1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106 107 108 109 110 111 112 113 114 115 116 117 118 119 120 121 122 123 124 125 126 127 128 129 130 131 132 133 134 135 136 137 138 139 140 141 142 143 144 145 146 147 148 149 150 151 152 153 154 155 156 157 158 159 160 161 162 163 164 165 166 167 168 169 170 171 172 173 174 175 176 177 178 179 180 181 182 183 184 185 186 187 188 189 190 191 192 193 194 195 196 197 198 199 200 201 202 203 204 205 206 207 208 209 210 211 212 213 214 215 216 217 218 219 220 221 222 223 224 225 226 227 228 229 230 231 232 233 234 235 236 237 238 239 240 241 242 243 244 245 246 247 248 249 250 251 252 253 254 255 256 257
|
#include <fcntl.h>
/* This module converts Macintosh sound resources into sound samples
for Maelstrom. :)
-Sam Lantinga (slouken@devolution.com)
*/
#include <stdlib.h>
#include <string.h>
#include "soundres.h"
#include "bitesex.h"
/*************************************************************************/
/* Macintosh sound definitions: */
/*************************************************************************/
/* Different sound header formats */
#define FORMAT_1 0x0001
#define FORMAT_2 0x0002
/* The different types of sound data */
#define SAMPLED_SND 0x0005
/* Initialization commands */
#define MONO_SOUND 0x00000080
#define STEREO_SOUND 0x000000A0
/* The different sound commands; we only support BUFFER_CMD */
#define SOUND_CMD 0x8050 /* Different from BUFFER_CMD? */
#define BUFFER_CMD 0x8051
/* Different original sampling rates */
#define rate44khz 0xAC440000 /* 44100.0 */
#define rate22khz 0x56EE8BA3 /* 22254.5 */
#define rate11khz 0x2B7745D0 /* 11127.3 */
#define rate11khz2 0x2B7745D1 /* 11127.3 (?) */
#define stdSH 0x00
#define extSH 0xFF
#define cmpSH 0xFE
#if defined(linux) && !defined(sparc)
#define copy1(dst, srcptr) \
dst = *srcptr
#define copy2(dst, srcptr) \
*((short *)&dst) = *((short *)srcptr)
#define copy4(dst, srcptr) \
*((long *)&dst) = *((long *)srcptr)
#else
#define copy1(dst, srcptr) \
dst = *srcptr
#define copy2(dst, srcptr) \
memcpy(&dst, srcptr, 2)
#define copy4(dst, srcptr) \
memcpy(&dst, srcptr, 4)
#endif
/*************************************************************************/
/* The Routines... :) */
/*************************************************************************/
SoundRes:: SoundRes(char *resfile)
{
int num_sounds;
short *id_array;
int i;
soundres = new Mac_Resource(resfile);
if ( (num_sounds=soundres->get_num_resources("snd ")) < 0 ) {
error("SoundRes: No sound resources in '%s'\n", resfile);
exit(255);
}
Sounds = new Sample*[num_sounds];
lastsound = 0;
id_array = new short[num_sounds];
soundres->get_resource_ids("snd ", id_array);
id2samplei = new short[id_array[num_sounds-1]+1];
for ( i=0; i<(id_array[num_sounds-1]+1); ++i )
id2samplei[i] = (-1);
delete[] id_array;
}
SoundRes:: ~SoundRes()
{
delete soundres;
delete[] id2samplei;
delete[] Sounds;
}
int
SoundRes:: LoadSound(int ID)
{
struct Mac_ResData D;
Snd_Sample S;
int index;
if ( soundres->get_resource("snd ", ID, &D) < 0 ) {
error("SoundRes: Couldn't get sound for ID = %d\n", ID);
return(-1);
}
if ( Load_Sound(&D, &S) < 0 ) {
error("SoundRes: Bad sound: %s (ID = %d)\n",
soundres->get_resource_name("snd ", ID), ID);
return(-1);
}
delete[] D.data;
index = id2samplei[ID] = lastsound++ ;
Sounds[index] = new Sample;
Sounds[index]->ID = ID;
Sounds[index]->len = S.n_samples;
Sounds[index]->data = S.samples;
Sounds[index]->callback = NULL;
return(0);
}
Sample *
SoundRes:: GetSound(int ID)
{
int index;
/* Make sure we have loaded the sound */
if ( (index=id2samplei[ID]) < 0 )
return(NULL);
return(Sounds[index]);
}
void
SoundRes:: FreeSound(int ID)
{
int i, index;
Sample *old;
/* Make sure we have loaded the sound */
if ( (index=id2samplei[ID]) < 0 )
return;
/* Now shuffle out the old sound */
old = Sounds[index];
for ( i=index; i<(lastsound-1); ++i )
Sounds[i] = Sounds[i+1];
delete[] old->data;
delete old;
}
/* This routine takes a Macintosh sound resource, and extracts sound
data, and returns 0
If sampled sound data cannot be extracted, we return -1.
*/
int
SoundRes:: Load_Sound(struct Mac_ResData *D, Snd_Sample *S)
{
unsigned char *data = D->data;
unsigned short version;
copy2(version, data); data += 2;
bytesexs(version);
if ( version == FORMAT_1 ) {
unsigned short n_types; /* Number of sound data types */
unsigned short f_type; /* First sound data type */
unsigned long init_op; /* Initialization option */
copy2(n_types, data); data += 2;
bytesexs(n_types);
if ( n_types != 1 ) {
error("Sound: Multi-type sound!\n");
return(-1);
}
copy2(f_type, data); data += 2;
bytesexs(f_type);
if ( f_type != SAMPLED_SND ) {
error("Sound: Not a sampled sound resource!\n");
return(-1);
}
copy4(init_op, data); data += 4;
bytesexl(init_op);
S->init_op = init_op;
} else if ( version == FORMAT_2 ) {
unsigned short ref_cnt; /* Unused */
copy2(ref_cnt, data); data += 2;
} else {
error("Sound: Unknown format: 0x%x\n", version);
return(-1);
}
/* Next is the Sound commands section */
{
unsigned short num_cmds; /* Number of sound commands */
unsigned short command; /* The first sound command */
unsigned short param1; /* BUFFER_CMD parameter 1 */
unsigned long param2; /* Offset to sampled data */
copy2(num_cmds, data); data += 2;
bytesexs(num_cmds);
if ( num_cmds != 1 ) {
error("Sound: Multi-command sound!\n");
return(-1);
}
copy2(command, data); data += 2;
bytesexs(command);
if ( (command != BUFFER_CMD) && (command != SOUND_CMD) ) {
error("Sound: Unknown sound command: 0x%x\n",
command);
return(-1);
}
copy2(param1, data); data += 2;
/* Param1 is ignored (should be 0x0000) */
copy4(param2, data); data += 4;
bytesexl(param2);
/* Set 'data' to the offset of the sampled data */
if ( param2 > D->length ) {
error("Sound: Corrupt sound?\n");
return(-1);
}
data = D->data+param2;
}
/* Next is the sampled sound header */
{
copy4(S->D_offset, data); data += 4;
bytesexl(S->D_offset);
if ( S->D_offset != 0 ) {
error("Sound: Samples don't follow header!\n");
return(-1);
}
copy4(S->n_samples, data); data += 4;
bytesexl(S->n_samples);
copy4(S->sample_rate, data); data += 4;
bytesexl(S->sample_rate);
copy4(S->Loop_start, data); data += 4;
bytesexl(S->Loop_start);
copy4(S->Loop_end, data); data += 4;
bytesexl(S->Loop_end);
/* Sound loops are ignored for now */
S->encoding = *data++;
if ( S->encoding != stdSH ) {
error("Sound: Non-standard sound encoding!\n");
return(-1);
}
S->freq_base = *data++;
/* Frequency base might be used later */
/* Now allocate room for the sound */
if ( S->n_samples > D->length-(data-D->data) ) {
error("Sound: Truncated sound!\n");
return(-1);
}
S->samples = new unsigned char[S->n_samples];
memcpy(S->samples, data, S->n_samples);
}
return(0);
}
|