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// Copyright (C) 1995 The New York Group Theory Cooperative
// See magnus/doc/COPYRIGHT for the full notice.
//
// Contents: Declaration of class ResourceManager
//
// Principal Author: Roger Needham
//
// Status: in progress
//
// Revision History:
//
//@rn Give some thought to access restrictions and efficiency.
#ifndef _RESOURCEMANAGER_H_
#define _RESOURCEMANAGER_H_
#include "ARC.h"
#include "ARCSlotID.h"
#include "OID.h"
//---------------------------------------------------------------------------//
//------------------------- ResourceManager ---------------------------------//
//---------------------------------------------------------------------------//
class ResourceManager
{
public:
/////////////////////////////////////////////////////////////////////////
// //
// Constructors: //
// //
/////////////////////////////////////////////////////////////////////////
ResourceManager(OID oid);
~ResourceManager( );
/////////////////////////////////////////////////////////////////////////
// //
// Accessors: //
// //
/////////////////////////////////////////////////////////////////////////
OID getOID( ) const;
// Since this class is imported by an SMObject, we need to store the
// OID here, too.
ARC freeARCs( ) const;
// Returns the number of liquid, i.e., spendable ARCs available to this.
bool workingFor(OID oid) const;
// Returns true if this has 1 or more ARCs from oid.
bool isNeeded() const;
/////////////////////////////////////////////////////////////////////////
// //
// Control: //
// //
/////////////////////////////////////////////////////////////////////////
void freeze( );
// Says that this may not spend any ARCs, and any ARCs allocated by this
// are also frozen.
void liquefy( );
// Reverses the effect of `freeze' (which need not have been called).
/////////////////////////////////////////////////////////////////////////
// //
// Transactions: //
// //
/////////////////////////////////////////////////////////////////////////
void allocate(ResourceManager& recipient, ARC arcs);
// This wishes to give `arcs' to `recipient', to spend as `recipient'
// likes.
void acceptAllocation(OID benefactor,
ARCSlotID asi,
ARC arcs,
bool overrides = false
);
// `benefactor' wants to give us `arcs'. We are told to which ARCSlotID
// of the OID to report spending. When `overrides', we clear any record
// of allocation from `oid', and substitute this one.
void usedARCs(ARC arcs);
// A derivative informs this that is has spent `arcs'.
void usedOneARC( );
// Commonly used shortcut.
void usedMemory(int kilobytes) { } //@rn Not yet supported.
private:
bool isLiquid(OID oid) const;
// We will record in a central location which objects in this class
// are frozen. This aids in determining whether a Resources record
// is free for use.
ResourceManager(const ResourceManager&);
// Hidden, not to be implemented.
ResourceManager& operator = (const ResourceManager&);
// Hidden, not to be implemented.
/////////////////////////////////////////////////////////////////////////
// //
// Data Members: //
// //
/////////////////////////////////////////////////////////////////////////
struct Resources
{
Resources(OID oid, ARCSlotID asi, ARC arcs, Resources* n) :
benefactor(oid),
theARCs(arcs),
theARCSlotID(asi),
memory(-1), // No limit
next(n)
{ }
~Resources( ) { delete next; }
OID benefactor;
ARCSlotID theARCSlotID;
ARC theARCs;
int memory;
Resources* next;
};
Resources* toUse;
// These are the Resources gotten from elsewhere.
Resources* lastDrawnFrom;
// Pointer into toUse of last Resources drawn from.
OID theOID;
// The oid of the ComputationManager for which this manages Resources.
};
#endif
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