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/* Emacs style mode select -*- C++ -*-
*-----------------------------------------------------------------------------
*
* $Id: d_event.h,v 1.4 1999/10/12 13:01:15 cphipps Exp $
*
* LxDoom, a Doom port for Linux/Unix
* based on BOOM, a modified and improved DOOM engine
* Copyright (C) 1999 by
* id Software, Chi Hoang, Lee Killough, Jim Flynn, Rand Phares, Ty Halderman
* and Colin Phipps
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA
* 02111-1307, USA.
*
* DESCRIPTION:
* Event information structures.
*
*-----------------------------------------------------------------------------*/
#ifndef __D_EVENT__
#define __D_EVENT__
#include "doomtype.h"
//
// Event handling.
//
// Input event types.
typedef enum
{
ev_keydown,
ev_keyup,
ev_mouse,
ev_joystick
} evtype_t;
// Event structure.
typedef struct
{
evtype_t type;
int data1; // keys / mouse/joystick buttons
int data2; // mouse/joystick x move
int data3; // mouse/joystick y move
} event_t;
typedef enum
{
ga_nothing,
ga_loadlevel,
ga_newgame,
ga_loadgame,
ga_savegame,
ga_playdemo,
ga_completed,
ga_victory,
ga_worlddone,
ga_screenshot
} gameaction_t;
//
// Button/action code definitions.
//
typedef enum
{
// Press "Fire".
BT_ATTACK = 1,
// Use button, to open doors, activate switches.
BT_USE = 2,
// Flag: game events, not really buttons.
BT_SPECIAL = 128,
BT_SPECIALMASK = 3,
// Flag, weapon change pending.
// If true, the next 4 bits hold weapon num.
BT_CHANGE = 4,
// The 4bit weapon mask and shift, convenience.
//BT_WEAPONMASK = (8+16+32),
BT_WEAPONMASK = (8+16+32+64), // extended to pick up SSG // phares
BT_WEAPONSHIFT = 3,
// Special events
BTS_LOADGAME = 0, // Loads a game
// Pause the game.
BTS_PAUSE = 1,
// Save the game at each console.
BTS_SAVEGAME = 2,
BTS_RESTARTLEVEL= 3, // Restarts the current level
// Savegame slot numbers occupy the second byte of buttons.
BTS_SAVEMASK = (4+8+16),
BTS_SAVESHIFT = 2,
} buttoncode_t;
//
// GLOBAL VARIABLES
//
#define MAXEVENTS 64
extern event_t events[MAXEVENTS];
extern int eventhead;
extern int eventtail;
extern gameaction_t gameaction;
#endif
//----------------------------------------------------------------------------
//
// $Log: d_event.h,v $
// Revision 1.4 1999/10/12 13:01:15 cphipps
// Changed header to GPL
//
// Revision 1.3 1998/12/27 15:44:07 cphipps
// Add restart level special event
//
// Revision 1.2 1998/12/26 19:06:22 cphipps
// Add loadgame special event type
//
// Revision 1.1 1998/09/13 16:49:50 cphipps
// Initial revision
//
// Revision 1.4 1998/05/05 19:55:53 phares
// Formatting and Doc changes
//
// Revision 1.3 1998/02/15 02:48:04 phares
// User-defined keys
//
// Revision 1.2 1998/01/26 19:26:23 phares
// First rev with no ^Ms
//
// Revision 1.1.1.1 1998/01/19 14:02:52 rand
// Lee's Jan 19 sources
//
//
//----------------------------------------------------------------------------
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