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CHANGES for Mad Bomber
by Bill Kendrick
bill@newbreedsoftware.com
http://www.newbreedsoftware.com/madbomber/
Version 0.2.5
March 16, 2003
CHANGES SINCE 0.2.4
-------------------
* Now takes advantage of SDL_mixer's left/right stereo panning support.
(For splashes and explosions.)
CHANGES SINCE 0.2.3
-------------------
* Changed the icon for the game on the Zaurus.
* Added "Continue" option for Zaurus.
* Changed color of high scorer's name on high score screen on Zaurus.
CHANGES SINCE 0.2.2
-------------------
* Gave embedded version much less music, to save space.
CHANGES SINCE 0.2.1
-------------------
* Embedded version links against SDL statically.
* Built IPK package of embedded version.
* High score screen draws more quickly in embedded version.
* Graphics display correctly in embedded version.
* 'Zen' graphics mode works right in embedded version.
* Fixed typo in title image for embedded version.
* Removed buggy volume control meters from embedded version.
CHANGES SINCE 0.2.0
-------------------
* Converted embedded graphics to BMP (for now, at least) since SDL_image
hasn't been ported to Zaurus yet.
* Modified "embedded" target some. Now builds using ARM compiler and
links against Qtopia-based libSDL.
CHANGES SINCE 0.1.8
-------------------
* Created 'embedded' version of Mad Bomber - displays sideways at
one quarter the size (320x240), and uses rotated keyboard arrow key
controls, for viewing and playing on current PDAs
(eg, Sharp Zaurus SL-5500, Compaq iPAQ, etc.)
Smaller, sideways images are under "date/embedded/..."
Makefile target to build with embedded support: "make embedded"
* Updated the libSDL library URLs in README.txt
* Added info on the embedded version to README.txt
CHANCES SINCE 0.1.7
-------------------
* Makefile updated with an "install" target.
Based on target submitted by: Nico Schottelius <nicos@pcsystems.de>
CHANGES SINCE 0.1.6
-------------------
* Makefile updated to cross-compile for Windows correctly (added -lpng -lz)
CHANGES SINCE 0.1.5
-------------------
* BMP images replaced with PNG files, which are much smaller.
Hence, Mad Bomber now requires the SDL_Image library.
* Now uses SDL's accellerated RLE blitting for colorkeyed images.
CHANGES SINCE 0.1.4a
--------------------
* I had forgotten to call SDL_Quit() at the end of the program.
(Thanks, Paul Braman <aeon@tampabay.rr.com>)
* Added code to set application's icon.
* Reduce audio chunksize (so there should be less sound effects lag under
Windows).
* Changed "mixer" references to "SDL_mixer" (its new name).
CHANGES SINCE 0.1.4
-------------------
* "snprintf()" function removed (it's a GNU extension, unavailable when
cross-compiling).
CHANGES SINCE 0.1.3
-------------------
* A very tight, CPU-eating loop during the big explosion sound has been
made less CPU-intensive.
* The screen flashes during a big explosion (when you lose a bucket).
* Hitting [ ESCAPE ] while entering a high score name is like hitting
[ ENTER / RETURN ]. (It no longer quits the program.)
CHANGES SINCE 0.1.2
-------------------
* Included some icons (in the "icons/" subdirectory) you can use in your
application launcher of choice.
* Renamed all documentation files so they have ".txt" extensions.
* Updated README.txt to describe settings files under Windows, as well.
* Music during PAUSED screen fixed.
* Added high score name input and a cool high score screen.
* Zen mode background created at runtime (removing about 1MB of file data).
* Added more in-game songs.
CHANGES SINCE 0.1.1
-------------------
* The Makefile copies SDL DLL's into the working directory when building
a Windows 32-bit binary. (Oops!)
* Updated for mixer library 1.0.0 API- and #include-path- changes.
* Music volume bug fixed.
CHANGES SINCE 0.1
-----------------
* Documentation updated to include references to the new Linux Intel x386
binary distribution of Mad Bomber.
* SDL_VOLUME_BUG references removed, since SDL has been updated.
* References to SDL Mixer library now point to the library's new web
page.
CHANGES SINCE 0.0
-----------------
* Something special happens at 10,000 points now.
* Fixed some major CPU eating in the title and option screens.
(Thanks to Gabe Rosa <mr_gabe@student.djusd.k12.ca.us>)
* High score no longer counts in Two Player Vs. mode.
* Tweaked the bomb-drop rate to be more like the original Kaboom!
* The "Makefile" has been changed so that you can now cross-compile
Madbomber for Win32 systems. Joe Zbiciak's <im14u2c@primenet.com>
"jzIntv" Intellivision Emulator for Linux helped shed some light
on how to mangle the Makefile and source to cross-compile for Windows.
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