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/* Functions in netplay.cc */
extern int InitNetData(void);
extern void HaltNetData(void);
extern int AddPlayer(const char *playerstr);
extern int SetServer(const char *serverstr);
extern int CheckPlayers(void);
extern void QueueKey(unsigned char Op, unsigned char Type);
extern int SyncNetwork(void);
extern int GetSyncBuf(int index, unsigned char **bufptr);
extern int Send_NewGame(int *Wave, int *Lives, int *Turbo);
extern int Await_NewGame(int *Wave, int *Lives, int *Turbo);
/* Variables from netplay.cc */
extern int gOurPlayer;
extern int gNumPlayers;
extern int gDeathMatch;
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