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require 'test/unit'
require 'magicmaze/filemap'
require 'tempfile'
class TestFileMap < Test::Unit::TestCase
def setup
end
##
# Test that all maps can be loaded OK.
def test_loading_filemaps
for_all_default_maps do |filemap|
filemap.load_map
gamemap = filemap.to_gamemap
filemap.close
assert( gamemap )
assert( filemap.title.size.nonzero? )
print_progress
end
end
##
# Test loading and saving filemaps.
def test_saving_filemaps
for_all_default_maps do |filemap|
filemap.load_map
filemap.close
# Save a copy to separate file.
newfilename = temp_map_filename
filemap.save_to( newfilename)
# Load back in from the temporary file and compare.
newfilemap = MagicMaze::FileMap.new( newfilename )
assert_equal( filemap.title, newfilemap.title )
assert_equal( filemap.startx, newfilemap.startx )
assert_equal( filemap.starty, newfilemap.starty )
assert_equal( filemap.checksum, newfilemap.checksum )
newfilemap.load_map
assert( newfilemap.map_rows )
assert_equal( filemap.map_rows.size, newfilemap.map_rows.size )
filemap.each_row {|row, y|
assert_equal( row, newfilemap.map_rows[y] )
}
# assert_equal( filemap., newfilemap. )
print_progress
end
end
def test_modified_maps
for_all_default_maps(3) do |filemap|
filemap.load_map
filemap.close
# Modify
newfilename = temp_map_filename
filemap.instance_eval { @startx = 12 }
filemap.instance_eval { @starty = 34 }
gamemap = filemap.to_gamemap
filemap.from_gamemap(gamemap)
filemap.update_header_data
filemap.save_to( newfilename )
# Load back in from the temporary file and compare.
newfilemap = MagicMaze::FileMap.new( newfilename )
assert_equal( filemap.title, newfilemap.title )
assert_equal( filemap.startx, newfilemap.startx )
assert_equal( filemap.starty, newfilemap.starty )
assert_equal( 12, newfilemap.startx )
assert_equal( 34, newfilemap.starty )
end
end
##
# Iterate all default maps filenames.
def for_all_default_map_filenames(upto=10)
(1..upto).each do|level|
@filename = sprintf "data/maps/mm_map.%03d", level
yield @filename
end
end
##
# Iterate all default maps.
def for_all_default_maps(upto=10)
for_all_default_map_filenames(upto) {|filename|
@filemap = MagicMaze::FileMap.new( filename )
assert( @filemap )
yield @filemap
}
end
##
# Create a temporary filename based on the currently loaded map.
def temp_map_filename
# Save a copy to separate file.
tmp = Tempfile.new(File.basename(@filename))
newfilename = tmp.path
tmp.close
return newfilename
end
def print_progress
print "."; STDOUT.flush
end
end
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