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/* LV2 - LADSPA (Linux Audio Developer's Simple Plugin API) Version 2.0
* *** PROVISIONAL ***
*
* Copyright (C) 2000-2002 Richard W.E. Furse, Paul Barton-Davis,
* Stefan Westerfeld
* Copyright (C) 2006-2007 Steve Harris, Dave Robillard.
*
* This header is free software; you can redistribute it and/or modify it
* under the terms of the GNU Lesser General Public License as published
* by the Free Software Foundation; either version 2.1 of the License,
* or (at your option) any later version.
*
* This header is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public
* License along with this library; if not, write to the Free Software
* Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301
* USA.
*/
#ifndef LV2_H_INCLUDED
#define LV2_H_INCLUDED
#include <stdint.h>
#ifdef __cplusplus
extern "C" {
#endif
/* ************************************************************************* */
/** @file lv2.h
*
* Revision: 1.0beta1
*
* == Overview ==
*
* There are a large number of open source and free software synthesis
* packages in use or development at this time. This API ('LV2')
* attempts to give programmers the ability to write simple 'plugin'
* audio processors in C/C++ and link them dynamically ('plug') into
* a range of these packages ('hosts'). It should be possible for any
* host and any plugin to communicate completely through this interface.
*
* This API is deliberately as short and simple as possible.
* The information required to use a plugin is in a companion data
* (RDF) file. The shared library portion of the API (defined in this
* header) does not contain enough information to make use of the plugin
* possible - the data file is mandatory.
*
* Plugins are expected to distinguish between control rate and audio
* rate data. Plugins have 'ports' that are inputs or outputs for audio
* or control data and each plugin is 'run' for a 'block' corresponding
* to a short time interval measured in samples. Audio rate data is
* communicated using arrays with one element per sample processed,
* allowing a block of audio to be processed by the plugin in a single
* pass. Control rate data is communicated using single values. Control
* rate data has a single value at the start of a call to the 'run()'
* function, and may be considered to remain this value for its duration.
* Thus the 'control rate' is determined by the block size, controlled
* by the host. The plugin may assume that all its input and output
* ports have been connected to the relevant data location (see the
* 'connect_port()' function below) before it is asked to run.
*
* Plugins will reside in shared object files suitable for dynamic linking
* by dlopen() and family. The file will provide a number of 'plugin
* types' that can be used to instantiate actual plugins (sometimes known
* as 'plugin instances') that can be connected together to perform tasks.
* The host can access these plugin types using the lv2_descriptor()
* function.
*
* This API contains very limited error-handling.
*
* == Threading rules ==
*
* Certain hosts may need to call the functions provided by a plugin from
* multiple threads. For this to be safe, the plugin must be written so that
* those functions can be executed simultaneously without problems.
* To facilitate this, the functions provided by a plugin are divided into
* classes:
*
* - Audio class: run(), connect_port()
* - Instantiation class: instantiate(), cleanup(),
* activate(), deactivate()
*
* Extensions to this specification which add new functions MUST declare in
* which of these classes the functions belong, or define new classes for them.
* The rules that hosts must follow are these:
*
* - When a function from the Instantiation class is running for a plugin
* instance, no other functions for that instance may run.
* - When a function is running for a plugin instance, no other
* function in the same class may run for that instance.
*
* Any simultaneous calls that are not explicitly forbidden by these rules
* are allowed. For example, a host may call run() for two different plugin
* instances simultaneously.
*
* The extension_data() function and the lv2_descriptor() function are never
* associated with any plugin instances and may be called at any time.
*/
/* ************************************************************************* */
/** Plugin Handle.
*
* This plugin handle indicates a particular instance of the plugin
* concerned. It is valid to compare this to NULL (0 for C++) but
* otherwise the host MUST not attempt to interpret it. The plugin
* may use it to reference internal instance data. */
typedef void * LV2_Handle;
/* ************************************************************************* */
/** Host feature.
*
* These are passed to a plugin's instantiate method to represent a special
* feature the host has which the plugin may depend on. This is to allow
* extensions to the LV2 specification without causing any breakage. The base
* LV2 specification does not define any host features; hosts are not required
* to use this facility.
*/
typedef struct _LV2_Feature {
/** A globally unique, case-sensitive identifier for this feature.
*
* This MUST be defined in the specification of any LV2 extension which
* defines a host feature.
*/
const char * URI;
/** Pointer to arbitrary data.
*
* This is to allow hosts to pass data to a plugin (simple values, data
* structures, function pointers, etc) as part of a 'feature'. The LV2
* specification makes no restrictions on the contents of this data.
* The data here MUST be cleary defined by the LV2 extension which defines
* this feature.
* If no data is required, this may be set to NULL.
*/
void * data;
} LV2_Feature;
/* ************************************************************************* */
/** Descriptor for a Type of Plugin.
*
* This structure is used to describe a plugin type. It provides a number
* of functions to instantiate it, link it to buffers and run it. */
typedef struct _LV2_Descriptor {
/** A globally unique, case-sensitive identifier for this plugin type.
*
* All plugins with the same URI MUST be compatible in terms of 'port
* signature', meaning they have the same number of ports, same port
* shortnames, and roughly the same functionality. URIs should
* probably contain a version number (or similar) for this reason.
*
* Rationale: When serializing session/patch/etc files, hosts MUST
* refer to a loaded plugin by the plugin URI only. In the future
* loading a plugin with this URI MUST yield a plugin with the
* same ports (etc) which is 100% compatible. */
const char * URI;
/** Function pointer that instantiates a plugin.
*
* A handle is returned indicating the new plugin instance. The
* instantiation function accepts a sample rate as a parameter as well
* as the plugin descriptor from which this instantiate function was
* found. This function must return NULL if instantiation fails.
*
* BundlePath is a string of the path to the LV2 bundle which contains
* this plugin binary. It MUST include the trailing directory separator
* (e.g. '/') so that BundlePath + filename gives the path to a file
* in the bundle.
*
* HostFeatures is a NULL terminated array of the URIs of the LV2
* features that the host supports. Plugins may refuse to instantiate
* if required features are not found here (however hosts SHOULD NOT use
* this as a discovery mechanism, instead reading the data file before
* attempting to instantiate the plugin). This array must always exist;
* if a host has no features, it MUST pass a single element array
* containing NULL (to simplify plugins).
*
* Note that instance initialisation should generally occur in
* activate() rather than here. If a host calls instantiate, it MUST
* call cleanup() at some point in the future. */
LV2_Handle (*instantiate)(const struct _LV2_Descriptor * Descriptor,
double SampleRate,
const char * BundlePath,
const LV2_Feature * const* Features);
/** Function pointer that connects a port on a plugin instance to a memory
* location where the block of data for the port will be read/written.
*
* The data location is expected to be of the type defined in the
* plugin's data file (e.g. an array of float for an lv2:AudioPort).
* Memory issues are managed by the host. The plugin must read/write
* the data at these locations every time run() is called, data
* present at the time of this connection call MUST NOT be
* considered meaningful.
*
* connect_port() may be called more than once for a plugin instance
* to allow the host to change the buffers that the plugin is reading
* or writing. These calls may be made before or after activate()
* or deactivate() calls. Note that there may be realtime constraints
* on connect_port (see lv2:hardRTCapable in lv2.ttl).
*
* connect_port() MUST be called at least once for each port before
* run() is called. The plugin must pay careful attention to the block
* size passed to the run function as the block allocated may only just
* be large enough to contain the block of data (typically samples), and
* is not guaranteed to be constant.
*
* Plugin writers should be aware that the host may elect to use the
* same buffer for more than one port and even use the same buffer for
* both input and output (see lv2:inPlaceBroken in lv2.ttl).
* However, overlapped buffers or use of a single buffer for both
* audio and control data may result in unexpected behaviour.
*
* If the plugin has the property lv2:hardRTCapable then there are
* various things that the plugin MUST NOT do within the connect_port()
* function (see lv2.ttl). */
void (*connect_port)(LV2_Handle Instance,
uint32_t Port,
void * DataLocation);
/** Function pointer that initialises a plugin instance and activates
* it for use.
*
* This is separated from instantiate() to aid real-time support and so
* that hosts can reinitialise a plugin instance by calling deactivate()
* and then activate(). In this case the plugin instance must reset all
* state information dependent on the history of the plugin instance
* except for any data locations provided by connect_port(). If there
* is nothing for activate() to do then the plugin writer may provide
* a NULL rather than an empty function.
*
* When present, hosts MUST call this function once before run()
* is called for the first time. This call SHOULD be made as close
* to the run() call as possible and indicates to real-time plugins
* that they are now live, however plugins MUST NOT rely on a prompt
* call to run() after activate(). activate() may not be called again
* unless deactivate() is called first (after which activate() may be
* called again, followed by deactivate, etc. etc.). If a host calls
* activate, it MUST call deactivate at some point in the future.
*
* Note that connect_port() may be called before or after a call to
* activate(). */
void (*activate)(LV2_Handle Instance);
/** Function pointer that runs a plugin instance for a block.
*
* Two parameters are required: the first is a handle to the particular
* instance to be run and the second indicates the block size (in
* samples) for which the plugin instance may run.
*
* Note that if an activate() function exists then it must be called
* before run(). If deactivate() is called for a plugin instance then
* the plugin instance may not be reused until activate() has been
* called again.
*
* If the plugin has the property lv2:hardRTCapable then there are
* various things that the plugin MUST NOT do within the run()
* function (see lv2.ttl). */
void (*run)(LV2_Handle Instance,
uint32_t SampleCount);
/** This is the counterpart to activate() (see above). If there is
* nothing for deactivate() to do then the plugin writer may provide
* a NULL rather than an empty function.
*
* Hosts must deactivate all activated units after they have been run()
* for the last time. This call SHOULD be made as close to the last
* run() call as possible and indicates to real-time plugins that
* they are no longer live, however plugins MUST NOT rely on prompt
* deactivation. Note that connect_port() may be called before or
* after a call to deactivate().
*
* Note that deactivation is not similar to pausing as the plugin
* instance will be reinitialised when activate() is called to reuse it.
* Hosts MUST NOT call deactivate() unless activate() was previously
* called. */
void (*deactivate)(LV2_Handle Instance);
/** This is the counterpart to instantiate() (see above). Once an instance
* of a plugin has been finished with it can be deleted using this
* function. The instance handle passed ceases to be valid after
* this call.
*
* If activate() was called for a plugin instance then a corresponding
* call to deactivate() MUST be made before cleanup() is called.
* Hosts MUST NOT call cleanup() unless instantiate() was previously
* called. */
void (*cleanup)(LV2_Handle Instance);
/** Function pointer that can be used to return additional instance data for
* a plugin defined by some extenion (e.g. a struct containing additional
* function pointers).
*
* The actual type and meaning of the returned object MUST be specified
* precisely by the extension if it defines any extra data. If a particular
* extension does not define extra instance data, this function MUST return
* NULL for that extension's URI. If a plugin does not support any
* extensions that define extra instance data, this function pointer may be
* set to NULL rather than providing an empty function.
*
* The only parameter is the URI of the extension. The plugin MUST return
* NULL if it does not support the extension, but hosts SHOULD NOT use this
* as a discovery method (e.g. hosts should only call this function for
* extensions known to be supported by the plugin from the data file).
*
* NOTE: It is highly recommended that this function returns a struct, and
* NOT a direct function pointer. Standard C++ (for real reasons) does not
* allow type casts from void* to a function pointer type. To provide
* additional functions a struct should be returned containing the extra
* function pointers (which is valid standard C++, and a much better idea
* for extensibility anyway).
*/
const void* (*extension_data)(const char * URI);
} LV2_Descriptor;
/* ****************************************************************** */
/** Accessing Plugin Types.
*
* The exact mechanism by which plugins are loaded is host-dependent,
* however all most hosts will need to know is the URI of the plugin they
* wish to load. The environment variable LV2_PATH, if present, should
* contain a colon-separated path indicating directories (containing
* plugin bundle subdirectories) that should be searched (in order)
* for plugins. It is expected that hosts will use a library to provide
* this functionality.
*
* A plugin programmer must include a function called "lv2_descriptor"
* with the following function prototype within the shared object
* file. This function will have C-style linkage (if you are using
* C++ this is taken care of by the 'extern "C"' clause at the top of
* the file).
*
* A host will find the plugin shared object file by one means or another,
* find the lv2_descriptor() function, call it, and proceed from there.
*
* Plugin types are accessed by index (not ID) using values from 0
* upwards. Out of range indexes must result in this function returning
* NULL, so the plugin count can be determined by checking for the least
* index that results in NULL being returned. Index has no meaning,
* hosts MUST NOT depend on it remaining constant (ie when serialising)
* in any way. */
const LV2_Descriptor * lv2_descriptor(uint32_t Index);
/** Datatype corresponding to the lv2_descriptor() function. */
typedef const LV2_Descriptor *
(*LV2_Descriptor_Function)(uint32_t Index);
/* ******************************************************************** */
/* Put this (LV2_SYMBOL_EXPORT) before any functions that are to be loaded
* by the host as a symbol from the dynamic library.
*/
#ifdef WIN32
#define LV2_SYMBOL_EXPORT __declspec(dllexport)
#else
#define LV2_SYMBOL_EXPORT
#endif
#ifdef __cplusplus
}
#endif
#endif /* LV2_H_INCLUDED */
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