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/* ------------------------------------------------------------- */
/* */
/* Maelstrom */
/* By Andrew Welch */
/* */
/* Ported to Linux (Spring 1995) */
/* Ported to Win95 (Fall 1996) -- not releasable */
/* Ported to SDL (Fall 1997) */
/* By Sam Lantinga (slouken@libsdl.org) */
/* */
/* ------------------------------------------------------------- */
#include "Maelstrom_Globals.h"
#include "buttonlist.h"
#include "load.h"
#include "fastrand.h"
#include "checksum.h"
/* External functions used in this file */
extern int DoInitializations(Uint32 video_flags); /* init.cc */
static const char *Version =
"Maelstrom v1.4.3 (GPL version 3.0.7) -- 02/01/2021 by Sam Lantinga\n";
// Global variables set in this file...
int gStartLives;
int gStartLevel;
Bool gUpdateBuffer;
Bool gRunning;
int gNoDelay;
// Local variables in this file...
static ButtonList buttons;
// Local functions in this file...
static void DrawMainScreen(void);
static void DrawSoundLevel(void);
static void DrawKey(MPoint *pt, const char *ch, const char *str, void (*callback)(void));
// Main Menu actions:
static void RunDoAbout(void)
{
gNoDelay = 0;
Delay(SOUND_DELAY);
sound->PlaySound(gNovaAppears, 5);
DoAbout();
}
static void RunConfigureControls(void)
{
Delay(SOUND_DELAY);
sound->PlaySound(gHomingAppears, 5);
ConfigureControls();
}
static void RunPlayGame(void)
{
gStartLives = 3;
gStartLevel = 1;
gNoDelay = 0;
sound->PlaySound(gNewLife, 5);
Delay(SOUND_DELAY);
NewGame();
Message(NULL); /* Clear any messages */
}
static void RunQuitGame(void)
{
Delay(SOUND_DELAY);
sound->PlaySound(gMultiplierGone, 5);
while ( sound->Playing() )
Delay(SOUND_DELAY);
gRunning = false;
}
static void IncrementSound(void)
{
if ( gSoundLevel < 8 ) {
sound->Volume(++gSoundLevel);
sound->PlaySound(gNewLife, 5);
/* -- Draw the new sound level */
DrawSoundLevel();
}
}
static void DecrementSound(void)
{
if ( gSoundLevel > 0 ) {
sound->Volume(--gSoundLevel);
sound->PlaySound(gNewLife, 5);
/* -- Draw the new sound level */
DrawSoundLevel();
}
}
static void SetSoundLevel(int volume)
{
/* Make sure the device is working */
sound->Volume(volume);
/* Set the new sound level! */
gSoundLevel = volume;
sound->PlaySound(gNewLife, 5);
/* -- Draw the new sound level */
DrawSoundLevel();
}
static void RunZapScores(void)
{
Delay(SOUND_DELAY);
sound->PlaySound(gMultShotSound, 5);
if ( ZapHighScores() ) {
/* Fade the screen and redisplay scores */
screen->Fade();
Delay(SOUND_DELAY);
sound->PlaySound(gExplosionSound, 5);
gUpdateBuffer = true;
}
}
/* ----------------------------------------------------------------- */
/* -- Run a graphics speed test. */
static void RunSpeedTest(void)
{
const int test_reps = 100; /* How many full cycles to run */
Uint32 then, now;
int i, frame, x=((640/2)-16), y=((480/2)-16), onscreen=0;
screen->Clear();
then = SDL_GetTicks();
for ( i=0; i<test_reps; ++i ) {
for ( frame=0; frame<SHIP_FRAMES; ++frame ) {
if ( onscreen ) {
screen->Clear(x, y, 32, 32);
} else {
onscreen = 1;
}
screen->QueueBlit(x, y, gPlayerShip->sprite[frame]);
screen->Update();
}
}
now = SDL_GetTicks();
mesg("Graphics speed test took %d microseconds per cycle.\r\n",
((now-then)/test_reps));
}
/* ----------------------------------------------------------------- */
/* -- Print a Usage message and quit.
In several places we depend on this function exiting.
*/
static char *progname;
void PrintUsage(void)
{
error("\nUsage: %s [-netscores] -printscores\n", progname);
error("or\n");
error("Usage: %s <options>\n\n", progname);
error("Where <options> can be any of:\n\n"
" -fullscreen # Run Maelstrom in full-screen mode\n"
" -gamma [0-8] # Set the gamma correction\n"
" -volume [0-8] # Set the sound volume\n"
" -netscores # Use the world-wide network score server\n"
);
LogicUsage();
error("\n");
exit(1);
}
/* ----------------------------------------------------------------- */
/* -- Blitter main program */
int main(int argc, char *argv[])
{
/* Command line flags */
int doprinthigh = 0;
int speedtest = 0;
Uint32 video_flags = SDL_WINDOW_FULLSCREEN_DESKTOP;
/* Normal variables */
SDL_Event event;
LibPath::SetExePath(argv[0]);
#ifndef __WIN95__
/* The first thing we do is calculate our checksum */
(void) checksum();
#endif /* ! Win95 */
/* Seed the random number generator */
SeedRandom(0L);
/* Initialize the controls */
LoadControls();
/* Initialize game logic data structures */
if ( InitLogicData() < 0 ) {
exit(1);
}
/* Parse command line arguments */
for ( progname=argv[0]; --argc; ++argv ) {
if ( strcmp(argv[1], "-windowed") == 0 ) {
video_flags &= ~SDL_WINDOW_FULLSCREEN_DESKTOP;
} else
if ( strcmp(argv[1], "-gamma") == 0 ) {
int gammacorrect;
if ( ! argv[2] ) { /* Print the current gamma */
mesg("Current Gamma correction level: %d\n",
gGammaCorrect);
exit(0);
}
if ( (gammacorrect=atoi(argv[2])) < 0 ||
gammacorrect > 8 ) {
error(
"Gamma correction value must be between 0 and 8. -- Exiting.\n");
exit(1);
}
/* We need to update the gamma */
gGammaCorrect = gammacorrect;
SaveControls();
++argv;
--argc;
}
else if ( strcmp(argv[1], "-volume") == 0 ) {
int volume;
if ( ! argv[2] ) { /* Print the current volume */
mesg("Current volume level: %d\n",
gSoundLevel);
exit(0);
}
if ( (volume=atoi(argv[2])) < 0 || volume > 8 ) {
error(
"Volume must be a number between 0 and 8. -- Exiting.\n");
exit(1);
}
/* We need to update the volume */
gSoundLevel = volume;
SaveControls();
++argv;
--argc;
}
#define CHECKSUM_DEBUG
#ifdef CHECKSUM_DEBUG
else if ( strcmp(argv[1], "-checksum") == 0 ) {
mesg("Checksum = %s\n", get_checksum(NULL, 0));
exit(0);
}
#endif /* CHECKSUM_DEBUG */
else if ( strcmp(argv[1], "-printscores") == 0 )
doprinthigh = 1;
else if ( strcmp(argv[1], "-netscores") == 0 )
gNetScores = 1;
else if ( strcmp(argv[1], "-speedtest") == 0 )
speedtest = 1;
else if ( LogicParseArgs(&argv, &argc) == 0 ) {
/* LogicParseArgs() took care of everything */;
} else if ( strcmp(argv[1], "-version") == 0 ) {
error("%s", Version);
exit(0);
} else if ( strncmp(argv[1], "-psn_", 5) == 0 ) {
/* Running from the Finder on Mac OSX */
} else {
PrintUsage();
}
}
/* Do we just want the high scores? */
if ( doprinthigh ) {
PrintHighScores();
exit(0);
}
/* Make sure we have a valid player list (netlogic) */
if ( InitLogic() < 0 )
exit(1);
/* Initialize everything. :) */
if ( DoInitializations(video_flags) < 0 ) {
/* An error message was already printed */
exit(1);
}
if ( speedtest ) {
RunSpeedTest();
exit(0);
}
gRunning = true;
sound->PlaySound(gNovaBoom, 5);
screen->Fade(); /* Fade-out */
Delay(SOUND_DELAY);
gUpdateBuffer = true;
while ( sound->Playing() )
Delay(SOUND_DELAY);
while ( gRunning ) {
/* Update the screen if necessary */
if ( gUpdateBuffer )
DrawMainScreen();
/* -- Get an event */
screen->WaitEvent(&event);
/* -- Handle it! */
if ( event.type == SDL_KEYDOWN ) {
switch (event.key.keysym.sym) {
/* -- Toggle fullscreen */
case SDLK_RETURN:
if ( event.key.keysym.mod & gToggleFullscreenMod )
screen->ToggleFullScreen();
break;
/* -- About the game...*/
case SDLK_a:
RunDoAbout();
break;
/* -- Configure the controls */
case SDLK_c:
RunConfigureControls();
break;
/* -- Start the game */
case SDLK_p:
RunPlayGame();
break;
/* -- Start the game */
case SDLK_l:
Delay(SOUND_DELAY);
sound->PlaySound(gLuckySound, 5);
gStartLevel = GetStartLevel();
if ( gStartLevel > 0 ) {
Delay(SOUND_DELAY);
sound->PlaySound(gNewLife, 5);
Delay(SOUND_DELAY);
NewGame();
}
break;
/* -- Let them leave */
case SDLK_q:
RunQuitGame();
break;
/* -- Set the volume */
/* (SDLK_0 - SDLK_8 are contiguous) */
case SDLK_0:
case SDLK_1:
case SDLK_2:
case SDLK_3:
case SDLK_4:
case SDLK_5:
case SDLK_6:
case SDLK_7:
case SDLK_8:
SetSoundLevel(event.key.keysym.sym
- SDLK_0);
break;
/* -- Give 'em a little taste of the peppers */
case SDLK_x:
Delay(SOUND_DELAY);
sound->PlaySound(gEnemyAppears, 5);
ShowDawn();
break;
/* -- Zap the high scores */
case SDLK_z:
RunZapScores();
break;
/* -- Create a screen dump of high scores */
case SDLK_F3:
screen->ScreenDump("ScoreDump",
64, 48, 298, 384);
break;
// Ignore Shift, Ctrl, Alt keys
case SDLK_LSHIFT:
case SDLK_RSHIFT:
case SDLK_LCTRL:
case SDLK_RCTRL:
case SDLK_LALT:
case SDLK_RALT:
break;
// Dink! :-)
default:
Delay(SOUND_DELAY);
sound->PlaySound(gSteelHit, 5);
break;
}
} else
/* -- Handle mouse clicks */
if ( event.type == SDL_MOUSEBUTTONDOWN ) {
buttons.Activate_Button(event.button.x,
event.button.y);
} else
/* -- Handle window close requests */
if ( event.type == SDL_QUIT ) {
RunQuitGame();
}
}
screen->Fade();
Delay(60);
return(0);
} /* -- main */
int DrawText(int x, int y, const char *text, MFont *font, Uint8 style,
Uint8 R, Uint8 G, Uint8 B)
{
SDL_Surface *textimage;
int width;
textimage = fontserv->TextImage(text, font, style, R, G, B);
if ( textimage == NULL ) {
width = 0;
} else {
screen->QueueBlit(x, y-textimage->h+2, textimage, NOCLIP);
width = textimage->w;
fontserv->FreeText(textimage);
}
return(width);
}
/* ----------------------------------------------------------------- */
/* -- Draw the current sound volume */
static void DrawSoundLevel(void)
{
static int need_init=1;
static MFont *geneva;
static char text[12];
static int xOff, yOff;
if ( need_init ) {
if ( (geneva = fontserv->NewFont("Geneva", 9)) == NULL ) {
error("Can't use Geneva font! -- Exiting.\n");
exit(255);
}
xOff = (SCREEN_WIDTH - 512) / 2;
yOff = (SCREEN_HEIGHT - 384) / 2;
need_init = 0;
} else {
DrawText(xOff+309-7, yOff+240-6, text, geneva, STYLE_BOLD,
0x00, 0x00, 0x00);
}
SDL_snprintf(text, sizeof(text), "%d", gSoundLevel);
DrawText(xOff+309-7, yOff+240-6, text, geneva, STYLE_BOLD,
30000>>8, 30000>>8, 0xFF);
screen->Update();
} /* -- DrawSoundLevel */
/* ----------------------------------------------------------------- */
/* -- Draw the main screen */
void DrawMainScreen(void)
{
SDL_Surface *title;
MFont *font, *bigfont;
MPoint pt;
Uint16 width, height;
Uint16 xOff, yOff, botDiv, rightDiv;
Uint16 index, sRt, wRt, sw;
Uint32 clr, ltClr, ltrClr;
char buffer[128];
int offset;
gUpdateBuffer = false;
buttons.Delete_Buttons();
width = 512;
height = 384;
xOff = (SCREEN_WIDTH - width) / 2;
yOff = (SCREEN_HEIGHT - height) / 2;
title = Load_Title(screen, 129);
if ( title == NULL ) {
error("Can't load 'title' title! (ID=%d)\n", 129);
exit(255);
}
clr = screen->MapRGB(30000>>8, 30000>>8, 0xFF);
ltClr = screen->MapRGB(40000>>8, 40000>>8, 0xFF);
ltrClr = screen->MapRGB(50000>>8, 50000>>8, 0xFF);
screen->Lock();
screen->Clear();
/* -- Draw the screen frame */
screen->DrawRect(xOff-1, yOff-1, width+2, height+2, clr);
screen->DrawRect(xOff-2, yOff-2, width+4, height+4, clr);
screen->DrawRect(xOff-3, yOff-3, width+6, height+6, ltClr);
screen->DrawRect(xOff-4, yOff-4, width+8, height+8, ltClr);
screen->DrawRect(xOff-5, yOff-5, width+10, height+10, ltrClr);
screen->DrawRect(xOff-6, yOff-6, width+12, height+12, ltClr);
screen->DrawRect(xOff-7, yOff-7, width+14, height+14, clr);
/* -- Draw the dividers */
botDiv = yOff + 5 + title->h + 5;
rightDiv = xOff + 5 + title->w + 5;
screen->DrawLine(rightDiv, yOff, rightDiv, yOff+height, ltClr);
screen->DrawLine(xOff, botDiv, rightDiv, botDiv, ltClr);
screen->DrawLine(rightDiv, 263+yOff, xOff+width, 263+yOff, ltClr);
/* -- Draw the title image */
screen->Unlock();
screen->QueueBlit(xOff+5, yOff+5, title, NOCLIP);
screen->Update();
screen->FreeImage(title);
/* -- Draw the high scores */
/* -- First the headings -- fontserv() isn't elegant, but hey.. */
if ( (bigfont = fontserv->NewFont("New York", 18)) == NULL ) {
error("Can't use New York (18) font! -- Exiting.\n");
exit(255);
}
DrawText(xOff+5, botDiv+22, "Name", bigfont, STYLE_ULINE,
0xFF, 0xFF, 0x00);
sRt = xOff+185;
DrawText(sRt, botDiv+22, "Score", bigfont, STYLE_ULINE,
0xFF, 0xFF, 0x00);
sRt += fontserv->TextWidth("Score", bigfont, STYLE_ULINE);
wRt = xOff+245;
DrawText(wRt, botDiv+22, "Wave", bigfont, STYLE_ULINE,
0xFF, 0xFF, 0x00);
wRt += fontserv->TextWidth("Wave", bigfont, STYLE_ULINE)-10;
/* -- Now the scores */
LoadScores();
if ( (font = fontserv->NewFont("New York", 14)) == NULL ) {
error("Can't use New York (14) font! -- Exiting.\n");
exit(255);
}
for (index = 0; index < 10; index++) {
Uint8 R, G, B;
if ( gLastHigh == index ) {
R = 0xFF;
G = 0xFF;
B = 0xFF;
} else {
R = 30000>>8;
G = 30000>>8;
B = 30000>>8;
}
DrawText(xOff+5, botDiv+42+(index*18), hScores[index].name,
font, STYLE_BOLD, R, G, B);
SDL_snprintf(buffer, sizeof(buffer), "%u", hScores[index].score);
sw = fontserv->TextWidth(buffer, font, STYLE_BOLD);
DrawText(sRt-sw, botDiv+42+(index*18), buffer,
font, STYLE_BOLD, R, G, B);
SDL_snprintf(buffer, sizeof(buffer), "%u", hScores[index].wave);
sw = fontserv->TextWidth(buffer, font, STYLE_BOLD);
DrawText(wRt-sw, botDiv+42+(index*18), buffer,
font, STYLE_BOLD, R, G, B);
}
delete font;
DrawText(xOff+5, botDiv+46+(10*18)+3, "Last Score: ",
bigfont, STYLE_NORM, 0xFF, 0xFF, 0xFF);
SDL_snprintf(buffer, sizeof(buffer), "%d", GetScore());
sw = fontserv->TextWidth("Last Score: ", bigfont, STYLE_NORM);
DrawText(xOff+5+sw, botDiv+46+(index*18)+3, buffer,
bigfont, STYLE_NORM, 0xFF, 0xFF, 0xFF);
delete bigfont;
/* -- Draw the Instructions */
offset = 34;
pt.h = rightDiv + 10;
pt.v = yOff + 10;
DrawKey(&pt, "P", " Start playing Maelstrom", RunPlayGame);
pt.h = rightDiv + 10;
pt.v += offset;
DrawKey(&pt, "C", " Configure the game controls", RunConfigureControls);
pt.h = rightDiv + 10;
pt.v += offset;
DrawKey(&pt, "Z", " Zap the high scores", RunZapScores);
pt.h = rightDiv + 10;
pt.v += offset;
DrawKey(&pt, "A", " About Maelstrom...", RunDoAbout);
pt.v += offset;
pt.h = rightDiv + 10;
pt.v += offset;
DrawKey(&pt, "Q", " Quit Maelstrom", RunQuitGame);
pt.h = rightDiv + 10;
pt.v += offset;
DrawKey(&pt, "0", " ", DecrementSound);
if ( (font = fontserv->NewFont("Geneva", 9)) == NULL ) {
error("Can't use Geneva font! -- Exiting.\n");
exit(255);
}
DrawText(pt.h+gKeyIcon->w+3, pt.v+19, "-",
font, STYLE_NORM, 0xFF, 0xFF, 0x00);
pt.h = rightDiv + 50;
DrawKey(&pt, "8", " Set Sound Volume", IncrementSound);
/* -- Draw the credits */
DrawText(xOff+5+68, yOff+5+127, "Port to Linux by Sam Lantinga",
font, STYLE_BOLD, 0xFF, 0xFF, 0x00);
DrawText(rightDiv+10, yOff+259, "(C) 1992-4 Ambrosia Software, Inc.",
font, STYLE_BOLD, 0xFF, 0xFF, 0xFF);
/* -- Draw the version number */
DrawText(xOff+20, yOff+151, VERSION_STRING,
font, STYLE_NORM, 0xFF, 0xFF, 0xFF);
delete font;
DrawSoundLevel();
/* Always drawing while faded out -- fade in */
screen->Update();
screen->Fade();
} /* -- DrawMainScreen */
/* ----------------------------------------------------------------- */
/* -- Draw the key and its function */
static void DrawKey(MPoint *pt, const char *key, const char *text, void (*callback)(void))
{
MFont *geneva;
if ( (geneva = fontserv->NewFont("Geneva", 9)) == NULL ) {
error("Can't use Geneva font! -- Exiting.\n");
exit(255);
}
screen->QueueBlit(pt->h, pt->v, gKeyIcon);
screen->Update();
DrawText(pt->h+14, pt->v+20, key, geneva, STYLE_BOLD, 0xFF, 0xFF, 0xFF);
DrawText(pt->h+13, pt->v+19, key, geneva, STYLE_BOLD, 0x00, 0x00, 0x00);
DrawText(pt->h+gKeyIcon->w+3, pt->v+19, text,
geneva, STYLE_BOLD, 0xFF, 0xFF, 0x00);
delete geneva;
buttons.Add_Button(pt->h, pt->v, gKeyIcon->w, gKeyIcon->h, callback);
} /* -- DrawKey */
void Message(const char *message)
{
static MFont *font;
static int xOff;
static char *last_message;
if ( ! last_message ) { /* Initialize everything */
/* This was taken from the DrawMainScreen function */
xOff = (SCREEN_WIDTH - 512) / 2;
if ( (font = fontserv->NewFont("New York", 14)) == NULL ) {
error("Can't use New York(14) font! -- Exiting.\n");
exit(255);
}
} else {
DrawText(xOff, 25, last_message, font, STYLE_BOLD, 0, 0, 0);
delete[] last_message;
}
if ( message ) {
DrawText(xOff, 25, message, font, STYLE_BOLD, 0xCC,0xCC,0xCC);
size_t len = strlen(message)+1;
last_message = new char[len];
SDL_strlcpy(last_message, message, len);
} else {
last_message = new char[1];
last_message[0] = '\0';
}
screen->Update();
}
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