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<TITLE>Magic-7.3 Command Reference</TITLE>
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<H1> <IMG SRC=graphics/magic_title2.gif ALT="Magic VLSI Layout Tool Version 7.3">
<IMG SRC=graphics/magic_OGL_sm.gif ALIGN="top" ALT="*"> </H1>
<H2>splitpaint</H2>
<HR>
Paint into the cursor box, splitting the box diagonally with one layer
forming a right triangle in one corner and space or another layer in
the other.
<HR>
<H3>Usage:</H3>
<BLOCKQUOTE>
<B>splitpaint</B> <I>dir layer</I> [<I>layer2</I>] <BR><BR>
<BLOCKQUOTE>
where <I>dir</I> is a valid non-Manhattan direction indicating
the direction of the right angle corner of the right triangle
to be painted. This triangle is painted with layer type
<I>layer</I>. If specified, the opposite triangle is painted
with layer type <I>layer2</I>; otherwise, it is unpainted.
</BLOCKQUOTE>
</BLOCKQUOTE>
<H3>Summary:</H3>
<BLOCKQUOTE>
The <B>splitpaint</B> command implements a form of non-Manhattan
geometry that conforms to the corner-stitched tile database
format used by <B>magic</B> for painting and searching operations
in a plane. It lets a rectangular area, as defined by the
position of the cursor box, be split diagonally, with one half
containing one layer type, and the other half containing
another. <P>
Note that <B>splitpaint</B> is somewhat cumbersome to use;
to generate diagonal wires, use the <B>wire segment</B> command,
which is also able to compute mitred joints between segments at
different angles. <P>
</BLOCKQUOTE>
<H3>Implementation Notes:</H3>
<BLOCKQUOTE>
<B>splitpaint</B> is implemented as a built-in command in <B>magic</B>.
</BLOCKQUOTE>
<H3>See Also:</H3>
<BLOCKQUOTE>
<A HREF=spliterase.html><B>spliterase</B></A> <BR>
<A HREF=wire.html><B>wire</B></A> <BR>
</BLOCKQUOTE>
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<TD> <A HREF=commands.html>Return to command index</A>
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<P><I>Last updated:</I> October 8, 2004 at 7:38am <P>
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