1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106 107 108 109 110 111 112 113 114 115 116 117 118 119 120 121 122 123 124 125 126 127 128 129 130 131 132 133 134 135 136 137 138 139 140 141 142 143 144 145 146 147 148 149 150 151 152 153 154 155 156 157 158 159 160 161 162 163 164 165 166 167 168 169 170 171 172 173 174 175 176 177 178 179 180 181 182 183 184 185 186 187 188 189 190 191 192 193 194 195 196 197 198 199 200 201 202 203 204 205 206 207 208 209 210 211 212 213 214 215 216 217 218 219 220 221 222 223 224 225 226 227 228 229 230 231 232 233 234 235 236 237 238 239 240 241 242 243 244 245 246 247 248 249 250 251 252 253 254 255 256 257 258 259 260 261 262 263 264 265 266 267 268 269 270 271 272 273 274 275 276 277 278 279 280 281 282 283 284 285 286 287 288 289 290 291 292 293 294 295 296 297 298 299 300 301 302 303 304 305 306 307 308 309 310 311 312 313 314 315 316 317 318 319 320 321 322 323 324 325 326 327 328 329 330 331 332 333 334 335 336 337 338 339 340 341 342 343 344 345 346 347 348 349 350 351 352 353 354 355 356 357 358 359 360 361 362 363 364 365 366 367 368 369 370 371 372 373 374 375 376 377 378 379 380 381 382 383 384 385 386 387 388 389 390 391 392 393 394 395 396 397 398 399 400 401 402 403 404 405 406 407 408 409 410 411 412 413 414 415 416 417 418 419 420 421 422 423 424 425 426 427 428 429 430 431 432 433 434 435 436 437 438 439 440 441 442 443 444 445 446 447 448 449 450 451 452 453 454 455 456 457 458 459 460 461 462 463 464 465 466 467 468 469 470 471 472 473 474 475 476 477 478 479 480 481 482 483 484 485 486 487 488 489 490 491 492 493 494 495 496 497 498 499 500 501 502 503 504 505 506 507 508 509 510 511 512 513 514 515 516 517 518 519 520 521 522 523 524 525 526 527 528 529 530 531 532 533 534 535 536 537 538 539 540 541 542 543 544 545 546 547 548 549 550 551 552 553 554 555 556 557 558 559 560 561 562 563 564 565 566 567 568 569 570 571 572 573 574 575 576 577 578 579 580 581 582 583 584 585 586 587 588 589 590 591 592 593 594 595 596 597 598 599 600 601 602 603 604 605 606 607 608 609 610 611 612 613 614 615 616 617 618 619 620 621 622 623 624 625 626 627 628 629 630 631 632 633 634 635 636 637 638 639 640 641 642 643 644 645 646 647 648 649 650 651 652 653 654 655 656 657 658 659 660 661 662 663 664 665 666 667 668 669 670 671 672 673 674 675 676 677 678 679 680 681 682 683 684 685 686 687 688 689 690 691 692 693 694 695 696 697 698 699 700 701 702 703 704 705 706 707 708 709 710 711 712 713 714 715 716 717 718 719 720 721 722 723 724 725 726 727 728 729 730 731 732 733 734 735 736 737 738 739 740 741 742 743 744 745 746 747 748 749 750 751 752 753 754 755 756 757 758 759 760 761 762 763 764 765 766 767 768 769 770 771 772 773 774 775 776 777 778 779 780 781 782 783 784 785 786 787 788 789 790 791 792 793 794 795 796 797 798 799 800 801 802 803 804 805 806 807 808 809 810 811 812 813 814 815 816 817 818 819 820 821 822 823 824 825 826 827 828 829 830 831 832 833 834 835 836 837 838 839 840 841 842 843 844 845 846 847 848 849 850 851 852 853 854 855 856 857 858 859 860 861 862 863 864 865 866 867 868 869 870 871 872 873 874 875 876 877 878 879 880 881 882 883 884 885 886 887 888 889 890 891 892 893 894 895 896 897 898 899 900 901 902 903 904 905 906 907 908 909 910 911 912 913 914 915 916 917 918 919 920 921 922 923 924 925 926 927 928 929 930 931 932 933 934 935 936 937 938 939 940 941 942 943 944 945 946 947 948 949 950 951 952 953 954 955 956 957 958 959 960 961 962 963 964 965 966 967 968 969 970 971 972 973 974 975 976 977 978 979 980 981 982 983 984 985 986 987 988 989 990 991 992 993 994 995 996 997 998 999 1000 1001 1002 1003 1004 1005 1006 1007 1008 1009 1010 1011 1012 1013 1014 1015 1016 1017 1018 1019 1020 1021 1022 1023 1024 1025 1026 1027 1028 1029 1030 1031 1032 1033 1034 1035 1036 1037 1038 1039 1040 1041 1042 1043 1044 1045 1046 1047 1048 1049 1050 1051 1052 1053 1054 1055 1056 1057 1058 1059 1060 1061 1062 1063 1064 1065 1066 1067 1068 1069 1070 1071 1072 1073 1074 1075 1076 1077 1078 1079 1080 1081 1082 1083 1084 1085 1086 1087 1088 1089 1090 1091 1092 1093 1094 1095 1096 1097 1098 1099 1100 1101 1102 1103 1104 1105 1106 1107 1108 1109 1110 1111 1112 1113 1114 1115 1116 1117 1118 1119 1120 1121 1122 1123 1124 1125 1126 1127 1128 1129 1130 1131 1132 1133 1134 1135 1136 1137 1138 1139 1140 1141 1142 1143 1144 1145 1146 1147 1148 1149 1150 1151 1152 1153 1154 1155 1156 1157 1158 1159 1160 1161 1162 1163 1164 1165 1166 1167 1168 1169 1170 1171 1172 1173 1174 1175 1176 1177 1178 1179 1180 1181 1182 1183 1184 1185 1186 1187 1188 1189 1190 1191 1192 1193 1194 1195 1196 1197 1198 1199 1200 1201 1202 1203 1204 1205 1206 1207 1208 1209 1210 1211 1212 1213 1214 1215 1216 1217 1218 1219 1220 1221 1222 1223 1224 1225 1226 1227 1228 1229 1230 1231 1232 1233 1234 1235 1236 1237 1238 1239 1240 1241 1242 1243 1244 1245 1246 1247 1248 1249 1250 1251 1252 1253 1254 1255 1256 1257 1258 1259 1260 1261 1262 1263 1264 1265 1266 1267 1268 1269 1270 1271 1272 1273 1274 1275 1276 1277 1278 1279 1280 1281 1282 1283 1284 1285 1286 1287 1288 1289 1290 1291 1292 1293 1294 1295 1296 1297 1298 1299 1300 1301 1302 1303 1304 1305 1306 1307 1308 1309 1310 1311 1312 1313 1314 1315 1316 1317 1318 1319 1320 1321 1322 1323 1324 1325 1326 1327 1328 1329 1330 1331 1332 1333 1334 1335 1336 1337 1338 1339 1340 1341 1342 1343 1344 1345 1346 1347 1348 1349 1350 1351 1352 1353 1354 1355 1356 1357 1358 1359 1360 1361 1362 1363 1364 1365 1366 1367 1368 1369 1370 1371 1372 1373 1374 1375 1376 1377
|
/* Emacs style mode select -*- C++ -*-
*-----------------------------------------------------------------------------
*
* $Id: m_misc.c,v 1.43 2000/03/17 20:50:30 cph Exp $
*
* LxDoom, a Doom port for Linux/Unix
* based on BOOM, a modified and improved DOOM engine
* Copyright (C) 1999 by
* id Software, Chi Hoang, Lee Killough, Jim Flynn, Rand Phares, Ty Halderman
* and Colin Phipps
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA
* 02111-1307, USA.
*
* DESCRIPTION:
* Main loop menu stuff.
* Default Config File.
* PCX Screenshots.
*
*-----------------------------------------------------------------------------*/
static const char
rcsid[] = "$Id: m_misc.c,v 1.43 2000/03/17 20:50:30 cph Exp $";
#include "doomstat.h"
#include "m_argv.h"
#include "g_game.h"
#include "m_menu.h"
#include "am_map.h"
#include "w_wad.h"
#include "i_sound.h"
#include "i_video.h"
#include "v_video.h"
#include "hu_stuff.h"
#include "st_stuff.h"
#include "dstrings.h"
#include "m_misc.h"
#include "s_sound.h"
#include "sounds.h"
#include "i_joy.h"
#include "lprintf.h"
#include <unistd.h>
#include <fcntl.h>
#include <sys/stat.h>
//
// M_DrawText
// Returns the final X coordinate
// HU_Init must have been called to init the font
//
extern patch_t* hu_font[HU_FONTSIZE];
int M_DrawText(int x,int y,boolean direct,char* string)
{
int c;
int w;
while (*string) {
c = toupper(*string) - HU_FONTSTART;
string++;
if (c < 0 || c> HU_FONTSIZE) {
x += 4;
continue;
}
w = SHORT (hu_font[c]->width);
if (x+w > SCREENWIDTH)
break;
// proff/nicolas 09/20/98 -- changed for hi-res
// CPhipps - patch drawing updated, reformatted
V_DrawMemPatch(x, y, 0, hu_font[c], NULL, VPT_STRETCH);
x+=w;
}
return x;
}
//
// M_WriteFile
//
boolean M_WriteFile(char const* name,void* source,int length)
{
int handle;
int count;
handle = open ( name, O_WRONLY | O_CREAT | O_TRUNC | O_BINARY, 0666);
if (handle == -1)
return false;
count = write (handle, source, length);
close (handle);
if (count < length) {
unlink(name); // CPhipps - no corrupt data files around, they only confuse people.
return false;
}
return true;
}
//
// M_ReadFile
//
int M_ReadFile(char const* name,byte** buffer)
{
int handle, count, length;
struct stat fileinfo;
byte *buf;
handle = open (name, O_RDONLY | O_BINARY, 0666);
if (handle == -1)
I_Error ("Couldn't read file %s", name);
if (fstat (handle,&fileinfo) == -1) {
close(handle);
I_Error ("Couldn't read file %s", name);
}
length = fileinfo.st_size;
buf = Z_Malloc (length, PU_STATIC, NULL);
count = read (handle, buf, length);
close (handle);
if (count < length)
I_Error ("Couldn't read file %s", name);
*buffer = buf;
return length;
}
//
// DEFAULTS
//
int usemouse;
//jff 3/30/98
int screenshot_pcx; // option to output screenshot as pcx or bmp
extern int mousebfire;
extern int mousebstrafe;
extern int mousebforward;
extern int viewwidth;
extern int viewheight;
extern int mouseSensitivity_horiz,mouseSensitivity_vert; // killough
extern int realtic_clock_rate; // killough 4/13/98: adjustable timer
extern int leds_always_off; // killough 3/6/98
extern int tran_filter_pct; // killough 2/21/98
extern int screenblocks;
extern int showMessages;
#ifndef DJGPP
const char* musserver_filename;
const char* sndserver_filename;
const char* snd_device;
int mus_pause_opt; // 0 = kill music, 1 = pause, 2 = continue
#endif
extern const char* chat_macros[];
// CPhipps - new stuff. Autoloaded wads, and endoom and misc X options
extern const char* auto_load_wads;
extern int endoom_mode;
int X_opt;
#define UL (-123456789) /* magic number for no min or max for parameter */
//jff 3/3/98 added min, max, and help string to all entries
//jff 4/10/98 added isstr field to specify whether value is string or int
// CPhipps - const
const default_t defaults[] =
{
{"Misc settings",{NULL},{0},UL,UL,def_none,ss_none},
{"compatibility_level",{&default_compatibility_level},
{MAX_COMPATIBILITY_LEVEL-1},0,MAX_COMPATIBILITY_LEVEL-1,
def_int,ss_none}, // compatibility level" - CPhipps
{"realtic_clock_rate",{&realtic_clock_rate},{100},0,UL,
def_int,ss_none}, // percentage of normal speed (35 fps) realtic clock runs at
{"max_player_corpse", {&bodyquesize}, {32},-1,UL, // killough 2/8/98
def_int,ss_none}, // number of dead bodies in view supported (-1 = no limit)
{"demo_insurance",{&default_demo_insurance},{2},0,2, // killough 3/31/98
def_int,ss_none}, // 1=take special steps ensuring demo sync, 2=only during recordings
{"leds_always_off",{&leds_always_off},{0},0,1,
def_bool,ss_none}, // keep keyboard LEDs turned off (DOS) // killough 3/6/98
{"endoom_mode", {&endoom_mode},{5},0,7, // CPhipps - endoom flags
def_hex, ss_none}, // 0, +1 for colours, +2 for non-ascii chars, +4 for skip-last-line
{"Files",{NULL},{0},UL,UL,def_none,ss_none},
// jff 3/30/98 add ability to take screenshots in BMP format
{"screenshot_pcx",{&screenshot_pcx},{0},0,1,
def_int,ss_none}, //1 to take a screenshot in PCX format, 0 for BMP"},
{"auto_load",{NULL,&auto_load_wads},{0,"boomlump.wad"},UL,UL,
def_str,ss_none}, // files to load automatically, separated by ;'s
{"Game settings",{NULL},{0},UL,UL,def_none,ss_none},
{"default_skill",{&defaultskill},{3},1,5, // jff 3/24/98 allow default skill setting
def_int,ss_none}, // selects default skill 1=TYTD 2=NTR 3=HMP 4=UV 5=NM
{"weapon_recoil",{&default_weapon_recoil},{1},0,1,
def_bool,ss_weap}, // enables recoil from weapon fire // phares
{"player_bobbing",{&default_player_bobbing},{1},0,1, // phares 2/25/98
def_bool,ss_weap}, // enables player bobbing (view randomly moving up/down slightly)
{"monsters_remember",{&default_monsters_remember},{1},0,1, // killough 3/1/98
def_bool,ss_enem}, // enables monsters remembering enemies after killing others
{"sts_always_red",{&sts_always_red},{0},0,1, // no color changes on status bar
def_bool,ss_stat},
{"sts_pct_always_gray",{&sts_pct_always_gray},{1},0,1, // 2/23/98 chg default
def_bool,ss_stat}, // makes percent signs on status bar always gray
{"sts_traditional_keys",{&sts_traditional_keys},{0},0,1, // killough 2/28/98
def_bool,ss_stat}, // disables doubled card and skull key display on status bar
{"traditional_menu",{&traditional_menu},{0},0,1,
def_bool,ss_none}, // force use of Doom's main menu ordering // killough 4/17/98
{"show_messages",{&showMessages},{1},0,1,
def_bool,ss_none}, // enables message display
{"autorun",{&autorun},{0},0,1, // killough 3/6/98: preserve autorun across games
def_bool,ss_none},
{"Sound settings",{NULL},{0},UL,UL,def_none,ss_none},
{"sound_card",{&snd_card},{-1},-1,7, // jff 1/18/98 allow Allegro drivers
def_int,ss_none}, // select sounds driver (DOS), -1 is autodetect, 0 is none; in Linux, non-zero enables sound
{"music_card",{&mus_card},{-1},-1,9, // to be set, -1 = autodetect
def_int,ss_none}, // select music driver (DOS), -1 is autodetect, 0 is none"; in Linux, non-zero enables music
{"pitched_sounds",{&default_pitched_sounds},{0},0,1, // killough 2/21/98
def_bool,ss_none}, // enables variable pitch in sound effects (from id's original code)
{"sfx_volume",{&snd_SfxVolume},{8},0,15, def_int,ss_none},
{"music_volume",{&snd_MusicVolume},{8},0,15, def_int,ss_none},
{"mus_pause_opt",{&mus_pause_opt},{0},0,2, // CPhipps - music pausing
def_int, ss_none}, // 0 = kill music when paused, 1 = pause music, 2 = let music continue
{"soundsrv", {NULL,&sndserver_filename}, {0,SNDSERV_PATH},UL,UL,
def_str,ss_none}, // path to sound server (UNIX)
{"musicsrv", {NULL,&musserver_filename}, {0,MUSSERV_PATH},UL,UL,
def_str,ss_none}, // path to music server (UNIX)
{"sounddev", {NULL,&snd_device}, {0,"/dev/dsp"},UL,UL,
def_str,ss_none}, // sound output device (UNIX)
{"snd_channels",{&numChannels},{32},1,UL,
def_int,ss_none}, // number of audio events simultaneously // killough
{"detect_voices",{&detect_voices},{1},0,1,// jff 3/4/98 detect # voices
def_int,ss_none}, // enables detection of no. of sound voices (DOS)
{"Video settings",{NULL},{0},UL,UL,def_none,ss_none},
// CPhipps - default screensize for targets that support high-res
{"screen_width",{&desired_screenwidth},{320}, 320, 1600,
def_int,ss_none},
{"screen_height",{&desired_screenheight},{200},200,1200,
def_int,ss_none},
{"use_vsync",{&use_vsync},{1},0,1, // killough 2/8/98
def_bool,ss_none}, // enable wait for vsync to avoid display tearing (fullscreen)
{"translucency",{&default_translucency},{1},0,1, // phares
def_bool,ss_none}, // enables translucency
{"tran_filter_pct",{&tran_filter_pct},{66},0,100, // killough 2/21/98
def_int,ss_none}, // set percentage of foreground/background translucency mix
{"screenblocks",{&screenblocks},{10},3,11, // killough 2/21/98: default to 10
def_int,ss_none},
{"usegamma",{&usegamma},{3},0,4, //jff 3/6/98 fix erroneous upper limit in range
def_int,ss_none}, // gamma correction level // killough 1/18/98
{"X_options",{&X_opt},{0},0,3, // CPhipps - misc X options
def_hex,ss_none}, // X options, see l_video_x.c
{"Mouse settings",{NULL},{0},UL,UL,def_none,ss_none},
{"use_mouse",{&usemouse},{1},0,1,
def_bool,ss_none}, // enables use of mouse with DOOM
//jff 4/3/98 allow unlimited sensitivity
{"mouse_sensitivity_horiz",{&mouseSensitivity_horiz},{10},0,UL,
def_int,ss_none}, /* adjust horizontal (x) mouse sensitivity killough/mead */
//jff 4/3/98 allow unlimited sensitivity
{"mouse_sensitivity_vert",{&mouseSensitivity_vert},{10},0,UL,
def_int,ss_none}, /* adjust vertical (y) mouse sensitivity killough/mead */
//jff 3/8/98 allow -1 in mouse bindings to disable mouse function
{"mouseb_fire",{&mousebfire},{0},-1,MAX_MOUSEB,
def_int,ss_keys}, // mouse button number to use for fire
{"mouseb_strafe",{&mousebstrafe},{1},-1,MAX_MOUSEB,
def_int,ss_keys}, // mouse button number to use for strafing
{"mouseb_forward",{&mousebforward},{2},-1,MAX_MOUSEB,
def_int,ss_keys}, // mouse button number to use for forward motion
//jff 3/8/98 end of lower range change for -1 allowed in mouse binding
// For key bindings, the values stored in the key_* variables // phares
// are the internal Doom Codes. The values stored in the default.cfg
// file are the keyboard codes.
// CPhipps - now they're the doom codes, so default.cfg can be portable
{"Key bindings",{NULL},{0},UL,UL,def_none,ss_none},
{"key_right", {&key_right}, {KEYD_RIGHTARROW},
0,MAX_KEY,def_key,ss_keys}, // key to turn right
{"key_left", {&key_left}, {KEYD_LEFTARROW} ,
0,MAX_KEY,def_key,ss_keys}, // key to turn left
{"key_up", {&key_up}, {KEYD_UPARROW} ,
0,MAX_KEY,def_key,ss_keys}, // key to move forward
{"key_down", {&key_down}, {KEYD_DOWNARROW},
0,MAX_KEY,def_key,ss_keys}, // key to move backward
{"key_menu_right", {&key_menu_right}, {KEYD_RIGHTARROW},// phares 3/7/98
0,MAX_KEY,def_key,ss_keys}, // key to move right in a menu // |
{"key_menu_left", {&key_menu_left}, {KEYD_LEFTARROW} ,// V
0,MAX_KEY,def_key,ss_keys}, // key to move left in a menu
{"key_menu_up", {&key_menu_up}, {KEYD_UPARROW} ,
0,MAX_KEY,def_key,ss_keys}, // key to move up in a menu
{"key_menu_down", {&key_menu_down}, {KEYD_DOWNARROW} ,
0,MAX_KEY,def_key,ss_keys}, // key to move down in a menu
{"key_menu_backspace",{&key_menu_backspace},{KEYD_BACKSPACE} ,
0,MAX_KEY,def_key,ss_keys}, // delete key in a menu
{"key_menu_escape", {&key_menu_escape}, {KEYD_ESCAPE} ,
0,MAX_KEY,def_key,ss_keys}, // key to leave a menu , // phares 3/7/98
{"key_menu_enter", {&key_menu_enter}, {KEYD_ENTER} ,
0,MAX_KEY,def_key,ss_keys}, // key to select from menu
{"key_strafeleft", {&key_strafeleft}, {','} ,
0,MAX_KEY,def_key,ss_keys}, // key to strafe left
{"key_straferight", {&key_straferight}, {'.'} ,
0,MAX_KEY,def_key,ss_keys}, // key to strafe right
{"key_fire", {&key_fire}, {KEYD_RCTRL} ,
0,MAX_KEY,def_key,ss_keys}, // duh
{"key_use", {&key_use}, {' '} ,
0,MAX_KEY,def_key,ss_keys}, // key to open a door, use a switch
{"key_strafe", {&key_strafe}, {KEYD_RALT} ,
0,MAX_KEY,def_key,ss_keys}, // key to use with arrows to strafe
{"key_speed", {&key_speed}, {KEYD_RSHIFT} ,
0,MAX_KEY,def_key,ss_keys}, // key to run
{"key_savegame", {&key_savegame}, {KEYD_F2} ,
0,MAX_KEY,def_key,ss_keys}, // key to save current game
{"key_loadgame", {&key_loadgame}, {KEYD_F3} ,
0,MAX_KEY,def_key,ss_keys}, // key to restore from saved games
{"key_soundvolume", {&key_soundvolume}, {KEYD_F4} ,
0,MAX_KEY,def_key,ss_keys}, // key to bring up sound controls
{"key_hud", {&key_hud}, {KEYD_F5} ,
0,MAX_KEY,def_key,ss_keys}, // key to adjust HUD
{"key_quicksave", {&key_quicksave}, {KEYD_F6} ,
0,MAX_KEY,def_key,ss_keys}, // key to to quicksave
{"key_endgame", {&key_endgame}, {KEYD_F7} ,
0,MAX_KEY,def_key,ss_keys}, // key to end the game
{"key_messages", {&key_messages}, {KEYD_F8} ,
0,MAX_KEY,def_key,ss_keys}, // key to toggle message enable
{"key_quickload", {&key_quickload}, {KEYD_F9} ,
0,MAX_KEY,def_key,ss_keys}, // key to load from quicksave
{"key_quit", {&key_quit}, {KEYD_F10} ,
0,MAX_KEY,def_key,ss_keys}, // key to quit game
{"key_gamma", {&key_gamma}, {KEYD_F11} ,
0,MAX_KEY,def_key,ss_keys}, // key to adjust gamma correction
{"key_spy", {&key_spy}, {KEYD_F12} ,
0,MAX_KEY,def_key,ss_keys}, // key to view from another coop player's view
{"key_pause", {&key_pause}, {KEYD_PAUSE} ,
0,MAX_KEY,def_key,ss_keys}, // key to pause the game
{"key_autorun", {&key_autorun}, {KEYD_CAPSLOCK} ,
0,MAX_KEY,def_key,ss_keys}, // key to toggle always run mode
{"key_chat", {&key_chat}, {'t'} ,
0,MAX_KEY,def_key,ss_keys}, // key to enter a chat message
{"key_backspace", {&key_backspace}, {KEYD_BACKSPACE} ,
0,MAX_KEY,def_key,ss_keys}, // backspace key
{"key_enter", {&key_enter}, {KEYD_ENTER} ,
0,MAX_KEY,def_key,ss_keys}, // key to select from menu or see last message
{"key_map", {&key_map}, {KEYD_TAB} ,
0,MAX_KEY,def_key,ss_keys}, // key to toggle automap display
{"key_map_right", {&key_map_right}, {KEYD_RIGHTARROW},// phares 3/7/98
0,MAX_KEY,def_key,ss_keys}, // key to shift automap right // |
{"key_map_left", {&key_map_left}, {KEYD_LEFTARROW} ,// V
0,MAX_KEY,def_key,ss_keys}, // key to shift automap left
{"key_map_up", {&key_map_up}, {KEYD_UPARROW} ,
0,MAX_KEY,def_key,ss_keys}, // key to shift automap up
{"key_map_down", {&key_map_down}, {KEYD_DOWNARROW} ,
0,MAX_KEY,def_key,ss_keys}, // key to shift automap down
{"key_map_zoomin", {&key_map_zoomin}, {'='} ,
0,MAX_KEY,def_key,ss_keys}, // key to enlarge automap
{"key_map_zoomout", {&key_map_zoomout}, {'-'} ,
0,MAX_KEY,def_key,ss_keys}, // key to reduce automap
{"key_map_gobig", {&key_map_gobig}, {'0'} ,
0,MAX_KEY,def_key,ss_keys}, // key to get max zoom for automap
{"key_map_follow", {&key_map_follow}, {'f'} ,
0,MAX_KEY,def_key,ss_keys}, // key to toggle follow mode
{"key_map_mark", {&key_map_mark}, {'m'} ,
0,MAX_KEY,def_key,ss_keys}, // key to drop a marker on automap
{"key_map_clear", {&key_map_clear}, {'c'} ,
0,MAX_KEY,def_key,ss_keys}, // key to clear all markers on automap
{"key_map_grid", {&key_map_grid}, {'g'} ,
0,MAX_KEY,def_key,ss_keys}, // key to toggle grid display over automap
{"key_map_rotate", {&key_map_rotate}, {'r'} ,
0,MAX_KEY,def_key,ss_keys}, // key to toggle rotating the automap to match the player's orientation
{"key_map_overlay", {&key_map_overlay}, {'o'} ,
0,MAX_KEY,def_key,ss_keys}, // key to toggle overlaying the automap on the rendered display
{"key_reverse", {&key_reverse}, {'/'} ,
0,MAX_KEY,def_key,ss_keys}, // key to spin 180 instantly
{"key_zoomin", {&key_zoomin}, {'='} ,
0,MAX_KEY,def_key,ss_keys}, // key to enlarge display
{"key_zoomout", {&key_zoomout}, {'-'} ,
0,MAX_KEY,def_key,ss_keys}, // key to reduce display
{"key_chatplayer1", {&destination_keys[0]}, {'g'} ,
0,MAX_KEY,def_key,ss_keys}, // key to chat with player 1
// killough 11/98: fix 'i'/'b' reversal
{"key_chatplayer2", {&destination_keys[1]}, {'i'} ,
0,MAX_KEY,def_key,ss_keys}, // key to chat with player 2
{"key_chatplayer3", {&destination_keys[2]}, {'b'} ,
0,MAX_KEY,def_key,ss_keys}, // key to chat with player 3
{"key_chatplayer4", {&destination_keys[3]}, {'r'} ,
0,MAX_KEY,def_key,ss_keys}, // key to chat with player 4
{"key_weapontoggle",{&key_weapontoggle}, {'0'} ,
0,MAX_KEY,def_key,ss_keys}, // key to toggle between two most preferred weapons with ammo
{"key_weapon1", {&key_weapon1}, {'1'} ,
0,MAX_KEY,def_key,ss_keys}, // key to switch to weapon 1 (fist/chainsaw)
{"key_weapon2", {&key_weapon2}, {'2'} ,
0,MAX_KEY,def_key,ss_keys}, // key to switch to weapon 2 (pistol)
{"key_weapon3", {&key_weapon3}, {'3'} ,
0,MAX_KEY,def_key,ss_keys}, // key to switch to weapon 3 (supershotgun/shotgun)
{"key_weapon4", {&key_weapon4}, {'4'} ,
0,MAX_KEY,def_key,ss_keys}, // key to switch to weapon 4 (chaingun)
{"key_weapon5", {&key_weapon5}, {'5'} ,
0,MAX_KEY,def_key,ss_keys}, // key to switch to weapon 5 (rocket launcher)
{"key_weapon6", {&key_weapon6}, {'6'} ,
0,MAX_KEY,def_key,ss_keys}, // key to switch to weapon 6 (plasma rifle)
{"key_weapon7", {&key_weapon7}, {'7'} ,
0,MAX_KEY,def_key,ss_keys}, // key to switch to weapon 7 (bfg9000) // ^
{"key_weapon8", {&key_weapon8}, {'8'} ,
0,MAX_KEY,def_key,ss_keys}, // key to switch to weapon 8 (chainsaw) // |
{"key_weapon9", {&key_weapon9}, {'9'} ,
0,MAX_KEY,def_key,ss_keys}, // key to switch to weapon 9 (supershotgun) // phares
// killough 2/22/98: screenshot key
{"key_screenshot", {&key_screenshot}, {'*'} ,
0,MAX_KEY,def_key,ss_keys}, // key to take a screenshot
{"Joystick settings",{NULL},{0},UL,UL,def_none,ss_none},
{"use_joystick",{&usejoystick},{0},0,2,
def_int,ss_none}, // number of joystick to use (0 for none)
{"joy_left",{&joyleft},{0}, UL,UL,def_int,ss_none},
{"joy_right",{&joyright},{0},UL,UL,def_int,ss_none},
{"joy_up", {&joyup}, {0}, UL,UL,def_int,ss_none},
{"joy_down",{&joydown},{0}, UL,UL,def_int,ss_none},
{"joyb_fire",{&joybfire},{0},0,UL,
def_int,ss_keys}, // joystick button number to use for fire
{"joyb_strafe",{&joybstrafe},{1},0,UL,
def_int,ss_keys}, // joystick button number to use for strafing
{"joyb_speed",{&joybspeed},{2},0,UL,
def_int,ss_keys}, // joystick button number to use for running
{"joyb_use",{&joybuse},{3},0,UL,
def_int,ss_keys}, // joystick button number to use for use/open
{"Chat macros",{NULL},{0},UL,UL,def_none,ss_none},
{"chatmacro0", {0,&chat_macros[0]}, {0,HUSTR_CHATMACRO0},UL,UL,
def_str,ss_chat}, // chat string associated with 0 key
{"chatmacro1", {0,&chat_macros[1]}, {0,HUSTR_CHATMACRO1},UL,UL,
def_str,ss_chat}, // chat string associated with 1 key
{"chatmacro2", {0,&chat_macros[2]}, {0,HUSTR_CHATMACRO2},UL,UL,
def_str,ss_chat}, // chat string associated with 2 key
{"chatmacro3", {0,&chat_macros[3]}, {0,HUSTR_CHATMACRO3},UL,UL,
def_str,ss_chat}, // chat string associated with 3 key
{"chatmacro4", {0,&chat_macros[4]}, {0,HUSTR_CHATMACRO4},UL,UL,
def_str,ss_chat}, // chat string associated with 4 key
{"chatmacro5", {0,&chat_macros[5]}, {0,HUSTR_CHATMACRO5},UL,UL,
def_str,ss_chat}, // chat string associated with 5 key
{"chatmacro6", {0,&chat_macros[6]}, {0,HUSTR_CHATMACRO6},UL,UL,
def_str,ss_chat}, // chat string associated with 6 key
{"chatmacro7", {0,&chat_macros[7]}, {0,HUSTR_CHATMACRO7},UL,UL,
def_str,ss_chat}, // chat string associated with 7 key
{"chatmacro8", {0,&chat_macros[8]}, {0,HUSTR_CHATMACRO8},UL,UL,
def_str,ss_chat}, // chat string associated with 8 key
{"chatmacro9", {0,&chat_macros[9]}, {0,HUSTR_CHATMACRO9},UL,UL,
def_str,ss_chat}, // chat string associated with 9 key
{"Automap settings",{NULL},{0},UL,UL,def_none,ss_none},
//jff 1/7/98 defaults for automap colors
//jff 4/3/98 remove -1 in lower range, 0 now disables new map features
{"mapcolor_back", {&mapcolor_back}, {247},0,255, // black //jff 4/6/98 new black
def_colour,ss_auto}, // color used as background for automap
{"mapcolor_grid", {&mapcolor_grid}, {104},0,255, // dk gray
def_colour,ss_auto}, // color used for automap grid lines
{"mapcolor_wall", {&mapcolor_wall}, {23},0,255, // red-brown
def_colour,ss_auto}, // color used for one side walls on automap
{"mapcolor_fchg", {&mapcolor_fchg}, {55},0,255, // lt brown
def_colour,ss_auto}, // color used for lines floor height changes across
{"mapcolor_cchg", {&mapcolor_cchg}, {215},0,255, // orange
def_colour,ss_auto}, // color used for lines ceiling height changes across
{"mapcolor_clsd", {&mapcolor_clsd}, {208},0,255, // white
def_colour,ss_auto}, // color used for lines denoting closed doors, objects
{"mapcolor_rkey", {&mapcolor_rkey}, {175},0,255, // red
def_colour,ss_auto}, // color used for red key sprites
{"mapcolor_bkey", {&mapcolor_bkey}, {204},0,255, // blue
def_colour,ss_auto}, // color used for blue key sprites
{"mapcolor_ykey", {&mapcolor_ykey}, {231},0,255, // yellow
def_colour,ss_auto}, // color used for yellow key sprites
{"mapcolor_rdor", {&mapcolor_rdor}, {175},0,255, // red
def_colour,ss_auto}, // color used for closed red doors
{"mapcolor_bdor", {&mapcolor_bdor}, {204},0,255, // blue
def_colour,ss_auto}, // color used for closed blue doors
{"mapcolor_ydor", {&mapcolor_ydor}, {231},0,255, // yellow
def_colour,ss_auto}, // color used for closed yellow doors
{"mapcolor_tele", {&mapcolor_tele}, {119},0,255, // dk green
def_colour,ss_auto}, // color used for teleporter lines
{"mapcolor_secr", {&mapcolor_secr}, {252},0,255, // purple
def_colour,ss_auto}, // color used for lines around secret sectors
{"mapcolor_exit", {&mapcolor_exit}, {0},0,255, // none
def_colour,ss_auto}, // color used for exit lines
{"mapcolor_unsn", {&mapcolor_unsn}, {104},0,255, // dk gray
def_colour,ss_auto}, // color used for lines not seen without computer map
{"mapcolor_flat", {&mapcolor_flat}, {88},0,255, // lt gray
def_colour,ss_auto}, // color used for lines with no height changes
{"mapcolor_sprt", {&mapcolor_sprt}, {112},0,255, // green
def_colour,ss_auto}, // color used as things
{"mapcolor_hair", {&mapcolor_hair}, {208},0,255, // white
def_colour,ss_auto}, // color used for dot crosshair denoting center of map
{"mapcolor_sngl", {&mapcolor_sngl}, {208},0,255, // white
def_colour,ss_auto}, // color used for the single player arrow
{"mapcolor_me", {&mapcolor_me}, {112},0,255, // green
def_colour,ss_auto}, // your (player) colour
//jff 3/9/98 add option to not show secrets til after found
{"map_secret_after", {&map_secret_after}, {0},0,1, // show secret after gotten
def_bool,ss_auto}, // prevents showing secret sectors till after entered
//jff 1/7/98 end additions for automap
{"automapmode", {(int*)&automapmode}, {0}, 0, 31, // CPhipps - remember automap mode
def_hex,ss_none}, // automap mode
{"Heads-up display settings",{NULL},{0},UL,UL,def_none,ss_none},
//jff 2/16/98 defaults for color ranges in hud and status
{"hudcolor_titl", {&hudcolor_titl}, {5},0,9, // gold range
def_int,ss_auto}, // color range used for automap level title
{"hudcolor_xyco", {&hudcolor_xyco}, {3},0,9, // green range
def_int,ss_auto}, // color range used for automap coordinates
{"hudcolor_mesg", {&hudcolor_mesg}, {6},0,9, // red range
def_int,ss_mess}, // color range used for messages during play
{"hudcolor_chat", {&hudcolor_chat}, {5},0,9, // gold range
def_int,ss_mess}, // color range used for chat messages and entry
{"hudcolor_list", {&hudcolor_list}, {5},0,9, // gold range //jff 2/26/98
def_int,ss_mess}, // color range used for message review
{"hud_msg_lines", {&hud_msg_lines}, {1},1,16, // 1 line scrolling window
def_int,ss_mess}, // number of messages in review display (1=disable)
{"hud_list_bgon", {&hud_list_bgon}, {0},0,1, // solid window bg ena //jff 2/26/98
def_bool,ss_mess}, // enables background window behind message review
{"hud_distributed",{&hud_distributed},{0},0,1, // hud broken up into 3 displays //jff 3/4/98
def_bool,ss_none}, // splits HUD into three 2 line displays
{"health_red", {&health_red} , {25},0,200, // below is red
def_int,ss_stat}, // amount of health for red to yellow transition
{"health_yellow", {&health_yellow}, {50},0,200, // below is yellow
def_int,ss_stat}, // amount of health for yellow to green transition
{"health_green", {&health_green} , {100},0,200,// below is green, above blue
def_int,ss_stat}, // amount of health for green to blue transition
{"armor_red", {&armor_red} , {25},0,200, // below is red
def_int,ss_stat}, // amount of armor for red to yellow transition
{"armor_yellow", {&armor_yellow} , {50},0,200, // below is yellow
def_int,ss_stat}, // amount of armor for yellow to green transition
{"armor_green", {&armor_green} , {100},0,200,// below is green, above blue
def_int,ss_stat}, // amount of armor for green to blue transition
{"ammo_red", {&ammo_red} , {25},0,100, // below 25% is red
def_int,ss_stat}, // percent of ammo for red to yellow transition
{"ammo_yellow", {&ammo_yellow} , {50},0,100, // below 50% is yellow, above green
def_int,ss_stat}, // percent of ammo for yellow to green transition
//jff 2/16/98 HUD and status feature controls
{"hud_active", {&hud_active}, {2},0,2, // 0=off, 1=small, 2=full
def_int,ss_none}, // 0 for HUD off, 1 for HUD small, 2 for full HUD
//jff 2/23/98
{"hud_displayed", {&hud_displayed}, {0},0,1, // whether hud is displayed
def_bool,ss_none}, // enables display of HUD
{"hud_nosecrets", {&hud_nosecrets}, {0},0,1, // no secrets/items/kills HUD line
def_bool,ss_stat}, // disables display of kills/items/secrets on HUD
{"Weapon preferences",{NULL},{0},UL,UL,def_none,ss_none},
// killough 2/8/98: weapon preferences set by user:
{"weapon_choice_1", {&weapon_preferences[0][0]}, {6}, 0,9,
def_int,ss_weap}, // first choice for weapon (best)
{"weapon_choice_2", {&weapon_preferences[0][1]}, {9}, 0,9,
def_int,ss_weap}, // second choice for weapon
{"weapon_choice_3", {&weapon_preferences[0][2]}, {4}, 0,9,
def_int,ss_weap}, // third choice for weapon
{"weapon_choice_4", {&weapon_preferences[0][3]}, {3}, 0,9,
def_int,ss_weap}, // fourth choice for weapon
{"weapon_choice_5", {&weapon_preferences[0][4]}, {2}, 0,9,
def_int,ss_weap}, // fifth choice for weapon
{"weapon_choice_6", {&weapon_preferences[0][5]}, {8}, 0,9,
def_int,ss_weap}, // sixth choice for weapon
{"weapon_choice_7", {&weapon_preferences[0][6]}, {5}, 0,9,
def_int,ss_weap}, // seventh choice for weapon
{"weapon_choice_8", {&weapon_preferences[0][7]}, {7}, 0,9,
def_int,ss_weap}, // eighth choice for weapon
{"weapon_choice_9", {&weapon_preferences[0][8]}, {1}, 0,9,
def_int,ss_weap}, // ninth choice for weapon (worst)
};
int numdefaults;
static const char* defaultfile; // CPhipps - static, const
//
// M_SaveDefaults
//
void M_SaveDefaults (void)
{
int i;
FILE* f;
f = fopen (defaultfile, "w");
if (!f)
return; // can't write the file, but don't complain
// 3/3/98 explain format of file
fprintf(f,"# Doom config file\n");
fprintf(f,"# Format:\n");
fprintf(f,"# variable value\n");
for (i = 0 ; i < numdefaults ; i++) {
if (defaults[i].type == def_none) {
// CPhipps - pure headers
fprintf(f, "\n# %s\n", defaults[i].name);
} else
// CPhipps - modified for new default_t form
if (!IS_STRING(defaults[i])) //jff 4/10/98 kill super-hack on pointer value
{
// CPhipps - remove keycode hack
// killough 3/6/98: use spaces instead of tabs for uniform justification
if (defaults[i].type == def_hex)
fprintf (f,"%-25s 0x%x\n",defaults[i].name,*(defaults[i].location.pi));
else
fprintf (f,"%-25s %5i\n",defaults[i].name,*(defaults[i].location.pi));
}
else
{
fprintf (f,"%-25s \"%s\"\n",defaults[i].name,*(defaults[i].location.ppsz));
}
}
fclose (f);
}
//
// M_LoadDefaults
//
#define NUMCHATSTRINGS 10 // phares 4/13/98
void M_LoadDefaults (void)
{
int i;
int len;
FILE* f;
char def[80];
char strparm[100];
char* newstring = NULL; // killough
int parm;
boolean isstring;
// set everything to base values
numdefaults = sizeof(defaults)/sizeof(defaults[0]);
for (i = 0 ; i < numdefaults ; i++)
{
if (defaults[i].location.ppsz)
*defaults[i].location.ppsz = defaults[i].defaultvalue.psz;
if (defaults[i].location.pi)
*defaults[i].location.pi = defaults[i].defaultvalue.i;
// phares 4/13/98:
// provide default strings with their own malloced memory so that when
// we leave this routine, that's what we're dealing with whether there
// was a config file or not, and whether there were chat definitions
// in it or not. This provides consistency later on when/if we need to
// edit these strings (i.e. chat macros in the Chat Strings Setup screen).
if (IS_STRING(defaults[i]))
*(defaults[i].location.ppsz) = strdup(*(defaults[i].location.ppsz));
}
// check for a custom default file
i = M_CheckParm ("-config");
if (i && i < myargc-1)
{
defaultfile = myargv[i+1];
}
else
defaultfile = basedefault;
if (i || devparm ) // if debug or -config was specified
lprintf (LO_CONFIRM, " default file: %s\n",defaultfile);
// read the file in, overriding any set defaults
f = fopen (defaultfile, "r");
if (f)
{
while (!feof(f))
{
isstring = false;
if (fscanf (f, "%79s %[^\n]\n", def, strparm) == 2)
{
//jff 3/3/98 skip lines not starting with an alphanum
if (!isalnum(def[0]))
continue;
if (strparm[0] == '"') {
// get a string default
isstring = true;
len = strlen(strparm);
newstring = (char *) malloc(len);
strparm[len-1] = 0; // clears trailing double-quote mark
strcpy(newstring, strparm+1); // clears leading double-quote mark
} else if ((strparm[0] == '0') && (strparm[1] == 'x')) {
// CPhipps - allow ints to be specified in hex
sscanf(strparm+2, "%x", &parm);
} else {
sscanf(strparm, "%i", &parm);
// Keycode hack removed
}
for (i = 0 ; i < numdefaults ; i++)
if ((defaults[i].type != def_none) && !strcmp(def, defaults[i].name))
{
// CPhipps - safety check
if (isstring != IS_STRING(defaults[i])) {
lprintf(LO_WARN, "M_LoadDefaults: Type mismatch reading %s\n", defaults[i].name);
continue;
}
if (!isstring)
{
//jff 3/4/98 range check numeric parameters
if ((defaults[i].minvalue==UL || defaults[i].minvalue<=parm) &&
(defaults[i].maxvalue==UL || defaults[i].maxvalue>=parm))
*(defaults[i].location.pi) = parm;
}
else
{
free((char*)*(defaults[i].location.ppsz)); // phares 4/13/98
*(defaults[i].location.ppsz) = newstring;
}
break;
}
}
}
fclose (f);
}
//jff 3/4/98 redundant range checks for hud deleted here
}
//
// SCREEN SHOTS
//
typedef struct
{
char manufacturer;
char version;
char encoding;
char bits_per_pixel;
unsigned short xmin;
unsigned short ymin;
unsigned short xmax;
unsigned short ymax;
unsigned short hres;
unsigned short vres;
unsigned char palette[48];
char reserved;
char color_planes;
unsigned short bytes_per_line;
unsigned short palette_type;
char filler[58];
unsigned char data; // unbounded
} pcx_t;
// CPhipps - nasty but better than nothing
static boolean screenshot_write_error;
//
// WritePCXfile
//
// CPhipps - static, const parameters, formatting
static void WritePCXfile(const char* filename, const byte* data,
int width, int height, const byte* palette)
{
int i;
int length;
pcx_t* pcx;
byte* pack;
pcx = Z_Malloc (width*height*2+1000, PU_STATIC, NULL);
pcx->manufacturer = 0x0a; // PCX id
pcx->version = 5; // 256 color
pcx->encoding = 1; // uncompressed
pcx->bits_per_pixel = 8; // 256 color
pcx->xmin = 0;
pcx->ymin = 0;
pcx->xmax = SHORT(width-1);
pcx->ymax = SHORT(height-1);
pcx->hres = SHORT(width);
pcx->vres = SHORT(height);
memset (pcx->palette,0,sizeof(pcx->palette));
pcx->color_planes = 1; // chunky image
pcx->bytes_per_line = SHORT(width);
pcx->palette_type = SHORT(2); // not a grey scale
memset (pcx->filler,0,sizeof(pcx->filler));
// pack the image
pack = &pcx->data;
for (i = 0 ; i < width*height ; i++)
if ( (*data & 0xc0) != 0xc0)
*pack++ = *data++;
else {
*pack++ = 0xc1;
*pack++ = *data++;
}
// write the palette
*pack++ = 0x0c; // palette ID byte
for (i = 0 ; i < 768 ; i++)
*pack++ = gammatable[usegamma][*palette++]; // killough
// write output file
length = pack - (byte *)pcx;
screenshot_write_error = !M_WriteFile (filename, pcx, length);
Z_Free (pcx);
}
// jff 3/30/98 types and data structures for BMP output of screenshots
//
// killough 5/2/98:
// Changed type names to avoid conflicts with endianess functions
#define BI_RGB 0L
typedef unsigned long dword_t;
typedef long long_t;
typedef unsigned char ubyte_t;
#if defined(__MWERKS__)
#pragma options align=packed
#endif
typedef __attribute__ ((packed)) struct tagBITMAPFILEHEADER
{
unsigned short __attribute__ ((packed)) bfType;
dword_t __attribute__ ((packed)) bfSize;
unsigned short __attribute__ ((packed)) bfReserved1;
unsigned short __attribute__ ((packed)) bfReserved2;
dword_t __attribute__ ((packed)) bfOffBits;
} __attribute__ ((packed)) BITMAPFILEHEADER;
typedef __attribute__ ((packed)) struct tagBITMAPINFOHEADER
{
dword_t __attribute__ ((packed)) biSize;
long_t __attribute__ ((packed)) biWidth;
long_t __attribute__ ((packed)) biHeight;
unsigned short __attribute__ ((packed)) biPlanes;
unsigned short __attribute__ ((packed)) biBitCount;
dword_t __attribute__ ((packed)) biCompression;
dword_t __attribute__ ((packed)) biSizeImage;
long_t __attribute__ ((packed)) biXPelsPerMeter;
long_t __attribute__ ((packed)) biYPelsPerMeter;
dword_t __attribute__ ((packed)) biClrUsed;
dword_t __attribute__ ((packed)) biClrImportant;
} __attribute__ ((packed)) BITMAPINFOHEADER;
#if defined(__MWERKS__)
#pragma options align=reset
#endif
// jff 3/30/98 binary file write with error detection
// CPhipps - static, const on parameter
static void SafeWrite(const void *data, size_t size, size_t number, FILE *st)
{
if (fwrite(data,size,number,st)<number)
screenshot_write_error = true; // CPhipps - made non-fatal
}
//
// WriteBMPfile
// jff 3/30/98 Add capability to write a .BMP file (256 color uncompressed)
//
// CPhipps - static, const on parameters
static void WriteBMPfile(const char* filename, const byte* data,
int width, int height, const byte* palette)
{
int i,wid;
BITMAPFILEHEADER bmfh;
BITMAPINFOHEADER bmih;
int fhsiz,ihsiz;
FILE *st;
char zero=0;
ubyte_t c;
fhsiz = sizeof(BITMAPFILEHEADER);
ihsiz = sizeof(BITMAPINFOHEADER);
wid = 4*((width+3)/4);
//jff 4/22/98 add endian macros
bmfh.bfType = SHORT(19778);
bmfh.bfSize = LONG(fhsiz+ihsiz+256L*4+width*height);
bmfh.bfReserved1 = SHORT(0);
bmfh.bfReserved2 = SHORT(0);
bmfh.bfOffBits = LONG(fhsiz+ihsiz+256L*4);
bmih.biSize = LONG(ihsiz);
bmih.biWidth = LONG(width);
bmih.biHeight = LONG(height);
bmih.biPlanes = SHORT(1);
bmih.biBitCount = SHORT(8);
bmih.biCompression = LONG(BI_RGB);
bmih.biSizeImage = LONG(wid*height);
bmih.biXPelsPerMeter = LONG(0);
bmih.biYPelsPerMeter = LONG(0);
bmih.biClrUsed = LONG(256);
bmih.biClrImportant = LONG(256);
st = fopen(filename,"wb");
if (st!=NULL) {
// write the header
SafeWrite(&bmfh.bfType,sizeof(bmfh.bfType),1,st);
SafeWrite(&bmfh.bfSize,sizeof(bmfh.bfSize),1,st);
SafeWrite(&bmfh.bfReserved1,sizeof(bmfh.bfReserved1),1,st);
SafeWrite(&bmfh.bfReserved2,sizeof(bmfh.bfReserved2),1,st);
SafeWrite(&bmfh.bfOffBits,sizeof(bmfh.bfOffBits),1,st);
SafeWrite(&bmih.biSize,sizeof(bmih.biSize),1,st);
SafeWrite(&bmih.biWidth,sizeof(bmih.biWidth),1,st);
SafeWrite(&bmih.biHeight,sizeof(bmih.biHeight),1,st);
SafeWrite(&bmih.biPlanes,sizeof(bmih.biPlanes),1,st);
SafeWrite(&bmih.biBitCount,sizeof(bmih.biBitCount),1,st);
SafeWrite(&bmih.biCompression,sizeof(bmih.biCompression),1,st);
SafeWrite(&bmih.biSizeImage,sizeof(bmih.biSizeImage),1,st);
SafeWrite(&bmih.biXPelsPerMeter,sizeof(bmih.biXPelsPerMeter),1,st);
SafeWrite(&bmih.biYPelsPerMeter,sizeof(bmih.biYPelsPerMeter),1,st);
SafeWrite(&bmih.biClrUsed,sizeof(bmih.biClrUsed),1,st);
SafeWrite(&bmih.biClrImportant,sizeof(bmih.biClrImportant),1,st);
// write the palette, in blue-green-red order, gamma corrected
for (i=0;i<768;i+=3) {
c=gammatable[usegamma][palette[i+2]];
SafeWrite(&c,sizeof(char),1,st);
c=gammatable[usegamma][palette[i+1]];
SafeWrite(&c,sizeof(char),1,st);
c=gammatable[usegamma][palette[i+0]];
SafeWrite(&c,sizeof(char),1,st);
SafeWrite(&zero,sizeof(char),1,st);
}
for (i = 0 ; i < height ; i++)
SafeWrite(data+(height-1-i)*width,sizeof(byte),wid,st);
fclose(st);
}
}
//
// M_ScreenShot
//
// Modified by Lee Killough so that any number of shots can be taken,
// the code is faster, and no annoying "screenshot" message appears.
// CPhipps - modified to use its own buffer for the image
// - checks for the case where no file can be created (doesn't occur on POSIX systems, would on DOS)
// - track errors better
// - split into 2 functions
//
// M_DoScreenShot
// Takes a screenshot into the names file
void M_DoScreenShot (const char* fname)
{
byte *linear;
const byte *pal;
int pplump = W_GetNumForName("PLAYPAL");
screenshot_write_error = false;
// munge planar buffer to linear
// CPhipps - use a malloc()ed buffer instead of screens[2]
I_ReadScreen(linear = malloc(SCREENWIDTH * SCREENHEIGHT));
// killough 4/18/98: make palette stay around (PU_CACHE could cause crash)
pal = W_CacheLumpNum (pplump);
// save the pcx file
//jff 3/30/98 write pcx or bmp depending on mode
(screenshot_pcx ? WritePCXfile : WriteBMPfile)
(fname, linear, SCREENWIDTH, SCREENHEIGHT, pal);
// cph - free the palette
W_UnlockLumpNum(pplump);
free(linear);
// 1/18/98 killough: replace "SCREEN SHOT" acknowledgement with sfx
if (screenshot_write_error)
doom_printf("M_ScreenShot: Error writing screenshot");
}
void M_ScreenShot(void)
{
static int shot;
char lbmname[32];
int startshot;
screenshot_write_error = false;
if (access(".",2)) screenshot_write_error = true;
startshot = shot; // CPhipps - prevent infinite loop
do //jff 3/30/98 pcx or bmp?
sprintf(lbmname,"DOOM%02d.%.3s", shot++,screenshot_pcx? "PCX":"BMP");
while (!access(lbmname,0) && (shot != startshot) && (shot < 10000));
if (!access(lbmname,0)) screenshot_write_error = true;
if (screenshot_write_error) {
doom_printf ("M_ScreenShot: Couldn't create a PCX");
// killough 4/18/98
return;
}
M_DoScreenShot(lbmname); // cph
S_StartSound(NULL,gamemode==commercial ? sfx_radio : sfx_tink);
}
//----------------------------------------------------------------------------
//
// $Log: m_misc.c,v $
// Revision 1.43 2000/03/17 20:50:30 cph
// Commit mead's improved mouse stuff
//
// Revision 1.42 1999/11/01 00:13:44 cphipps
// Remove uint_t bizarreness
//
// Revision 1.41 1999/10/27 18:35:50 cphipps
// Made W_CacheLump* return a const pointer
//
// Revision 1.40 1999/10/12 13:01:12 cphipps
// Changed header to GPL
//
// Revision 1.39 1999/09/06 19:41:53 cphipps
// Use macros set by autoconf setup for default locations of sound and music servers
//
// Revision 1.38 1999/09/05 20:12:51 cphipps
// Removed help strings from the config file (depreciated, help goes in boom.cfg.5 now)
// Removed help strings from the defaults array, turned them into comments instead
//
// Revision 1.37 1999/05/16 08:47:16 cphipps
// Minor change to ease compiling on Solaris
//
// Revision 1.36 1999/04/01 14:29:19 cphipps
// Add Xwindows options variable to config file
//
// Revision 1.35 1999/03/26 11:08:57 cphipps
// Store full automap mode in config file instead of just follow mode
// Remove unneeded extern decls
//
// Revision 1.34 1999/03/24 09:47:04 cphipps
// Remove multiplayer colours variables, added single mapcolor_me variable instead
//
// Revision 1.33 1999/03/22 17:11:25 cphipps
// Remove player colour config options
//
// Revision 1.32 1999/03/13 10:17:46 cphipps
// Add the new automap keys to config file
//
// Revision 1.31 1999/01/25 22:33:25 cphipps
// Fix type in default sound server
//
// Revision 1.30 1999/01/23 16:37:58 cphipps
// Change sound/music servers to be in /usr/local/games explicitely
// by default.
//
// Revision 1.29 1999/01/23 07:44:35 cphipps
// Make default sound/music server path not start with ./, so they
// can be found via path too.
//
// Revision 1.28 1999/01/12 18:58:38 cphipps
// Screenshot handling broken up into 2 functions
//
// Revision 1.27 1999/01/07 10:34:23 cphipps
// Alignment options for Metrowerks compiler
//
// Revision 1.26 1999/01/01 16:53:54 cphipps
// Add variable to control aspects of ENDOOM display
//
// Revision 1.25 1999/01/01 16:14:56 cphipps
// Free the screenshot buffer
//
// Revision 1.25 1999/01/01 16:01:18 cphipps
// Revision 1.24 1998/12/31 20:27:59 cphipps
// New wad lump handling
//
// Revision 1.23 1998/12/31 11:09:01 cphipps
// Patch drawing updated
//
// Revision 1.22 1998/12/28 21:26:22 cphipps
// Reformat M_ScreenShot
// Make it allocate memory for the image on its own, instead of using spare screens
// Error handling improved some more
//
// Revision 1.21 1998/12/28 13:13:10 cphipps
// Add multiplayer colours variable to config file
// Fix upper limit of compatibilit_level variable
//
// Revision 1.20 1998/12/26 11:55:48 cphipps
// Modified for new default_compatibility variable
//
// Revision 1.19 1998/12/25 18:40:14 cphipps
// Fix i/b chat keys reversal, thanks to MBF
//
// Revision 1.18 1998/12/24 17:45:25 cphipps
// Overhaul defaults[] table for new default_t struct
// Reorder defaults[] array, add section headers
// Modify M_LoadDefaults and M_SaveDefaults for the new struct
// Add ability to read/write ints in hex
// Preserve automap follow mode in config file
// Change auto_load_wads to auto_load, since deh/bex files will also be supported
//
// Revision 1.17 1998/12/19 20:44:06 cphipps
// Report error on failed screenshots
//
// Revision 1.16 1998/12/16 22:34:55 cphipps
// Added default screen size vars to config file
//
// Revision 1.15 1998/12/16 21:24:40 cphipps
// Fix joystick parameters comments to be clearly comments
// Add auto_load_wads variable
//
// Revision 1.14 1998/12/07 09:57:18 cphipps
// Add option so player can control what happens to the music when the game
// is paused
//
// Revision 1.13 1998/12/02 09:14:26 cphipps
// Print config file name if devparm
//
// Revision 1.12 1998/11/17 07:47:06 cphipps
// Hi-res changes
//
// Revision 1.11 1998/11/03 12:15:06 cphipps
// Fixed bad example sound device string
//
// Revision 1.10 1998/10/27 18:14:15 cphipps
// Boom v2.02 updates - logical console output stuff
//
// Revision 1.9 1998/10/20 18:13:00 cphipps
// Add music server to config file
//
// Revision 1.8 1998/10/20 06:58:37 cphipps
// dprintf -> doom_printf
//
// Revision 1.7 1998/10/16 23:08:05 cphipps
// Release a variable so m_menu.c can see it
//
// Revision 1.6 1998/10/16 20:56:14 cphipps
// Added const, static to some variables
//
// Revision 1.5 1998/10/16 20:27:32 cphipps
// Made defaults table const
// Added some static's and const's o the screenshot code
//
// Revision 1.4 1998/10/15 18:48:52 cphipps
// Remove redundant linux mouse type/device vars
//
// Revision 1.3 1998/10/10 20:30:46 cphipps
// Added sound device to config file
//
// Revision 1.2 1998/09/19 11:05:21 cphipps
// Added joystick calibration variables
//
// Revision 1.1 1998/09/13 16:49:50 cphipps
// Initial revision
//
// Revision 1.4 1998/09/13 15:46:20 cphipps
// *** empty log message ***
//
// Revision 1.3 1998/09/13 15:31:16 cphipps
// Added soundserver path to config file
//
// Revision 1.2 1998/09/12 19:31:17 cphipps
// Removed ^M's
//
// Revision 1.60 1998/06/03 20:32:12 jim
// Fixed mispelling of key_chat string
//
// Revision 1.59 1998/05/21 12:12:28 jim
// Removed conditional from net code
//
// Revision 1.58 1998/05/16 09:41:15 jim
// formatted net files, installed temp switch for testing Stan/Lee's version
//
// Revision 1.57 1998/05/12 12:47:04 phares
// Removed OVER_UNDER code
//
// Revision 1.56 1998/05/05 19:56:01 phares
// Formatting and Doc changes
//
// Revision 1.55 1998/05/05 16:29:12 phares
// Removed RECOIL and OPT_BOBBING defines
//
// Revision 1.54 1998/05/03 23:05:19 killough
// Fix #includes, remove external decls duplicated elsewhere, fix LONG() conflict
//
// Revision 1.53 1998/04/23 13:07:27 jim
// Add exit line to automap
//
// Revision 1.51 1998/04/22 13:46:12 phares
// Added Setup screen Reset to Defaults
//
// Revision 1.50 1998/04/19 01:13:50 killough
// Fix freeing memory before use in savegame code
//
// Revision 1.49 1998/04/17 10:35:50 killough
// Add traditional_menu option for main menu
//
// Revision 1.48 1998/04/14 08:18:11 killough
// replace obsolete adaptive_gametic with realtic_clock_rate
//
// Revision 1.47 1998/04/13 21:36:33 phares
// Cemented ESC and F1 in place
//
// Revision 1.46 1998/04/13 12:30:02 phares
// Resolved Z_Free error msg when no boom.cfg file
//
// Revision 1.45 1998/04/12 22:55:33 phares
// Remaining 3 Setup screens
//
// Revision 1.44 1998/04/10 23:21:41 jim
// fixed string/int differentiation by value
//
// Revision 1.43 1998/04/10 06:37:54 killough
// Add adaptive gametic timer option
//
// Revision 1.42 1998/04/06 11:05:00 jim
// Remove LEESFIXES, AMAP bdg->247
//
// Revision 1.41 1998/04/06 04:50:00 killough
// Support demo_insurance=2
//
// Revision 1.40 1998/04/05 00:51:13 phares
// Joystick support, Main Menu re-ordering
//
// Revision 1.39 1998/04/03 14:45:49 jim
// Fixed automap disables at 0, mouse sens unbounded
//
// Revision 1.38 1998/03/31 10:44:31 killough
// Add demo insurance option
//
// Revision 1.37 1998/03/31 00:39:44 jim
// Screenshots in BMP format added
//
// Revision 1.36 1998/03/25 16:31:23 jim
// Fixed bad default value for defaultskill
//
// Revision 1.34 1998/03/23 15:24:17 phares
// Changed pushers to linedef control
//
// Revision 1.33 1998/03/20 00:29:47 phares
// Changed friction to linedef control
//
// Revision 1.32 1998/03/11 17:48:16 phares
// New cheats, clean help code, friction fix
//
// Revision 1.31 1998/03/10 07:06:30 jim
// Added secrets on automap after found only option
//
// Revision 1.30 1998/03/09 18:29:12 phares
// Created separately bound automap and menu keys
//
// Revision 1.29 1998/03/09 11:00:20 jim
// allowed -1 in mouse bindings and map functions
//
// Revision 1.28 1998/03/09 07:35:18 killough
// Rearrange order of cfg options, add capslock options
//
// Revision 1.27 1998/03/06 21:41:04 jim
// fixed erroneous range for gamma in config
//
// Revision 1.26 1998/03/05 00:57:47 jim
// Scattered HUD
//
// Revision 1.25 1998/03/04 11:55:42 jim
// Add range checking, help strings to BOOM.CFG
//
// Revision 1.24 1998/03/02 15:34:15 jim
// Added Rand's HELP screen as lump and loaded and displayed it
//
// Revision 1.23 1998/03/02 11:36:44 killough
// clone defaults, add sts_traditional_keys
//
// Revision 1.22 1998/02/27 19:22:05 jim
// Range checked hud/sound card variables
//
// Revision 1.21 1998/02/27 08:10:02 phares
// Added optional player bobbing
//
// Revision 1.20 1998/02/26 22:58:39 jim
// Added message review display to HUD
//
// Revision 1.19 1998/02/24 22:00:57 killough
// turn translucency back on by default
//
// Revision 1.18 1998/02/24 08:46:05 phares
// Pushers, recoil, new friction, and over/under work
//
// Revision 1.17 1998/02/23 14:21:14 jim
// Merged HUD stuff, fixed p_plats.c to support elevators again
//
// Revision 1.16 1998/02/23 04:40:48 killough
// Lots of new options
//
// Revision 1.14 1998/02/20 21:57:00 phares
// Preliminarey sprite translucency
//
// Revision 1.13 1998/02/20 18:46:58 jim
// cleanup of HUD control
//
// Revision 1.12 1998/02/19 16:54:33 jim
// Optimized HUD and made more configurable
//
// Revision 1.11 1998/02/18 11:56:11 jim
// Fixed issues with HUD and reduced screen size
//
// Revision 1.9 1998/02/15 03:21:20 phares
// Jim's comment: Fixed bug in automap from mistaking framebuffer index for mark color
//
// Revision 1.8 1998/02/15 03:17:56 phares
// User-defined keys
//
// Revision 1.6 1998/02/09 03:04:12 killough
// Add weapon preferences, player corpse, vsync options
//
// Revision 1.5 1998/02/02 13:37:26 killough
// Clone compatibility flag, for TNTCOMP to work
//
// Revision 1.4 1998/01/26 19:23:49 phares
// First rev with no ^Ms
//
// Revision 1.3 1998/01/26 04:59:07 killough
// Fix DOOM 1 screenshot acknowledgement
//
// Revision 1.2 1998/01/21 16:56:16 jim
// Music fixed, defaults for cards added
//
// Revision 1.1.1.1 1998/01/19 14:02:57 rand
// Lee's Jan 19 sources
//
//
//----------------------------------------------------------------------------
|