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\title{}
\author{Robert Harrison}
\date{2009-12-14}
\begin{document}
\clearpage\setcounter{page}{1}\pagestyle{Licensepage}
\thispagestyle{Titlepage}
\bigskip
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{\centering\bfseries
MADNESS
\par}
\begin{center}
\begin{minipage}{}
\liststyleLi
\begin{enumerate}
\item {\ttfamily
\#define WORLD\_INSTANTIATE\_STATIC\_TEMPLATES}
\item {\ttfamily
\#include {\textless}world/world.h{\textgreater}}
\item
\bigskip
\item {\ttfamily
using namespace std;}
\item {\ttfamily
using namespace madness;}
\item
\bigskip
\item {\ttfamily
class Array : public WorldObject{\textless}Array{\textgreater} \{}
\item {\ttfamily
\ \ \ \ vector{\textless}double{\textgreater} v;}
\item {\ttfamily
public:}
\item {\ttfamily
\ \ \ \ /// Make block distributed array with size elements}
\item {\ttfamily
\ \ \ \ Array(World\& world, size\_t size) }
\item {\ttfamily
\ \ \ \ \ \ \ \ : WorldObject{\textless}Array{\textgreater}(world), v((size-1)/world.size()+1)}
\item {\ttfamily
\ \ \ \ \{}
\item {\ttfamily
\ \ \ \ \ \ \ \ process\_pending();}
\item {\ttfamily
\ \ \ \ \};}
\item
\bigskip
\item {\ttfamily
\ \ \ \ /// Return the process in which element i resides}
\item {\ttfamily
\ \ \ \ ProcessID owner(size\_t i) const \{return i/v.size();\};}
\item
\bigskip
\item {\ttfamily
\ \ \ \ Future{\textless}double{\textgreater} read(size\_t i) const \{}
\item {\ttfamily
\ \ \ \ \ \ \ \ if (owner(i) == world.rank())}
\item {\ttfamily
\ \ \ \ \ \ \ \ \ \ \ \ return Future{\textless}double{\textgreater}(v[i-world.rank()*v.size()]);}
\item {\ttfamily
\ \ \ \ \ \ \ \ else}
\item {\ttfamily
\ \ \ \ \ \ \ \ \ \ \ \ return send(owner(i), \&Array::read, i);}
\item {\ttfamily
\ \ \ \ \};}
\item
\bigskip
\item {\ttfamily
\ \ \ \ Void write(size\_t i, double value) \{}
\item {\ttfamily
\ \ \ \ \ \ \ \ if (owner(i) == world.rank())}
\item {\ttfamily
\ \ \ \ \ \ \ \ \ \ \ \ v[i-world.rank()*v.size()] = value;}
\item {\ttfamily
\ \ \ \ \ \ \ \ else}
\item {\ttfamily
\ \ \ \ \ \ \ \ \ \ \ \ send(owner(i), \&Array::write, i, value);}
\item {\ttfamily
\ \ \ \ \ \ \ \ return None;}
\item {\ttfamily
\ \ \ \ \};}
\item {\ttfamily
\};}
\item
\bigskip
\item {\ttfamily
int main(int argc, char** argv) \{}
\item {\ttfamily
\ \ \ \ initialize(argc, argv);}
\item {\ttfamily
\ \ \ \ madness::World world(MPI::COMM\_WORLD);}
\item
\bigskip
\item {\ttfamily
\ \ \ \ Array a(world, 10000), b(world, 10000);}
\item
\bigskip
\item {\ttfamily
\ \ \ \ // Without regard to locality, initialize a and b}
\item {\ttfamily
\ \ \ \ for (int i=world.rank(); i{\textless}10000; i+=world.size()) \{}
\item {\ttfamily
\ \ \ \ \ \ \ \ a.write(i, 10.0*i);}
\item {\ttfamily
\ \ \ \ \ \ \ \ b.write(i, \ 7.0*i);}
\item {\ttfamily
\ \ \ \ \}}
\item {\ttfamily
\ \ \ \ world.gop.fence();}
\item
\bigskip
\item {\ttfamily
\ \ \ \ // All processes verify 100 random values from each array}
\item {\ttfamily
\ \ \ \ for (int j=0; j{\textless}100; j++) \{}
\item {\ttfamily
\ \ \ \ \ \ \ \ size\_t i = world.rand()\%10000;}
\item {\ttfamily
\ \ \ \ \ \ \ \ Future{\textless}double{\textgreater} vala = a.read(i);}
\item {\ttfamily
\ \ \ \ \ \ \ \ Future{\textless}double{\textgreater} valb = b.read(i);}
\item {\ttfamily
\ \ \ \ \ \ \ \ // Could do work here until results are available}
\item {\ttfamily
\ \ \ \ \ \ \ \ MADNESS\_ASSERT(vala.get() == 10.0*i);}
\item {\ttfamily
\ \ \ \ \ \ \ \ MADNESS\_ASSERT(valb.get() == \ 7.0*i);}
\item {\ttfamily
\ \ \ \ \}}
\item {\ttfamily
\ \ \ \ world.gop.fence();}
\item
\bigskip
\item {\ttfamily
\ \ \ \ if (world.rank() == 0) print({\textquotedbl}OK!{\textquotedbl});}
\item {\ttfamily
\ \ \ \ finalize();}
\item {\ttfamily
\}}
\end{enumerate}
{\centering\itshape
Figure {\refstepcounter{Figure}\theFigure\label{seq:refFigure0}}: Complete example program illustrating the
implementation and use of a crude, block-distributed array upon the functionality of \texttt{WorldObject}.
\par}
\end{minipage}
\end{center}
\begin{center}
\begin{minipage}{}
\liststyleLii
\begin{enumerate}
\item {\ttfamily
\#define WORLD\_INSTANTIATE\_STATIC\_TEMPLATES}
\item {\ttfamily
\#include {\textless}world/world.h{\textgreater}}
\item {\ttfamily
using namespace madness;}
\item
\bigskip
\item {\ttfamily
class Foo : public WorldObject{\textless}Foo{\textgreater} \{}
\item {\ttfamily
\ \ \ \ const int bar;}
\item {\ttfamily
public:}
\item {\ttfamily
\ \ \ \ Foo(World\& world, int bar) : WorldObject{\textless}Foo{\textgreater}(world), bar(bar)}
\item {\ttfamily
\ \ \ \ \{}
\item {\ttfamily
\ \ \ \ \ \ \ \ process\_pending();}
\item {\ttfamily
\ \ \ \ \};}
\item
\bigskip
\item {\ttfamily
\ \ \ \ int get() const \{return bar;\};}
\item {\ttfamily
\};}
\item
\bigskip
\item {\ttfamily
int main(int argc, char** argv) \{}
\item {\ttfamily
\ \ \ \ initialize(argc, argv);}
\item {\ttfamily
\ \ \ \ madness::World world(MPI::COMM\_WORLD);}
\item
\bigskip
\item {\ttfamily
\ \ \ \ Foo a(world,world.rank()), b(world,world.rank()*10);}
\item
\bigskip
\item {\ttfamily
\ \ \ \ for (ProcessID p=0; p{\textless}world.size(); p++) \{}
\item {\ttfamily
\ \ \ \ \ \ \ \ Future{\textless}int{\textgreater} futa = a.send(p,\&Foo::get);}
\item {\ttfamily
\ \ \ \ \ \ \ \ Future{\textless}int{\textgreater} futb = b.send(p,\&Foo::get);}
\item {\ttfamily
\ \ \ \ \ \ \ \ // Could work here until the results are available}
\item {\ttfamily
\ \ \ \ \ \ \ \ MADNESS\_ASSERT(futa.get() == p);}
\item {\ttfamily
\ \ \ \ \ \ \ \ MADNESS\_ASSERT(futb.get() == p*10);}
\item {\ttfamily
\ \ \ \ \}}
\item {\ttfamily
\ \ \ \ world.gop.fence();}
\item {\ttfamily
\ \ \ \ if (world.rank() == 0) print({\textquotedbl}OK!{\textquotedbl});}
\item
\bigskip
\item {\ttfamily
\ \ \ \ finalize();}
\item {\ttfamily
\}}
\end{enumerate}
{\centering\itshape
Figure {\refstepcounter{Figure}\theFigure\label{seq:refFigure1}}: Simple client-server program implemented using
\texttt{WorldObject}.
\par}
\end{minipage}
\end{center}
{\centering\bfseries
Parallel Runtime
\par}
\bigskip
\bigskip
\bigskip
\bigskip
\bigskip
\bigskip
\bigskip
\bigskip
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\bigskip
{\centering
Last modification: 12/14/09
\par}
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This file is part of MADNESS.
Copyright (C) 2007 Oak Ridge National Laboratory
This program is free software; you can redistribute it and/or modify it under the terms of the GNU General Public
License as published by the Free Software Foundation; either version 2 of the License, or(at your option) any later
version.
This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied
warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details.
You should have received a copy of the GNU General Public License along with this program; if not, write to the Free
Software Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
For more information please contact:
Robert J. Harrison
Oak Ridge National Laboratory
One Bethel Valley Road
P.O. Box 2008, MS-6367
Oak Ridge, TN 37831
\bigskip
email: harrisonrj@ornl.gov
tel: \ \ 865-241-3937
fax: \ \ 865-572-0680
\setcounter{tocdepth}{10}
\renewcommand\contentsname{Table of Contents}
\tableofcontents
\bigskip
\clearpage
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\clearpage\setcounter{page}{1}\pagestyle{LeftPage}
\thispagestyle{Firstrightnumberedpage}
This documents provides an introduction to programming with the MADNESS parallel runtime and describes some of the
implementation details. The runtime is used for the actual implementation of the MADNESS numerical capabilities and at
least some understanding of the runtime is required by applications using the numerical tools. Also, the runtime may be
used independently of the rest of MADNESS and will be separately distributed at some point in the future.
\section{Overview}
The MADNESS parallel programming environment combines several successful elements from other models and aims to provide
a rich and scalable framework for massively parallel computing while seamlessly integrating with legacy applications
and libraries. In particular, it is completely compatible with existing MPI and Global Array applications. All code is
standard C++ tested for portability with a variety of compilers including the IBM, GNU, Intel, Portland Group, and
Pathscale compilers. It includes
\liststyleLiii
\begin{itemize}
\item Distributed sparse containers with one-sided access to items, transparent remote method invocation, an
owner-computes task model, and optional user control over placement/distribution.
\item Distributed objects that can be globally addressed.
\item Futures (results of unevaluated expressions) for composition of latency tolerant algorithms and expression of
dependencies between tasks.
\item Globally accessible task queues in each process which \ can be used individually or collectively to provide a
single global task queue.
\item Serialization framework to facilitate transparent interprocess communication.
\item Work stealing for dynamic load balancing (coming v. soon).
\item Facile management of computations on processor sub-groups.
\item Integration with MPI
\item Active messages to items in a container, distributed objects, and processes
\item Kernel-space threading for use of multi-core processors.
\end{itemize}
\section{Motivations and attributions}
There were several motivations for developing this environment.
\liststyleLiv
\begin{itemize}
\item The rapid evolution of machines from hundreds (pre-2000), to millions (post-2008) of processors demonstrates the
need to abandon process-centric models of computation and move to paradigms that virtualize, generalize or even
eliminate the concept of process. \
\item The success of applications using the Charm++ environment to scale rapidly to 30+K processes and the enormous
effort required to scale most process-centric applications.
\item The arrival of multi-core processes and the consequent requirement to express much more concurrency and to adopt
techniques for latency hiding motivate the use of light weight work queues to capture much more concurrency and the use
of futures for latency hiding.
\item The complexity of composing irregular applications in partitioned, global-address space (PGAS) models using only
MPI and/or one-sided memory access (GA, UPC, SHMEM, co-Array) motivates the use of an object-centric active-message or
remote method invocation (RMI) model so that computation may be moved to the data with the same ease as which data can
be moved. \ This greatly simplifies the task of maintaining and using distributed data structures.
\item Interoperability with existing programming models to leverage existing functionality and to provide an
evolutionary path forward.
\item The main early influences for this work were
\begin{itemize}
\item Cilk (Kuszmaul, http://supertech.csail.mit.edu/cilk),
\item Charm++ (Kale, http://charm.cs.uiuc.edu),
\item ACE (Schmidt, http://www.cs.wustl.edu/\~{}schmidt/ACE.html),
\item STAPL (Rauchwerger and Amato, http://parasol.tamu.edu/groups/rwergergroup/research/stapl), and
\item the HPCS language projects and the very talented teams and individuals developing these
\begin{itemize}
\item X10, http://domino.research.ibm.com/comm/research\_projects.nsf/pages/x10.index.html
\item Chapel, http://chapel.cs.washington.edu
\item Fortress, http://fortress.sunsource.net
\end{itemize}
\end{itemize}
\end{itemize}
\section{Programming environment and capabilities}
The entire parallel environment is encapsulated in an instance of the class \texttt{World} that is instantiated by
wrapping an MPI communicator. Multiple worlds may exist, overlap, and can be dynamically created and destroyed. Each
world has a unique identity and the creation and destruction of a world are a collective operations involving all
processes that participate in the world. To ensure full compatibility with existing MPI programs, the concept of
place/location/process/rank is defined to be the same as MPI process.
The \texttt{World} class is intended to provide one-stop shopping for the parallel programming environment and, in
particular, a uniform and consistent state that is always available. A local pointer to a world object may be passed to
another process that is a member of the same world. During (de-)serialization the pointer is automatically translated
so that in the remote process it correctly points to the local copy of the object. The class has members
\liststyleLv
\begin{itemize}
\item \texttt{mpi} - an instance of \texttt{WorldMPIInterface} that wraps standard MPI functionality to enable
instrumentation, though you can obtain the wrapped MPI communicator and call the standard MPI interface directly.
\item \texttt{am} - an instance of \texttt{WorldAMInterface} that provides low-level active message services. It is not
intended for direct application use but rather as the framework upon which new parallel programming tools can be
implemented.
\item \texttt{taskq} - an instance of \texttt{WorldTaskQueue} that provides a light-weight task queue within each
process that is accessible from all other processes in the world.
\item \texttt{gop} -- an instance of WorldGopInterface that provides additional global operations including collective
operations that are compatible with simultaneous processing of active messages and tasks.
\end{itemize}
Within a world, distributed objects and containers (currently associative arrays or hash tables, with dense arrays
planned) may be constructed.
\subsection{Distributed or world objects}
A distributed object has a distinct instance in each process of a world, but all share a common unique identifier. Thus,
just like for a pointer to the World instance, a local pointer or reference to a distributed object is automatically
translated during (de)serialization when sent to another process. Messages (method invocation) and tasks may be sent
directly to such objects from any other process in the world.
Figure \ref{seq:refFigure1} contains the complete source for a program that creates two instances (\texttt{a} and
\texttt{b} on line 20) of type \texttt{Foo} that serve distinct values from each MPI process. \ These are global
objects but no synchronization is required before they may be used since messages to objects that are not yet locally
constructed are automatically buffered. \ Lines 23 and 24 illustrate how messages (method invocation) can be sent to
corresponding instances in any other process and how results are returned via a future that will hold the result when
it finally becomes available. The sample program immediately attempts to read the values (lines 26 and 27) and will
wait until the value becomes available. Incoming active messages and any queued tasks are processed while waiting. The
fence at line 29 ensures all data motion is globally complete before terminating the program. The comment on line 25
indicates the opportunity to do other work before forcing a future; indeed, this is their \textit{raison
d'}\textit{\^e}\textit{tre}. \ They facilitate asynchronous communication/computation and the hiding of both hardware
and algorithmic latency. Futures may be probed without blocking to determine status and below we will see how to
register callbacks in a future to be invoked when it is assigned.
Examining the implementation of \texttt{Foo} in figure \ref{seq:refFigure1}, it inherits from
\texttt{WorldObject{\textless}Foo{\textgreater}} using the curiously recurring template pattern. This is because the
base class needs the name of the derived class to forward remote method invocations. The \texttt{Foo} constructor
initializes the base class and after finishing its own initialization (minimal here) invokes
\texttt{process\_pending()} to consume any messages that arrived before it was constructed. It is not possible to
invoke this from the base class constructor since the derived class would not yet be fully constructed. Note that the
\texttt{get()} method does not need to be modified from the natural sequential version -- the send() template inherited
from \texttt{WorldObject{\textless}Foo{\textgreater}} takes care of wrapping the return value in a future. Appropriate
reference counting is used behind the scenes to ensure that locally allocated memory persists until the remote
operation completes (i.e., the result of a remote operation may be safely discarded). Finally, the first line of the
program requests that code for static members of \texttt{WorldObject{\textless}Foo{\textgreater}} be instantiated in
the corresponding object file. This is a consequence of staying within standard C++ and not invoking any preprocessor
to automate this process. In more sophisticated use, the ownership of a dynamically allocated \texttt{WorldObject} can
be passed to the world (using a Boost-like shared pointer) for deferred destruction. At each global synchronization the
world examines the reference count of registered objects to determine if any can be freed. Thus, actual destruction of
such an object is deferred until the next global synchronization. In turn, this enables multiple such objects to be
safely created and destroyed without any otherwise unnecessary global synchronization. No such sophistication is
necessary in this example since we are happy with the introduction of the single global fence.
Figure \ref{seq:refFigure0} provides the complete implementation and example use of a crude, block-distributed array
using the \texttt{WorldObject} functionality. First looking at the main program, on line 40 two distinct arrays are
instantiated. \ Inside a parallel loop, the elements of the arrays are initialized without using locality at lines 44
and 45. The fence at line 47 ensures all data motion is complete before attempting to read from the array. This is only
necessary with multiple readers or writers since a single process is guaranteed a sequentially consistent view due to
the world active-message layer guaranteeing in-order processing of messages. Reading an array element (lines 52 and 53)
returns a \texttt{Future{\textless}double{\textgreater}} that will hold the result when it finally becomes available.
Turning to the implementation of the \texttt{Array} class in Figure \ref{seq:refFigure0}, reading and writing elements
is immediate if the element is local (lines 22 and 29), otherwise
\texttt{WorldObject{\textless}Array{\textgreater}.send() }is used to forward the request to the \texttt{Array} object
in the owning process, passing arguments as necessary. Attentive readers will have noticed that the \texttt{write()}
method returns \texttt{Void} rather than \texttt{void}. This is merely to simplify the current implementation that
would otherwise require specialization of most templates to handle \texttt{void} results. Once the interface has
stabilized this design choice will be reconsidered. Futures of type \texttt{void} and \texttt{Void} are minimal stubs
and cause no communication.
There are two main restrictions on methods that are invoked remotely. First, the arguments must be values or constant
references and must be serializable (see below). Pointers to \texttt{World}, or pointers or references to
\texttt{WorldObjects} are automatically translated to refer to the appropriate remote object, but any other pointers
are the responsibility of the application (though their translation via serialization may also be automated). Second,
the method itself must not block, e.g., by forcing another future. This restriction can be greatly relaxed, but is
presently enforced to avoid potential stack overflow and other problems due to deeply-nested invocation of handlers.
{}- - - - - - - - - - - STOPPED HERE ... lots more to do .....
\subsection{Distributed or world containers}
Distributed containers are distributed objects specialized to provide the services expected of a container and to pass
messages directly to objects in the container. The latter enables non-process centric parallel computation in the sense
that all messaging is between objects addressed with user-defined names and with transparent association of names to
processes. BLAH BLAH ...
The only currently provided containers are associative arrays or maps. \ The underlying sequential container on each
process is either the GNU \texttt{hash\_map} or the TR1 \texttt{unordered\_map}. \ A map generalizes the concept of an
array (that maps an integer index in a dense range to a value) by mapping an arbitrary key to a value. This is a very
natural, general and efficient mechanism for storing sparse data structures. \ The distribution between processes of
items in the container is based upon a function which maps the key to a process. \ The default mapping is a
pseudo-random uniform mapping based upon a strong hash function, but the user can provide their own (possibly
data-dependent) operator to control the distribution. \
Although it presently the case that all processes agree on the mapping of a key to a process, this does not have to be
the case. The implementation is designed to support forwarding of remote requests though this code is not yet enabled
or tested. The point is that it may be effective to perform local redistributions of data in order to address load or
memory problems rather than globally changing the map which must be deferred until a synchronization point.
The keys and values associated with containers must be serializble by the MADNESS archive mechanism.
Please refer to world/archive/archive.h and documentation therein for information about this. \ In addition, the keys
must support
\ {}- testing for equality, either by overloading {\textbackslash}c == or by \ specializing {\textbackslash}c
std::equal\_to{\textless}key\_type{\textgreater}, and
\ {}- computing a hash value by invoking {\textbackslash}c madness::hash(key), which can be done either by providing a
member function with signature
{\textbackslash}code
\ \ \ hashT hash() const;
{\textbackslash}endcode
\ \ \ or by specializing {\textbackslash}c madness::Hash{\textless}key\_type{\textgreater}.
hashT is presently an unsigned 32-bit integer. \ MADNESS provides hash operations for all fundamental types, and
variable and fixed dimension arrays of the same. \ Since having a good hash is important, we are using Bob Jenkin's
{\textquotedbl}lookup v3{\textquotedbl} hash\footnote{\ http://www.burtleburtle.net/bob/c/lookup3.c}.
Here is an example of a key that might be used in an octtree.
{\ttfamily
\ \ \ struct Key \{}
{\ttfamily
\ \ \ \ \ \ \ typedef unsigned long ulong;}
{\ttfamily
\ \ \ \ \ \ \ ulong n, i, j, k;}
{\ttfamily
\ \ \ \ \ \ \ hashT hashval;}
\bigskip
{\ttfamily
\ \ \ \ \ \ \ Key() \{\};}
\bigskip
{\ttfamily
\ \ \ \ \ \ \ // Precompute the hash function for speed}
{\ttfamily
\ \ \ \ \ \ \ Key(ulong n, ulong i, ulong j, ulong k)}
{\ttfamily
\ \ \ \ \ \ \ \ \ \ \ : n(n), i(i), j(j), k(k), hashval(madness::hash(\&this-{\textgreater}n,4,0)) \{\};}
\bigskip
{\ttfamily
\ \ \ \ \ \ \ hashT hash() const \{}
{\ttfamily
\ \ \ \ \ \ \ \ \ \ \ return hashval;}
{\ttfamily
\ \ \ \ \ \ \ \};}
\bigskip
{\ttfamily
\ \ \ \ \ \ \ template {\textless}typename Archive{\textgreater}}
{\ttfamily
\ \ \ \ \ \ \ void serialize(const Archive\& ar) \{}
{\ttfamily
\ \ \ \ \ \ \ \ \ \ \ ar \& n \& i \& j \& k \& hashval;}
{\ttfamily
\ \ \ \ \ \ \ \}}
\bigskip
{\ttfamily
\ \ \ \ \ \ \ bool operator==(const Key\& b) const \{}
{\ttfamily
\ \ \ \ \ \ \ \ \ \ \ // Different keys will probably have a different hash}
{\ttfamily
\ \ \ \ \ \ \ \ \ \ \ return hashval==b.hashval \&\& n==b.n \&\& i==b.i \&\& j==b.j \&\& k==b.k;}
{\ttfamily
\ \ \ \ \ \ \ \};}
{\ttfamily
\ \ \ \};}
\bigskip
To be added
\liststyleLvi
\begin{itemize}
\item discussion of chaining hashes using initval optional argument
\item discussion of overriding the distribution across processes
\end{itemize}
\bigskip
\subsubsection{Tasks, task queues, futures, and dependencies}
This is the heart of the matter ...
\subsubsection{Serialization}
Serialization ...BLAH BLAH ...
\section{Recommended programming paradigms}
BLAH BLAH ..
The recommended approaches to develop scalable and latency tolerant parallel algorithms are either object- or
task-centric decompositions rather than the process-centric approach usually forced upon MPI applications. \ The
object-centric approach uses distributed containers (or distributed objects) to store application data. \ Computation
is expressed by sending tasks or messages to objects, using the task queue to automatically manage dependencies
expressed via futures. Placement of data and scheduling or placement of computation can be delegated to the container
and task queue, unless there are specific performance concerns in which case the application can have full knowledge
and control of these.
Items in a container may be accessed largely as if in a standard STL container, but instead of returning an iterator,
accessors instead return a Future{\textless}iterator{\textgreater}. A future is a container for the result of a
possibly unevaluated expression. \ In the case of an accessor, if the requested item is local then the result is
immediately available. However, if the item is remote, it may take some time before the data is made available locally.
\ You could immediately try to use the future, which would work but with the downside of internally waiting for all of
the communication to occur. \ Much better is to keep on working and only use the future when it is ready.
Aside:
\liststyleLvii
\begin{itemize}
\item To avoid a potentially unbounded nested invocation of tasks which could overflow the stack and also be the source
of live/deadlocks, new tasks are not presently started while blocking for communication. This will be relaxed in the
near future which will reduce the negative impact of blocking for an unready future as long as there is work to perform
in the task queue.
\item Once fibers or user-space threads are integrated, multiple tasks will always be scheduled and blocking will merely
schedule the next fiber.
\end{itemize}
\bigskip
By far the best way to compute with futures is to pass them as arguments to a new task. \ Once the futures are ready,
the task will be automatically scheduled for execution. \ Tasks that produce a result also return it as a future, so
this same mechanism may be used to express dependencies between tasks.
Thus, a very natural expression of a parallel algorithm is as a sequence of dependent tasks. \ For example, in MADNESS
many of the algorithms working on distributed, multidimension trees start with just a single task working on the root
of the tree, with all other processes waiting for something to do. \ That one task starts recursively (depth or breadth
first) traversing the tree and generating new tasks for each node. \ These in turn generate more tasks on their
sub-trees.
The execution model is sequentially consistent. \ That is, from the perspective of a single thread of execution,
operations on the same local/remote object behave as if executed sequentially in the same order as programmed. \ \ This
means that performing a read after a write/modify returns the modified value, as expected. Such behavior applies only
to the view of a single thread -- the execution of multiple threads and active messages from different threads may be
interleaved arbitrarily.
\subsection{Abstraction overhead}
Creating, executing, and reaping a local, null task with no arguments or results presently takes about 350ns (Centos 4,
3GHz Core2, Pathscale 3.0 compiler, -Ofast). \ The time is dominated by \texttt{new} and and \texttt{delete} of the
task structure, and as such is unlikely to get any faster except by caching and reusing the task structures.
\ \ Creating and then executing a chain of dependent tasks with the result of one task fed as the argument of the next
task (i.e., the input argument is an unevaluated future that will be assigned by the next task) requires about 1us per
task (3 GHz Core2). \
Creating a remote task adds the overhead of interprocess communication which is on the scale of 1-3us (Cray XT). \ Note
that this is not the actual wall-time latency since everything is presently performed using asynchronous messaging and
polling via MPI. \ The wall-time latency, which is largely irrelevant to the application if it has expressed enough
parallelism, is mostly determined by the polling interval which is dynamically adjusted depending upon the amount of
local work available to reduce the overhead from polling. \ We can improve the runtime software through better
agregation of messages and use of deeper message queues to reduce the overhead of remote task creation to essentially
that of a local task.
Thus, circa 1us defines the granularity above which it is worth considering encapsulating work (c.f., Hockney's n1/2).
\ However, this is just considering the balance between overhead incurred v.s. useful work performed. \ The automatic
scheduling of tasks dependent upon future arguments confers additional benefits, including
\liststyleLviii
\begin{itemize}
\item \ hiding the wall-time latency of remote data access,
\item \ removing from the programmer the burden of correct scheduling of dependent tasks,
\item expressing all parallelism at all scales of the algorithm for facile scaling to heavily multi-core architectures
and \ massively parallel computers, and
\item virtualizing the system resources for maximum future portability and scalability.
\end{itemize}
Available memory limits the number of tasks that can be generated before any are consumed. \ In addition to application
specific data, each task consumes circa 64 bytes on a 64-bit computer. \ Thus, a few hundred thousand outstanding tasks
per processor are eminently feasible even on the IBM BG/L. \ Rather than making the application entirely responsible
for throttling it's own task production (which it can), if the system exceeds more than a user-settable number of
outstanding tasks, it starts to run ready tasks before accepting new tasks. \ The success of this strategy presupposes
that there are ready tasks and that these tasks on average produce less than one new task with unsatisfied dependencies
per task run. \ Ultimately, similar to the Cilk sequentially-consistent execution model, safe algorithms (in the same
sense as safe MPI programs) must express tasks so that dependencies can be satisfied without unreasonable expectation
of buffering.
In a multiscale approach to parallelism, coarse gain tasks are first enqueued, and these generate finer-grain tasks,
which in turn generate finer and finer grain work. \ \ [Expand this discussion and include examples along with work
stealing discussion]
Discussion points to add
\liststyleLix
\begin{itemize}
\item Why arguments to tasks and AM via DC or taskQ are passed \ \ \ \ by value or by const-ref (for remote operations
this should be clear; for local operations it is to enable tasks to be stealable). \ Is there a way to circumvent it?
Pointers.
\item Virtualization of other resources
\item Task stealing
\item Controlling distribution in containers
\item Caching in containers
\item Computing with continuations (user space fibers)
\item Priority of hints for tasks
\end{itemize}
\section[C++ Gotchas]{C++ Gotchas}
\subsection{Futures and STL vectors}
A common misconception is that STL containers initialize their contents by invoking the default constructor of each item
in the container since we are told that the items must be default constructible. \ But this is\textit{ incorrect}.
\ The items are initialized by invoking the copy constructor for each element on a \textit{single }object made with the
default constructor. \ \ For futures this is a very bad problem. \ For instance,
\ \ \ \texttt{vector{\textless} Future{\textless}double{\textgreater} {\textgreater} v(3);}
is equivalent to the following with an array of three elements
\ \ \ \texttt{Future{\textless}double{\textgreater} junk;}
{\ttfamily
\ Future{\textless}double{\textgreater} v[3] = \{junk,junk,junk\};}
Since the Future copy constructor is by necessity shallow, each element of \texttt{v} ends up referring to the future
implementation that underlies \texttt{junk}. \ When you assign to an element of \texttt{v}, you'll also be assigning to
\texttt{junk}. \ But since futures are single assignment variables, you can only do that once. \ Hence, when you assign
a second element of \texttt{v} you'll get a runtime exception.
The fix (other than using arrays) is to initialize STL vectors and other containers from the special element returned by
\texttt{Future{\textless}T{\textgreater}::default\_initializer()} that if passed into the copy constructor will cause
it to behave just like the default constructor. Thus, the following code is what you actually need to use an STL vector
of futures
\ \ \ \texttt{vector{\textless} Future{\textless}double{\textgreater} {\textgreater}
v(3,Future{\textless}double{\textgreater}::default\_initializer());}
which, put politely, is ugly. Thus, we provide the factory function
\ \ \texttt{\ template {\textless}typename T{\textgreater}\newline
\ \ vector{\textless} Future{\textless}T{\textgreater} {\textgreater} future\_vector\_factory(std::size\_t n);}
that enables one to write
\ \ \ vector{\textless} Future{\textless}double{\textgreater} {\textgreater} v =
future\_vector\_factory{\textless}double{\textgreater}(3);.
\section{Multi-threading, the task queue, active messages and SMP parallelism}
This design is in flux but the overall objectives are to provide a model and set of abstractions that are compact and
well defined so that they may readily understood and reasoned about, yet rich enough to achieve compact and
high-performance expression of most algorithms.
Key design points:
\liststyleLx
\begin{itemize}
\item MADNESS can be configured to build either with or without threads. If configured with threads the number of active
threads can be adjusted at runtime.
\item The only guaranteed source of SMP/multi-threaded concurrency is from the task queue.
\item Active messages from a given source are executed sequentially in the order sent -- this is so that they may be
used to maintain data structures with no additional logic necessary for the application to enforce sequential
consistency.
\item Active messages from distinct sources may be executed in any order or concurrently. Presently, one thread is
devoted to handling all active messages so there is no concurrency at all within the active message queue, but this
will change once the active message queue and task queues are unified.
\item The main thread of execution may execute concurrently with the active message and task pool threads. Presently,
the main thread also acts as the active message thread and in the absence of other work will execute tasks from the
queue.
\item All World interfaces are thread safe (are there any exceptions?). In particular, WorldContainers and the provided
functionality of WorldObjects are thread safe as is the reference counting in SharedPtr.
\item Parallel applications written using only MADNESS World constructs (tasks, containers, futures, and active
messages) will not need additional mechanisms for SMP concurrency or synchronization. However, some applications will
have additional shared data structures and provided are classes for facile use of threads, mutexes and locking
pointers. At the lowest level are a portable (limited) set of atomic operations on integer data that are presently used
to compose the SharedPtr and Mutex classes.
\end{itemize}
How to think about all this?
Where possible compose your application in terms of tasks with dependencies via futures. This provides the maximum
concurrency and as additional task attributes are introduced will enable the most efficient scheduling of work. The
overhead of making, executing and reaping a task is about 1us, so a task's runtime should be bigger than circa 10us
unless there is additional latency (algorithmic or communication) that will be hidden by making a task. If tasks are
too long there may be load-balancing problems. Unless it is unduly cumbersome to split the problem into small tasks
there is no reason to make tasks larger than circa 1ms (exception to this is pushing/stealing tasks that may have
communication overhead).
When to use active messages rather than a task? The main benefits of AM are sequential consistency (from the perspective
of the sending process) and high priority for their execution. To keep the real AM latency to a minimum (which means
you need less concurrency to hide the latency) AM handlers should be lightweight. Presently, MADNESS does no
aggregation of messages but this is something that is clearly needed and would, for instance, reduce the overhead of
creating many remote tasks to about that of local task creation.
\section{Acknowledgments}
\bigskip
DOE NSF DARPA ORNL NCCS UT
\section{References}
\bigskip
\end{document}
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