fades out
* Hole size is now smaller and unchangeable
* Compact level files no longer need to end in .compact.lev
* Compact level files can now contain multiple levels
* Random critter counts are now random
23.10.2005 Version 1.3.0
* Bugfix: Pressing joystick buttons could toggle fullscreen mode in menus
* Bugfix: Game paused message is now properly centered again
* Bugfix: Special weapons like gravity coil and autorepair now deactivate when hit critically
* Improvement: Key repeat now works in menus
* Cleanup: removed last trace of old UTF8 font code
* New: Changeable video modes
* Bugfix: Level specials are drawn while the player screen fades out
* New: floating point scaling for levels (backwards compatibility with old compact level files was broken)
* Removed: smooth_scale level configuration option.
* Bugfix: A player remote controlling another player now relinquishes control if he himself gets under contorl of another player
* Bugfix: critical special weapon now deactivates the cloaking device
* Bugfix: plugged several memory leaks
* Bugfix: Pilot now detaches the ninjarope from a ship when it's destroyed
* Bugfix: fixed player team selection wraparound
* Bugfix: fixed a logic error in find_nearest_pilot()
* Added a cooloff period to ship recall
* Improved pilot aiming
* Misc. code cleanups
14.08.2005 Version 1.2.9
* Fixed some compiler warnings
* Bugfix: Player messages were not displayed correctly in halfscreen mode
* Bugfix: Tried to free static memory in readPaletteBlock()
* Bugfix: bat attack was drawn incorrectly in halfscreen mode
* Base regeneration now works with multicolored bases
* Misc. code cleanups and minor bugfixes
* Added a level importer tool
27.07.2005 Version 1.2.8
* Bugfix: Fixed scrolling up in level selection mode
* Bugfix: Soldier limit was read into helicopter limit
* Code cleanup: screen size can now be changed by changing SCREEN_W/H from defines.h
* Bugfix: Keypad enter is now recognized in wait_for_enter()
* New: Added big bullets option
* Bugfix: Endian bugs in file loading code were fixed.
* Bugfix: Toggling between fullscreen and windowed mode now works on other platforms than X11
* Swapped player 1 & 2 default keys
* Added sound effects to weapon selection screen
* Bugfix: Added more error checking to configuration file parser
* New: Multiple player screen sizes (quarter,half and full)
* Bugfix: Players in teams were counted wrong, resulting in matches that wouldn't end
* Player screens now fade out when player dies
* Using EMP now shuts down the ship for two seconds as a penalty
* Updated to autoconf 2.59 and automake 1.9
* Misc. code cleanups
10.04.2005 Version 1.2.7
* Bugfix: Bases dissolved by acid would not regenerate
* Bugfix: Ship turning no longer gets stuck when a ship is speared
* Improvement: Level boundaries now act as regular walls to pilots
* New: Added sound effect volume setting
* Changed the bundled font to FreeSans
* Improvement: Replaced some of the old sound effects
* Bugfix: Ships no longer get stuck on regenerating bases
* Bugfix: Landing on bases with the antigravity weapon is now possible
* Increased the "4 Way" primary weapon firing rate
* New: Sound/music volumes can now be changed ingame
* Improvement: SFont rendered text now looks as good as SDL_ttf
15.01.2005 Version 1.2.6
* All levels now require a configuration file
* Level configuration palette format was changed
* New playmode: Random weapons
* New: Destroyed bases can now regenerate
* Tweak: Snowfall now makes smoother piles
* Optimized level loading slightly
* Bugfix: Pilot would die when touching the ground while ninjaroping if it
was falling too fast when the rope was shot
* Ground critter placing alogrithm was improved
* Changed windowed/fullscreen toggle key to Alt-Enter
* Bugfix: Fixed fire animation
* Autorepair system now repairs critical hits for free
01.01.2005 Version 1.2.5
* Bugfix: Turret animation could crash Luola
* Tweak: Ships and projectiles move a bit slower now.
* Tweak: Pilots no longer die as easily as before when falling
* Bugfix: Luola now compiles properly when sounds are enabled
* Bugfix: Firing a boomerang bomb and ejecting the pilot would crash the game
* Bugfix: Improvements were made to critter attack logic
* Improvement: Projectiles are now owned by ships, not players
* Bugfix: Fixed ship recalling (would recall other players ship when own was destroyed)
* Bugfix: If a pilot would go to the edge of the level, the game would crash
* Implemented snowfall and stars options in level settings file
* Bugfix: Stars were always visible
* Other smaller bugs were fixed
26.12.2004 Version 1.2.4
* Bugfix: Some nasty bugs that were introduced in last few versions were fixed
* New: Turrets now fire at pilots
* Tweak: Increased game speed to 30 FPS
* Floating point numbers are now used for ship, pilot and projectile coordinates
* Tweak: Improved magnetic mine motion code
* Bugfix: Projectiles are now fired from the front of the ship
* Bugfix: Pilots can no longer go inside solid terrain with ninjarope
* New: Turrets now aim before firing
18.12.2004 Version 1.2.3
* Bufix: Luola no longer crashes on startup if files are missing
* Cleanup: Removed some remaining references to NLS
* Bugfix: Level loading: PNG file extension was not recognized
* Bugfix: Fixed ship recall that was broken in previous release
05.12.2004 Version 1.2.2 Stable
* Bugfix: menu.c CHAR type values were treated as integers.
* Bugfix: Last pixel was not checked in terrain collision detection
* Code was cleaned up.
* Removed the projectile cache
* Unified the linked list handling code
* Unified the configuration file loading code
* Custom palette can now be used on all types of levels.
* Removed internationalization support
* Updated SFont to version 2.03
20.12.2003 Version 1.2.1 Stable
* Bugfix: Luola would crash when sounds were enabled, a player was killed and a pilot had been ejected.
* Fixed some compiler warnings.
* Optimization: Changed odd number checks %2 to &0x01
03.08.2003 Version 1.2.0 Stable
* Weapon tweaks
* Bugfix: Game would sometimes crash if a player that was using Thunderbolt was destroyed while the weapon was active
* Bugfix: For some reason, level/weapon selection screen event queue would sometimes get clogged up
* Bugfix: Flamethrower can no longer be fired underwater
* Bugfix: Special weapon no longer gets stuck if a ship is frozen.
* Bugfix: Special weapon such as Flamethrower or Watergun could still be fired when out of ammo.
22.06.2003 Version 1.1.7 Developement
* Partially rewrote the level/weapon selection screen
* Some weapon tweaks
* Added support for level icons
* Misc. bugfixes
* New weapon: Gravity coil
* Added splashed when flying into water
05.06.2003 Version 1.1.6 Developement
* Fixed: Watergun would fire normal bullets when underwater
* Fixed: Jumpengine target points are no longer visible to other players
* Fixed: LCMAP files were sometimes offset by 1 pixel
* New: An LCMAP conversion utility was added
* New: Support for Luola 8bit levels was added
* Hardcoded support for V-Wing and Wings levels was removed
* Fixed: All helicopters and infantry were red
* Fixed: When the last ship in the list was destroyed, last_ship pointer was set to NULL
01.06.2003 Version 1.1.5 Developement
* Screenshot key was changed from F10 to F11
* Fixed: Player 1 & 2 shield colours were swapped
* Fixed: Luola would crash sometimes when a turret was destroyed with Dart
* New: Added clipping for critter sprites
* Thunderbolt is a bit stronger now
* New: Implemented critical hits
* New weapon: EMP
* Fixed a typo that broke the compile if SDL_gfx was used
* Changed the player message system not to use static surfaces
* Code cleanup: Number of joypads is no longer limited
28.05.2003 Version 1.1.4 Developement
* Fixed: Pilot's vector is no longer affected when retracting a rope that hasn't touched anything yet
* Fixed: If all players would die while in "last player must land on base" mode, the level wouldn't end
* Fixed: Player 1&2 colours were swapped when SDL_gfx was not used
* Wind now always affects blood/feathers
* Fixed: pilot would get stuck if touched flowing water
* New: If a pilot falls too fast, it is indicated by 'sweatdrops' that appear around his head
* Fixed: Player controls are now disabled when the ship is frozen
* Fixed: if a pilot attached a rope to an unmanned ship and tried to take it over, the game would crash
* Some improvements were made to ninjarope
* Fixed: If a bat died while sleeping, the game crashed
* Fixed: Some dart bugs
* Fixed: Player 1 & 2 colours are now correct
25.05.2003 Version 1.1.3 Developement
* Fixed: luola would sometime crash when a ship was destroyed
* Fixed: a bug in LCMAP loading was fixed
* New: An LCMAP archiving utility was added
* New: Levels can contain extra ships
* New: Users can now put personal levels into ~/.luola/levels/
* Fixed: Frozen ship sprites were not loaded
* New: Added new playmodes (Start outside ship)
* New: A pilot can now recall a ship
* Fixed: Level that had a configuration file, but no override block would crash the game.
* New: Added support for Luola Compact Levelfiles
17.05.2003 Version 1.1.2 Developement
* Fixed: luola no longer crashes if the playlist is blank
* Playlist: Lines beginning with '#' are now skipped
* Fixed: MIRVs angle now changes to match its direction
* Rewrote most of the player animation and input handling code
* Ingame weapon selection screen style was changed
* Option to have the main weapon semi-automatic was removed
* Added clipping for remote control and shield
* New: Special effect was added for cloaking device
04.05.2003 Version 1.1.1 Developement
* Changed the Uint8s in menu.c to unsigned ints. (Now compiles with gcc-3.0)
* Changed some chars into ints to prevent signed/unsigned problems on different architechtures
* Fixed: Luola now longer crashes if the pilot goes outside the level boundary
* Added support for the LCMAP image format
* Fixed: Infantry and helicopter sprite backgrounds are now transparent
* An input event handling bug that sometimes made the game practically unplayable was fixed
* Added support for per level music files
* When a background music piece ends, the next in the playlist automatically starts playing
* Fixed: Helicopters would shoot themselves when attacking pilots
* Fixed: weapons such as snowball or microwave cannon no longer make a hole in the ground
* New weapons: Mirv, Flamethrower
04.03.2003 Version 1.1.0 Developement
* Colours of player 1 and player 2 were swapped.
* Some graphics files now use colorkeys instead of alpha. RLE acceleration is now always used on colorkeyd images
* All TGA files were removed
* Graphics files are now stored in LDAT files
* Level loading system was partially rewritten
* Support for per level settings files was added
29.11.2002 Version 1.0.1 Stable
* Sound support is again turned off by default (too unstable)
* If SDL_ttf was not available, the compile would fail
* A small bug in menu.c was fixed
15.11.2002 Version 1.0.0 Stable
* V-Wing level importing function works a bit better now
* Fixed a bug in helicopter attack code
* Fixed a bunch of bugs in weapons
* Support for SDL_ttf was added
* Fixed: fire no longer burns holes in indestructable terrain
* Menu systems were rewritten
* Support for analog joysticks was removed (you can (and should) still use gamepads)
* Some makefile bugs were fixed
* Removed the thread based framerate scheduler
* Rearranged the animation and drawing code for better performance
* You can now set some explosion settings
* SDL_gfx is now enabled by default
* Fixed: if the level would end (eg. with ESC) ghosted players would remain transparent
* Pilot's ninjarope now works properly
* Misc. bugfixes and improvements
* A couple of memoryleaks were plugged
* Config files were moved to ~/.luola/ subdirectory and renamed
12.10.2002 Version 0.9.9
* You can now apply a coating of explosives onto critters.
* Stars were added
* 3 new terrain type were added and the hole making function was optimized
* Screenshot filenames are now suffixed with luola's internal timestamp (from SDL_GetTicks)
* Pilots, infantry and helicopters are now properly coloured
* Fixed: helicopters would hit themselves when the target was at a certain angle
* More pilot enhancements were made
* Joystick now works in the level selection screen
* The critter code was cleaned up a bit so it is now more readable and extendable
* Boomerang bomb was modified
* Helicopter movement logic was improved. Movements are now softer and helicopters pursue escaping players
* Fixed: Max infantry and helicopter settings were saved wrong
* Added clipping to ship and special sprites and to the pilot ninjarope
* New critter: bat
* Fixed: radar colors were wrong without SDL_gfx
* Fixed: compile would fail in main.c if SDL_mixer was not used
* Player team code was rewritten
* Game over statistics screen was rewritten
* Luola now displays a warning message if no levels are found
* Underwater clay appears darker
* Partially rewrote the weapon animation code
* Implemented a pixel perfect terrain collision algorithm
* Cleaned up the player animation code a bit
* Several bug fixes and improvements were made
* Turrets can now be upside down
* It now takes a while for a jumppoint to open enough to accept a ship
14.9.2002 Version 0.9.8
* If audio is not compiled in, audio settings menu is inaccessible.
* If audio is compiled in, but audiodevice cannot be initialized, luola will continue without sounds.
* Arrow keys can now be used to change numeric values in configuration screen
* Misc. tweaks and fixes
* Dead player's screens are no longer updated at all (you can reactive the old behaviour from defines.h . See README)
* Added new normal weapon
* If a player is knocked off the base while changing weapons, the weapon selection message now properly disappears
* Number of helicopters and soldiers are now limited (You can change or remove these limits from defines.h)
* Helicopters no longer see cloacked players
* Gravity effects now affect critters
* Ability to set some audio related settings from the commandline
* Gravity well effect now looks cooler
* Several pilot enhancements (rope, hold down keys to walk, etc.)
* Added radar (engage/disengage with F1)
* Fixed: joystick configuration screen would crash if a joystick with more than 7 buttons was used
* Option to enable reverse thrust was completely removed
* Fixed: players no longer repair faster when they are accelerating against a base
* Added a pause button
* New special weapons: Watergun, Ember, Acid
* Thunderbolt firing style was changed
* Ship speed now affects fired special weapons
* Fire no longer burns bases and indestructable terrain
* Fixed: luola no longer crashes if it gets an empty playlist
* Fixed: screen no longer nudges when the pilot drops out from parachute
* Ship now turns white to indicate damage
* Ability to select the number of critters
* Performance enhancements: linked lists now keep track of the last pointer instead of always searching thru the entire list
* Explosive terrain blows up slower
* Vwing style smoke now works
* If no enemy players are around, infantry and helicopters will battle by themselves
* Misc. small new features and bug fixes
8.3.2002 Version 0.9.7
* Firestarter projectiles can now travel thru walls and don't affect pilots/critters
* When ejecting the pilot, the special weapon is no longer fired
* Particles are now cleared after every level
* Two new levels now come bundled with the luola package.
* A ship can now carry only one critter at a time
* Smoke from fires is now affected by wind
* Shield no longer repels gravitywells
* Fixed: Pilot would be ejected when firing the primary weapon after using dart.
* Missile's soundeffect was changed and one was added to Snowball.
* Added --version commandline option
* Configure no longer dies if SDL_mixer or SDL_gfx is not found
* Underwater bullets now travel slightly faster, making underwater combat possible
* Music volume can now be changed
22.2.2002 Version 0.9.6
* Explosions and critters are no longer drawn across the player screen boundaries
* Special weapons such as the cloaking device now deactivate when switching weapons
* Some weapons are bit weaker now
* Rewrote the screen update rectangle arrangement code
* Pressing F12 switches between fullscreen and windowed mode
* Smoketrail is no longer emitted while cloaked
* Win32: configuration file and playlist file no longer have the dot in front of their filenames
* Fixed: a player that was changing weapons and got knocked off the base got stuck in the weapon switching menu
* Snowball now makes cloaked ships visible and drops from ghostmode
* Fixed remote control bug with analog players (was broken in the last release)
* Spear's angle is now changed by normal gravity as well as gravity fields
* A better firestarter was implemented
* New weapon: Mush
* Fixed a bug in draw_line and putpixel that crashed the game sometimes
* Pilot can now be ejected anytime by pressin Weapon1+Weapon2 down simultaneously instead of using the Fn buttons
13.2.2002 Version 0.9.5
* Pressing ESC in weapon selection returns to level selection instead of ending the game
* If datafiles are not found, luola exits gracefully instead of segfaulting
* Added some extra info to analog joystick configuration screen
* Players with joysticks can now choose their weapons properly
* A game with three players ended abrubtly if an ejected pilot died
* Ship straightens immediately when it hits the base
* Reverse thrust is now disabled by default (you can re-enable it from defines.h)
* New weapons: Tag-gun
* Analog joystick turning speed is now normal
29.1.2002 Version 0.9.4
* Added a Danish translation
* Wind no longer affects bullets that are underwater
* Sounds are now compiled in by default
* Watercurrents now affect bullets
* Misc. improvements
* 3 new primary weapons
* Special weapons can now be changed while recharging
15.1.2002 Version 0.9.3
* Joystick configuration screen is now SDL_gfx compatable
* Bullet velocity is now affected by the firing ships velocity
* Added gettext support and Finnish translation
* Game over statistics screen now works properly
12.1.2002 Version 0.9.2
* Luola can now use SDL_gfx to render better looking graphics (transparencies and antialiasing)
* hole.png is no longer needed.
7.1.2002 Version 0.9.1
* SDL_mixer versions < 1.2.1 are now also supported.
* Projectiles are now fired from the nose of the ship
* Snow and (optionally) projectiles are now affected by wind
* Screen no longer follows a dead player
* Snow colour is now taken from the level palette
* Palette is now properly copied and the original surface is freed in scale_surface()
2.1.2002 Version 0.9.0
* Fixed: game crashed if the first found level was of v-wing type
* Fixed: eventloop would fill up on a computer that was too slow to redraw the screen
* Support for Wings levelfile format was added
* Added copyright notices to all .c and .h files
* Fixed: frozen player now defrost at the end of the level
* Fixed: players with a joystick/pad can no longer fire while frozen
* Added an alternative endmode
* Fixed: destroyed players can no longer eject the pilot
* Microwave cannon and Thunderbolt are a bit more powerfull now
27.12.2001 Version 0.8.0
* New weapons: Boomerang bomb, remote control, dividing mine
* The ship can now burrow in snow
* Shrapnel from explosions are a bit more random now
* Upgraded the SFont library to 1.5 and added support for scandinavian characters
* Homing missiles cannot home into invisible players accurately
* Things no longer attack dead players
* Weapons such as Shield, Thunderbolt or Autorepair no longer recharge while in use
* Repairing now has a special effect
* Missile turrets can now fire at the player even if he is under it
* Jump-points can now have 3 different lifetimes
* All mines can now be destroyed by shooting at them
* Better fish sprites
21.12.2001 Version 0.7.0
* Fixed: frozen player would not defrost when hit level borders
* Fixed: player with joystick could turn while darting
* Sounds and music have been implemented
* 'make install' works now
17.12.2001 Version 0.6.5
* Fixed a couple of memory related bugs
* Players other than 1 can now choose their weapons with their joysticks/pads
* Shotgun and landmine now fire more shrapnel
* Turret animations look a bit better now
* New weapons: Microwave cannon
* Fixed: players with analog joystick were able to move after the ship was dead
* Analog joystick is now usable in the menus
* Bullets no longer explode near level borders
* Weather effects: snow
15.12.2001 Version 0.6.0
* Spear's angle is now changed when it gets near a gravity field
* New weapons: Gravity mine, Grav-gun, Thunderbolt,Shotgun and Rocket
* Added proper rounding to movement related float->integer conversions (=> much smoother ship movement)
* Improved the turret placing algorithm
* Added support for team play
* The ship now stays cloaked if the pilot is ejected
* Fixed a bug in game beginning screen that caused the game to get started even though nothing was selected
* The ship can now pick up groundcritters
* The ship's aim is now a bit more accurate
* All grenades are now gray
* Most of the joystick handling code has been rewritten and analog joystick support has been added
* Turrets are now animated
* Increased the number of ship sprite positions from 16 to 36
11.12.2001 Version 0.5.0
* The pilot can now be ejected
* Fixed a bug in player 3 and 4 statusbars
* Homing missiles actually work now + looks better
* Force field now also repels ships
* Dart looks a bit better now
* New weapons: Speargun
* Missile shooting turrets now have their own graphics
8.12.2001 Version 0.4.0
* Changed the player statusbar style
* Added infantry units
* Added helicopters
* Fixed: Snowball jammed the enemy's engines entirely
* Added an option to have V-Wing style smoketrail (enabled from defines.h)
* Added a messagebox to the save settings button
4.12.2001 Version 0.3.9
* Changed the colour of turret-launched grenades to gray
* Added critters
* Fixed: When a turret that was first in the list was destroyed, the game would crash
* Fixed: When a player died while frozen, the ship would stay frozen in the next level
* Improved the physics engine a bit
* Added an option to disable smoke
* Normal projectiles can be affected by gravity
* Player can no longer be damaged when the shield is on
1.12.2001 Version 0.3.7
* Fixed: a bug in player key configuration that crashed the game
* Fixed: If a player died while in ghostmode, sprite would stay in semitransparent state
* Afterburner can now be used underwater
* Added support for gamepads
* Gun barrels now need to cool down a bit before firing again
* Main gun can now be automatic
* Projectiles now affect ship's vector
* Missile turrets range has been increased
* Collision damage only occurs when player hits indestructable material, or at very high speeds (dart or afterburner)
* Changed the missile colour
30.11.2001 Version 0.3.5
* Added automated turrets
* Fixed a bug in level selection
* Improved the jump-point graphics a bit
* New weapons: Dart, Landmine, Repair system
* Added support for explosive terrain2 and combustable terrain2
* Added support for V-Wing levels
28.11.2001 Version 0.3.1
* Ice now has its own terrain type
* Snowball can no longer set things on fire
* Snowball creates a layer of frost when it hits the ground
* Water now melts frozen players
* Modified the palette a bit. Old levels must be changed !
26.11.2001 Version 0.3.0
* New weapons: Ghost ship,afterburner, jump engine, claybomb, plastic explosive and snowball
* Added random jump gates to levels
* Random number generator is now seeded
24.11.2001 Version 0.2.7
* The colour of new water (from underwater terrain) now comes from collision map image palette entry 4
* Scrapped the old level system (.lev files are no longer needed)
* The ship will no longer disappear if it's position is x==0 or y==0
* Implemented --fullscreen and --hidemouse
* Magnetic mines are now shot a short distance behid the ship.
* Fixed a problem where mines would sometimes explode on their own
* Normal mines cloak, they can only be seen when the ship is near
* Tweaked the weapon settings
* More accurate projectile collisions
* Misc. bugfixes
23.11.2001 Version 0.2.5
* Added option to allow ship collisions
* Added option to make bases indestructable
* Fixed a bug in putpixel() that made the game crash
* Added support for combustable terrain
* Ability to take screenshots
* New weapons: Shield, Mine
21.11.2001 Version 0.2.0
* Added support for water currents and explosive terrain
20.11.2001 Version 0.1.5
* Fixed the problem when a dead ship fell in water, the level would not end (except with ESC)
* Added a game over screen with statistics
* Added magnetic mines
15.11.2001
* Initial release, version 0.1.0
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