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/* BEGIN_COMMON_COPYRIGHT_HEADER
* (c)LGPL2+
*
* LXQt - a lightweight, Qt based, desktop toolset
* https://lxqt.org
*
* Copyright: 2012 Razor team
* Authors:
* Johannes Zellner <webmaster@nebulon.de>
*
* This program or library is free software; you can redistribute it
* and/or modify it under the terms of the GNU Lesser General Public
* License as published by the Free Software Foundation; either
* version 2.1 of the License, or (at your option) any later version.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Lesser General Public License for more details.
* You should have received a copy of the GNU Lesser General
* Public License along with this library; if not, write to the
* Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor,
* Boston, MA 02110-1301 USA
*
* END_COMMON_COPYRIGHT_HEADER */
#ifndef AUDIODEVICE_H
#define AUDIODEVICE_H
#include <QObject>
class AudioEngine;
typedef enum AudioDeviceType {
Sink = 0,
Source = 1,
PulseAudioDeviceTypeLength
} AudioDeviceType;
class AudioDevice : public QObject
{
Q_OBJECT
Q_PROPERTY(int volume READ volume WRITE setVolume NOTIFY volumeChanged)
Q_PROPERTY(AudioDeviceType type READ type CONSTANT)
public:
AudioDevice(AudioDeviceType t, AudioEngine *engine, QObject *parent = nullptr);
~AudioDevice();
// the volume can range from 0 to 100.
int volume() const { return m_volume; }
bool mute() const { return m_mute; }
AudioDeviceType type() const { return m_type; }
const QString &name() const { return m_name; }
const QString &description() const { return m_description; }
uint index() const { return m_index; }
void setName(const QString &name);
void setDescription(const QString &description);
void setIndex(uint index);
AudioEngine* engine() { return m_engine; }
public slots:
// the volume can range from 0 to 100.
void setVolume(int volume);
void setVolumeNoCommit(int volume);
void toggleMute();
void setMute(bool state);
void setMuteNoCommit(bool state);
signals:
void volumeChanged(int volume);
void muteChanged(bool state);
void nameChanged(const QString &name);
void descriptionChanged(const QString &description);
void indexChanged(uint index);
private:
AudioEngine *m_engine;
int m_volume; // the volume can range from 0 to 100.
bool m_mute;
AudioDeviceType m_type;
QString m_name;
uint m_index;
QString m_description;
};
#endif // AUDIODEVICE_H
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