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-- -*- coding: utf-8 -*-
newPackage(
"VectorGraphics",
Version => "1.0",
Date => "October 4, 2022", -- "May 18, 2018",
Authors => {{Name => "Paul Zinn-Justin",
Email => "pzinn@unimelb.edu.au",
HomePage => "http://blogs.unimelb.edu.au/paul-zinn-justin/"}},
Headline => "A package to produce SVG graphics",
Keywords => {"Graphics"},
DebuggingMode => false,
AuxiliaryFiles => true,
PackageImports => {"Text","Graphs"},
PackageExports => {"Text"}
)
export{"GraphicsType", "GraphicsObject", "GraphicsCoordinate", "GraphicsPoly",
"GraphicsList", "Circle", "Light", "Ellipse", "Path", "Polygon", "Polyline", "GraphicsText", "Line", "GraphicsHtml",
"gList", "viewPort", "rotation", "translation", "linearGradient", "radialGradient", "arrow", "plot2d", "plot3d", "listPlot", "matrixPlot",
"Contents", "TextContent", "OneSided", "RadiusX", "RadiusY", "Specular", "Point1", "Point2", "RefPoint", "Size", "ViewPort", "Frame",
"Perspective", "FontSize", "AnimMatrix", "TransformMatrix", "Radius",
"Blur", "Static", "PointList", "Axes", "Margin", "Mesh", "Draggable",
"SVG",
"gNode", "place", "bisector", "projection", "crossing",
"showGraph"
}
protect Filter
protect Distance
protect Is3d
protect Animated
protect CurrentMatrix
protect PerspectiveMatrix
--protect svgElement
protect Owner
protect JsFunc
protect RefPointFunc
debug Core
-- for now data-* need entering manually
htmlData={ "data-matrix","data-dmatrix","data-pmatrix","data-r","data-rx","data-ry","data-coords","data-onesided","data-origin","data-fontsize","data-static"}
svgAttr= htmlAttr | htmlData | { "transform", "filter" } -- what else ?
-- parsing of coordinates / matrices
gParse := method()
-- gParse Sequence := x -> gParse vector toList x -- retired due to https://github.com/Macaulay2/M2/issues/1548
gParse Array := x -> gParse vector toList x -- replaced with this
gParse Matrix := x -> (
if rank source x =!= rank target x or rank source x < 2 or rank source x > 4 then error "wrong matrix";
if rank source x == 2 then x++1.++1. else if rank source x == 3 then x++1. else sub(x,RR)
)
gParse Vector := x -> (
if rank class x < 2 or rank class x > 4 then error "wrong coordinates";
if rank class x === 2 then x || vector {0,1.}
else if rank class x === 3 then x || vector {1.}
else if rank class x === 4 then sub(x,RR)
)
gParse List := l -> apply(l,gParse)
gParse Option := o -> if o#0 === symbol Contents then o else o#0 => gParse o#1 -- don't parse Contents. annoying side-effect: can't use short syntax with GraphicsList
gParse OptionTable := h -> applyValues(h,gParse)
gParse Thing := identity
GraphicsAncestor = new Type of HashTable -- ancestor type, not meant to be used directly
GraphicsCoordinate = new Type of GraphicsAncestor
GraphicsObject = new Type of GraphicsAncestor
gParse GraphicsObject := g -> new GraphicsCoordinate from g -- GraphicsObject used as coordinate
new GraphicsCoordinate from GraphicsObject := (T,g) -> hashTable { -- don't need to call directly, conversion is automatic anyway
symbol RefPointFunc => cmat -> g.cache.CurrentMatrix_3, -- closure
symbol JsFunc => () -> "gNode("|g.cache.Options#"id"|")",
symbol formation => hold if hasAttribute(g,ReverseDictionary) then getAttribute(g,ReverseDictionary) else "a "|toString class g
}
gParse GraphicsCoordinate := identity
globalAssignment GraphicsAncestor
scan({net,toString}, f -> f GraphicsAncestor := g -> if hasAttribute(g,ReverseDictionary) then f getAttribute(g,ReverseDictionary) else (lookup(f,HashTable)) g)
expression GraphicsAncestor := hold
-- TODO improve: keep track as e.g. direct sum. expressionify.
toString GraphicsCoordinate := toString @@ expression
net GraphicsCoordinate := net @@ expression
html GraphicsCoordinate := html @@ expression
expression GraphicsCoordinate := g -> if hasAttribute(g,ReverseDictionary) then expression getAttribute(g,ReverseDictionary) else g.formation -- "a graphics coordinate"
GraphicsObject ++ List := (opts1, opts2) -> (
opts2 = gParse if any(opts2,x->x#0===symbol cache) then opts2 else append(opts2,symbol cache => new CacheTable);
sty := new MutableHashTable from select(opts2,o -> class o#0 === String);
if #sty>0 then opts2 = append(opts2,symbol style => merge(opts1.style,sty,last));
opts3 := new class opts1 from select(opts2,o -> class o#0 =!= String);
merge(opts1,opts3,
(x,y) -> if instance(x,Matrix) and instance(y,Matrix) then y*x else y -- for TransformMatrix and AnimMatrix
)) -- cf similar method for OptionTable
-- a bunch of options are scattered throughout the code:
-- * all dimensions are redefined as dimensionless quantities: Radius, FontSize, etc
-- * TransformMatrix for static transformation
-- * AnimMatrix for animation transformation
-- * OneSided for 3d paths, polygons
-- * Static for objects that can't be rotated
-- i.e, they or their contents can rotate/autorotate, but the rotations of their ancestors won't affect them
-- useful for lights
-- * Blur (amount of blurriness relative to the size of the object)
-- GLOBAL options (only work if in outermost object)
-- * Size for picture size
-- * ViewPort for manual range of viewing window
-- * Perspective for 3d: can be a number or a whole 4d matrix (ideally, there'd be a function to translate...)
-- the matrix should be such that after transformation, the coordinates are (x,y,z,1-z/p) where the viewer is at (0,0,0) and the screen at z=-p
-- * Margin (leave blank around picture)
-- * Axes (draw axes)
GraphicsType = new Type of Type -- all usable Graphics objects are ~ self-initialized
GraphicsType List := (T,opts) -> (
opts0 := T.Options;
opts = gParse opts;
-- scan the first few arguments in case we skipped the keys for standard arguments. also, parse
(opts2,opts1):=override(,toSequence (opts0|opts));
opts1 = sequence opts1;
if #opts1 > #opts0 then error "too many arguments";
sty := new MutableHashTable from applyPairs(opts2,(k,v) -> if class k === String then (k,v));
opts3 := new HashTable from applyPairs(opts2,(k,v) -> if class k =!= String then (k,v));
new T from merge(hashTable (apply(#opts1, i -> opts0#i#0 => opts1#i)
| { symbol style => sty, symbol cache => new CacheTable}),opts3,first)
)
perspective = persp -> (
if instance(persp,Matrix) then persp else (
if persp === () then persp = 1000;
matrix {{1,0,0,0},{0,-1,0,0},{0,0,-1,0},{0,0,-1/persp,1}} -- output is {x,y,z,1-z/p}
-- note in particular that distance = z-p *cannot* be extracted from this;
-- however, z/(1-z/p) is essentially inverse distance which is good enough for sorting purposes
)
)
viewPort = g -> (
svg g; -- need to be rendered
v := g.cache.ViewPort;
{vector{v#0_0,-v#1_1},vector{v#1_0,-v#0_1}} -- annoying sign
)
project3d := (x,g) -> (
if x_3<0 then x=-x; -- shouldn't happen
y := g.cache.Owner.PerspectiveMatrix*x;
if y_3<0 then ( g.style#"visibility"="hidden"; return vector{0.,0.,0.,0.}; );
(1/y_3)*y
)
graphicsIdCount := 0;
graphicsId := () -> (
graphicsIdCount=graphicsIdCount+1;
"gfx_" | toString processID() | "_" | toString graphicsIdCount
)
svgElement = method(Dispatch=>Type) -- to each GraphicsType is assigned a svg MarkupType
new GraphicsType of GraphicsObject from VisibleList := (T,T2,x) -> (
g:=new Type;
g.Options=x#1;
s := new MarkUpType of if x#0=="g" then HypertextContainer else HypertextParagraph;
addAttribute(s,svgAttr | if #x>=3 then x#2 else {});
s.qname = x#0;
svgElement g := g' -> s;
g)
Ellipse = new GraphicsType of GraphicsObject from ( "ellipse",
{ symbol Center => vector {0.,0.,0.,1.}, symbol RadiusX => 50., symbol RadiusY => 50. },
{ "rx", "ry", "cx", "cy" }
)
Circle = new GraphicsType of Ellipse from ( "circle",
{ symbol Center => vector {0.,0.,0.,1.}, symbol Radius => 50. },
{ "r", "cx", "cy" }
)
GraphicsText = new GraphicsType of GraphicsObject from ( "text",
{ symbol RefPoint => vector {0.,0.,0.,1.}, symbol TextContent => "", symbol FontSize => 14. },
{ "x", "y" }
)
Line = new GraphicsType of GraphicsObject from ( "line",
{ Point1 => vector {0.,0.,0.,1.}, Point2 => vector {50.,50.,0.,1.}},
{ "x1", "y1", "x2", "y2" }
)
GraphicsPoly = new Type of GraphicsObject;
Polyline = new GraphicsType of GraphicsPoly from ( "polyline", { symbol PointList => {} }, { "points" } )
Polygon = new GraphicsType of GraphicsPoly from ( "polygon", { symbol PointList => {} }, { "points" } )
Path = new GraphicsType of GraphicsPoly from ( "path", { symbol PointList => {} }, { "d" } )
-- to make lists of them
GraphicsList = new GraphicsType of GraphicsObject from ( "g", { symbol Contents => {} } )
-- slightly simpler syntax: gList (a,b,c, opt=>xxx) rather than GraphicsList { {a,b,c}, opt=>xxx }
gList = true >> opts -> x -> (
cnt := nonnull toList deepSplice if instance(x,List) then toSequence x else sequence x;
if any(cnt,x->not instance(x,GraphicsObject)) then error "Contents should be a list of GraphicsObject only";
GraphicsList { symbol Contents => cnt, opts }
)
-- lists with preferred coordinate
gNode = true >> opts -> x -> (
x = nonnull toList deepSplice if instance(x,List) then toSequence x else sequence x;
ctr := x#0;
cnt := drop(x,1);
if any(cnt,y->not instance(y,GraphicsObject)) then error "Contents should be a list of GraphicsObject only";
-- minor optimization: if exactly one content, we don't encapsulate it in a GraphicsList
(if #cnt === 1 then if #opts === 0 then cnt#0 else new class cnt#0 from merge(cnt#0,opts,last) else GraphicsList { symbol Contents => cnt, opts }) ++ { symbol TransformMatrix => translation ctr }
)
Number * GraphicsAncestor := (x,v) -> (
v = gParse v;
new GraphicsCoordinate from {
symbol RefPointFunc => cmat -> x*compute(v,cmat),
symbol JsFunc => () -> "gTimes("|jsString x|","|jsString v|")",
symbol formation => Product{expression x,expression v}
})
--Array + GraphicsAncestor := -- too messy to include Arrays in complex coordinate operations
--GraphicsAncestor + Array :=
Vector + GraphicsAncestor :=
GraphicsAncestor + Vector :=
GraphicsAncestor + GraphicsAncestor := (v,w) -> (
v = gParse v;
w = gParse w;
new GraphicsCoordinate from {
symbol RefPointFunc => cmat -> compute(v,cmat)+compute(w,cmat),
symbol JsFunc => () -> "gPlus("|jsString v|","|jsString w|")",
symbol formation => Sum{expression v,expression w}
})
- GraphicsAncestor := v -> (-1)*v
Vector - GraphicsAncestor :=
GraphicsAncestor - Vector :=
GraphicsAncestor - GraphicsAncestor := (v,w) -> v+(-1)*w
place = method()
--place (Array,GraphicsAncestor,Number,Number) :=
--place (GraphicsAncestor,Array,Number,Number) :=
place (Vector,GraphicsAncestor,Number,Number) :=
place (GraphicsAncestor,Vector,Number,Number) :=
place (GraphicsAncestor,GraphicsAncestor,Number,Number) := (v,w,a,b) -> (
v = gParse v;
w = gParse w;
new GraphicsCoordinate from {
symbol RefPointFunc => cmat -> place(compute(v,cmat),compute(w,cmat),a,b),
symbol JsFunc => () -> "gPlace("|jsString v|","|jsString w|","|jsString a|","|jsString b|")",
symbol formation => FunctionApplication{place,(expression v,expression w)}
})
place (Vector,Vector,Number,Number) := (v,w,a,b) -> (
v = gParse v;
w = gParse w;
v=(1/v_3)*v; w=(1/w_3)*w;
u := w - v;
perp := vector { u_1, -u_0, 0, 0 };
v + a*u + b*perp
)
crossing = method()
crossing(Vector,Vector,Vector,Vector) := true >> o -> (v1,v2,w1,w2) -> ( -- intersect lines (v1,v2) and (w1,w2)
v1 = gParse v1;
v2 = gParse v2;
w1 = gParse w1;
w2 = gParse w2;
v1=(1/v1_3)*v1; v2=(1/v2_3)*v2; w1=(1/w1_3)*w1; w2=(1/w2_3)*w2;
cf := (i,j,k,l) -> v1_i*v2_j*w1_k*w2_l;
v:=vector{-cf(0, 1, 0, 3) + cf(0, 1, 3, 0) + cf(0, 3, 0, 1) - cf(0, 3, 1, 0) + cf(1, 0, 0, 3) - cf(1, 0, 3, 0) - cf(3, 0, 0, 1) + cf(3, 0, 1, 0), -cf(0, 1, 1, 3) + cf(0, 1, 3, 1) + cf(1, 0, 1, 3) - cf(1, 0, 3, 1) + cf(1, 3, 0, 1) - cf(1, 3, 1, 0) - cf(3, 1, 0, 1) + cf(3, 1, 1, 0), -cf(0, 2, 1, 3) + cf(0, 2, 3, 1) + cf(1, 2, 0, 3) - cf(1, 2, 3, 0) + cf(2, 0, 1, 3) - cf(2, 0, 3, 1) - cf(2, 1, 0, 3) + cf(2, 1, 3, 0) + cf(2, 3, 0, 1) - cf(2, 3, 1, 0) - cf(3, 2, 0, 1) + cf(3, 2, 1, 0), -cf(0, 3, 1, 3) + cf(0, 3, 3, 1) + cf(1, 3, 0, 3) - cf(1, 3, 3, 0) + cf(3, 0, 1, 3) - cf(3, 0, 3, 1) - cf(3, 1, 0, 3) + cf(3, 1, 3, 0)};
(1/v_3)*sub(v,RR)
)
--l:={Vector,Array,GraphicsAncestor};
l:={Vector,GraphicsAncestor};
l2:=l**l; l3:=splice\(l**l2); l4:=splice\(l**l3);
l3=select(l3,x->member(GraphicsAncestor,x))
l4=select(l4,x->member(GraphicsAncestor,x))
scan(l4, t ->
crossing t := true >> o -> (v1,v2,w1,w2) -> (
v1 = gParse v1;
v2 = gParse v2;
w1 = gParse w1;
w2 = gParse w2;
new GraphicsCoordinate from {
symbol RefPointFunc => cmat -> crossing(compute(v1,cmat),compute(v2,cmat),compute(w1,cmat),compute(w2,cmat)),
symbol JsFunc => () -> "gInter("|jsString v1|","|jsString v2|","|jsString w1|","|jsString w2|")",
symbol formation => FunctionApplication{crossing,(expression v1,expression v2,expression w1,expression w2)}
}))
bisector = method()
bisector(Vector,Vector,Vector) := (v,w1,w2) -> (
v = gParse v;
w1 = gParse w1;
w2 = gParse w2;
v=(1/v_3)*v; w1=(1/w1_3)*w1; w2=(1/w2_3)*w2;
v1:=w1-v; v2:=w2-v;
r1:=sqrt(v1_0^2+v1_1^2+v1_2^2); r2:=sqrt(v2_0^2+v2_1^2+v2_2^2);
a:=r1/(r1+r2);
(1-a)*w1+a*w2
)
scan(l3, t ->
bisector t := (v,w1,w2) -> (
v = gParse v;
w1 = gParse w1;
w2 = gParse w2;
new GraphicsCoordinate from {
symbol RefPointFunc => cmat -> bisector(compute(v,cmat),compute(w1,cmat),compute(w2,cmat)),
symbol JsFunc => () -> "gBisect("|jsString v|","|jsString w1|","|jsString w2|")",
symbol formation => FunctionApplication{bisector,(expression v,expression w1,expression w2)}
})
)
projection = method()
projection(Vector,Vector,Vector) := (v,w1,w2) -> (
v = gParse v;
w1 = gParse w1;
w2 = gParse w2;
v=(1/v_3)*v; w1=(1/w1_3)*w1; w2=(1/w2_3)*w2;
v1:=w1-v; v2:=w2-v;
rs1:=v1_0^2+v1_1^2+v1_2^2; rs2:=v2_0^2+v2_1^2+v2_2^2;
sp:=v1_0*v2_0+v1_1*v2_1+v1_2*v2_2;
a:=(rs1-sp)/(rs1+rs2-2*sp);
(1-a)*w1+a*w2
)
scan(l3, t ->
projection t := (v,w1,w2) -> (
v = gParse v;
w1 = gParse w1;
w2 = gParse w2;
new GraphicsCoordinate from {
symbol RefPointFunc => cmat -> projection(compute(v,cmat),compute(w1,cmat),compute(w2,cmat)),
symbol JsFunc => () -> "gProject("|jsString v|","|jsString w1|","|jsString w2|")",
symbol formation => FunctionApplication{projection,(expression v,expression w1,expression w2)}
})
)
compute = method()
compute (Vector,Matrix) := (v,cmat) -> cmat*v -- normal coordinates are affected by local transformation
compute (GraphicsCoordinate,Matrix) := (v,cmat) -> v.RefPointFunc cmat -- graphics coordinates aren't (they're "nodes")
GraphicsHtml = new GraphicsType of GraphicsText from ( "foreignObject",
{ symbol RefPoint => vector {0.,0.,0.,1.}, symbol TextContent => null, symbol FontSize => 14. },
{ "x", "y", "xmlns" => "http://www.w3.org/1999/xhtml" }
)
-- lighting
Light = new GraphicsType of Circle from ( "circle",
{ symbol Center => vector {0.,0.,0.,1.}, symbol Radius => 10, symbol Specular => 64, symbol Blur => 0.3, symbol Static => true, "opacity" => 0, "fill" => "#FFFFFF", "stroke" => "none" },
{ "r", "cx", "cy" } -- atm these are not inherited
)
-- in case it's drawn, it's a circle
--
animated := method()
animated GraphicsObject := x -> x.?AnimMatrix
animated GraphicsList := x -> x.?AnimMatrix or any(x.Contents,animated)
draggable := method()
draggable GraphicsObject := x -> x.?Draggable and x.Draggable
draggable GraphicsList := x -> x.?Draggable or any(x.Contents,draggable)
SVG = new MarkUpType of HypertextContainer
addAttribute(SVG,svgAttr|{"height","preserveAspectRatio","viewBox","width","x","xmlns"=>"http://www.w3.org/2000/svg","y","zoomAndPan"})
--
stableSort = x -> if #x <= 1 then x else (
xx := transpose {x,toList(0..#x-1)};
(transpose sort xx)#0
)
-- for javascript stuff
jsString = method(Dispatch=>Thing)
jsString Thing := toString
jsString Matrix := x -> "matrix(" | jsString entries x | ")"
jsString Vector := x -> "vector(" | jsString entries x | ")"
jsString VisibleList := x -> "[" | demark(",",jsString\x) | "]"
jsString MutableList := x -> jsString toList x
jsString HashTable := x -> "{" | demark(",",apply(pairs x, (key,val) -> jsString key | ":" | jsString val)) | "}"
jsString Option := x -> "times(" | jsString x#0 | "," | jsString x#1 | ")"
jsString GraphicsCoordinate := x -> x.JsFunc()
jsString RR := x -> format(0,-1,1000,1000,"",x)
one := map(RR^4,RR^4,1)
updateTransformMatrix := (g,m) -> ( -- (object,matrix of parent)
g.cache.CurrentMatrix = if g.?Static and g.Static then one else m; -- if static reset to perspective matrix
if g.?TransformMatrix then g.cache.CurrentMatrix = g.cache.CurrentMatrix*g.TransformMatrix;
)
ac := (h,k,i,x) -> (
if not h#?k then h#k=new MutableList;
h#k#i=x;
)
-- is3d=false has three effects:
-- * the data-* stuff is lightened (can be recreated from the normal parameters)
-- * the event listeners for 3d moving/rotating with the mouse are deactivated
-- * lighting is deactivated
-- * axes are 2d instead of 3d
is3d = method()
is3d Vector := v -> v_2 != 0
is3d Matrix := m -> m^{2,3} != matrix {{0,0,1.,0},{0,0,0,1.}} or m_2 != vector {0,0,1.,0}
-- a bit messy: a 2d translation / rotation looks like {{c,-s,0,x},{s,c,0,y},{0,0,1,0},{0,0,1,0}}
is3d List := l -> any(l,is3d)
is3d' = g -> (g.cache.?Is3d and g.cache.Is3d) or (g.?AnimMatrix and is3d g.AnimMatrix) or (g.?TransformMatrix and is3d g.TransformMatrix)
is3d GraphicsObject := g -> g.cache.Is3d = is3d'
is3d Ellipse := g -> g.cache.Is3d = is3d' g or is3d g.Center
is3d Circle := g -> g.cache.Is3d = is3d' g or is3d g.Center or is3d g.Radius
is3d GraphicsText := g -> g.cache.Is3d = is3d' g or is3d g.RefPoint
is3d Light := g -> g.cache.Is3d = true
is3d Line := g -> g.cache.Is3d = is3d' g or is3d g.Point1 or is3d g.Point2
is3d GraphicsPoly := g -> g.cache.Is3d = is3d' g or any(g.PointList,is3d)
is3d Thing := x -> false
is3d GraphicsList := l -> (
-- the interesting one: recurse up and down
l.cache.Is3d = if is3d' l or any(l.Contents,is3d) then (
scan(l.Contents, g->g.cache.Is3d=true);
true
) else false
)
is3d GraphicsCoordinate := x -> (x.RefPointFunc(map(RR^4,RR^4,1)))_2 != 0 -- TEMP? TODO better
coord = (g,name,ind,labx,laby) -> (
x := g#name;
if instance(x,GraphicsCoordinate) or is3d g then ac(g.cache.Options,"data-coords",ind,x);
x=compute(x,g.cache.CurrentMatrix);
x' := project3d(x,g);
g.cache.Options#labx = x'_0;
g.cache.Options#laby = x'_1;
(x,x')
)
svg1 = method()
svg1 Ellipse := g -> (
(x,x'):=coord(g,symbol Center,0,"cx","cy");
-- then radius: circle vs ellipse
if instance(g,Circle) then (
r := g.Radius;
if instance(r,Number) then (
if is3d g then (
g.cache.Options#"data-r"=r;
-- bit of a hack: 2d objects Circle, Ellipse, etc get scaled in a 3d context
scale := x_3/(g.cache.Owner.PerspectiveMatrix*x)_3;
r = r * scale;
);
) else (
if is3d g or instance(r,GraphicsCoordinate) then ac(g.cache.Options,"data-coords",1,r);
y:=project3d(compute(r,g.cache.CurrentMatrix),g)-x';
r=sqrt(y_0^2+y_1^2);
);
g.cache.Options#"r" = r;
r = vector {r,r};
) else (
rx := g.RadiusX;
ry := g.RadiusY;
if is3d g then (
g.cache.Options#"data-rx"=rx;
g.cache.Options#"data-ry"=ry;
-- bit of a hack: 2d objects Circle, Ellipse, etc get scaled in a 3d context
scale = x_3/(g.cache.Owner.PerspectiveMatrix*x)_3;
rx = rx * scale;
ry = ry * scale;
);
g.cache.Options#"rx" = rx;
g.cache.Options#"ry" = ry;
r = vector {rx,ry};
);
if is3d g then (
-- distance
g.cache.Distance=x'_2;
);
-- viewport
g.cache.ViewPort = if instance(g,Light) and toString g.style#"opacity" === "0" then null else ( -- ViewPort ignores lights if invisible TODO better
x'=x'^{0,1};
{ x' - r, x' + r }
);
);
svg1 Line := g -> (
(p1,p1'):=coord(g,symbol Point1,0,"x1","y1");
(p2,p2'):=coord(g,symbol Point2,1,"x2","y2");
-- viewport
p := {{p1'_0,p2'_0},{p1'_1,p2'_1}};
g.cache.ViewPort={ vector(min\p), vector(max\p) };
if is3d g then (
-- distance
g.cache.Distance=0.5*(p1'_2+p2'_2)
)
);
svg1 GraphicsPoly := g -> (
x := g.PointList;
x1 := select(x,y->not instance(y,String));
if is3d g or any(x1,y->instance(y,GraphicsCoordinate)) then g.cache.Options#"data-coords"=x1; -- be more subtle? select?
x1 = apply(x1,y->project3d(compute(y,g.cache.CurrentMatrix),g));
i:=-1;
s := demark(" ", flatten apply(x, y -> if not instance(y,String) then (i=i+1;{jsString x1#i_0,jsString x1#i_1}) else y));
if instance(g,Path) then g.cache.Options#"d" = s else g.cache.Options#"points" = s;
-- viewport
g.cache.ViewPort= if #x1 === 0 then null else (
s = transpose apply(x1,y->{y_0,y_1});
{vector(min\s), vector(max\s)}
);
if is3d g then (
-- distance
g.cache.Distance = if #x1 === 0 then 0_RR else sum(x1,y->y_2) / #x1
)
);
svg1 GraphicsText := g -> (
(x,x'):=coord(g,symbol RefPoint,0,"x","y");
c := g.TextContent;
g.cache.Contents = if instance(c,VisibleList) then toList c else {c};
-- bit of a hack: 2d objects Circle, Ellipse, etc get scaled in a 3d context
scale := if is3d g then x_3/(g.cache.Owner.PerspectiveMatrix*x)_3 else 1;
-- font size
f:=max(0,g.FontSize*scale);
g.style#"font-size" = toString f|"px";
if is3d g then g.cache.Options#"data-fontsize"=g.FontSize;
if is3d g then (
-- distance
g.cache.Distance=x'_2;
);
-- view port
x'=x'^{0,1};
g.cache.ViewPort = if instance(g,GraphicsHtml) then { x', x' } else ( -- TEMP
r := vector { f*0.6*length g.TextContent, 0.8*f }; -- width/height. very approximate TODO properly
x' = x' + vector {
if g.style#?"text-anchor" then (if g.style#"text-anchor" == "middle" then -0.5*r_0 else if g.style#"text-anchor" == "end" then -r_0 else 0) else 0,
if g.style#?"dominant-baseline" then (if g.style#"dominant-baseline" == "middle" then -0.5*r_1 else if g.style#"dominant-baseline" == "hanging" then 0 else -r_1) else -r_1
};
{x',x'+r}
);
)
svg1 GraphicsList := g -> (
x:=g.Contents;
g.cache.Contents = if is3d g then (
scan(x, y -> y.cache.svgElement = svg2(y,g.cache.CurrentMatrix));
-- distance
g.cache.Distance = if #(g.Contents) === 0 then 0_RR else sum(x, y->y.cache.Distance) / #x;
-- sorting
x=stableSort x;
apply(x,y->y.cache.svgElement)
) else apply(x, y -> svg2(y,g.cache.CurrentMatrix));
-- view port
s := nonnull apply(x, y->y.cache.ViewPort);
g.cache.ViewPort = if #s === 0 then null else (
s = transpose s;
mn := transpose (entries \ s#0);
mx := transpose (entries \ s#1);
{vector (min\mn), vector(max\mx)}
);
);
precompute := (g,m,c) -> ( -- 1st phase (object,current matrix,cache of owner)
g.cache.Owner=c; -- owner cache
remove(g.cache,Is3d);
updateTransformMatrix(g,m);
g.cache.Options = new MutableHashTable from {"id" => graphicsId()}; -- overkill? TODO rethink. maybe when parsed, gets a placeholder id, see below
if instance(g,Light) then c.Light = append(c.Light,g);
if g.?Contents then scan(g.Contents, x -> precompute(x,g.cache.CurrentMatrix,c));
)
updateGraphicsCache := (g,m) -> ( -- 2nd phase (object,current matrix)
updateTransformMatrix(g,m); -- it's already been done but annoying issue of objects that appear several times
if g.?Contents then (
is3d g; -- TODO better to force 3d state of children to be determined
scan(g.Contents,x -> updateGraphicsCache(x,g.cache.CurrentMatrix));
);
remove(g.style,"visibility"); -- reset visibility status
if g.?OneSided and g.OneSided then determineSide g;
if g.?TransformMatrix then g.cache.Options#"data-matrix" = g.TransformMatrix;
if g.?AnimMatrix then g.cache.Options#"data-dmatrix" = g.AnimMatrix;
if g.?Static and g.Static then g.cache.Options#"data-static" = "true";
if g.?Draggable and g.Draggable then g.cache.Options#"class" = (if g.cache.Options#?"class" then g.cache.Options#"class" | " " else "") | "M2SvgDraggable";
if instance(g,GraphicsHtml) then ( -- a bit hacky because foreignObject is so buggy
g.style#"overflow"="visible"; -- makes width/height irrelevant
g.style#"width"="100%"; -- -- but still needed otherwise webkit won't render
g.style#"height"="100%";
g.style#"pointer-events"="none"; -- since it takes the whole space, need to kill click event
);
)
svg2 = (g,m) -> ( -- 3rd phase (object,current matrix)
s := try svgElement class g else return; -- what is the else for?
updateTransformMatrix(g,m); -- it's already been done but annoying issue of objects that appear several times
g.cache.Contents={};
svg1 g;
filter g;
args := g.cache.Contents;
if #g.cache.Options>0 then args = append(args, applyValues(new OptionTable from g.cache.Options,jsString));
if hasAttribute(g,ReverseDictionary) then args = append(args, TITLE toString getAttribute(g,ReverseDictionary));
style(s args,new OptionTable from g.style)
)
-- produces SVG element hypertext
svg = g -> (
g.cache.Light={};
g.cache.Filter={};
g.cache.PerspectiveMatrix = perspective if g.?Perspective then g.Perspective else ();
precompute(g,one,g.cache);
updateGraphicsCache(g,one);
svg2(g,one)
)
shortSize := 3.8
short GraphicsObject := g -> (
if not g.?Size then return Short(g++{Size=>shortSize});
s := if instance(g.Size,Vector) then sqrt(g.Size_0^2+g.Size_1^2) else g.Size;
if s<shortSize then hold g else Short(g++{Size=>shortSize})
)
GraphicsObject ? GraphicsObject := (x,y) -> y.cache.Distance ? x.cache.Distance
-- defs
svgDefs = new MarkUpType of HypertextContainer
svgDefs.qname="defs"
addAttribute(svgDefs,svgAttr)
-- full SVG with the headers
new SVG from GraphicsObject := (S,g) -> (
main := svg g; -- run this first because it will compute the ranges too
if main === null then return {};
ss := {};
if g.?Perspective then ss = append(ss,"data-pmatrix" => jsString g.cache.PerspectiveMatrix);
if g.?ViewPort then r := g.ViewPort else r = g.cache.ViewPort; -- should be cached at this stage
if r === null or r#0 == r#1 then ( r={vector {0.,0.},vector {0.,0.}}; rr:=vector{0.,0.}; g.cache.Size=vector{0.,0.}; ) else (
r = apply(r,numeric);
rr = r#1 - r#0;
if rr_0 == 0 then (
rr = vector { rr_1 * 16/10, rr_1 };
r = { vector { r#0_0 - 0.5*rr_0, r#0_1 }, vector { r#1_0 + 0.5*rr_0, r#1_1 } };
);
if rr_1 == 0 then (
rr = vector { rr_0, rr_0 * 10/16 };
r = { vector { r#0_0, r#0_1 - 0.5*rr_1 }, vector { r#1_0, r#1_1 + 0.5*rr_1 } };
);
g.cache.Size = if not g.?Size then g.cache.Size = 20/sqrt(rr_0^2+rr_1^2)*rr
else if instance(g.Size,Vector) then g.Size
else g.Size/sqrt(rr_0^2+rr_1^2)*rr;
);
-- axes
axes:=null; axeslabels:=null; defsList:={};
if g.?Axes and g.Axes =!= false then (
p := g.cache.PerspectiveMatrix;
fs := 0.08*min(rr_0,rr_1);
arr := arrow(.02*min(rr_0,rr_1));
-- determine intersection of viewport with axes TODO more symmetrically
xmin := (p_(3,3)*r#0_0-p_(0,3))/(p_(0,0)-p_(3,0)*r#0_0);
xmax := (p_(3,3)*r#1_0-p_(0,3))/(p_(0,0)-p_(3,0)*r#1_0);
if xmax < xmin then ( temp:=xmin; xmin=xmax; xmax=temp; );
ymin := (p_(3,3)*r#0_1-p_(1,3))/(p_(1,1)-p_(3,1)*r#0_1);
ymax := (p_(3,3)*r#1_1-p_(1,3))/(p_(1,1)-p_(3,1)*r#1_1);
if ymax < ymin then ( temp2:=ymin; ymin=ymax; ymax=temp2; );
if is3d g then (
zmax := 0.25*(xmax-xmin+ymax-ymin);
zmin := -zmax;
);
axes0 := gList if g.Axes === Frame then ( -- only 2d for now
xscale := -floor (log(xmax-xmin)/log 10-1);
yscale := -floor (log(ymax-ymin)/log 10-1);
Polygon { PointList => { vector {xmin,ymin,0,1}, vector {xmax,ymin,0,1}, vector {xmax,ymax,0,1}, vector {xmin,ymax,0,1} } },
apply(ceiling(xmin*10^xscale)..floor(xmax*10^xscale), i -> ( x := promote(i / 10^xscale,RR); (
Line { vector {x, ymax}, vector {x, 0.995*ymax+0.05*ymin} },
if i%10 == 0 then GraphicsText { vector {x, 1.008*ymax-0.008*ymin}, toString x, FontSize => fs, "text-anchor" => "middle", "dominant-baseline" => "text-top", "fill"=>"black", "fill-width" => "0.2%", "stroke" => "none"},
Line { vector {x, ymin}, vector {x, 0.995*ymin+0.05*ymax} },
if i%10 == 0 then GraphicsText { vector {x, 1.008*ymin-0.008*ymax}, toString x, FontSize => fs, "text-anchor" => "middle", "dominant-baseline" => "hanging", "fill"=>"black", "fill-width" => "0.2%", "stroke" => "none"}
))),
apply(ceiling(ymin*10^yscale)..floor(ymax*10^yscale), i -> ( y := promote(i / 10^yscale,RR); (
Line { vector {xmax, y}, vector {0.995*xmax+0.05*xmin,y} },
if i%10 == 0 then GraphicsText { vector {1.008*xmax-0.008*xmin,y}, toString y, FontSize => fs, "text-anchor" => "start", "dominant-baseline" => "middle", "fill"=>"black", "fill-width" => "0.2%", "stroke" => "none"},
Line { vector {xmin, y}, vector {0.995*xmin+0.05*xmax,y} },
if i%10 == 0 then GraphicsText { vector {1.008*xmin-0.008*xmax,y}, toString y, FontSize => fs, "text-anchor" => "end", "dominant-baseline" => "middle", "fill"=>"black", "fill-width" => "0.2%", "stroke" => "none"}
))),
Perspective => p,
"stroke" => "black", "stroke-width"=>"0.5%"
) else (
Line { Point1 => vector {xmin,0,0,1}, Point2 => vector {xmax,0,0,1}, "marker-end" => arr },
Line { Point1 => vector {0,ymin,0,1}, Point2 => vector {0,ymax,0,1}, "marker-end" => arr },
if is3d g then Line { Point1 => vector{0,0,zmin,1}, Point2 => vector {0,0,zmax,1}, "marker-end" => arr },
-- we use GraphicsHtml here despite limitations of ForeignObject. could use GraphicsText instead
GraphicsHtml { symbol RefPoint => vector {xmax*1.06,0,0,1}, symbol TextContent => if instance(g.Axes,List) and #g.Axes>0 then g.Axes#0 else local x, FontSize => fs},
GraphicsHtml { symbol RefPoint => vector {0,ymax*1.06,0,1}, symbol TextContent => if instance(g.Axes,List) and #g.Axes>1 then g.Axes#1 else local y, FontSize => fs},
if is3d g then GraphicsHtml { symbol RefPoint => vector {0,0,zmax*1.06,1}, symbol TextContent => if instance(g.Axes,List) and #g.Axes>2 then g.Axes#2 else local z, FontSize => fs},
Perspective => p,
"stroke"=>"black", "stroke-width"=>"0.5%"
);
axes=svg axes0;
defsList = axes0.cache.Filter;
);
-- put some extra blank space around picture
margin := if g.?Margin then g.Margin else 0.12;
r = { r#0-margin*rr, r#1+margin*rr }; rr = (1+2*margin)*rr;
--
-- tag := graphicsId();
classTag := "M2Svg";
ss = ss | {
"preserveAspectRatio" => "none",
-- "id" => tag,
"style" => concatenate("width:",toString g.cache.Size_0,"em;",
"height:",toString g.cache.Size_1,"em;"
),
"viewBox" => concatenate between(" ",toString \ {r#0_0,r#0_1,r#1_0-r#0_0,r#1_1-r#0_1}),
};
if is3d g or draggable g then ss = append(ss, "onmousedown" => "gfxMouseDown(event)"); -- TODO more customized: might want 2d background drag etc
if is3d g then (
classTag = classTag | " M2SvgDraggable";
);
ss = append(ss,"class" => classTag);
if axes =!= null then ss = append(ss, axes);
ss = append(ss,main);
defsList = unique ( defsList | g.cache.Filter );
if #defsList>0 then ss=append(ss,svgDefs defsList);
-- then autorotate button
if animated g then (
sizex := rr_0*min(0.5,1.5/g.cache.Size_0); sizey := rr_1*min(0.5,1.5/g.cache.Size_1); -- can't be larger than half the pic; default = 1.5em
ss = append(ss,
(svgElement GraphicsList) {
"transform" => "translate("|toString(r#0_0)|" "|toString(r#0_1)|") scale("|toString sizex|" "|toString sizey|")",
"class" => "gfxauto",
"onclick" => "gfxToggleRotation(event)",
(svgElement Circle) { "cx" => "0.5", "cy" => "0.5", "r" => "0.45", "style" => "fill:white; stroke:black; stroke-width:0.05" },
(svgElement Polygon) { "class" => "gfxautoplay", "points" => "0.3,0.25 0.8,0.5 0.3,0.75", "style" => "stroke:none; fill:black" },
(svgElement Line) { "class" => "gfxautostop", "x1" => "0.3", "y1" => "0.25", "x2" => "0.3", "y2" => "0.75", "style" => "stroke:black; stroke-width:0.15" },
(svgElement Line) { "class" => "gfxautostop", "x1" => "0.7", "y1" => "0.25", "x2" => "0.7", "y2" => "0.75", "style" => "stroke:black; stroke-width:0.15" }
}
));
ss
)
html GraphicsObject := g -> html SVG g;
-- tex output
tikzscale := 1; -- not thread-safe
tikzsize := 1; -- same
svgunits = hashTable { "px" => 1., "in" => 96., "cm" => 37.795, "mm" => 3.7795, "pt" => 1.3333, "pc" => 16,
"em" => 14., "ex" => 7., "ch" => "7", "rem" =>14. } -- this second line is approximate
svglen = s -> try value s else if last s == "%" then 0.01*value substring(s,0,#s-1) else (
unit := substring(s,-2);
num := substring(s,0,#s-2);
if svgunits#?unit then svgunits#unit*value num else error "unknown svg unit"
)
tikzconv1 := x -> y -> (
if substring(y,0,3)=="hsl" then (
c := value replace("%","/100.",substring(y,3));
i := floor(6*c#0); f := 6*c#0-i;
F := if i==0 then {0,1-f,1} else if i==1 then {f,0,1} else if i==2 then {1,0,1-f} else if i==3 then {1,f,0} else if i==4 then {1-f,1,0} else if i==5 then {0,1,f} else {0,1,1};
rgb := c#2*({1,1,1}-c#1*F);
y = "{rgb,1:red,"|jsString rgb#0|";green,"|jsString rgb#1|";blue,"|jsString rgb#2|"}";
) else if substring(y,0,3)=="rgb" then ( -- TODO cmy as well
c = value substring(y,3);
y = "{rgb,255:red,"|jsString min(c#0,255)|";green,"|jsString min(c#1,255)|";blue,"|jsString min(c#2,255)|"}";
);
x|"="|y
)
tikzconv := hashTable {
"stroke" => tikzconv1 "draw", "fill" => tikzconv1 "fill",
"stroke-opacity" => tikzconv1 "draw opacity", "fill-opacity" => tikzconv1 "fill opacity", "stroke-linejoin" => tikzconv1 "line join",
"stroke-width" => y -> "line width="|jsString(tikzscale*svglen y)|"cm",
"font-size" => y -> "scale="|jsString(3.15*tikzscale*svglen y), -- messy: cm -> scale using 96dpi and 12px fontsize
"viewBox" => y -> (
vb := pack(value \ separate("\\s|,",y),2);
tikzsize = sqrt(0.5*(vb#1#0^2+vb#1#1^2));
"execute at begin picture={\\bgroup\\tikzset{every path/.style={}}\\clip ("|jsString vb#0#0|","|jsString vb#0#1|") rectangle ++("|jsString vb#1#0|","|jsString vb#1#1|");\\egroup}"
) }
ovr := x -> ( -- borrowed from html.m2
T := class x;
(op,ct) := try override(options T, toSequence x) else error("markup type ", toString T, ": ",
"unrecognized option name(s): ", toString select(toList x, c -> instance(c, Option)));
if op#"style" =!= null then op = op ++ for o in apply(separate(";",op#"style"),y->separate(":",y)) list (if #o==2 then o#0 => o#1 else continue);
st := for o in pairs op list (if tikzconv#?(o#0) then tikzconv#(o#0) o#1 else continue);
(op,sequence ct,st)
)
tex SVG := texMath SVG := x -> concatenate(
(op,ct,st) := ovr x;
if op#?"viewBox" and op#?"width" and op#?"height" then (
-- compute scaling
vb := value \ take(separate("\\s|,",op#"viewBox"),-2);
xsc := svglen op#"width"/svgunits#"cm" / vb#0; -- a bit too big because based on 96dpi
ysc := svglen op#"height"/svgunits#"cm" / vb#1;
tikzscale = sqrt(0.5*(xsc^2+ysc^2));
st = st | {"x={("|jsString xsc|"cm,0cm)}","y={(0cm,"|jsString (-ysc)|"cm)}"};
) else (
tikzscale = 1;
st = append(st,"y={(0cm,-1cm)}");
);
st=append(st,"baseline=(current bounding box.center)");
st=append(st,"every path/.style={draw="|try op#"stroke" else "black"|",fill="|try op#"fill" else "none"|"}");
if not op#?"stroke-linejoin" then st=append(st,"line join=round");
"\\begin{tikzpicture}[",
demark(",",st),
"]\n",
apply(ct,tex),
"\\end{tikzpicture}"
)
tex svgElement Circle := x -> concatenate(
(op,ct,st) := ovr x;
"\\path",
if #st>0 then "["|demark(",",st)|"]",
" (",
jsString op#"cx",
",",
jsString op#"cy",
") circle[radius=",
jsString op#"r",
"];\n"
)
tex svgElement Ellipse := x -> concatenate(
(op,ct,st) := ovr x;
"\\path",
if #st>0 then "["|demark(",",st)|"]",
" (",
jsString op#"cx",
",",
jsString op#"cy",
") circle[x radius=",
jsString op#"rx",
",y radius=",
jsString op#"ry",
"];\n"
)
tex svgElement GraphicsHtml :=
tex svgElement GraphicsText := x -> concatenate(
(op,ct,st) := ovr x;
col := null;
-- TODO interpret options correctly (stroke vs fill)
st = apply(st, s -> if substring(s,0,4) == "fill" or substring(s,0,4) == "draw" then if substring(s,5) != "none" then substring(s,5) else "" else s);
"\\node",
if #st>0 then "["|demark(",",st)|"]",
" at (",
jsString op#"x",
",",
jsString op#"y",
") {",
if instance(ct,VisibleList) then tex \ toList ct else tex ct,
"};\n"
)
tex svgElement GraphicsList := x -> concatenate(
(op,ct,st) := ovr x;
if op#?"class" and op#"class" === "gfxauto" then return "";
"\\begin{scope}",
if #st>0 then "[every path/.append style={"|demark(",",st)|"}]",
"\n",
apply(ct,tex),
"\\end{scope}\n"
)
tex svgElement Line := x -> concatenate(
(op,ct,st) := ovr x;
"\\path",
if #st>0 then "["|demark(",",st)|"]",
" (",
jsString op#"x1",
",",
jsString op#"y1",
") -- (",
jsString op#"x2",
",",
jsString op#"y2",
");\n"
)
tex svgElement Path := x -> concatenate(
(op,ct,st) := ovr x;
"\\path",
if #st>0 then "["|demark(",",st)|"]",
" svg[scale="|jsString tikzscale|"cm] {",
op#"d",
"};\n"
)
tex svgElement Polyline := x -> concatenate(
(op,ct,st) := ovr x;
pts := pack(separate("\\s|,",op#"points"),2);
"\\path",
if #st>0 then "["|demark(",",st)|"]",
" ",
demark(" -- ",apply(pts,y->"("|jsString y#0|","|jsString y#1|")")),
";\n"
)
tex svgElement Polygon := x -> concatenate(
(op,ct,st) := ovr x;
pts := pack(separate("\\s|,",op#"points"),2);
"\\path",
if #st>0 then "["|demark(",",st)|"]",
" ",
demark(" -- ",apply(pts,y->"("|jsString y#0|","|jsString y#1|")")),
" -- cycle;\n"
)
tex svgDefs := x -> "" -- not implemented
tex GraphicsObject := texMath GraphicsObject := g -> tex SVG g;
-- now transformations
-- following 2 functions can be used to produce matrices to be fed to either
-- AnimMatrix (animation) or TransformMatrix (static)
rotation = args -> (
args = sequence args;
if #args>3 then error("Too many arguments");
angle := args#0;
threeD := #args === 3 or (#args === 2 and (( instance(args#1,Vector) and rank class args#1 === 3 ) or ( instance(args#1,Array) and #args#1 === 3 )));
axis := promote(if threeD then if instance(args#1,Vector) then args#1 else vector toList args#1 else vector {0,0,1},RR);
invr := 1/sqrt(axis_0^2+axis_1^2+axis_2^2);
axis = invr*axis;
cross := (axis#0)**transpose(axis#0);
rot := cross + (sin angle) * matrix {{0,-axis_2,axis_1},{axis_2,0,-axis_0},{-axis_1,axis_0,0}} + (cos angle) * (1-cross);
rot = rot ++ 1;
if (#args==2 and threeD) or #args==1 then rot else (
center := gParse last args;
(translation(center))*rot*(translation(-center))
)
)
translation = vec -> (
vec = gParse vec;
matrix {{1,0,0,vec_0},{0,1,0,vec_1},{0,0,1,vec_2},{0,0,0,1}}
)
-- scaling = x -> matrix{{x,0,0,0},{0,x,0,0},{0,0,x,0},{0,0,0,1}}; -- sadly atm strokeWidth *does not* scale with scaling
determineSide = method()
determineSide GraphicsObject := x -> ()
determineSide GraphicsPoly := g -> (
-- find first 3 coords
coords := select(g.PointList, x -> not instance(x,String));
if #coords<3 then ( remove(g.cache,Filter); return; );
coords=apply(take(coords,3),x->project3d(compute(x,g.cache.CurrentMatrix),g));
coords = {coords#1-coords#0,coords#2-coords#0};
if coords#0_0*coords#1_1-coords#0_1*coords#1_0 > 0 then g.style#"visibility" = "hidden";
)
HypertextInternalLink = new Type of HypertextContainer -- could be useful elsewhere
toString HypertextInternalLink := net HypertextInternalLink := x -> (
-- ideally we'd use "override" to get the tag, but...
tag := (select(x, y -> instance(y,Option) and y#0==="id"))#0#1;
"url(#"|tag|")"
)
svgFilter := new MarkUpType of HypertextInternalLink
addAttribute(svgFilter,svgAttr | {"x","y","width","height"})
svgFilter.qname="filter"
feGaussianBlur := new MarkUpType of HypertextParagraph
addAttribute(feGaussianBlur,svgAttr|{"in","result","stdDeviation"})
feGaussianBlur.qname="feGaussianBlur";
feSpecularLighting := new MarkUpType of HypertextParagraph
addAttribute(feSpecularLighting,svgAttr| {"result","specularExponent","lighting-color"})
feSpecularLighting.qname="feSpecularLighting"
fePointLight := new MarkUpType of HypertextParagraph
addAttribute(fePointLight,svgAttr|{"x","y","z"})
fePointLight.qname="fePointLight"
feComposite := new MarkUpType of HypertextParagraph
addAttribute(feComposite,svgAttr|{"in","in2","operator","result","k1","k2","k3","k4"})
feComposite.qname="feComposite"
filter = g -> (
c := g.cache.Owner;
l := c.Light;
p := c.PerspectiveMatrix;
-- unrelated: pick up other filters from options (e.g., "fill"=>somegradient)
c.Filter = c.Filter | select(values g.style, y->instance(y,HypertextInternalLink));
-- now main part
if (g.?Blur and g.Blur != 0) or (#l > 0 and instance(g,GraphicsPoly)) then (
tag := graphicsId();
i:=0;
opts := { "id" => tag };
if g.?Blur then (
b := g.Blur;
opts = opts | { "x" => toString(-100*b)|"%", "y" => toString(-100*b)|"%", "width" => toString(100*(1+2*b))|"%", "height" => toString(100*(1+2*b))|"%" };
rng := g.cache.ViewPort; if rng =!= null then (
drng:=rng#1-rng#0;
r := b*min(drng_0,drng_1);
g.cache.ViewPort={rng#0-vector{r,r},rng#1+vector{r,r}}; -- a bit of a hack
opts = append(opts, feGaussianBlur { "in" => "SourceGraphic",
"result" => "result"|toString i, "stdDeviation" => toString(0.5*r) } ); -- problem is, this should be updated dynamically as radius changes...
i=i+1;
)
);
if is3d g and instance(g,GraphicsPoly) then (
-- find first 3 coords
coords := select(g.PointList, x -> not instance(x,String));
if #coords>=3 then (
coords=apply(3,i->(xx:=compute(coords#i,g.cache.CurrentMatrix);(1/xx_3)*xx^{0,1,2}));
u:=coords#1-coords#0; v:=coords#2-coords#0; w:=vector{u_1*v_2-v_1*u_2,u_2*v_0-v_2*u_0,u_0*v_1-v_0*u_1}; w2:=w_0*w_0+w_1*w_1+w_2*w_2;
if w_2<0 then w=-w; -- TODO better (no assumption on perspective) by using determineSide, cf js
scan(l, gg -> (
-- compute reflected coords
light0 := compute(gg.Center,gg.cache.CurrentMatrix);
light := (1/light0_3)*light0^{0,1,2};
lightrel := light-coords#0;
sp := w_0*lightrel_0+w_1*lightrel_1+w_2*lightrel_2;
c := 2*sp/w2;
light = light - c*w;
light = p*(light || vector {1});
opts = opts | {
feSpecularLighting { "result" => "spec"|toString i, "specularExponent" => toString gg.Specular, "lighting-color" => if sp<0 then "black" else toString gg.style#"fill",
fePointLight { "data-origin" => gg.cache.Options#"id", "x" => toString(light_0/light_3), "y" => toString(light_1/light_3), "z" => toString(4*gg.Radius/light_3) } },
feComposite { "in" => "spec"|toString i, "in2" => "SourceGraphic", "operator" => "in", "result" => "clipspec"|toString i },
feComposite { "in" => (if i==0 then "SourceGraphic" else "result"|toString(i-1)), "in2" => "clipspec"|toString i, "result" => "result"|toString i,
"operator" => "arithmetic", "k1" => "0", "k2" => "1", "k3" => "1", "k4" => "0" }
};
i=i+1;
));
);
);
g.cache.Options#"filter"=svgFilter opts;
c.Filter=append(c.Filter,g.cache.Options#"filter");
)
)
svgLinearGradient := new MarkUpType of HypertextInternalLink
addAttribute(svgLinearGradient,svgAttr|{"in","in2","operator","result","k1","k2","k3","k4"})
svgLinearGradient.qname="linearGradient"
svgRadialGradient := new MarkUpType of HypertextInternalLink
addAttribute(svgRadialGradient,svgAttr|{"in","in2","operator","result","k1","k2","k3","k4"} )
svgRadialGradient.qname="radialGradient"
svgStop := new MarkUpType of HypertextInternalLink
addAttribute(svgStop,svgAttr|{"offset"} )
svgStop.qname="stop"
linearGradient = true >> o -> stop -> (
tag := graphicsId();
svgLinearGradient ({
"id" => tag,
o }
| apply(stop,(offset,style) -> svgStop { "offset" => offset, "style" => style }))
)
radialGradient = true >> o -> stop -> (
tag := graphicsId();
svgRadialGradient ({
"id" => tag,
o }
| apply(stop,(offset,style) -> svgStop { "offset" => offset, "style" => style }))
)
svgMarker := new MarkUpType of HypertextInternalLink
addAttribute(svgMarker,svgAttr|{ "orient" => "auto", "markerWidth", "markerHeight", "refX", "refY", "markerUnits" => "userSpaceOnUse"})
svgMarker.qname="marker"
arrow = true >> o -> x -> (
if x === () then x = 10. else x = numeric x;
tag := graphicsId();
svgMarker {
"id" => tag,
"markerWidth" => 1.5*x,
"markerHeight" => 2*x,
"refY" => x,
svg(Polygon { symbol PointList => { vector {0,0}, vector {0,2*x}, vector {1.5*x,x} },
Perspective => matrix {{1,0,0,0},{0,-1,0,0},{0,0,1,0},{0,0,0,1}}*perspective(), -- eww
"fill" => "black", "stroke" => "none", o })
}
)
-* TODO recreate at some point
gfxLabel = true >> o -> label -> (
tag := graphicsId();
f:=1; -- TEMP
-- s:="<marker id='"|tag|"' markerUnits='userSpaceOnUse' markerSizeX='"|toString(f*0.6*length label)|"' markerSizeY='"|toString f|"' refX='0' refY='0'>"; -- very approximate
s:="<marker id='"|tag|"' markerSizeX='100' markerSizeY='100' refX='0' refY='0'>"; -- very approximate
saveTransformMatrix := currentTransformMatrix;
s=s|(svg new GraphicsText from (new GraphicsObject) ++ { "fill" => "black", "stroke" => "none" } ++ gParse o ++ { Point => vector {0,0}, Content => label });
currentTransformMatrix = saveTransformMatrix;
s=s|"</marker>";
new GraphicsIdged from (tag,s)
)
*-
-- plot rewrite
plot2d = true >> o -> (P,r) -> ( -- #r == 2, P should be a polynomial or nonempty list of polynomials
pkg := needsPackage "NumericalAlgebraicGeometry"; -- probably overkill
sS := value pkg.Dictionary#"solveSystem";
pkg2 := needsPackage "NAGtypes";
Crd := pkg2.Dictionary#"Coordinates";
if not instance(P,List) then P={P};
R := ring first P; if any(P, p -> ring p =!= R) then error "All polynomials must be in the same ring";
n := try o.Mesh else 100; -- TODO better
flag := all(r,x->instance(x,Number)); -- only first coord specified
explicit := numgens R === 1; -- no solving, just plotting
rx := if flag then r else ( r = gParse r; apply(r,x->x_0) );
ymin := 1000; ymax := -1000; -- TODO better
val := transpose apply(n+1, i -> (
x := i*(rx#1-rx#0)/n+rx#0;
yy := if explicit then apply(P, p -> sub (p,R_0=>x)) else sort apply(sS append(P, R_0 -x), p -> p#Crd#1); -- there are subtle issues with sorting solutions depending on real/complex...
apply(yy, y -> if abs imaginaryPart y < 1e-6 then (
y = realPart y;
if y<ymin then ymin = y;
if y>ymax then ymax = y;
vector { x, y }))));
if flag then r = {vector{rx#0,ymin},vector{rx#1,ymax}};
if not explicit then (
ry := apply(r,x->x_1);
val = val | transpose apply(n+1, i -> (
y := i*(ry#1-ry#0)/n+ry#0;
xx := sort apply(sS append(P, R_1 -y), p -> p#Crd#0); -- there are subtle issues with sorting solutions depending on real/complex...
apply(xx, x -> if abs imaginaryPart x < 1e-6 then (
x = realPart x;
vector { x, y })))));
pathify := l -> apply(l, v -> Path { flag:=true;
PointList => flatten apply(v, w -> if w === null then (flag=true; {}) else first({ if flag then "M" else "L", w },flag=false))});
GraphicsList { "fill"=>"none", Size => 40, Axes => Frame, -- Axes=>gens R,
symbol Contents => flatten {
pathify val,
Line { r#0, r#1, "stroke" => "none", "fill" => "none" } -- primitive (rectangle instead?)
},
o }
)
-- should we test if it's a curve or a surface?
plot3d = true >> o -> (P,r) -> (
pkg := needsPackage "NumericalAlgebraicGeometry"; -- probably overkill
sS := value pkg.Dictionary#"solveSystem";
pkg2 := needsPackage "NAGtypes";
Crd := pkg2.Dictionary#"Coordinates";
if not instance(P,List) then P={P};
R := ring first P; if any(P, p -> ring p =!= R) then error "All polynomials must be in the same ring";
n := try o.Mesh else 10; -- TODO better
r = gParse r;
explicit := numgens R === 2; -- no solving, just plotting
rx := apply(r,x->x_0);
ry := apply(r,x->x_1);
val := table(n+1,n+1,(i,j)->(
x := i*(rx#1-rx#0)/n+rx#0;
y := j*(ry#1-ry#0)/n+ry#0;
zz := if explicit then apply(P,p -> sub(p,{R_0=>x,R_1=>y})) else sort apply(sS (P | { R_0-x,R_1-y}), p -> p#Crd#2); -- there are subtle issues with sorting solutions depending on real/complex...
apply(zz, z -> if abs imaginaryPart z < 1e-6 then vector { x, y, realPart z })));
GraphicsList { Size => 40, Axes=>gens R, "fill" => "white", -- Axes=>Frame TODO
symbol Contents => flatten flatten table(n,n,(i,j) -> for k from 0 to min(#val#i#j,#val#(i+1)#j,#val#i#(j+1),#val#(i+1)#(j+1))-1 list (
if val#i#j#k === null or val#(i+1)#j#k === null or val#i#(j+1)#k === null or val#(i+1)#(j+1)#k === null then continue;
Polygon { PointList => { val#i#j#k, val#(i+1)#j#k, val#(i+1)#(j+1)#k, val#i#(j+1)#k } } ) ), -- technically this is wrong -- the quad isn't flat, we should make triangles
o }
)
listPlot = true >> o -> L -> if all(L, x -> instance(x,Number)) then listPlot(o,apply(#L,i->[i,L#i])) else (
joined := not o.?Join or o.Join;
if #L === 0 then return;
L = gParse L;
dist := if #L === 1 then 1 else min if joined then apply(#L-1,i->norm(L#(i+1)-L#i)) else (j := #L//2; apply(#L,i->if i!=j then norm(L#j-L#i) else norm(first L-last L)));
pts := GraphicsList { Contents => apply(L, r -> Circle { r, 0.1*dist }), "stroke"=>"none" };
GraphicsList { Size => 40, Axes=>true, "fill" => "black",
symbol Contents => if joined then {Polyline { PointList => L, "fill" => "none" },pts} else { pts },
o
}
)
matrixPlot = method(Options => true)
matrixPlot Matrix := true >> o -> m -> matrixPlot(entries m,o)
matrixPlot List := true >> o -> L -> (
L' := flatten L;
mn := min L'; -- TODO also accept complex numbers
mx := max L'; if mx == mn then if mx>0 then mn=0 else if mn<0 then mx=0 else mx=1;
GraphicsList {
Size => 40, "stroke" => "none",
symbol Contents => flatten apply(#L, i -> apply(#(L#i), j -> Polygon{PointList=>{[j,-i],[j+1,-i],[j+1,-i-1],[j,-i-1]},"fill"=>"hsl(0,0%,"|toString round(100*(L#i#j-mn)/(mx-mn))|"%)"})),
o
}
)
-- existing types that get a new output
-- partitions
horiz := p -> gList prepend(Line{[0,0],[p#0,0]},apply(#p,i->Line{[0,-1-i],[p#i,-1-i]}))
vert := p -> gList prepend(Line{[0,0],[0,-p#0]},apply(#p,i->Line{[i+1,0],[i+1,-p#i]}))
html Partition := p -> if #p===0 then "∅" else html gList(
vert conjugate p,horiz p,Size=>vector{2*p#0,2*#p},"stroke-width"=>0.05)
-- graphs
sc:=100; -- should be large because of foreignObject
-- TODO overall size
showGraph = G -> if G.cache#?"graphics" then G.cache#"graphics" else (
fn := temporaryFileName();
writeDotFile(fn | ".dot", G);
cmd := "dot -Tplain " | fn | ".dot -o " | fn | ".txt"; -- https://www.graphviz.org/docs/outputs/plain/
-- << cmd << endl;
run cmd;
s := apply(lines get (fn | ".txt"),l->separate(" ",l));
V := new MutableList; VV := new MutableList;
Vlab := vertexSet G;
local wid; local hgt;
scan(s,l->if first l === "node" then (
ind := value l#1;
w := sc*value l#4;
h := sc*value l#5;
lab := Vlab#ind; -- much more reliable than value l#6
V#ind = gNode(vector{sc*value l#2,sc*value l#3}, Draggable=>true,
if instance(lab,GraphicsObject) then lab else (
Ellipse{RadiusX=>0.5*w,RadiusY=>0.5*h,"fill"=>"white"},
-- GraphicsText({(0,0),toString lab}|vgTextOpts h)
GraphicsHtml{TextContent => DIV{lab,"style"=>"width:fit-content;width:-moz-fit-content;transform:translate(-50%,-50%)"},FontSize=>.25*sc}
));
)
else if first l === "graph" then (
wid = value l#2;
hgt = value l#3;
)
);
A := adjacencyMatrix G; -- TODO revert once more to parsing s
a := arrow(.05*sc);
G.cache#"graphics" = gList (
flatten table(#V,#V,(i,j) -> if A_(i,j) == 1 then if i<j and A_(j,i) == 1 then Line{V#i,V#j}
else if A_(j,i) == 0 then Polyline{{V#i,V#i+V#j,V#j},"marker-mid" => a}
) |
toList V,
Size => vector{8*wid,8*hgt},
"stroke-width"=>0.01*sc
)
);
html Digraph := html @@ showGraph;
beginDocumentation()
multidoc ///
Node
Key
VectorGraphics
Headline
A package to produce SVG graphics
Description
Text
@BOLD "VectorGraphics"@ is a package to produce SVG 2d and 3d graphics.
All usable types are descendents of the type @TO {GraphicsObject}@, and are self-initializing.
Coordinates can be entered as vectors in $\mathbb{R}^2$, $\mathbb{R}^3$ or $\mathbb{R}^4$
($\mathbb{R}^4$ is projective coordinates); alternatively, one can enter them as arrays.
With the default perspective matrix,
the x axis points to the right, the y axis points up, and the z axis points towards the viewer.
All types are option tables, i.e., their arguments are options. There are two types of options:
VectorGraphics options, that are symbols (e.g., @TT "Radius"@ for circles);
and styling options, which are CSS style options,
and which are @BOLD "strings"@ (e.g., @TT "\"fill\""@ for fill color).
@BOLD "VectorGraphics"@ does not use units (coordinates are dimensionless).
In @ TO {Standard} @ mode, the graphical objects are not directly visible; to export them to SVG
in order to embed them into a web page, use @ TO {html} @. In @ TO {WebApp} @ mode, the graphical objects
are shown as output.
There are two auxiliary files. @TT "VectorGraphics.css"@ is a set of styling options that is not required,
but its default options can be useful for consistency of style. For all
dynamical effects (rotating and dragging in 3d, animations), both @TT "VectorGraphics.js"@ and @TT "VectorGraphics.css"@ are needed.
Node
Key
GraphicsAncestor
Headline
The ancestor class of all VectorGraphics objects
Node
Key
GraphicsObject
Headline
The ancestor class of all VectorGraphics graphical objects
Node
Key
GraphicsPoly
Headline
The ancestor class of complex VectorGraphics graphical objects
Node
Key
GraphicsList
Headline
A list of VectorGraphics objects
Description
Text
A class that represents a list of @ TO {VectorGraphics} @ objects, displayed together. The preferred way to create a @BOLD "GraphicsList"@ is via @ TO{gList} @ or @ TO{gNode} @.
Node
Key
Circle
Headline
An SVG circle
Description
Text
An SVG circle. The two compulsory options are @TT "Center"@ (coordinates of the center) and @TT "Radius"@ (radius).
Instead of the radius, one can specify any point of the circle.
In 3d, gives a decent approximation of a sphere.
Example
Circle{Center=>vector {10,10},Radius=>1,"fill"=>"green","stroke"=>"none"}
Circle{[10,10],1} -- equivalent syntax for coordinates
gList(oo,Circle{[0,0],[10,10]})
Node
Key
Line
Headline
An SVG line
Description
Text
A simple SVG line. The two compulsory options are @TT "Point1"@ and @TT "Point2"@, which are vectors (or sequences) describing the two endpoints.
Example
Line{Point1=>vector{0,0},Point2=>vector{2,1},"stroke"=>"green"}
Line{[0,0],[2,1],"stroke-width"=>0.1} -- simplified syntax
Node
Key
Light
Headline
A source of light
Description
Text
A source of light for a 3d SVG picture.
This corresponds to the SVG "specular" lighting, use the property @TT "Specular"@. The location is given by @TT "Center"@.
By default a Light is invisible (it has opacity 0) and is unaffected by matrix transformations outside it (@TT "Static"@ true).
Example
Light{"fill"=>"yellow","opacity"=>1}
v={[74.5571, 52.0137, -41.6631],[27.2634, -29.9211, 91.4409],[-81.3041, 57.8325, 6.71156],[-20.5165, -79.9251, -56.4894]};
f={{v#2,v#1,v#0},{v#0,v#1,v#3},{v#0,v#3,v#2},{v#1,v#2,v#3}};
c={"red","green","blue","yellow"};
tetra=gList(apply(0..3,i->Polygon{f#i,"fill"=>c#i,"stroke"=>"none"}),
Light{[110,0,0],Radius=>10,"opacity"=>"1"},ViewPort=>{vector{-110,-100},vector{110,100}},
Size=>40,TransformMatrix=>rotation(-1.5,[4,1,0]))
Caveat
Do not use the same @TT "Light"@ object multiple times within the same @ TO {GraphicsObject} @.
Node
Key
GraphicsCoordinate
Headline
A type for coordinates
Description
Text
A type that is used to describe (possibly dynamic) coordinates. Internally all coordinates are in $\RR^4$ (projective coordinates).
Any @TO {GraphicsObject}@ can be turned into a @BOLD "GraphicsCoordinate"@ corresponding to the reference point $(0,0,0,1)$ in its local coordinate system.
@BOLD "GraphicsCoodinate"@s can also be manipulated using various operations such as addition, multiplication by scalar, etc.
Though you can perform the conversion from @TO {GraphicsObject}@ to @BOLD "GraphicsCoodinate"@s explicitly using "new... from...",
you do not ever need to do so since this conversion is performed automatically
if you use a @TO {GraphicsObject}@ as coordinate inside another object, or apply arithmetic operations to it.
A convenient way to define @BOLD "GraphicsCoodinate"@s is via @TO {gNode}@.
Example
a=gNode([0,0],Circle{Radius=>1}); b=gNode([1,1],Circle{Radius=>1}); mid=a+b
gList(a,b,Circle{mid,Radius=>1-1/sqrt 2})
Text
Note that any object that the @BOLD "GraphicsCoodinate"@ depends on must be provided explicitly as part of the picture, even
if that object happens to be "invisible". In the example that follows, @TT "a"@ is an empty graphical object, yet it must
be included in the @TO {gList}@ for the animation to work correctly.
Example
a=gNode([0,1],AnimMatrix=>rotation 0.1);
gList(a,Circle{Radius=>1},Polygon{{a,[-1,0],[1,0]}})
Node
Key
Ellipse
Headline
An SVG ellipse
Description
Text
An SVG ellipse. The three compulsory options are @TT "Center"@ (coordinates of the center) and @TT "RadiusX"@, @TT "RadiusY"@ (radii).
Example
Ellipse{Center=>vector{10,10},RadiusX=>50,RadiusY=>20,"stroke"=>"none","fill"=>"red"}
Ellipse{[10,10],50,20,"stroke"=>"blue"} -- equivalent syntax
Caveat
Does not really make sense in a 3d context.
Node
Key
Path
Headline
An SVG path
Description
Text
An SVG path. It follows the syntax of SVG paths, except successive commands must be grouped together in a list called @TT "PointList"@.
Example
c=Circle{Radius=>0.1,"fill"=>"black"};
v1=gNode([0,0],c,Draggable=>true); v2=gNode([0,1],c,Draggable=>true); v3=gNode([2,1],c,Draggable=>true); v4=gNode([1,2],c,Draggable=>true);
gList(Path{{"M",v1,"C",v2,v3,v4}},v1,v2,v3,v4)
Node
Key
Polygon
Headline
An SVG polygon
Description
Text
An SVG polygon. The coordinates must form a list called @TT "PointList"@. (the difference with @TO {Polyline}@ is that the last coordinate is reconnected to the first)
Example
Polygon{PointList=>{[0,10],[100,10],[90,90],[0,80]},"stroke"=>"red","fill"=>"white"}
Node
Key
Polyline
Headline
An SVG sequence of lines
Description
Text
An SVG sequence of lines. The coordinates must form a list called @TT "PointList"@. (the difference with @TO {Polygon}@ is that the last coordinate is not reconnected to the first)
Example
Polyline{PointList=>{[0,10],[100,10],[90,90],[0,80]},"stroke"=>"red","fill"=>"white"}
Node
Key
GraphicsText
Headline
SVG text
Description
Text
Some SVG text. The location of the start of the text is given by the option RefPoint.
The text itself is the option @TT "TextContent"@ (a string or list of strings).
The text can be "stroke"d or "fill"ed.
Font size should be specified with @TT "FontSize"@.
Example
GraphicsText{TextContent=>"Test","stroke"=>"red","fill"=>"none","stroke-width"=>0.5}
gList(GraphicsText{[0,0],"P",FontSize=>14},GraphicsText{[7,0],"AUL",FontSize=>10})
Caveat
Currently, cannot be rotated. (coming soon)
Node
Key
gList
Headline
Group together VectorGraphics objects
Description
Text
@TT "gList(a,b,...,c, options)"@ results in a new @ TO{GraphicsList} @ object containing @TT "a,b,...,c"@
and the given options.
Example
a=gList(Line{[-100, 15, 78], [-9, 100, 4]},
Line{[-96, -49, -100], [46, -100, 52]},
Line{[-100, -42, -51], [59, 100, 76]},
Line{[-100, 66, 54], [83, -100, -27]})
b=gList(Line{[-30, 100, 20], [9, -100, 8]},
Line{[-78, -73, -100], [-64, 84, 100]},
"stroke"=>"red")
gList(a,b,Size=>30)
Node
Key
viewPort
Headline
ViewPort of view port
Description
Text
viewPort gives the range of view port occupied by a @ TO {GraphicsObject} @, as computed by the package.
See also @ TO{ViewPort} @.
Caveat
At the moment viewPort does not take into account the width of "stroke"s.
Node
Key
rotation
Headline
Computes a rotation matrix
Usage
rotation ( angle, axis, center)
rotation ( angle, center)
Description
Text
Produces a rotation encoded as a 4x4 matrix that can be used as an argument to @TO{TransformMatrix}@ or @TO{AnimMatrix}@.
For a 3d rotation, use 3d vectors for axis and center.
For a 2d rotation, use a 2d vector for the center.
In both cases, the center is optional.
Node
Key
translation
Headline
Computes a translation matrix
Description
Text
Produces a translation encoded as a 4x4 matrix that can be used as an argument to @TO{TransformMatrix}@ or @TO{AnimMatrix}@.
The vector can be 2d or 3d.
Example
v={vector{7.456, 5.201, -4.166}, vector{2.7263, -2.992, 9.144},
vector{-8.130, 5.783, 0.671}, vector {-2.052, -7.993, -5.649}};
f={{v#2,v#1,v#0},{v#0,v#1,v#3},{v#0,v#3,v#2},{v#1,v#2,v#3}};
tetra=gList(apply(4,i->Polygon{f#i,"fill"=>"white"}))
g = memoize(n -> if n==0 then tetra else gList apply(4,i->g(n-1)++{TransformMatrix=>translation(2^(n-1)*v#i)}))
apply(4,g)
Usage
translation ( vector )
Node
Key
OneSided
Description
Text
A property of @ TO{GraphicsPoly} @ 3d objects, means that polygons must be drawn only if they are facing the correct way.
Node
Key
ViewPort
Headline
Fix the view port
Description
Text
An option to fix manually the view port range of a @ TO {GraphicsObject} @.
Only has an effect if in the outermost @ TO {VectorGraphics} @ object.
See also @ TO{viewPort} @ and @ TO{Margin} @.
Node
Key
Size
Headline
Set the size of a picture
Description
Text
An option to fix the size of the @ TO {GraphicsObject} @ in HTML em units (1em = font size = width of one line of text).
Only has an effect if in the outermost @ TO {GraphicsObject} @.
Can be either a vector { width, height } or a number (diagonal).
Node
Key
Perspective
Headline
Set the amount of perspective
Description
Text
A 4x4 matrix that is applied to 3d coordinates for perspective.
One can instead provide a real number $p$, which is equivalent to placing the screen
centered at $z=0$ and the viewer at $(0,0,p)$.
Only has an effect if in the outermost @ TO {GraphicsObject} @.
Node
Key
AnimMatrix
Headline
Create a rotation animation matrix
Description
Text
An option to create a rotation animation for the @ TO {GraphicsObject} @.
The value can be a single 4x4 matrix, or a list which is cycled.
The syntax @TT "n => ..."@ can be used to repeat a sequence n times (where @TT "0"@} means infinity).
The animation automatically loops (use @TT "0 => { }"@ to stop!)
In order for the animation to work, @ TT "VectorGraphics.css"@ and @TT "VectorGraphics.js"@ must be included in the web page.
Example
(anim1=rotation(0.1,[0,0,1],[0,0]); anim2=rotation(-0.1,[0,0,1],[0,0]);); anim3 = { 5 => {5 => anim1, 5 => anim2}, 10 => anim1 };
gList(Polygon{{[-1,0],[1,0.1],[1,-0.1]},"fill"=>"red",AnimMatrix=>anim1},Circle{[1,0],0.1},Circle{[0,0],1})
gList(Polygon{{[-1,0],[1,0.1],[1,-0.1]},"fill"=>"red",AnimMatrix=>anim3},Circle{[1,0],0.1},Circle{[0,0],1})
Node
Key
TransformMatrix
Headline
Create a rotation matrix
Description
Text
An option to rotate the coordinates of the @ TO {GraphicsObject} @.
Must be a 4x4 matrix (projective coordinates).
Example
a=Polygon{{[-1,0],[1,0.1],[1,-0.1]},"fill"=>"red"}
gList(a,a++{TransformMatrix=>rotation(2*pi/3)})
Node
Key
Blur
Headline
An option to blur a VectorGraphics object
Description
Text
This corresponds to the @TT "feGaussianBlur"@ SVG filter.
The value is the amount of blurriness relative to the size of the object.
Caveat
In animated 3d, the amount of blurriness does not vary as the size varies.
Node
Key
Static
Headline
An option to make a VectorGraphics object unmoving
Description
Text
The @ TO {GraphicsObject} @ is unaffected by matrix transformations of its ancestors.
Node
Key
linearGradient
Headline
An SVG gradient
Description
Text
This corresponds to the linearGradient SVG gradient.
The argument is a list of pairs of offsets and styles.
Optional arguments (e.g., "x1", "y1", "x2", "y2") are used to determine the orientation of the gradient.
Example
Ellipse{[60,60],40,30, "fill"=>linearGradient{("0%","stop-color:red"),("100%","stop-color:yellow")}}
Node
Key
radialGradient
Headline
An SVG gradient
Description
Text
This corresponds to the radialGradient SVG gradient.
The argument is a list of pairs of offsets and styles.
Optional arguments (e.g., "cx", "cy", "r", "fx", "fy") are used to position the gradient.
Example
Ellipse{[60,60],40,30, "fill"=>radialGradient{("0%","stop-color:red"),("100%","stop-color:yellow")}}
Node
Key
plot2d
plot3d
Headline
Draws a curve or surface
Description
Text
Draws a curve or surface defined implicitly or explicitly by a polynomial.
The first argument is a polynomial or set of polynomials, the second is a list of two coordinates specifying the range(s) of variable(s).
In @TT "plot2d"@ (resp. @TT "plot3d"@), if the number of variables of the ring of the polynomials is 1 (resp. 2), the graph of the polynomial is drawn;
otherwise, the zero set of the polynomial is drawn.
The option Mesh specifies the number of sampled values of the variables.
Example
R=RR[x,y];
P=y^2-(x+1)*(x-1)*(x-2);
plot2d(P,{-2,3},"stroke-width"=>0.05,"stroke"=>"red",Axes=>true)
Node
Key
matrixPlot
(matrixPlot,List)
(matrixPlot,Matrix)
Headline
Graphical representation of a matrix
Description
Text
Represents a matrix or table of real numbers as a black and white rectangle.
Example
random (RR^6,RR^10)
matrixPlot oo
matrixPlot apply(32,i->apply(i+1,j->binomial(i,j)%2))
Node
Key
listPlot
Headline
Graphical representation of a list
Description
Text
Given a list of real numbers or vectors, this function joins them together to form a piecewise linear curve.
If the arguments are numbers, they form the y coordinates, and the x coordinates are assumed to be regularly spaced.
The optional argument @TT "Join"@ specifies whether points should be connected by a line.
Example
listPlot apply(10,i->0.1*i^2)
Node
Key
Axes
Headline
An option to draw axes
Description
Text
Axes can take the values False (no axes are drawn), True (standard axes), or Frame (a box with value ticks).
Only has an effect if in the outermost @ TO {VectorGraphics} @ object.
Example
Circle{Radius=>25,Axes=>true}
Circle{Radius=>25,Axes=>Frame}
Node
Key
Margin
Headline
An option to specify the margin
Description
Text
The margin is proportional to the size of the image.
It increases the view port beyond the value returned by @ TO{viewPort} @ or set by @ TO{ViewPort} @.
Only has an effect if in the outermost @ TO {VectorGraphics} @ object.
Example
Circle{"fill"=>"red","stroke"=>"none",Margin=>0}
Circle{"fill"=>"red","stroke"=>"none",Margin=>0.5}
Node
Key
arrow
Headline
A marker to add to paths
Description
Text
Must be used as styling options "marker-start", "marker-mid" or "marker-end", to add an arrow to a path.
Argument is size of arrow.
Example
Polyline{PointList=>{[0,0],[50,50],[0,100],[50,150]},"stroke"=>"yellow","stroke-width"=>5,"marker-end"=>arrow(10,"fill"=>"orange"),Margin=>0.3}
Node
Key
GraphicsHtml
Headline
Html content inside a VectorGraphics object
Description
Text
Some arbitrary HTML content, specified by the option @TT "TextContent"@ (a @ TO{Hypertext} @ object or other content to render in HTML).
Caveat
Due to a limitation of @TT "<foreignObject>"@, coordinates are rounded to the nearest integer. So use large enough coordinate systems.
Node
Key
SVG
Headline
hypertext SVG item
Node
Key
GraphicsType
Headline
VectorGraphics type
Description
Text
A particular type of type, used by @TO {VectorGraphics}@, similar to @TO {SelfInitializingType}@.
Node
Key
Draggable
Headline
An option to make a GraphicsObject draggable
Description
Text
If this option is turned on, the @ TO {GraphicsObject} @ can be dragged with the mouse (left button for translation, right button for rotation).
It this object is reused as coordinate for other objects, they will be updated accordingly. Compare the following two examples:
Example
circ = Circle{Radius=>0.1,"fill"=>"red"}; a = gNode([-1,0],circ,Draggable=>true); b = gNode([1,0.5],circ,Draggable=>true); c = gNode([1,-0.5],circ,Draggable=>true);
gList(Polygon{{[-1,0],[1,0.5],[1,-0.5]}},a,b,c)
gList(Polygon{{a,b,c}},a,b,c)
Node
Key
gNode
Headline
VectorGraphics object(s) with a preferred reference origin
Description
Text
@TT "gNode(coord,obj)"@ is a shortcut for @TT "obj ++ { TransformMatrix => translation coord }"@, where @TT "obj"@ is some @ TO {GraphicsObject} @ and @TT "coord"@ the coordinates of the new reference origin.
@TT "gNode(coord,a,b,c)"@ is a shortcut for @TT "gList(a,b,c) ++ { TransformMatrix => translation coord }"@.
Example
a=gNode([-1,-1],Circle{Radius=>0.1,"fill"=>"red","stroke"=>"black"})
b=gNode([1,1],Circle{Radius=>0.1,"fill"=>"green","stroke"=>"black",Draggable=>true})
gList(Line{a,b},a,b)
Text
Dragging acts recursively:
Example
l=null; scan(5,i->l=gNode([100,0],l,Circle{"fill"=>"red"},Draggable=>true)); l++{Margin=>1}
Node
Key
place
(place,Vector,Vector,Number,Number)
Headline
Position a point relative to two other points
Usage
place ( p1, p2, a, b )
Description
Text
Gives a point situated at position a along the line (p1,p2) in units where they are at distance 1, and at position b orthogonally to it.
Only makes sense in 2d.
Example
circ=Circle{Radius=>0.1,"fill"=>"red","stroke"=>"black"};
(p1,p2)=apply(([-1,-1],[1,1]),coord -> gNode(coord,circ,Draggable=>true))
gList(Polygon{{p1,place(p1,p2,0.7,0.3),p2,place(p1,p2,0.7,-0.3)}},p1,p2)
Node
Key
bisector
(bisector,Vector,Vector,Vector)
Usage
bisector ( p, p1, p2 )
Headline
Angle bisector of two lines
Description
Text
Returns the location of the intersection of the angle bisectors of (p,p1) and (p,p2) with the line (p1,p2).
Example
circ=Circle{Radius=>0.1,"fill"=>"red","stroke"=>"black"};
(a,b,c)=apply(([-1,-1],[2,0],[0,2]),coord -> gNode(coord,circ,Draggable=>true))
p=bisector(a,b,c); q=bisector(b,c,a); r=bisector(c,a,b); o=crossing(p,a,q,b);
gList(Line{a,b},Line{a,c},Line{b,c},Line{p,a},Line{q,b},Line{r,c},Circle{o,projection(o,a,b)},a,b,c)
Node
Key
crossing
(crossing,Vector,Vector,Vector,Vector)
Usage
crossing ( p1, p2, q1, q2 )
Headline
Intersection of two lines
Description
Text
Returns the location of the intersection of the two lines (p1,p2) and (q1,q2)
Example
circ=Circle{Radius=>0.05,"fill"=>"green","stroke"=>"black","stroke-width"=>0.01,Size=>2};
(a,b,c,d)=apply(1..4,i -> gNode([random RR,random RR],circ,Draggable=>true))
gList(Line{a,b},Line{c,d},Circle{crossing(a,b,c,d),Radius=>0.05,"fill"=>"blue"},a,b,c,d)
Caveat
In 3d, the behavior is undetermined if the lines do not intersect.
Node
Key
projection
(projection,Vector,Vector,Vector)
Usage
projection ( p, p1, p2 )
Headline
Orthogonal projection on a line
Description
Text
Gives the orthogonal projection of p on the line defined by p1, p2.
Example
circ=Circle{Radius=>10,"fill"=>"red","stroke"=>"black",Draggable=>true,TransformMatrix => translation [100,100]};
gList(Line{circ,projection(circ,vector{0,0},vector{0,1}),"stroke"=>"red"},Line{circ,projection(circ,vector{0,0},vector{1,0}),"stroke"=>"red"},circ,Axes=>true,Margin=>0.15)
Node
Key
showGraph
Headline
Improved drawing of graphs
Description
Text
Returns a @ TO {GraphicsObject} @ that describes the input graph. Requires the package @ TO {Graphs}@. Automatically used by the html output.
Example
needsPackage "Graphs";
R=QQ[x,y]; b=flatten entries basis(0,3,R)
digraph select(b**b,a->a#1 % a#0 == 0 and first degree a#1 == first degree a#0 +1)
///
undocumented {
Contents, TextContent, RefPoint, Specular, Radius, Point1, Point2, PointList, Mesh, FontSize, RadiusX, RadiusY, Frame,
(symbol ++, GraphicsObject, List), (symbol ?,GraphicsObject,GraphicsObject), (symbol SPACE,GraphicsType,List),
(expression, GraphicsAncestor), (html,GraphicsObject), (net,GraphicsAncestor), (toString,GraphicsAncestor), (short,GraphicsObject),
(tex, SVG), (texMath, SVG), (tex, GraphicsObject), (texMath, GraphicsObject),
(expression, GraphicsCoordinate), (net, GraphicsCoordinate), (html, GraphicsCoordinate), (toString, GraphicsCoordinate),
(NewOfFromMethod,GraphicsType,GraphicsObject,VisibleList), (NewFromMethod,SVG,GraphicsObject), (NewFromMethod,GraphicsCoordinate,GraphicsObject)
}
end
-- ex of use
gr=linearGradient{("0%","stop-color:red"),("100%","stop-color:yellow")};
gList(Ellipse{[0,0],90,30,"stroke"=>"none","fill"=>gr,Blur=>0.3},GraphicsText{[-65,-7],"Macaulay2",FontSize=>25,"stroke"=>"black","fill"=>"white"},Size=>20)
a=Circle{"fill"=>"yellow","stroke"=>"green",Size=>vector{1,1}}
b=Line{[10,10],[20,50],"stroke"=>"black"}
c=Circle{[50,50],50,"fill"=>"blue","fill-opacity"=>0.25}
d=Ellipse{[60,60],40,30, "fill"=>"blue", "stroke"=>"grey"}
e=Polyline{{[0,0],[100,100],[100,50]},"fill"=>"pink","stroke"=>"green"}
f=Polygon{{[0,10],[100,10],[90,90],[0,80]},"stroke"=>"red","fill"=>"white",Draggable=>true}
gList (f,a,b,c,d,e,Draggable=>true)
-- or
rgb={"red","green","blue"};
scan(rgb, x -> (value x <- Circle{"fill"=>x,"stroke"=>"black",Size=>vector{0.8,0.8},Margin=>0}))
value\rgb
R=QQ[x_red,x_green,x_blue]
describe R
x_red^2-x_green^2
factor oo
-- or
z=Polygon{{[0,0],[0,50],[50,50],[50,0]},"fill"=>"white"}
b1=Path{{"M", [0, 25], "Q", [25, 25], [25, 0], "M", [50, 25], "Q", [25, 25], [25, 50]},"stroke"=>"black","fill"=>"transparent","stroke-width"=>5}
b2=Path{{"M", [0, 25], "Q", [25, 25], [25, 0], "M", [50, 25], "Q", [25, 25], [25, 50]},"stroke"=>"red","fill"=>"transparent","stroke-width"=>4}
b=gList(z,b1,b2,Size=>vector{2,2},Margin=>0)
a1=Path{{"M", [50, 25], "Q", [25, 25], [25, 0], "M", [0, 25], "Q", [25, 25], [25, 50]},"stroke"=>"black","fill"=>"transparent","stroke-width"=>5}
a2=Path{{"M", [50, 25], "Q", [25, 25], [25, 0], "M", [0, 25], "Q", [25, 25], [25, 50]},"stroke"=>"red","fill"=>"transparent","stroke-width"=>4}
a=gList(z,a1,a2,Size=>vector{2,2},Margin=>0)
tile = (I,i,j)->(if m_(i+1,j+1)%I == 0 then if c_(i+1,j+1)%I==0 then () else a else b);
tiledRow = (I,i)->new RowExpression from apply(n,j->tile(I,i,j));
loopConfig = I->new ColumnExpression from apply(k,i->tiledRow(I,i)); -- no such a thing as ColumnExpression. there should
-- or
barside1=Path{{"M",[80,60,100],"L",[80,55,100],"L",[220,55,100],"L",[220,60,100],"Z"},"fill"=>"#222","stroke-width"=>0}; -- stroke-width shouldn't be necessary
triangle1=Path{{"M",[-50,160,2],"L",[0,80,2],"L",[50,160,2],"Z"},"fill"=>"#2040d0","stroke"=>"#80c0ff","stroke-width"=>1,"stroke-miterlimit"=>0};
triangle2=Path{{"M",[30,160,98],"L",[80,80,98],"L",[130,160,98],"Z"},"fill"=>"#2040d0","stroke"=>"#80c0ff","stroke-width"=>1,"stroke-miterlimit"=>0};
edge1=Path{{"M",[30,160,98],"L",[30,160,102],"L",[80,80,102],"L",[80,80,98],"Z"},"fill"=>"#4080e0","stroke-width"=>1};
edge2=Path{{"M",[130,160,98],"L",[130,160,102],"L",[80,80,102],"L",[80,80,98],"Z"},"fill"=>"#4080e0","stroke-width"=>1};
bartop=Path{{"M",[80,55,98],"L",[80,55,102],"L",[220,55,102],"L",[220,55,98],"Z"},"fill"=>"#aaa","stroke-width"=>0}; -- stroke-width shouldn't be necessary
thread=Path{{"M",[80,55,100],"L",[80,80,100],"Z"},"stroke"=>"#111","stroke-width"=>0.5,"stroke-opacity"=>0.8};
gList{barside1,triangle1,triangle2,edge1,edge2,bartop,thread}
-- draggable tetrahedron
circ = Circle{Radius=>5,"fill"=>"black"};
v=apply(([74.5571, 52.0137, -41.6631],[27.2634, -29.9211, 91.4409],[-81.3041, 57.8325, 6.71156],[-20.5165, -79.9251, -56.4894]),
v1 -> gNode(v1,circ,Draggable=>true));
c={"red","green","blue","yellow"};
vv={{v#2,v#1,v#0},{v#0,v#1,v#3},{v#0,v#3,v#2},{v#1,v#2,v#3}};
triangles=apply(0..3,i->Path{{"M",vv#i#0,"L",vv#i#1,"L",vv#i#2,"Z"},"fill"=>c#i,OneSided=>true});
gList(triangles,v,Light{[100,0,0],"opacity"=>"1",Radius=>10,Draggable=>true},ViewPort=>{vector{-100,-150},vector{150,150}},Size=>50,TransformMatrix=>rotation(-1.5,[0,1,0]))
-- dodecahedron
vertices={vector{-137.638,0.,26.2866},vector{137.638,0.,-26.2866},vector{-42.5325,-130.902,26.2866},vector{-42.5325,130.902,26.2866},vector{111.352,-80.9017,26.2866},vector{111.352,80.9017,26.2866},vector{-26.2866,-80.9017,111.352},vector{-26.2866,80.9017,111.352},vector{-68.8191,-50.,-111.352},vector{-68.8191,50.,-111.352},vector{68.8191,-50.,111.352},vector{68.8191,50.,111.352},vector{85.0651,0.,-111.352},vector{-111.352,-80.9017,-26.2866},vector{-111.352,80.9017,-26.2866},vector{-85.0651,0.,111.352},vector{26.2866,-80.9017,-111.352},vector{26.2866,80.9017,-111.352},vector{42.5325,-130.902,-26.2866},vector{42.5325,130.902,-26.2866}};
faces={{14,9,8,13,0},{1,5,11,10,4},{4,10,6,2,18},{10,11,7,15,6},{11,5,19,3,7},{5,1,12,17,19},{1,4,18,16,12},{3,19,17,9,14},{17,12,16,8,9},{16,18,2,13,8},{2,6,15,0,13},{15,7,3,14,0}};
centers=apply(faces,f->1/5*sum(f,i->vertices#i));
steps=30;
dodeca=apply(faces,centers,(f,c)->Polygon{apply(f,j->vertices#j),"fill"=>concatenate("rgb(",toString(134+round(1.2*c_0)),",",toString(134+round(1.2*c_1)),",",toString(134+round(1.2*c_2)),")")});
label=apply(#vertices,i->GraphicsText{vertices#i,toString i});
dodecasplit=apply(faces,centers,(f,c)->Polygon{apply(f,j->vertices#j),
AnimMatrix=>apply(steps,j->rotation(2*pi/5/steps*4*min(j/steps,1-j/steps),c,c)*translation(0.075*sin(2*pi*j/steps)*c)),
"fill"=>concatenate("rgb(",toString(134+round(1.2*c_0)),",",toString(134+round(1.2*c_1)),",",toString(134+round(1.2*c_2)),")")});
d=gList(dodecasplit,"fill-opacity"=>0.65,AnimMatrix=>rotation(0.02,[1,2,3]));
d1=gList(d,TransformMatrix=>translation[200,0,0]); -- using alternate syntax of Array instead of Vector
d2=gList(d,TransformMatrix=>translation[-200,0,0]);
gList(d1,d2,ViewPort=>{vector{-400,-400},vector{400,400}},SizeY=>25,"stroke-width"=>2)
p=random splice{0..11};
-- icosahedron
vertices={vector{0.,0.,-95.1057},vector{0.,0.,95.1057},vector{-85.0651,0.,-42.5325},vector{85.0651,0.,42.5325},vector{68.8191,-50.,-42.5325},vector{68.8191,50.,-42.5325},vector{-68.8191,-50.,42.5325},vector{-68.8191,50.,42.5325},vector{-26.2866,-80.9017,-42.5325},vector{-26.2866,80.9017,-42.5325},vector{26.2866,-80.9017,42.5325},vector{26.2866,80.9017,42.5325}};
faces=({1,11,7},{1,7,6},{1,6,10},{1,10,3},{1,3,11},{4,8,0},{5,4,0},{9,5,0},{2,9,0},{8,2,0},{11,9,7},{7,2,6},{6,8,10},{10,4,3},{3,5,11},{4,10,8},{5,3,4},{9,11,5},{2,7,9},{8,6,2});
icosa=apply(faces,f->Polygon{apply(f,j->vertices#j),"fill"=>"gray","stroke"=>"none"});
i=gList(icosa,Draggable=>true,TransformMatrix=>matrix{{0.7,0,0,0},{0,0.7,0,0},{0,0,0.7,0},{0,0,0,1}})
rnd = () -> random(-1.,1.); cols={"red","green","blue","yellow","magenta","cyan"};
gList(i, apply(toSequence cols, c -> Light{100*vector{1.5+rnd(),rnd(),rnd()},Radius=>10,"opacity"=>1,"fill"=>c,Specular=>20,AnimMatrix=>rotation(0.02,[rnd(),rnd(),rnd()])}),ViewPort=>{vector{-200,-200},vector{200,200}},Size=>40)
subdivide = (v,f) -> (
u := v#0;
c := u_0*u_0+u_1*u_1+u_2*u_2;
e := unique flatten apply(f,x->{sort{x#0,x#1},sort{x#0,x#2},sort{x#1,x#2}});
mid := apply(e, x -> (u=0.5*(v#(x#0)+v#(x#1)); r:=sqrt(c/(u_0*u_0+u_1*u_1+u_2*u_2)); r*u));
ff := flatten apply(f, x -> (
i:=#v+position(e,y->y==sort{x#0,x#1});
j:=#v+position(e,y->y==sort{x#0,x#2});
k:=#v+position(e,y->y==sort{x#1,x#2});
{{x#0,i,j},{x#1,i,k},{x#2,j,k},{i,j,k}}
));
(v|mid,ff)
)
(v2,f2)=subdivide(vertices,faces);
(v3,f3)=subdivide(v2,f2);
sph=apply(f3,f->Polygon{apply(f,j->v3#j),"stroke"=>"white","stroke-width"=>0.01,"fill"=>"gray"});
gList(sph, apply(toSequence cols, c -> Light{100*vector{1.5+rnd(),rnd(),rnd()},Radius=>10,"fill"=>c,Specular=>10,AnimMatrix=>rotation(0.02,[rnd(),rnd(),rnd()])}),ViewPort=>{vector{-200,-200},vector{200,200}},Size=>40)
-- explicit plot
R=RR[x,y]; P=0.1*(x^2-y^2);
gList(plot3d(P,{{-10,-10},{10,10}},Mesh=>15,"stroke-width"=>0.05,"fill"=>"gray"),Light{[200,0,-500],Specular=>10,"fill"=>"rgb(180,0,100)"},Light{[-200,100,-500],Specular=>10,"fill"=>"rgb(0,180,100)"},Size=>50,Axes=>false)
-- implicit plot
R=RR[x,y];
P=y^2-(x+1)*(x-1)*(x-2);
plot(P,{-2,3},"stroke-width"=>0.05,SizeY=>25,"stroke"=>"red")
-- Schubert calculus
a=gList(Line{[-100, 15, 78], [-9, 100, 4]},Line{[-96, -49, -100], [46, -100, 52]},Line{[-100, -42, -51], [59, 100, 76]},Line{[-100, 66, 54], [83, -100, -27]})
b=gList(Line{[-30, 100, 20], [9, -100, 8]},Line{[-78, -73, -100], [-64, 84, 100]},"stroke"=>"red")
c=gList(Polygon{{[-100,100,100],[-100,-100,100],[-100,-100,-100],[-100,100,-100]}},
Polygon{{[100,100,100],[100,-100,100],[100,-100,-100],[100,100,-100]}},
Polygon{{[100,-100,100],[-100,-100,100],[-100,-100,-100],[100,-100,-100]}},
Polygon{{[100,100,100],[-100,100,100],[-100,100,-100],[100,100,-100]}},
Polygon{{[100,100,-100],[100,-100,-100],[-100,-100,-100],[-100,100,-100]}},
Polygon{{[100,100,100],[100,-100,100],[-100,-100,100],[-100,100,100]}},
"stroke"=>"black","fill"=>"grey", "opacity"=>"0.25")
gList(a,b,c,Size=>30)
--
n=10;
v1=apply(n,i->vector {cos(2*pi*i/n),sin(2*pi*i/n),0.1});
v2=apply(n,i->vector {cos(2*pi*i/n),sin(2*pi*i/n),-0.1});
l=apply(n,i->Polygon{{v1#i,v2#i,v2#((i+1)%n),v1#((i+1)%n)},"fill"=>"hsl("|toString(360.*i/n)|",100%,50%)"});
a=gList(l,AnimMatrix=>rotation(0.2,vector{0,0,1}));
m=50;r=apply(m,i->rotation(0.05,vector{cos(2*pi*i/m),sin(2*pi*i/m),0}));
b=gList(a,AnimMatrix=>r)
--c=gList(a,TransformMatrix=>(map(RR^3,RR^3,0.5)++1)*rotation(2,vector{1,2,3}),AnimMatrix=>r)
--gList(b,c)
-- stars
n=100;
speed=100;
far=-10000;
screen=1000;
stars=apply(n,i->(
z=speed*(random(far,screen)//speed);
Circle{[random(-200,200),random(-200,200),z],10,"fill"=>"yellow","stroke"=>"none",Blur=>0.3, -- TODO: make blurriness dynamically depend on size
AnimMatrix=>{((screen-z)//speed)=>translation [0,0,speed],translation [0,0,far-screen],((-far+z)//speed)=>translation [0,0,speed]}}
));
gList(stars,ViewPort=>{vector{-100,-100},vector{100,100}})
style(SVG oo,"background"=>"black")
-- removed (might be added back if correctly implemented in 3d)
Node
Key
Rectangle
Headline
An SVG rectangle
Description
Text
An SVG rectangle. The SW coordinate is given as Point, the difference between NE and SW corners is given as GraphicsSize.
Example
Rectangle{(10,10),(20,50),"fill"=>"pink","stroke"=>"black"} -- first argument is Point, second GraphicsSize
Caveat
Rectangle can only be used in 2d. Use Polygon for 3d.
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