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/* Here we define all of the strange and wonderous objects in the game */
#include "Maelstrom_Globals.h"
#include "netplay.h"
#include "object.h"
#include "player.h"
#include "globals.h"
#include "objects.h"
Prize::Prize(int X, int Y, int xVel, int yVel) :
Object(X, Y, xVel, yVel, gPrize, 2)
{
Set_TTL(PRIZE_DURATION);
sound->PlaySound(gPrizeAppears, 4);
#ifdef SERIOUS_DEBUG
error("Created a prize!\n");
#endif
}
Multiplier::Multiplier(int X, int Y, int Mult) :
Object(X, Y, 0, 0, gMult[Mult-2], NO_PHASE_CHANGE)
{
Set_TTL(MULT_DURATION);
multiplier = Mult;
solid = 0;
sound->PlaySound(gMultiplier, 4);
#ifdef SERIOUS_DEBUG
error("Created a multiplier!\n");
#endif
}
Nova::Nova(int X, int Y) : Object(X, Y, 0, 0, gNova, 4)
{
Set_TTL(gNova->numFrames*phasetime);
Set_Points(NOVA_PTS);
phase = 0;
sound->PlaySound(gNovaAppears, 4);
#ifdef SERIOUS_DEBUG
error("Created a nova!\n");
#endif
}
Bonus::Bonus(int X, int Y, int xVel, int yVel, int Bonus) :
Object(X, Y, xVel, yVel, gBonusBlit, 2)
{
Set_TTL(BONUS_DURATION);
solid = 0;
bonus = Bonus;
sound->PlaySound(gBonusAppears, 4);
#ifdef SERIOUS_DEBUG
error("Created a bonus!\n");
#endif
}
Shrapnel::Shrapnel(int X, int Y, int xVel, int yVel, Blit *blit) :
Object(X, Y, xVel, yVel, blit, 2)
{
solid = 0;
shootable = 0;
phase = 0;
TTL = (myblit->numFrames*phasetime);
#ifdef SERIOUS_DEBUG
error("Created a shrapnel!\n");
#endif
}
DamagedShip::DamagedShip(int X, int Y, int xVel, int yVel) :
Object(X, Y, xVel, yVel, gDamagedShip, 1)
{
Set_TTL(DAMAGED_DURATION*phasetime);
sound->PlaySound(gDamagedAppears, 4);
#ifdef SERIOUS_DEBUG
error("Created a damaged ship!\n");
#endif
}
Gravity::Gravity(int X, int Y) : Object(X, Y, 0, 0, gVortexBlit, 2)
{
Set_Points(GRAVITY_PTS);
sound->PlaySound(gGravAppears, 4);
#ifdef SERIOUS_DEBUG
error("Created a gravity well!\n");
#endif
}
Homing::Homing(int X, int Y, int xVel, int yVel) :
Object(X, Y, xVel, yVel,
((xVel > 0) ? gMineBlitR : gMineBlitL), 2)
{
Set_HitPoints(HOMING_HITS);
Set_Points(HOMING_PTS);
target=AcquireTarget();
sound->PlaySound(gHomingAppears, 4);
#ifdef SERIOUS_DEBUG
error("Created a homing mine!\n");
#endif
}
SmallRock::SmallRock(int X, int Y, int xVel, int yVel, int phaseFreq) :
Object(X, Y, xVel, yVel,
((xVel > 0) ? gRock3R : gRock3L), phaseFreq)
{
Set_Points(SMALL_ROID_PTS);
++gNumRocks;
#ifdef SERIOUS_DEBUG
error("+ Small rock! (%d)\n", gNumRocks);
#endif
}
MediumRock::MediumRock(int X, int Y, int xVel, int yVel, int phaseFreq) :
Object(X, Y, xVel, yVel,
((xVel > 0) ? gRock2R : gRock2L), phaseFreq)
{
Set_Points(MEDIUM_ROID_PTS);
++gNumRocks;
#ifdef SERIOUS_DEBUG
error("++ Medium rock! (%d)\n", gNumRocks);
#endif
}
LargeRock::LargeRock(int X, int Y, int xVel, int yVel, int phaseFreq) :
Object(X, Y, xVel, yVel,
((xVel > 0) ? gRock1R : gRock1L), phaseFreq)
{
Set_Points(BIG_ROID_PTS);
++gNumRocks;
#ifdef SERIOUS_DEBUG
error("+++ Large rock! (%d)\n", gNumRocks);
#endif
}
SteelRoid::SteelRoid(int X, int Y, int xVel, int yVel) :
Object(X, Y, xVel, yVel,
((xVel > 0) ? gSteelRoidR : gSteelRoidL), 3)
{
Set_HitPoints(STEEL_SPECIAL);
Set_Points(STEEL_PTS);
#ifdef SERIOUS_DEBUG
error("Created a steel asteroid!\n");
#endif
}
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