1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106 107 108 109 110 111 112 113 114 115 116 117 118 119 120 121 122 123 124 125 126 127 128 129 130 131 132 133 134 135 136 137 138 139 140 141 142 143 144 145 146 147 148
|
# `magicgui.widgets.bases`
The `magicgui.widgets.bases` module contains the base classes for all widgets.
While most users will never instantiate these classes directly, the methods and properties
of these classes are inherited by all widgets, and define the common API for all
widgets. Therefore, it is worth being aware of the type of widget you are working with.
## Summary
::: autosummary
magicgui.widgets.bases.Widget
magicgui.widgets.bases.ButtonWidget
magicgui.widgets.bases.CategoricalWidget
magicgui.widgets.bases.BaseContainerWidget
magicgui.widgets.bases.ContainerWidget
magicgui.widgets.bases.ValuedContainerWidget
magicgui.widgets.bases.DialogWidget
magicgui.widgets.bases.MainWindowWidget
magicgui.widgets.bases.RangedWidget
magicgui.widgets.bases.SliderWidget
magicgui.widgets.bases.ValueWidget
magicgui.widgets.bases.BaseValueWidget
## Class Hierarchy
In visual form, the widget class hierarchy looks like this:
``` mermaid
classDiagram
Widget <|-- BaseValueWidget
BaseValueWidget <|-- ValueWidget
Widget <|-- BaseContainerWidget
BackendWidget ..|> WidgetProtocol : implements a
ValueWidget <|-- RangedWidget
ValueWidget <|-- ButtonWidget
ValueWidget <|-- CategoricalWidget
RangedWidget <|-- SliderWidget
BaseContainerWidget <|-- ContainerWidget
BaseContainerWidget <|-- ValuedContainerWidget
BaseValueWidget <|-- ValuedContainerWidget
Widget --* WidgetProtocol : controls a
<<Interface>> WidgetProtocol
class WidgetProtocol {
_mgui_get_X()
_mgui_set_X()
}
class Widget{
name: str
annotation: Any
label: str
tooltip: str
visible: bool
enabled: bool
native: Any
height: int
width: int
hide()
show()
close()
render()
}
class BaseValueWidget{
value: Any
changed: SignalInstance
bind(value, call) Any
unbind()
}
class ValueWidget{
}
class RangedWidget{
value: float | tuple
min: float
max: float
step: float
adaptive_step: bool
range: tuple[float, float]
}
class SliderWidget{
orientation: str
}
class ButtonWidget{
value: bool
clicked: SignalInstance
text: str
}
class CategoricalWidget{
choices: List[Any]
}
class BaseContainerWidget{
widgets: List[Widget]
labels: bool
layout: str
margins: tuple[int, int, int, int]
reset_choices()
asdict() Dict[str, Any]
update(mapping)
}
click Widget href "#magicgui.widgets.bases.Widget"
click BaseValueWidget href "#magicgui.widgets.bases.BaseValueWidget"
click ValueWidget href "#magicgui.widgets.bases.ValueWidget"
click RangedWidget href "#magicgui.widgets.bases.RangedWidget"
click SliderWidget href "#magicgui.widgets.bases.SliderWidget"
click ButtonWidget href "#magicgui.widgets.bases.ButtonWidget"
click CategoricalWidget href "#magicgui.widgets.bases.CategoricalWidget"
click BaseContainerWidget href "#magicgui.widgets.bases.BaseContainerWidget"
```
## Base Widget Classes
::: magicgui.widgets.bases.Widget
options:
heading_level: 3
::: magicgui.widgets.bases.ButtonWidget
options:
heading_level: 3
::: magicgui.widgets.bases.CategoricalWidget
options:
heading_level: 3
::: magicgui.widgets.bases.BaseContainerWidget
options:
heading_level: 3
::: magicgui.widgets.bases.ContainerWidget
options:
heading_level: 3
::: magicgui.widgets.bases.ValuedContainerWidget
options:
heading_level: 3
::: magicgui.widgets.bases.DialogWidget
options:
heading_level: 3
::: magicgui.widgets.bases.MainWindowWidget
options:
heading_level: 3
::: magicgui.widgets.bases.RangedWidget
options:
heading_level: 3
::: magicgui.widgets.bases.SliderWidget
options:
heading_level: 3
::: magicgui.widgets.bases.ValueWidget
options:
heading_level: 3
::: magicgui.widgets.bases.BaseValueWidget
options:
heading_level: 3
|