File: debian-diff-to-be-split-some-day.patch

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maelstrom 3.0.7-5
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  • in suites: forky, sid, trixie
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file content (133 lines) | stat: -rw-r--r-- 4,227 bytes parent folder | download | duplicates (2)
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Description: Debian diff as of version 1.4.3-L3.0.6+main-6
Last-Update: 2021-12-29

--- a/Maelstrom-netd.c
+++ b/Maelstrom-netd.c
@@ -50,7 +50,7 @@ void DisconnectPlayer(int which)
 		(void) free(players[which].packet);
 	close(players[which].sockfd);
 	players[which].state = UNCONNECTED;
-printf("Player on slot %d has been disconnected.\n", which);
+	printf("Player on slot %d has been disconnected.\n", which);
 }
 
 void SendError(int which, char *message)
@@ -65,8 +65,8 @@ void SendError(int which, char *message)
 	}
 	mesgbuf[0] = mesglen;
 	mesgbuf[1] = NET_ABORT;
-	strcpy((char *)&mesgbuf[2], message);
-printf("Sending error '%s' to player in slot %d\n", message, which);
+	strncpy((char *)&mesgbuf[2], message, sizeof(mesgbuf)-2);
+	printf("Sending error '%s' to player in slot %d\n", message, which);
 	(void) write(players[which].sockfd, mesgbuf, mesglen);
 
 	DisconnectPlayer(which);
@@ -126,7 +126,7 @@ void CheckNewGame(void)
 		if ( players[i].state != ACTIVE )
 			continue;
 		if ( players[i].numplayers != numplayers ) {
-			sprintf(buffer,
+			snprintf(buffer, sizeof(buffer),
 				"There are %d, not %d players in this game",
 					numplayers, players[i].numplayers);
 			SendError(i, (char *)buffer);
@@ -156,11 +156,11 @@ printf("Let's party!!\n");
 		for ( i=0; i<numplayers; ++i ) {
 			connection *player = &players[positions[i]];
 
-			strcpy(ptr, (char *)inet_ntoa(player->raddr.sin_addr));
+			strncpy(ptr, (char *)inet_ntoa(player->raddr.sin_addr), (BUFSIZ-len));
 printf("Setting up player %d at host %s and port ", i+1, ptr);
 			len += strlen(ptr)+1;
 			ptr += strlen(ptr)+1;
-			sprintf(ptr, "%d", ntohs(player->raddr.sin_port));
+			snprintf(ptr, (BUFSIZ-len), "%d", ntohs(player->raddr.sin_port));
 printf("%s\n", ptr);
 			len += strlen(ptr)+1;
 			ptr += strlen(ptr)+1;
@@ -345,7 +345,7 @@ printf("Connection received on port %d\n
 			if ( i != MAX_CONNECTIONS ) {
 				char message[BUFSIZ];
 
-				sprintf(message, "Player %d is already on!",
+				snprintf(message, sizeof(message), "Player %d is already on!",
 								player+1);
 				SendError(slot, message);
 				continue;
--- a/README.options.txt
+++ b/README.options.txt
@@ -55,7 +55,8 @@ Command Line Options:
 	-fullscreen	This option puts a big black border around the
 			Maelstrom screen, and centers Maelstrom within it.
 			This help create a "full screen" effect on large
-			displays.
+			displays. During the game the fullscreen mode can
+			be toggled using Alt+Return.
 
 	-version	This option prints the version of the Maelstrom binary.
 
--- a/buttonlist.h
+++ b/buttonlist.h
@@ -16,7 +16,7 @@ public:
 
 	void Add_Button(Uint16 x, Uint16 y, Uint16 width, Uint16 height, 
 						void (*callback)(void)) {
-		struct button *belem;
+		button *belem;
 		
 		for ( belem=&button_list; belem->next; belem=belem->next );
 		belem->next = new button;
@@ -30,7 +30,7 @@ public:
 	}
 
 	void Activate_Button(Uint16 x, Uint16 y) {
-		struct button *belem;
+		button *belem;
 
 		for ( belem=button_list.next; belem; belem=belem->next ) {
 			if ( (x >= belem->x1) && (x <= belem->x2) &&
@@ -42,7 +42,7 @@ public:
 	}
 
 	void Delete_Buttons(void) {
-		struct button *belem, *btemp;
+		button *belem, *btemp;
 
 		for ( belem=button_list.next; belem; ) {
 			btemp = belem;
--- a/init.cpp
+++ b/init.cpp
@@ -735,6 +735,10 @@ int DoInitializations(Uint32 video_flags
 	}
 	atexit(CleanUp);
 	signal(SIGSEGV, exit);
+	signal(SIGTERM, exit);
+	signal(SIGKILL, exit);
+	signal(SIGHUP,  exit);
+	signal(SIGINT,  exit);
 
 	// -- Initialize some variables
 	gLastHigh = -1;
--- a/maclib/macres.cpp
+++ b/maclib/macres.cpp
@@ -53,7 +53,7 @@ int main(int argc, char *argv[])
 				ids[j], res->ResourceName(types[i], ids[j]));
 			if ( argv[2] ) {
 				char path[23];
-				sprintf(path,"%s/%s:%hu", argv[2],
+				snprintf(path,sizeof(path),"%s/%s:%hu", argv[2],
 							types[i], ids[j]);
 				FILE *output;
 				Mac_ResData *D;
--- a/maclib/snd2wav.cpp
+++ b/maclib/snd2wav.cpp
@@ -77,7 +77,7 @@ int main(int argc, char *argv[])
 			continue;
 		}
 		wave.Load(snd, rate);
-		sprintf(wavname, "snd_%d.wav", ids[i]);
+		snprintf(wavname, sizeof(wavname), "snd_%d.wav", ids[i]);
 		wave.Save(wavname);
 	}
 	delete macx;