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/*
MACLIB: A companion library to SDL for working with Macintosh (tm) data
Copyright (C) 1997-2021 Sam Lantinga <slouken@libsdl.org>
This program is free software; you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation; either version 2 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program; if not, write to the Free Software
Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
*/
/* The Macintosh Font Server module */
#include <stdlib.h>
#include <stdio.h>
#include <ctype.h>
#include <string.h>
#include "SDL_types.h"
#include "bitesex.h"
#include "Mac_FontServ.h"
#define copy_short(S, D) memcpy(&S, D, 2); D += 2;
#define copy_long(L, D) memcpy(&L, D, 4); D += 4;
/* The structure of the Macintosh 'FOND' resource */
struct Font_entry {
Uint16 size;
Uint16 style;
Uint16 ID;
};
struct FOND {
Uint16 flags;
Uint16 ID;
Uint16 firstCH;
Uint16 lastCH;
Uint16 MaxAscent; /* Maximum Font Ascent */
Uint16 MaxDescent; /* Maximum Font Descent */
Uint16 MaxLead; /* Maximum Font Leading */
Uint16 MaxWidth; /* Maximum Font Glyph Width */
Uint32 WidthOff; /* Width table offset */
Uint32 KernOff; /* Kerning table offset */
Uint32 StyleOff; /* Style mapping table offset */
Uint16 StyleProp[9]; /* 9 Style Properties */
Uint32 Intl_info; /* International script info */
Uint16 Version; /* The version of the FOND resource */
/* The Font Association Table */
Uint16 num_fonts; /* Number of fonts in table - 1 */
#ifdef SHOW_VARLENGTH_FIELDS
struct Font_entry nfnts[0];
#endif
/* The Offset Table */
/* The Bounding Box Table */
/* The Glyph Width Table */
/* The Style Mapping Table */
/* The Kerning Table */
};
FontServ:: FontServ(const char *fontfile)
{
fontres = new Mac_Resource(fontfile);
text_allocated = 0;
if ( fontres->Error() ) {
SetError("Couldn't load resources from %s", fontfile);
return;
}
if ( fontres->NumResources("FOND") == 0 ) {
SetError("FontServ: No 'FOND' resources in %s", fontfile);
return;
}
errstr = NULL;
}
FontServ:: ~FontServ()
{
if ( text_allocated != 0 ) {
fprintf(stderr,
"FontServ: Warning: %d text surfaces extant\n",
text_allocated);
}
delete fontres;
}
MFont *
FontServ:: NewFont(const char *fontname, int ptsize)
{
Mac_ResData *fond;
Uint8 *data;
struct FOND Fond;
struct Font_entry Fent;
int nchars; /* number of chars including 'missing char' */
int nwords; /* bit image size, in words */
int i, swapfont;
MFont *font;
/* Get the font family */
fond = fontres->Resource("FOND", fontname);
if ( fond == NULL ) {
SetError("Warning: Font family '%s' not found", fontname);
return(NULL);
}
/* Find out what font ID we need */
data = fond->data;
copy_short(Fond.flags, data);
copy_short(Fond.ID, data);
copy_short(Fond.firstCH, data);
copy_short(Fond.lastCH, data);
copy_short(Fond.MaxAscent, data);
copy_short(Fond.MaxDescent, data);
copy_short(Fond.MaxLead, data);
copy_short(Fond.MaxWidth, data);
copy_long(Fond.WidthOff, data);
copy_long(Fond.KernOff, data);
copy_long(Fond.StyleOff, data);
memcpy(Fond.StyleProp, data, 18); data += 18;
copy_long(Fond.Intl_info, data);
copy_short(Fond.Version, data);
copy_short(Fond.num_fonts, data);
bytesex16(Fond.num_fonts);
++Fond.num_fonts;
for (i=0; i<Fond.num_fonts; ++i, data += sizeof(struct Font_entry)) {
memcpy(&Fent, data, sizeof(Fent));
byteswap((Uint16 *)&Fent, 3);
if ( (Fent.size == ptsize) && ! Fent.style )
break;
}
if ( i == Fond.num_fonts ) {
SetError(
"Warning: Font family '%s' doesn't have %d pt fonts",
fontname, ptsize);
return(NULL);
}
/* Now, Fent.ID is the ID of the correct NFNT resource */
font = new MFont;
font->nfnt = fontres->Resource("NFNT", Fent.ID);
if ( font->nfnt == NULL ) {
delete font;
SetError(
"Warning: Can't find NFNT resource for %d pt %s font", ptsize, fontname);
return(NULL);
}
/* Now that we have the resource, fiddle with the font structure
so we can use it. (Code taken from 'mac2bdf' -- Thanks! :)
*/
font->header = (struct FontHdr *)(font->nfnt)->data;
if ( ((font->header->fontType & ~3) != PROPFONT) &&
((font->header->fontType & ~3) != FIXEDFONT) ) {
swapfont = 1;
} else {
swapfont = 0;
}
if ( swapfont ) {
byteswap((Uint16 *)font->header,
sizeof(struct FontHdr)/sizeof(Uint16));
}
/* Check magic number.
The low two bits are masked off; newer versions of the Font Manager
use these to indicate the presence of optional 'width' and 'height'
tables, which are for fractional character spacing (unused).
*/
if ( ((font->header->fontType & ~3) != PROPFONT) &&
((font->header->fontType & ~3) != FIXEDFONT) ) {
SetError("Warning: Bad font Magic number: 0x%04x",
(font->header)->fontType);
delete font;
return(NULL);
}
nchars= ((font->header)->lastChar - (font->header)->firstChar + 1) + 1;
/* One extra for "missing character image" */
nwords= (font->header)->rowWords * (font->header)->fRectHeight;
/* Read the tables. They follow sequentially in the resource */
font->bitImage = (Uint16 *)((font->nfnt)->data+sizeof(*font->header));
font->locTable = (Uint16 *)(font->bitImage+nwords);
font->owTable = (Sint16 *)(font->locTable+nchars+1);
/* Note -- there may be excess data at the end of the resource
(the optional width or height tables) */
/* Byteswap the tables */
if ( swapfont ) {
byteswap(font->bitImage, nwords);
byteswap(font->locTable, nchars+1);
byteswap((Uint16 *)font->owTable, nchars);
}
return(font);
}
/* * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * */
#define HiByte(word) ((word>>8)&0xFF)
#define LoByte(word) (word&0xFF)
/* The width of the specified text in pixels when displayed with the
specified font and style.
*/
Uint16
FontServ:: TextWidth(const char *text, MFont *font, Uint8 style)
{
int nchars, i;
int space_width; /* The width of the whole character */
int extra_width; /* Stylistic width */
Uint16 Width;
switch (style) {
case STYLE_NORM: extra_width = 0;
break;
case STYLE_BOLD: extra_width = 1;
break;
case STYLE_ULINE: extra_width = 0;
break;
default: return(0);
}
nchars = strlen(text);
Width = 0;
for ( i = 0; i < nchars; ++i ) {
/* check to see if this character is defined */
if (font->owTable[(Uint8)text[i]] <= 0)
continue;
space_width = LoByte(font->owTable[(Uint8)text[i]]);
#ifdef WIDE_BOLD
Width += (space_width+extra_width);
#else
Width += space_width;
#endif
}
return(Width);
}
Uint16
FontServ:: TextHeight(MFont *font)
{
return((font->header)->fRectHeight);
}
/* Get/Set bit i of a scan line */
#define GETBIT(scanline, i) \
((scanline[(i)/16] >> (15 - (i)%16)) & 1)
#define SETBIT(scanline, i, bit) \
(scanline[(i)/8] |= bit << (7 - (i)%8))
SDL_Surface *
FontServ:: TextImage(const char *text, MFont *font, Uint8 style,
SDL_Color foreground, SDL_Color background)
{
Uint16 width, height;
SDL_Surface *image;
Uint8 *bitmap;
int nchars;
int bit_offset; /* The current bit offset into a scanline */
int space_width; /* The width of the whole character */
int space_offset; /* The offset into the character of glyph */
int glyph_line_offset; /* The offset into scanline of glyph */
int glyph_width; /* The width of brushed glyph */
int bold_offset, boldness;
int ascii, i, y;
int bit;
switch (style) {
case STYLE_NORM: bold_offset = 0;
break;
case STYLE_BOLD: bold_offset = 1;
break;
case STYLE_ULINE: bold_offset = 0;
break;
case STYLE_ITALIC: SetError(
"FontServ: Italics not implemented!");
return(NULL);
default: SetError(
"FontServ: Unknown text style!");
return(NULL);
}
/* Notes on the tables.
Table 'bits' contains a bitmap image of the entire font.
There are fRectHeight rows, each rowWords long.
The high bit of a word is leftmost in the image.
The characters are placed in this image in order of their
ASCII value. The last image is that of the "missing
character"; every Mac font must have such an image
(traditionally a maximum-sized block).
The location table (loctab) and offset/width table (owtab)
have one entry per character in the range firstChar..lastChar,
plus two extra entries: one for the "missing character" image
and a terminator. They describe, respectively, where to
find the character in the bitmap and how to interpret it with
respect to the "character origin" (pen position on the base
line).
The location table entry for a character contains the bit (!)
offset of the start of its image data in the font's bitmap.
The image data's width is computed by subtracting the start
from the start of the next character (hence the terminator).
The offset/width table contains -1 for undefined characters;
for defined characters, the high byte contains the character
offset (distance between left of character image and
character origin), and the low byte contains the character
width (distance between the character origin and the origin
of the next character on the line).
*/
/* Figure out how big the text image will be */
width = TextWidth(text, font, style);
if ( width == 0 ) {
SetError("No text to convert");
return(NULL);
}
height = (font->header)->fRectHeight;
/* Allocate the text bitmap image */
image = SDL_CreateRGBSurface(SDL_SWSURFACE, width, height, 1, 0,0,0,0);
if ( image == NULL ) {
SetError("Unable to allocate bitmap: %s", SDL_GetError());
return(NULL);
}
bitmap = (Uint8 *)image->pixels;
/* Print the individual characters */
/* Note: this could probably be optimized.. eh, who cares. :) */
nchars = strlen(text);
for ( boldness=0; boldness <= bold_offset; ++boldness ) {
bit_offset=0;
for ( i = 0; i < nchars; ++i ) {
/* check to see if this character is defined */
/* According to the above comment, we should */
/* check if the table contains -1, but this */
/* change seems to fix a SIGSEGV that would */
/* otherwise occur in some cases. */
if (font->owTable[(Uint8)text[i]] <= 0)
continue;
space_width = LoByte(font->owTable[(Uint8)text[i]]);
space_offset = HiByte(font->owTable[(Uint8)text[i]]);
ascii = (Uint8)text[i] - (font->header)->firstChar;
glyph_line_offset = font->locTable[ascii];
glyph_width = (font->locTable[ascii+1] -
font->locTable[ascii]);
for ( y=0; y<height; ++y ) {
int dst_offset;
Uint16 *src_scanline;
dst_offset = (y*image->pitch*8+
bit_offset+space_offset);
src_scanline = font->bitImage +
y*(font->header)->rowWords;
for ( bit = 0; bit<glyph_width; ++bit ) {
SETBIT(bitmap, dst_offset+bit+boldness,
GETBIT(src_scanline, glyph_line_offset+bit));
}
}
#ifdef WIDE_BOLD
bit_offset += (space_width+bold_offset);
#else
bit_offset += space_width;
#endif
}
}
if ( (style&STYLE_ULINE) == STYLE_ULINE ) {
y = (height-(font->header)->descent+1);
bit_offset = (y*image->pitch*8);
for ( bit=0; bit<width; ++bit )
SETBIT(bitmap, bit_offset+bit, 0x01);
}
/* Map the image and return */
SDL_SetColorKey(image, SDL_TRUE, 0);
image->format->palette->colors[0] = background;
image->format->palette->colors[1] = foreground;
++text_allocated;
return(image);
}
void
FontServ:: FreeText(SDL_Surface *text)
{
--text_allocated;
SDL_FreeSurface(text);
}
int
FontServ:: InvertText(SDL_Surface *text)
{
SDL_Color colors[2];
/* Only works on bitmap images */
if ( text->format->BitsPerPixel != 1 ) {
SetError("Not a text bitmap");
return(-1);
}
/* Swap background and foreground colors */
colors[0] = text->format->palette->colors[1];
colors[1] = text->format->palette->colors[0];
SDL_SetPaletteColors(text->format->palette, colors, 0, 2);
return(0);
}
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