1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106 107 108 109 110 111 112 113 114 115 116 117 118 119 120 121 122 123 124 125 126 127 128 129 130 131 132 133 134 135 136 137 138 139 140 141 142 143 144 145 146 147 148 149 150 151 152 153 154 155 156 157 158 159 160 161 162 163 164 165 166 167 168 169 170 171 172 173 174 175 176 177 178 179 180
|
(* This file is part of Lwt, released under the MIT license. See LICENSE.md for
details, or visit https://github.com/ocsigen/lwt/blob/master/LICENSE.md. *)
open Lwt.Infix
open Test
let suite = suite "lwt_switch" [
test "turn_off, add_hook"
(fun () ->
let hook_1_calls = ref 0 in
let hook_2_calls = ref 0 in
let hook call_counter () =
call_counter := !call_counter + 1;
Lwt.return_unit
in
let switch = Lwt_switch.create () in
Lwt_switch.add_hook (Some switch) (hook hook_1_calls);
Lwt_switch.add_hook (Some switch) (hook hook_2_calls);
let check_1 = !hook_1_calls = 0 in
let check_2 = !hook_2_calls = 0 in
Lwt_switch.turn_off switch >>= fun () ->
let check_3 = !hook_1_calls = 1 in
let check_4 = !hook_2_calls = 1 in
Lwt_switch.turn_off switch >|= fun () ->
let check_5 = !hook_1_calls = 1 in
let check_6 = !hook_2_calls = 1 in
let check_7 =
try
Lwt_switch.add_hook (Some switch) (fun () -> Lwt.return_unit);
false
with Lwt_switch.Off ->
true
in
check_1 && check_2 && check_3 && check_4 && check_5 && check_6 &&
check_7);
test "turn_off: hook exception"
(fun () ->
let hook () = raise Exit in
let switch = Lwt_switch.create () in
Lwt_switch.add_hook (Some switch) hook;
Lwt.catch
(fun () -> Lwt_switch.turn_off switch >|= fun () -> false)
(function
| Exit -> Lwt.return_true
| _ -> Lwt.return_false));
test "with_switch: regular exit"
(fun () ->
let hook_called = ref false in
Lwt_switch.with_switch (fun switch ->
Lwt_switch.add_hook (Some switch) (fun () ->
hook_called := true;
Lwt.return_unit);
Lwt.return_unit)
>|= fun () -> !hook_called);
test "with_switch: exception"
(fun () ->
let hook_called = ref false in
let exception_caught = ref false in
Lwt.catch
(fun () ->
Lwt_switch.with_switch (fun switch ->
Lwt_switch.add_hook (Some switch) (fun () ->
hook_called := true;
Lwt.return_unit);
raise Exit))
(function
| Exit ->
exception_caught := true;
Lwt.return_unit
| _ ->
Lwt.return_unit)
>|= fun () -> !hook_called && !exception_caught);
test "check"
(fun () ->
Lwt_switch.check None;
let switch = Lwt_switch.create () in
Lwt_switch.check (Some switch);
Lwt_switch.turn_off switch >|= fun () ->
try Lwt_switch.check (Some switch); false
with Lwt_switch.Off -> true);
test "is_on"
(fun () ->
let switch = Lwt_switch.create () in
let check_1 = Lwt_switch.is_on switch in
Lwt_switch.turn_off switch >|= fun () ->
let check_2 = not (Lwt_switch.is_on switch) in
check_1 && check_2);
test "add_hook_or_exec"
(fun () ->
let hook_calls = ref 0 in
let hook () =
hook_calls := !hook_calls + 1;
Lwt.return_unit
in
Lwt_switch.add_hook_or_exec None hook >>= fun () ->
let check_1 = !hook_calls = 0 in
let switch = Lwt_switch.create () in
Lwt_switch.add_hook_or_exec (Some switch) hook >>= fun () ->
let check_2 = !hook_calls = 0 in
Lwt_switch.turn_off switch >>= fun () ->
let check_3 = !hook_calls = 1 in
Lwt_switch.add_hook_or_exec (Some switch) hook >|= fun () ->
let check_4 = !hook_calls = 2 in
check_1 && check_2 && check_3 && check_4);
test "turn_off waits for hooks: regular exit"
(fun () ->
let hooks_finished = ref 0 in
let hook () =
Lwt.pause () >>= fun () ->
hooks_finished := !hooks_finished + 1;
Lwt.return_unit
in
let switch = Lwt_switch.create () in
Lwt_switch.add_hook (Some switch) hook;
Lwt_switch.add_hook (Some switch) hook;
Lwt_switch.turn_off switch >|= fun () ->
!hooks_finished = 2);
test "turn_off waits for hooks: hook exception"
(fun () ->
let hooks_finished = ref 0 in
let successful_hook () =
Lwt.pause () >>= fun () ->
hooks_finished := !hooks_finished + 1;
Lwt.return_unit
in
let failing_hook () =
hooks_finished := !hooks_finished + 1;
raise Exit
in
let switch = Lwt_switch.create () in
Lwt_switch.add_hook (Some switch) successful_hook;
Lwt_switch.add_hook (Some switch) failing_hook;
Lwt_switch.add_hook (Some switch) successful_hook;
Lwt.catch
(fun () -> Lwt_switch.turn_off switch)
(fun _ -> Lwt.return_unit) >|= fun () ->
!hooks_finished = 3);
]
|