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# 1
{
maze = m1.map
tile = tile.map
fruit = cherry.map
depth = 25
fruit_val = 100
fruit_quota = 10
dot = YELLOW
bigdot = YELLOW
ghost_blue = 100
ghost_flash = 60
}
# 2
{
maze = m2.map
tile = tile.map
fruit = berry.map
depth = 25
fruit_val = 200
fruit_quota = 10
dot = YELLOW
bigdot = YELLOW
ghost_blue = 100
ghost_flash = 60
}
# 3
{
maze = m2.1.map
tile = tile.map
fruit = can.map
depth = 25
fruit_val = 300
fruit_quota = 10
dot = YELLOW
bigdot = YELLOW
ghost_blue = 100
ghost_flash = 60
}
# 4
{
maze = m2.5.map
tile = tile.map
fruit = apple.map
depth = 25
fruit_val = 500
fruit_quota = 10
dot = YELLOW
bigdot = YELLOW
ghost_blue = 100
ghost_flash = 60
}
# 5
{
maze = m8.map
tile = tile.map
fruit = apple.map
depth = 25
fruit_val = 500
fruit_quota = 10
dot = YELLOW
bigdot = YELLOW
ghost_blue = 100
ghost_flash = 60
}
# 6
{
maze = m6.map
tile = tile.map
fruit = shield.map
depth = 25
fruit_val = 1000
fruit_quota = 10
dot = YELLOW
bigdot = YELLOW
ghost_blue = 100
ghost_flash = 60
}
# 7
{
maze = m3.map
tile = tile.map
fruit = shield.map
depth = 25
fruit_val = 1000
fruit_quota = 10
dot = YELLOW
bigdot = YELLOW
ghost_blue = 100
ghost_flash = 60
}
# 8
{
maze = m7.map
tile = tile.map
fruit = tbird.map
depth = 25
fruit_val = 2000
fruit_quota = 10
dot = YELLOW
bigdot = YELLOW
ghost_blue = 100
ghost_flash = 60
}
# 9
{
maze = m5.map
tile = tile.map
fruit = tbird.map
depth = 25
fruit_val = 2000
fruit_quota = 10
dot = YELLOW
bigdot = YELLOW
ghost_blue = 100
ghost_flash = 60
}
# 10
{
maze = m9.map
tile = tile.map
fruit = chest.map
depth = 25
fruit_val = 5000
fruit_quota = 10
dot = YELLOW
bigdot = YELLOW
ghost_blue = 100
ghost_flash = 60
}
# 11
{
maze = m10.map
tile = tile.map
fruit = chest.map
depth = 25
fruit_val = 5000
fruit_quota = 10
dot = YELLOW
bigdot = YELLOW
ghost_blue = 100
ghost_flash = 60
}
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