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// UniqBlocks.h
#ifndef ZIP7_INC_UNIQ_BLOCKS_H
#define ZIP7_INC_UNIQ_BLOCKS_H
#include "../../Common/MyBuffer.h"
#include "../../Common/MyString.h"
struct C_UInt32_UString_Map
{
CRecordVector<UInt32> Numbers;
UStringVector Strings;
void Add_UInt32(const UInt32 n)
{
Numbers.AddToUniqueSorted(n);
}
int Find(const UInt32 n)
{
return Numbers.FindInSorted(n);
}
};
struct CUniqBlocks
{
CObjectVector<CByteBuffer> Bufs;
CUIntVector Sorted;
CUIntVector BufIndexToSortedIndex;
unsigned AddUniq(const Byte *data, size_t size);
UInt64 GetTotalSizeInBytes() const;
void GetReverseMap();
bool IsOnlyEmpty() const
{
return (Bufs.Size() == 0 || (Bufs.Size() == 1 && Bufs[0].Size() == 0));
}
};
#endif
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