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2009-07-10 Julian Bradfield <jcb@inf.ed.ac.uk>
* sysdep.c: maybe shut up warning in long long constant?
* gui.c: only create the player labels if they're going to be used.
* gui.c:
try another technique to force notebook pages to tell their size
correctly
* Makefile.in: forgot -mwindows flag in gtk2
2009-07-09 Julian Bradfield <jcb@inf.ed.ac.uk>
* CHANGES: really really 1.10?
* ChangeLog: really really 1.10 ?
* gui.c: adjust size request for textpages
* gui.c:
On windows, allow for EAGAIN errors in the glib io reader routine.
2009-07-05 Julian Bradfield <jcb@inf.ed.ac.uk>
* make-release: for final release
* make-release: include gtk2 dlls etc. in win32 gtk2 releases.
* CHANGES: 1.10
* ChangeLog: really 1.10
* gtkrc.h: use basic fonts only for windows
* gui.c:
add some stuff for windows clearlooks, which however doesn't yet work.
* Makefile.in: give Windows with and without msys versions
(since installing msys broke my non-msys setup)
* gtkrc-clearlooks: add theme-name
2009-07-03 Julian Bradfield <jcb@inf.ed.ac.uk>
* makedep: for last release
2009-06-28 Julian Bradfield <jcb@inf.ed.ac.uk>
* version.h.in, vlazyfixed.c, vlazyfixed.h, xmj.man, mprotocol.c, mprotocol.h, mutate, player.c, player.h, pmon, proto-decode-msg.pl, proto-encode-msg.pl, protocol.c, protocol.h, runtest, scorenew, scoring.c, scoring.h, stats, sysdep.c, sysdep.h, tiles.c, tiles.h, MANIFEST, README, client.c, client.h, controller.c, controller.h, cull, ga.c, game.c, game.h, greedy.c, gtkrc-minimal, gtkrc-plain, gui-dial.c, gui.h, iconres.rs, lazyfixed.c, lazyfixed.h, logstats, make-enums.pl, make-release, makefallbacktiles, makefile.msvc.old, maketxt, malloc.c, manager.c, mj-player.man, mj-server.man, CHANGES, FILES-binary, FILES-src, LICENCE:
new major version for final release
* CHANGES: 1.10
* ChangeLog: changes up to 1.10
* README: bring it up to date
* gui.c: gtk1ify new code
* gui.c: warnings tidy
* make-release:
give the windows special treatmnet for any suffix starting win32-i386
* xmj.man: add --id-order-seats
* gui.c: start server with --id-order-seats
* controller.c: add --id-order-seats
* greedy.c: undocument -> strategy
* xmj.man: documen the strategy options
* gui-dial.c, gui.c:
arrange for scoring info window to popup with natural size
* xmj.man, gui.c: drag and drop rearrangement of tiles implemented.
* gui.c: fix old stupid bug in calling conc_callback,
while developing drag and drop
2009-06-27 Julian Bradfield <jcb@inf.ed.ac.uk>
* xmj.man: moving tile, different accels on windoze
* gtkrc.h: typo
* gui.c: add l,r accelerator keys for Windows gtk1
* gtkrc-clearlooks, gtkrc-plain, gtkrc-minimal, gtkrc.h, gui.c:
Add the Shift-Left and Shift-Right keys to move selected tile
* xmj.man, gui-dial.c, gui.c, gui.h: add the SortTiles display option
* player.c, player.h:
add player_reorder_tiles and player_set_discard_hint
2009-06-26 Julian Bradfield <jcb@inf.ed.ac.uk>
* makedep: check for gcc 4 etc.
* Makefile.in: tidy Gtk
* controller.c: bug in state loading of completed rounds
* gui-dial.c, gui.c: Warnings tidy.
* controller.c:
don't exit on end of game, wait for first client disconnect.
* gui.h, gui.c, gui-dial.c: improve end of game handling
2009-06-25 Julian Bradfield <jcb@inf.ed.ac.uk>
* gtkrc.h: add playerlabel styles
* controller.h, protocol.h: add NumRounds option
pversion 1011.
* game.c, controller.c, xmj.man: add NumRounds option
2009-06-23 Julian Bradfield <jcb@inf.ed.ac.uk>
* FILES-binary, FILES-src: add the gtkrc-* files
* controller.c:
send the GameOver message at the end of score_hand, instead of
waiting until the next hand is started.
* xmj.man: document playerlabel
* gui.c:
setting label ellipsis breaks rotated text. Don't justify in board
labels for left and right players.
* gui.c:
old stupid bug: not handling spaces in player name for open dialog
* gui.h, gui-dial.c, gui.c:
implement the player status in the spare corners
* gtkrc-minimal, gtkrc-plain, gtkrc-clearlooks: add playerlabel
2009-06-22 Julian Bradfield <jcb@inf.ed.ac.uk>
* gui-dial.c: attempt to make dialogs take focus, but without success.
Fix repeated coding.
* gui.c:
finally, we expand the left and right players to have the right size.
* gtkrc-clearlooks, gtkrc-plain, gtkrc-minimal: New file.
* xmj.man: document gtk2 settings.
* gui.c: fix gtk1 breakages introduced by gtk2 changes
* gui-dial.c, gui.c, gtkrc.h: simplify the styling
2009-06-21 Julian Bradfield <jcb@inf.ed.ac.uk>
* gui.c: read gtk1 color names
* gui.h, gui.c, gui-dial.c: implement use_system_gtkrc
* gui.c, gui-dial.c, gui.h: put gtk2rcfile in display options dialog
* gui.c: tidy gtk2-rcfile a bit
* gui.h: gtk2_rcfile
* gtkrc.h: oops. \n was n in default
2009-06-20 Julian Bradfield <jcb@inf.ed.ac.uk>
* gui-dial.c: save posn of display dialog on close
* gtkrc.h: restructure, add default, remove the clearlooks copy
* gui.c, gui-dial.c:
fix the gtk2 style setting to use a default or clearlooks
* gui.c: fix the tile size discovery
* gui.c: add --gtk2rcfile option
* gtkrc.h: tweaks - enforce default style
2009-06-19 Julian Bradfield <jcb@inf.ed.ac.uk>
* gui.c, gui-dial.c:
allow the iconify code on windows. It doesn't work, but there's
no harm having it there, in case it ever does work.
* Makefile.in: fixes for windows
2009-06-18 Julian Bradfield <jcb@inf.ed.ac.uk>
* gui.c: oops. don't iconify non-windows
* README: update for 1.10 situation.
* FILES-src, MANIFEST: add gtkrc.h
* Makefile.in: switch to gtk2
* gtkrc.h: New file.
* gui.c, gui-dial.c: handle font and colour setting
* gui-dial.c: remove more warnings
* gui.c: clean up more warnings
* gui-dial.c: remove warnings
* gui.c: eliminate warnings.
* gui.c: fix iconification
* controller.c: fix bug causing segfault when player connects twice.
2009-06-17 Julian Bradfield <jcb@inf.ed.ac.uk>
* gui-dial.c: gtk2 fixes for dialog windows not keeping their position
* gui.c: use compiled in gtkrc
* gui.c: fix animation. Check that it still works in gtk1, since we
fixed a silly problem that maybe we wrongly hacked around before?
(Had boardframe inside boardfixed instead of vice versa, so
coordinates of windows didn't match in gtk2.)
2009-06-16 Julian Bradfield <jcb@inf.ed.ac.uk>
* gui-dial.c: fixes to GTK2 problems with the warning window
* gui-dial.c: set word wrap in notebook
* gui-dial.c: remove cursors
2009-06-15 Julian Bradfield <jcb@inf.ed.ac.uk>
* gui-dial.c:
more accelerator fixes (disable when focus is in chat window)
2009-06-14 Julian Bradfield <jcb@inf.ed.ac.uk>
* gui-dial.c, gui.c: more messagetext fixes
* gui.c, gui-dial.c: basic fix for messagetext
* gui.c, gui-dial.c: fix the scoring notebook
* gui-dial.c: fix up accelerator problems
* gui-dial.c:
get dialog positioning right for gtk2 (for central; now try it with
the other position settings).
* gui.c: finally sorted out the key-binding mess.
* gui.c: checkpoint again. Highlighting of discarded tiles now ok.
2009-06-13 Julian Bradfield <jcb@inf.ed.ac.uk>
* gui.c: checkpoint - basics working
2009-06-11 Julian Bradfield <jcb@inf.ed.ac.uk>
* gui-dial.c, gui.c, Makefile.in: patch from Barry deFreese for gtk2
2008-08-24 Julian Bradfield <jcb@inf.ed.ac.uk>
* gui.c: remove debugging statement accidentally left in.
2008-08-22 Julian Bradfield <jcb@inf.ed.ac.uk>
* sysdep.h, sysdep.c: add index() in windows
* xmj.man: document authorization options in 1.9
* CHANGES: 1.9
* Makefile.in: use native Windows del rather than cygwin rm
* gui-dial.c:
cast to suppress warnings introduced by fixing gtk headers.
* greedy.c: (don't) handle Redirect; suppress a warning.
* controller.c: handle more new messages in 1100.
* game.c: complain if unexpected Redirect and AuthReqd cmsgs.
* gui.h: change to params for redirect handling
* gui.c: handle Redirect and AuthReqd
* protocol.h: add PMsgNewAuthInfo while we're doing it.
2008-08-21 Julian Bradfield <jcb@inf.ed.ac.uk>
* greedy.c: allow basic authorization on command line (--password).
* protocol.h, controller.c, gui-dial.c:
Change basic authorization type name to "basic" from "password".
* sysdep.h, sysdep.c:
Add qstrmcat function for quoting strings for the shell.
* gui.c: Quote player names when passing to shell
2007-11-12 Julian Bradfield <jcb@inf.ed.ac.uk>
* protocol.h: Implemented basic authorization
pversion to 1100.
* gui.h, gui.c, gui-dial.c, controller.c:
Implemented basic authorization
2007-06-06 Julian Bradfield <jcb@inf.ed.ac.uk>
* xmj.man, controller.c: add --hand-history option.
2007-05-22 Julian Bradfield <jcb@inf.ed.ac.uk>
* xmj.man: ShowOnWashout
* stats: add inc line
* scorenew: mj-player not ga
* mutate: checkpoint
* logstats: add inc line
* cull: take first arg
* CHANGES, ChangeLog: 1.8
* client.c, client.h: client_find_set: return pairs before chows
* xmj.man, gui-dial.c:
change the Discard label in the turn dialogue to Declare when
it's a flower.
* gui-dial.c, xmj.man:
Remove the Add To Pung button in the turn dialogue, and
move its functionality into the Kong button.
* protocol.h: Add ShowOnWashout (request from Ulrich Schwartz)
pversion 1072
* game.c, controller.c:
Add ShowOnWashout (request from Ulrich Schwartz)
2006-12-16 Julian Bradfield <jcb@inf.ed.ac.uk>
* greedy.c: remove one magic value
2006-02-14 Julian Bradfield <jcb@inf.ed.ac.uk>
* runtest: Why was I putting the pid in /tmp/mj. even when not usepid?
* README: remove dcs web page and email
2006-02-12 Julian Bradfield <jcb@inf.ed.ac.uk>
* greedy.c:
amalgamate magic and magic2. Try fiddling with adding scores
for different branches.
2006-02-01 Julian Bradfield <jcb@inf.ed.ac.uk>
* greedy.c:
send eval debugging output to debugf, which is currently stderr
* greedy.c: move some other magic numbers into magic2 and have --magic2
option.
2006-01-31 Julian Bradfield <jcb@inf.ed.ac.uk>
* pmon: pass any additional args to the player
2006-01-30 Julian Bradfield <jcb@inf.ed.ac.uk>
* pmon: put in the pause until oked by user (x to skip)
* pmon: remove sleep
* gui.c:
Re-Implement echo-server via put_line, so that raw protocol comes out.
* pmon: New file.
* gui.c: create the open dialog in create_display. Not sure why it was
separately in the main routine.
* gui.c: monitor fixes
2006-01-29 Julian Bradfield <jcb@inf.ed.ac.uk>
* gui.c: don't send connect in monitor mode
2006-01-28 Julian Bradfield <jcb@inf.ed.ac.uk>
* xmj.man: add --monitor option for xmj
* gui.h, gui-dial.c, gui.c: add --monitor option
* greedy.c:
move some magic numbers into an array settable via parameter file,
and change the defaults to the results of a long random search
2006-01-26 Julian Bradfield <jcb@inf.ed.ac.uk>
* runtest: temp changes for ga use
* Makefile.in: add a pattern rule for variants of greedy-FOO
* ga.c: well, this didn't work particularly. We'll keep it here for
the record
* cull, mutate, scorenew: New file.
2006-01-24 Julian Bradfield <jcb@inf.ed.ac.uk>
* ga.c: New file.
* Makefile.in: add ga target
* sysdep.c: tcp_keepidle doesn't work on unix sockets (duh!)
2006-01-22 Julian Bradfield <jcb@inf.ed.ac.uk>
* sysdep.c: Windoze uses SD_SEND instead of SHUT_WR
* CHANGES: Release 1.7
* ChangeLog: 1.7
* sysdep.c, sysdep.h: make put_data send eof if passed zero data;
add get_data.
* gui-dial.c: pop up message returned from crash report server, if any.
2006-01-18 Julian Bradfield <jcb@inf.ed.ac.uk>
* sysdep.c, malloc.c, client.c, gui-dial.c, gui.c:
More warning suppressions (mostly on Windows)
* Makefile.in: control cc warning options with a Warnings make variable
* sysdep.c: use TCP_KEEPIDLE only if it's defined as a constant
* gui.c: small tweaks to remove type-related warnings
* sysdep.c, sysdep.h:
add some const to log_error to suppress warnings (and because they
should be const)
2006-01-17 Julian Bradfield <jcb@inf.ed.ac.uk>
* README: updating for 1.7 and new gtkdlls1.zip (also removed some
obsolete sentences).
* Makefile.in: changes for my new Windows compilation setup
2006-01-14 Julian Bradfield <jcb@inf.ed.ac.uk>
* sysdep.c: set keepalive on outgoing connections
* greedy.c: handle Reconnect
* controller.c: Changes to support Reconnect.
* gui.c: Changes to support Reconnect.
(Not yet on interface.)
* gui.h: Changes to support Reconnect
* client.h: additional routines to support Reconnect
* protocol.h: change semantics for reconnect
* client.c: additional routines to support Reconnect
2006-01-13 Julian Bradfield <jcb@inf.ed.ac.uk>
* game.c: Fix very old stupid bug: closed kongs weren't being counted
when checking for Kong upon Kong.
2006-01-09 Julian Bradfield <jcb@inf.ed.ac.uk>
* game.c: handle reconnect (by doing nothing)
* protocol.h: Add Reconnect and RequestReconnect. pversion to 1070.
2005-04-17 Julian Bradfield <jcb@inf.ed.ac.uk>
* controller.c:
Reject multiple connects from same connection (thanks to Len Budney)
2005-03-22 Julian Bradfield <jcb@inf.ed.ac.uk>
* sysdep.c, scoring.c, gui.c, controller.c:
buffer overflow precautions from Len Budney
* sysdep.h: add strmcat
* gui-dial.c: increase saved-warning buffer size
2005-02-28 Julian Bradfield <jcb@inf.ed.ac.uk>
* gui.c: Oops. In introducing a GTK2 version of some code, deleted
the 1.2 version by accident.
2005-02-05 Julian Bradfield <jcb@inf.ed.ac.uk>
* MANIFEST, FILES-src: add malloc.c
* Makefile.in: Use Doug Lea's malloc for Windows
* malloc.c: hack it around to get it to compile in my environment -
mostly remove mmap, and add unistd back
* malloc.c: *** empty log message ***
* Makefile.in: add warning not to use gtk+2
2004-08-26 Julian Bradfield <jcb@inf.ed.ac.uk>
* gui-dial.c: more gkt2ery
* gui-dial.c: suppress const warning
* greedy.c: only rob closed kong if can get thirteen wonders
2004-08-22 Julian Bradfield <jcb@inf.ed.ac.uk>
* gui-dial.c, gui.c:
Started porting for GTK2. Just got to compilation, but still
far to go.
* Makefile.in: added GTK2 flags
2004-08-09 Julian Bradfield <jcb@inf.ed.ac.uk>
* gui.c: protect against null messages
2004-08-08 Julian Bradfield <jcb@inf.ed.ac.uk>
* gui.c: fix display bug when robbing kong.
* controller.c:
Fix bug in game resumption: need to pass options to players
before they get a NewHand message.
2004-08-05 Julian Bradfield <jcb@inf.ed.ac.uk>
* gui.c: protect against nulls in state recording;
warn on bad messages from controller
2004-08-03 Julian Bradfield <jcb@inf.ed.ac.uk>
* gui.c: fix bug in last addition
* gui.c: hopefully change reporting hook to send everything
* gui.c: add databuffer struct and record server history in it
2004-07-29 Julian Bradfield <jcb@inf.ed.ac.uk>
* gui-dial.c: put version in error reports
* gui.c: hmm. Check for error in handle_cmsg and report it.
2004-07-07 Julian Bradfield <jcb@inf.ed.ac.uk>
* make-release: no longer make a static linux version
* gui-dial.c: shunt report filing out to a sysdep routine.
* sysdep.h: *** empty log message ***
* sysdep.c:
Add some routines for dealing with sockets as-is, without applying
the transforms.
2004-07-05 Julian Bradfield <jcb@inf.ed.ac.uk>
* gui-dial.c:
don't file reports before the windows are up (since can't ask
for permission)
* sysdep.c: declaration in wrong place
* gui-dial.c, gui.h, gui.c:
Add facility for Internet debug reports, with appropriate
preference options and querying.
2004-06-24 Julian Bradfield <jcb@inf.ed.ac.uk>
* gui.c: buffer safety in log_msg_dump_state
* game.c, game.h:
change game_print_state to pass back number of spare bytes in buffer.
2004-06-22 Julian Bradfield <jcb@inf.ed.ac.uk>
* gui.c: nag at intervals of not less than one month.
2004-06-10 Julian Bradfield <jcb@inf.ed.ac.uk>
* gui.c: display of RobsKong should then fall through and do MahJongs
processing
* ChangeLog: delete duplicate entry
2004-06-04 Julian Bradfield <jcb@inf.ed.ac.uk>
* gui-dial.c: don't try to pop up error if no window system yet
* gui-dial.c: Arrgh. Must use "send" to write to sockets in windoze
2004-05-21 Julian Bradfield <jcb@inf.ed.ac.uk>
* sysdep.h, sysdep.c:
Add source code ident into the error function - actual function
is now log_error.
2004-05-15 Julian Bradfield <jcb@inf.ed.ac.uk>
* player.c: replace assertion by error call.
* gui.c:
1. Add debugging to cmsg processing - where errors occur in some
players.
2. Switch on nagging for Windows! Why didn't I go this before!
* gui-dial.c: warn rather than popup when can't file report.
Pop up error dialog to tell user when error occurs.
2004-05-14 Julian Bradfield <jcb@inf.ed.ac.uk>
* gui.c: dump on errors, not warning
* gui-dial.c, gui.c: dump game state on errors and file report
* sysdep.c: oops...don't copy null note.
* game.c: handle null game in print_state
* game.c: add players to game state printout
2004-05-10 Julian Bradfield <jcb@inf.ed.ac.uk>
* sysdep.h, sysdep.c: Add log_msg_add_note_hook
2004-05-09 Julian Bradfield <jcb@inf.ed.ac.uk>
* player.c:
player_discard functions were not clearing the NoDiscard flag
of hidden players.
* CHANGES: 1.6.3
* player.c: Fix the bug pointed out by Nicolas in thirteen wonders
* player.h, player.c: Add player_print_state()
* game.c: move nullprotect into sysdep
* sysdep.h, sysdep.c: Add the nullprotect utility function.
* gui.c, gui-dial.c:
initialize some variables to avoid (hopefully inapplicable) warnings.
* sysdep.h, sysdep.c: add error level to log functions
* sysdep.h: remove superfluous declarations of (v)snprintf
* player.c: another error in thirteen wonders, introduced last time.
2004-05-08 Julian Bradfield <jcb@inf.ed.ac.uk>
* game.c: fix typos in game_print_state; remove unused variable.
* game.c: *** empty log message ***
* controller.c: use seats instead of unsigned int for seats variables,
since we've changed from unsigned to signed, and should have
been doing it anyway.
* game.c: Add game_print_state, in basic form (doesn't print players or
options).
* tiles.h: Curiously, we never included the tiles-enum functions!
* game.h: change noseat from a #define to an enum constant.
Add game_print_state as debugging function.
* tiles.c: Curiously, we never included the tiles-enum functions!
2004-05-03 Julian Bradfield <jcb@inf.ed.ac.uk>
* protocol.c: typo in warning message (said pmsg, meant cmsg)
2004-04-16 Julian Bradfield <jcb@inf.ed.ac.uk>
* xmj.man: remove ref to dcs web site
* CHANGES, ChangeLog: 1.6.2
* sysdep.c, sysdep.h:
(v)snprintf does exist in Windows, it's just missing from mingw
headers. So use it.
2004-04-14 Julian Bradfield <jcb@dcs.ed.ac.uk>
* gui.c:
tilesetbox_set: should not refer to the .tile value of an empty
tileset.
2004-04-10 Julian Bradfield <jcb@dcs.ed.ac.uk>
* CHANGES, ChangeLog: 1.6.1
* player.c:
Since time immemorial, the thirteen wonders checking function has
been wrong, in that it didn't actually check for the pair!
* controller.c:
Server was still setting up player with blank name, causing segfault.
2003-10-12 Julian Bradfield <jcb@dcs.ed.ac.uk>
* Makefile.in: Oops...don't install table manager when not built!
2003-10-08 Julian Bradfield <jcb@dcs.ed.ac.uk>
* sysdep.c: fake (v)snprintf for Windoze.
2003-10-07 Julian Bradfield <jcb@dcs.ed.ac.uk>
* ChangeLog: really 1.6
* sysdep.h: fake (v)snprintf for Windoze.
* CHANGES, ChangeLog: 1.6
2003-10-06 Julian Bradfield <jcb@dcs.ed.ac.uk>
* protocol.h:
pversion to 1060, to mark changes in backslash processing.
Really, these should be bug fixes, but the protocol was unclear
before.
2003-10-01 Julian Bradfield <jcb@dcs.ed.ac.uk>
* gui.c:
When auto-declaring specials, players should still get the chance
to declare kongs if they have some.
2003-09-30 Julian Bradfield <jcb@dcs.ed.ac.uk>
* controller.c:
The processing of chow claims was confused, with the result that
if other duplicate claims arrived while waiting for a chow to be
fully specificied, a confused state resulted.
The logic is now (hopefully) more straightforward, and duplicate
claims are silently ignored.
2003-09-29 Julian Bradfield <jcb@dcs.ed.ac.uk>
* proto-decode-msg.pl: remove redundant condition
* proto-encode-msg.pl, sysdep.c, protocol.c:
eliminate warnings introduced by previous changes.
* proto-decode-msg.pl, proto-encode-msg.pl, sysdep.c:
Sort out backslashes at last. Still inelegant in places,
but hopefully correct and overflow-safe.
* gui.c: Messages should not undergo brace expansion.
2003-09-28 Julian Bradfield <jcb@dcs.ed.ac.uk>
* proto-encode-msg.pl, sysdep.c, protocol.c:
Folded in Nicolas Boullis's fixes for buffer overflow.
Backslash escaping is still a mess.
2003-09-27 Julian Bradfield <jcb@dcs.ed.ac.uk>
* proto-encode-msg.pl, proto-decode-msg.pl, gui-dial.c, controller.c:
Patches against buffer overruns from Nicolas Boullis.
2003-08-24 Julian Bradfield <jcb@dcs.ed.ac.uk>
* proto-decode-msg.pl: Do backslash unescaping, for backslashes only.
(i.e. \\ - \, but single backslashes not changed)
2003-08-21 Julian Bradfield <jcb@dcs.ed.ac.uk>
* proto-decode-msg.pl:
Has backslash escaping; but this is done in expand_protocol_text,
so we shouldn't do it here, but rather should make all char* fields
subject to expansion.
2003-08-20 Julian Bradfield <jcb@dcs.ed.ac.uk>
* protocol.c, proto-encode-msg.pl:
Escape backslashes in char* arguments.
* sysdep.c: fix bug in backslash counting
2003-06-08 Julian Bradfield <jcb@dcs.ed.ac.uk>
* Makefile.in:
control table manager compilation by TableManager variable,
(currently set to off) to avoid problems in releases.
* manager.c:
This now compiles, and handles (basically) the login message.
2003-06-07 Julian Bradfield <jcb@dcs.ed.ac.uk>
* mprotocol.c: protocol-enums -> mprotocol-enums
remove superfluous variable
* manager.c: New file.
2003-06-04 Julian Bradfield <jcb@dcs.ed.ac.uk>
* CHANGES, ChangeLog: 1.5.6
2003-06-02 Julian Bradfield <jcb@dcs.ed.ac.uk>
* game.c: clear the konging flag after robbing a kong.
(Otherwise get consistency error in next hand.)
2003-06-01 Julian Bradfield <jcb@dcs.ed.ac.uk>
* controller.c:
Ouch. Since the year dot, we haven't been setting cmsg_check when
loading a game from file! This causes state inconsistencies.
2003-05-03 Julian Bradfield <jcb@dcs.ed.ac.uk>
* Makefile.in:
comment out mj-manager from programs, so it isn't made by default
* Makefile.in: Add targets for the table manager. [not in release]
2003-04-21 Julian Bradfield <jcb@dcs.ed.ac.uk>
* gui.c:
Don't showraise messagewindow when info in main; for some reason,
this seems to raise the whole top-level window.
2003-04-20 Julian Bradfield <jcb@dcs.ed.ac.uk>
* Makefile.in: add the auto-generation for the mproto files.
[not yet in release]
* proto-decode-msg.pl, proto-encode-msg.pl:
generalize to deal with mcmsg and mpmsg [not yet in release]
* mprotocol.c, mprotocol.h: New file. [not yet in release]
* xmj.man: table colour, change to DiscDoubles semantics.
2003-04-17 Julian Bradfield <jcb@dcs.ed.ac.uk>
* controller.c:
Change semantics of DiscarderDoubles to match singaporean play
(as it should have been): discarder pays double, but on self-draw
everybody pays double.
Simplify cannoning logic.
2003-04-16 Julian Bradfield <jcb@dcs.ed.ac.uk>
* gui.h, gui.c, gui-dial.c: Add table colour display option.
2003-04-13 Julian Bradfield <jcb@dcs.ed.ac.uk>
* game.c, scoring.c:
Trivial code tidy: make more use of is_green instead of checking
for individual green tiles.
2003-04-12 Julian Bradfield <jcb@dcs.ed.ac.uk>
* gui-dial.c:
Tidy: set discard to 0 when MahJong from hand, instead of leaving
it uninitialized.
2003-04-11 Julian Bradfield <jcb@dcs.ed.ac.uk>
* xmj.man, gui-dial.c: Change GUI description of auto-declare options.
* ChangeLog, CHANGES: 1.5.5
* scoring.c:
Bug fix: was noting Imperial Jade when having Thirteen Orphans.
* gui.c: Auto-declaration of winning hand now claims the discard too.
* gui.c:
Fix auto declaration of winning hands to allow for Special Sets.
2003-04-10 Julian Bradfield <jcb@dcs.ed.ac.uk>
* ChangeLog, CHANGES: 1.5.4
* gui.c:
fix error in Message processing: was displaying (possibly NULL)
unexpanded text instead of expanded!
* gui.c: Change xmj.ini searching behaviour under Windows.
* sysdep.h, sysdep.c:
Change get_homedir to return NULL when there's no homedir defined,
so calling program can decide where to look.
2003-04-07 Julian Bradfield <jcb@dcs.ed.ac.uk>
* gui-dial.c:
Initialize the open dialog fields during initialization, so that
an automatic connect picks up the right values.
2003-04-05 Julian Bradfield <jcb@dcs.ed.ac.uk>
* CHANGES, ChangeLog: 1.5.3
2003-04-04 Julian Bradfield <jcb@dcs.ed.ac.uk>
* gui-dial.c, gui.c, gui.h, xmj.man:
Add a selector for the text font used for fixed width text.
* game.c: Add discarded_tile_count field to game structure.
Use it in End cannon.
* game.h: Add discarded_tile_count field to game structure.
2003-04-01 Julian Bradfield <jcb@dcs.ed.ac.uk>
* CHANGES: indentation typos.
* ChangeLog: 1.5.2
* xmj.man: message text entry update, and "keep cursor here" box.
* CHANGES: 1.5.2
2003-03-31 Julian Bradfield <jcb@dcs.ed.ac.uk>
* gui-dial.c:
Pop down chowdialog after using it when dealing with old server.
* gui.c: setup dialogs after error messages, in case something went
wrong. (Only really needed for one case: mistaken chow at
mah jong when dealing with old server.)
2003-03-30 Julian Bradfield <jcb@dcs.ed.ac.uk>
* controller.c, greedy.c, game.h, gui.c, gui-dial.c, game.c,
protocol.h::
Break apart the pending flag into chowpending and mjpending.
Do legality testing for an AnyPos chow claim during MahJong.
This requires a protocol change: before now, AnyPos was illegal
during MahJonging. Pversion now 1050.
* gui.h: add server_pversion.
* game.c: Add checking for an anypos chow in the mahjonging state.
2003-03-25 Julian Bradfield <jcb@dcs.ed.ac.uk>
* gui-dial.c:
Add a checkbox to keep the keyboard focus in the message entry.
2003-03-23 Julian Bradfield <jcb@dcs.ed.ac.uk>
* gui.c, client.h, sysdep.h, sysdep.c, client.c:
Add some hacks to allow an address of "-" to mean stdin
and stdout. Only really likely to work under Unix, but who knows...
* controller.c: print errno when get_line returns null.
* controller.c:
Don't allow reconnects while end_on_disconnect is in progress.
2003-03-22 Julian Bradfield <jcb@dcs.ed.ac.uk>
* protocol.c, protocol.h:
protocol expansion should yield empty string when given NULL source.
2003-03-16 Julian Bradfield <jcb@dcs.ed.ac.uk>
* ChangeLog, CHANGES: 1.5.1
* proto-decode-msg.pl: Work round bugs in Microsoft sscanf:
instead of using " %n" in format to advance to next item,
use "%n" and explicit loop over white space.
(Symptom: %n was returning ridiculous (or possibly no) values).
* controller.c: Fix the handling of disconnection before game starts,
and the assignnent of ids to players, and the finding
of a player structure in the game for a new player.
2003-03-15 Julian Bradfield <jcb@dcs.ed.ac.uk>
* ChangeLog: 1.5
* README: add tiles-small
* CHANGES: 1.5
* gui.c: Change XmjOption to Display.
(Still read XmjOption, of course.)
* xmj.man: Change XmjOption to Display.
2003-03-14 Julian Bradfield <jcb@dcs.ed.ac.uk>
* xmj.man: Describe LosersSettle, EastDoubles, DiscDoubles.
* protocol.h: Add GODiscDoubles.
Go to pversion 1040.
* game.c: Add GODiscDoubles
* controller.c: Add DiscDoubles
2003-03-10 Julian Bradfield <jcb@dcs.ed.ac.uk>
* FILES-src, FILES-binary, MANIFEST: Add tiles-small.
* controller.c: fix cannon scoring when no east doubles.
* controller.c, protocol.h, game.c: Add GOLosersSettle.
* controller.c: remove historical relict.
* game.c, controller.c: Add GOEastDoubles.
* protocol.h: Add GOEastDoubles.
Pversion set to 1039 while adding options.
2003-03-06 Julian Bradfield <jcb@dcs.ed.ac.uk>
* gui-dial.c:
If the message entry window has focus, don't take it away.
2003-03-05 Julian Bradfield <jcb@dcs.ed.ac.uk>
* controller.c: Implement the LoadState pmsg.
* game.h: Add game_has_started.
* gui.c: handle a second ConnectReply (e.g. in response to loadstate)
* game.c: Add game_has_started.
Allow deletion of players until game has started.
Set active=0 on receipt of Game msg.
2003-03-01 Julian Bradfield <jcb@dcs.ed.ac.uk>
* protocol.h: Add the LoadState pmsg. Protocol version 1038.
* gui.c, game.c, gui-dial.c, controller.c:
Remove some compiler warnings.
2003-02-27 Julian Bradfield <jcb@dcs.ed.ac.uk>
* ChangeLog: up to 1.5pre5
* xmj.man: Bring the documentation up to 1.5pre5 level.
2003-02-20 Julian Bradfield <jcb@dcs.ed.ac.uk>
* controller.c:
I believe this implements disconnect penalties, but it needs some
testing.
2003-02-19 Julian Bradfield <jcb@dcs.ed.ac.uk>
* controller.c:
--exit-on-disconnect still means it, even before a game has started.
* gui.h, gui.c, gui-dial.c, controller.c:
Implement client local timeouts.
* protocol.h:
Define empty name in CMsgPlayerMsg to mean "delete player".
Add GOTimeoutGrace game option.
Protocol version 1036.
* game.c: Add the TimeoutGrace game option.
* player.h: Add POLocalTimeouts option.
* controller.c:
If players disconnect before the game starts, don't exit.
(Assuming all connected players support the deletion of players.)
* game.c:
Handle the new meaning of CMsgPlayer with empty name as "delete
player".
* game.h: Renumber the states so that HandComplete is zero.
This has the useful side effect that if a Game is initialized
in the usual way by zeroing, it starts in HandComplete, which
makes more sense than "Dealing". It should have no-non side effects,
since nothing assumes anything about the numerical values.
2003-02-18 Julian Bradfield <jcb@dcs.ed.ac.uk>
* gui.c: rename temp new rcfile just in case it helps on ME.
* sysdep.c: downgrade two warnings to info; remove / in C:/ for
Windows root.
* gui.c: fix typo in warning
* gui.c, gui.h: *** empty log message ***
* gui-dial.c: Change warning stuff for new log_msg.
* sysdep.h, sysdep.c:
Generalized warn() to a log_msg with different warning levels.
Keep warn(), and add info().
Change warning_hook to log_msg_hook taking warning level.
* gui-dial.c: try to avoid accidental discards
* gui-dial.c: remove stuff that was in wrong place (and commented out)
* controller.c: I think this correctly implements --end-on-disconnect.
Further testing would be good.
* gui.c: Fix long-standing stupid bug in washout handling
causing gtk-critical errors.
Also, print the WashOut reason field.
* gui.c: Well, well. We segfaulted on messages from the controller!
2003-02-17 Julian Bradfield <jcb@dcs.ed.ac.uk>
* game.c: Add explanatory comment.
* game.c:
Prevent players discarding when they should be drawing a tile.
(How did this one last so long?)
* gui-dial.c: Argh! Fix erroneous updating of short status window.
2003-02-16 Julian Bradfield <jcb@dcs.ed.ac.uk>
* gui.c: choose smaller display sizes on Windows.
* sysdep.c: Windows (or mine at least) doesn't have vsnprintf.
Increase the buffer size in warn(); and make it non-static.
* makedep:
Handle the change in semantics of -MM in gcc versions 3.1 and later.
* gui-dial.c, gui.c: catch warnings during re-creation of display
* gui.h, gui.c, gui-dial.c:
Add display size choosing to display prefs panel
* gui-dial.c: Whoops. Finish last change.
* gui.c, gui-dial.c:
remove the robot player name preferences from Display prefs;
make the entries in the open dialog sticky instead.
* gui.h, gui.c, gui-dial.c:
Get warnings into the display even if they happen
before the warnings window is available.
* gui.h, gui-dial.c, gui.c: Add options to select main font.
2003-02-15 Julian Bradfield <jcb@dcs.ed.ac.uk>
* gui-dial.c: warningentry shd be initially hidden.
* gui.c: add rcfile name to some of the warnings.
* sysdep.h, sysdep.c: Add the warning_hook to warn().
* gui.h, gui.c, gui-dial.c:
Use new warning hook to put warnings into a new window, and
add a menu entry to display them.
* gui-dial.c: remove dcs from "about" text
* sysdep.c:
re-arrange warn so that it formats the string into a buffer first
and then prints it.
* client.c: client_find_sets: returns pungs ahead of chows
* client.h: correct and change spec in comment for client_find_sets,
concerning order of returned sets
* gui.c: fix bug in auto-declaring specials when a new one is drawn.
* controller.c: Add --no-manager option.
* game.c: clarification in manager testing.
* game.h: add comment allowing -1 as manager value
2003-02-14 Julian Bradfield <jcb@dcs.ed.ac.uk>
* gui-dial.c: add id to short status window
2003-02-11 Julian Bradfield <jcb@dcs.ed.ac.uk>
* gui.c:
Oops. Had non-block-initial declaration. gcc-3 must be forgiving.
* gui-dial.c:
change New game and Join game menu entries to be more suggestive.
* gui.c: *** empty log message ***
* gui-dial.c:
Add the playing_auto_winning/losing options to preference dialog.
* gui-dial.c:
if'd out thing preventing discard callback being invoked when
discard dialog is not visible (which should be impossible anyway,
so I'm not convinced this happens).
* gui.h, gui.c:
Implement auto declaring of closed sets in winning and losing hands.
2003-02-09 Julian Bradfield <jcb@dcs.ed.ac.uk>
* gui.h, gui.c, gui-dial.c: Add the playing preferences dialog,
with the auto_declare_specials preference in it.
* gui.h, gui.c: Implement the programming of auto declaring specials.
* controller.c: insist on a non-null name in Connect messages.
* gui-dial.c: remove game info and messages entry from show menu when
they're in the main window.
* gui.h, gui-dial.c, gui.c:
Make the name field in the open dialog sticky when connecting
to a remote.
* gui.c: Make Address setting a subgroup of OpenDialog.
* gui.c, gui-dial.c: Implement info_in_main as a display option.
* gui-dial.c: in short info window, put "suspended" in separate line
* gui-dial.c:
Handle the inclusion of the messaging window into the main window.
* gui.c:
Improve format of arriving messages (don't waste line at end of
messagetext);
don't set up the dialogs when a message arrives (to avoid reverting
focus to the playing dialogs).
2003-02-08 Julian Bradfield <jcb@dcs.ed.ac.uk>
* gui-dial.c: I think this is a reasonable info window implementation.
Couldn't put in on the board (there's no space when we'ren
not showing the wall), but this is fairly compact.
* gui.h: add some variables for info windows in main
* gui-dial.c:
Implement info window in main, but I don't think I like it.
Can I put them over the main window instead?
* gui.c: move partway to implementing info_windows_in_main, and fix bug
introduced in last change (wasn't starting robots with correct
address)
* gui.c:
move the creation of text,message,status windows into create_display,
and destroy them in destroy_display
2003-02-07 Julian Bradfield <jcb@dcs.ed.ac.uk>
* gui-dial.c, gui.h, gui.c:
Make the address sticky (Address entry in .xmjrc) when joining
remote games.
* gui.c: strip trailing white space from host names
* gui.h, gui.c, xmj.man, gui-dial.c:
Add the NoPopups display option to xmj;
change text on apply/save buttons in display options panel.
* scoring.c:
Fix the treatment of scoring options with limits, and dbls/pts in
a no-limit game; impose a hard limit of 1E8 to avoid arith overflow.
2003-02-04 Julian Bradfield <jcb@dcs.ed.ac.uk>
* gui-dial.c:
protect add_or_remove_..._accelerators against the accelerators
not being defined.
* gui.c: Make WALL_SIZE work when there is a game but no wall;
and don't set up the wall if there is no wall (because
the size is zero, e.g. between hands).
* xmj.man: typo
* gui.h, gui.c, gui-dial.c:
Change read_or_update_rcfile parameters to be read/update
flag bit sets. New enum XmjrcGroup for these.
2003-02-03 Julian Bradfield <jcb@dcs.ed.ac.uk>
* gui-dial.c:
In the new game panel, don't show the host entry (makes no sense,
since we're starting a local server). But set the host entry
to localhost so that clients are correctly started.
* game.c: Sigh. Previous bug fix needs to be applied in both places
cannons are detected. There should be a macro or something.
Thanks to Thorsten Michels again.
2002-08-09 Julian Bradfield <jcb@dcs.ed.ac.uk>
* CHANGES, ChangeLog: 1.4.1
* game.c:
Bug fix in cannon with last four tiles. (Thanks to Thorsten Michels.)
2002-04-29 Julian Bradfield <jcb@dcs.ed.ac.uk>
* gui.c: remove some unused variables
* protocol.h, protocol.c: Add the protocol_version global variable.
(N.B. This variable is not yet used or set; this has strayed in
from the development version.)
2002-03-31 Julian Bradfield <jcb@dcs.ed.ac.uk>
* controller.c:
Bug fix: when resuming a game, need to set out timeout from the
game option.
2002-03-30 Julian Bradfield <jcb@dcs.ed.ac.uk>
* ChangeLog, CHANGES: 1.4
* xmj.man: Add KongHas3Types.
* scoring.c, player.c, gui.c, player.h:
Used annexed instead of melded, since melded is inaccurate.
* gui.c: Handle Millington kongs
* scoring.c: Handle GOKongHas3Types
* game.c: Add GOKongHas3Types.
* player.h: Add melded flag to Tileset for Millington kongs.
* player.c: Handle three types of kong. Note that the three types are
distinguished, and the printed forms distinguished (by printing
TT-TT-TT-TT for a melded kong and TT-TT-TT+TT for a claimed kong)
always, regardless of options or protocol versions, since to do
anything else would involve importing external info into the module.
This is thus not strictly backward compatible; but it happens to be
backward compatible by implementation, since the previous tileset
parser only looks at the first separator to distinguish open and
closed kongs.
* protocol.h: Add GOKongHas3Types; proto version 1034
2002-02-04 Julian Bradfield <jcb@dcs.ed.ac.uk>
* ChangeLog, CHANGES: 1.3.2
* gui-dial.c, gui.c:
Fix for infelicity in spinbuttons: they do not change the internal
value when numbers are typed until return is hit, so call update
explicitly before getting value.
2002-01-08 Julian Bradfield <jcb@dcs.ed.ac.uk>
* ChangeLog: really 1.3.1
* gui.c: Remove ugly hack that Nicolas justly rejects.
* ChangeLog, CHANGES: 1.3.1
* gui.c: code for animation both with internal widgets and with popups.
Default to popups for Windows, where it seems to smooth animation.
2002-01-07 Julian Bradfield <jcb@dcs.ed.ac.uk>
* gui.c:
don't uniconify auxilary windows that have been closed while the main
window was iconified.
* Makefile.in:
remove a mysterious 0240(nbsp) character that got in at some point.
* gui.c: (a) sort out bugs in the new tiletip implementation.
(b) fix bug in option reading (IconifyDialogs).
2002-01-06 Julian Bradfield <jcb@dcs.ed.ac.uk>
* FILES-src: oops -- add vlazyfixed
* xmj.man: tiletips shown for selected tile when "always".
* gui.c:
(a) Make tiletips of mouse and selected tile interact correctly.
(b) Don't install toggle callback on non-toggles!
* gui.c: fix bug in get_relative_posn.
* gui.c: Changed tiletips into children of boarfixed.
Unfortunately, this has exposed a bug in get_relative_posn, sigh.
* gui.c:
If tiletips always shown, show the tiletip of the selected tile.
* gui.c: Remove the top_window visibility tracking. No longer needed,
since now there are no more independent popups/animations to suppress.
* gui.c: Make the claim windows descendants of the main window as well.
(The positioning is no longer quite perfect, since I'm not bothering
to reposition them for Mah Jong!, but just doing it once on Pung!.
Never mind.)
2002-01-05 Julian Bradfield <jcb@dcs.ed.ac.uk>
* Makefile.in, gui.h, gui.c:
Introduced the vlazy_fixed widget, and used it to finally fix up
animation so that the floating animations are part of the display
window instead of being independent.
* vlazyfixed.c, vlazyfixed.h: *** empty log message ***
* MANIFEST:
Introduced the vlazy_fixed widget, and used it to finally fix up
animation so that the floating animations are part of the display
window instead of being independent.
2002-01-02 Julian Bradfield <jcb@dcs.ed.ac.uk>
* ChangeLog: Really 1.3
* protocol.h: game opt optnat field should be unsigned
* greedy.c: suppress a warning on really picky compilers
* sysdep.h: define socklen_t for windows
* sysdep.c: hpup fix and warning suppression
* CHANGES: 1.3 (hopefully...)
* ChangeLog: 1.3, I hope.
2001-12-29 Julian Bradfield <jcb@dcs.ed.ac.uk>
* README: add PATH reminder
* MANIFEST: credit for arabic tiles
2001-12-28 Julian Bradfield <jcb@dcs.ed.ac.uk>
* sysdep.h: try to remove warning in hpux
* xmj.man: note that left/right accelerators don't work under Windows.
* gui.c: vis_callback only works under X.
2001-12-27 Julian Bradfield <jcb@dcs.ed.ac.uk>
* Makefile.in: Add some example LDLIBS settings.
* gui-dial.c, player.c, controller.c, gui.c:
Make sure all functions pre-declared as static are then
declared as static, to suppress warnings on HP compiler.
2001-12-26 Julian Bradfield <jcb@dcs.ed.ac.uk>
* make-release:
Add -Wl,--noinhibit-exec to link options for static xmj.
This is because in order to get arrow key accelerators we are
redefining a symbol in libgtk.a, and normally ld will consider that an
error.
* MANIFEST: Add tiles-numbered
* ChangeLog, CHANGES: 1.3pre1
* gui-dial.c: close button takes focus in scoring window
* gui.c, gui-dial.c, xmj.man:
IconifyDialogs not supported under Windows.
* gui.c: eliminate warnings
2001-12-24 Julian Bradfield <jcb@dcs.ed.ac.uk>
* gui.c: Don't try the X-specific (un)iconify stuff.
* sysdep.c: start_background_program_with_io for Windows.
* sysdep.h: comment update
2001-12-23 Julian Bradfield <jcb@dcs.ed.ac.uk>
* gui.c, gui.h, gui-dial.c:
fix dialog_popup: wasn't handling CentredOnce etc. correctly!
Also, open_dialog wasn't being closed with saving_posn.
* gui-dial.c, gui.c, gui.h, xmj.man:
Implement the IconifyDialogs display option.
* gui.c: avoid animating or popping up claim windows if the top window
is unmapped or obscured. (Unfortunately, this still doesn't
seem to cover the case of the window being offscreen, but I'm
not sure I can be bothered to do anything about that.)
* gui-dial.c: fix accelerator key for save as...
2001-12-17 Julian Bradfield <jcb@dcs.ed.ac.uk>
* Makefile.in: make version.h no longer depend on version.h.in .
* make-release: remove version.h before making it.
2001-12-16 Julian Bradfield <jcb@dcs.ed.ac.uk>
* gui.c: suppress warning
* scoring.c: remove a warning
* controller.c, gui-dial.c: remove multi-line string literals
2001-12-09 Julian Bradfield <jcb@dcs.ed.ac.uk>
* README: add tiles-numbered
* FILES-binary, FILES-src: Add tiles-numbered
2001-12-07 Julian Bradfield <jcb@dcs.ed.ac.uk>
* gui.c: wall tiles should not take focus.
* xmj.man: document menu accelerators
* gui-dial.c:
Add accelerators to menu, and have start button take focus
in menus.
* sysdep.c: Add the start_background_program_with_io function.
However, the Windows version is entirely unchecked, and
may not even compile. Check it at the office.
* sysdep.h: Add start_background_program_with_io
* gui.c: Use the new server output feature to detect when it's started,
and reduce the sleep times to speed up game starting.
* controller.c: change output to OK: address or FAILED: reason
2001-12-06 Julian Bradfield <jcb@dcs.ed.ac.uk>
* controller.c:
print the successful socket (as a valid --address argument)
on stdout as Socket: socket. If fail, print Socket: -1.
* gui.h: Add a game extras struct
* gui.c: Change dead wall positioning so that it's always determined by
the original start of the dead wall.
* xmj.man:
document keyboard accelerators and change of Done to Finished
in scoring dialogue.
* gui-dial.c: add keyboard accels to scoring dialog;
change "done" to "finished".
2001-12-05 Julian Bradfield <jcb@dcs.ed.ac.uk>
* gui-dial.c: Add accelerators to chow dialog
* gui.c: fix behaviour of arrow keys when no tile selected
2001-12-04 Julian Bradfield <jcb@dcs.ed.ac.uk>
* gui-dial.c: add accelerators to ds dialog
* gui-dial.c: add accelerators to turn dialog
* gui-dial.c: Add accelerators for the discard dialog.
* gui.c: move include gdkkeysyms to gui.h
* gui.h: include gdkkeysyms
* gui.c:
Implemented, with extreme difficulty owing to GTK's arrogant ideas
about what you're allowed to do, left/right arrow keys for tile
selection changing. We're now dependend on gtk sources... yech.
2001-12-03 Julian Bradfield <jcb@dcs.ed.ac.uk>
* scoring.c, xmj.man:
Add ConcealedFully, ConcealedAlmost and LosersPurity game options and
implement their scoring.
Change All Honours and All Terminals to get All Majors also.
* game.c:
Add ConcealedFully, ConcealedAlmost and LosersPurity game options.
* protocol.h:
Add ConcealedFully, ConcealedAlmost and LosersPurity game options.
Increase protocol version to 1032.
2001-12-02 Julian Bradfield <jcb@dcs.ed.ac.uk>
* sysdep.h: Add sys/time.h back again, for gettimeofday.
* gui.h, gui-dial.c, gui.c, xmj.man, greedy.c:
Add --name for mj-player (which was supposed to be there all along),
add entries for it in the new game panel, and add display options
to give defaults for it.
2001-11-07 Julian Bradfield <jcb@dcs.ed.ac.uk>
* sysdep.h: use time.h instead of sys/time.h
2001-09-06 Julian Bradfield <jcb@dcs.ed.ac.uk>
* ChangeLog, CHANGES: 1.2.3
* gui.c: Aaargh! Was clearing discard_history in the wrong place! So it
wasn't getting cleared at all.
2001-09-04 Julian Bradfield <jcb@dcs.ed.ac.uk>
* ChangeLog:
This really is release 1.2.2, unless something else goes wrong.
* gui.c: Copy pref_showwall from --[no-]show-wall option.
* xmj.man: Show-wall display option now has immediate effect.
* CHANGES: 1.2.2 really: includes display option changing.
* gui.c: when recreating topwindow, put it where it was.
* gui.c: handle discard placement when recreating display.
* gui.c: display rebuilding now handles wall.
* gui.c: display recreation handles players and dialogs.
Now for wall and discard...
* ChangeLog: includes changes not in 1.2.2
* ChangeLog: for 1.2.2
* CHANGES: new date for 1.2.2; maybe finally got it right.
* sysdep.h: include unistd.h in windows as well.
* gui.h, gui-dial.c, gui.c:
Checkpoint: moved display creation into separate function,
made destroy function, remake display when options change.
But still need to handle redisplay of players, discards and
dialog setup.
* client.c: client_close should set g->fd to invalid
2001-09-03 Julian Bradfield <jcb@dcs.ed.ac.uk>
* gui.h, gui-dial.c, gui.c:
Checkpoint: moved display creation into separate function,
made destroy function, remake display when options change.
But still need to handle redisplay of players, discards and
dialog setup.
* client.c: client_close should set g->fd to invalid
* Makefile.in: Use NULL for tileset path, for Windoze.
2001-09-02 Julian Bradfield <jcb@dcs.ed.ac.uk>
* Makefile.in: remove quotes wrong for Windows
* ChangeLog, CHANGES: 1.2.2
* gui.h, gui-dial.c, gui.c, xmj.man:
Add Tileset and Tileset Path display options to gui.
* Makefile.in: Change for TILESET(PATH)
* xmj.man: Remove --tilepixmapdir, replace by
--tileset and --tileset-path .
2001-08-21 Julian Bradfield <jcb@dcs.ed.ac.uk>
* ChangeLog, CHANGES: for 1.2.1
* README: change donation text.
2001-08-19 Julian Bradfield <jcb@dcs.ed.ac.uk>
* scoring.c:
fix bug in filling only place (was counting claimed discard as
an exposed tile when calculating "all exposed").
* game.c: the game_draw/peek_tile functions must return error if
the live_used is >=, not just ==, the live_end, because
the draw_loose_tile assumes this (with the non-Millington dead wall).
* controller.h: hike number of history els to 1024
2001-08-15 Julian Bradfield <jcb@dcs.ed.ac.uk>
* gui.c, xmj.man: Remove --tilepixmapdir, replace by
--tileset and --tileset-path . (NOT IN 1.2.1.)
2001-08-11 Julian Bradfield <jcb@dcs.ed.ac.uk>
* Makefile.in: make version.h if not there.
2001-08-06 Julian Bradfield <jcb@dcs.ed.ac.uk>
* version.h.in: *** empty log message ***
* ChangeLog, CHANGES: For 1.2
* version.h: File deleted.
* make-release: put version in version.h
* version.h: have version subbed in by make-release.
* controller.c:
Add the hack for dumping history of hand by second save state request.
2001-08-05 Julian Bradfield <jcb@dcs.ed.ac.uk>
* proto-encode-msg.pl, gui.c, game.c, controller.c, greedy.c, protocol.c, protocol.h:
Add CMsgComment (with hacks to give it code #); protocol version to
1030.
* xmj.man: Update for new features.
* gui-dial.c, gui.h, controller.c, gui.c:
Add --save-on-exit to server and gui panel.
2001-08-01 Julian Bradfield <jcb@dcs.ed.ac.uk>
* controller.c: remember to initialize the game extras structure.
2001-07-31 Julian Bradfield <jcb@dcs.ed.ac.uk>
* gui-dial.c, gui.c, gui.h: Add Resume game... entry to Game menu.
* controller.c: Add --no-id-required option.
* controller.c: fix game loading.
* gui.c, gui.h, gui-dial.c: Add Save as... menu entry to Game menu.
* controller.c: More intelligent choice of default save file name:
previous explicit name, failing which:
file given by --load-game option, failing which:
game-DATE-SEQ up to seq of 9.
2001-07-30 Julian Bradfield <jcb@dcs.ed.ac.uk>
* gui.h, gui.c, gui-dial.c: Popup notice when state saved.
Add save option to connect menu.
Rename Connect menu to Game.
* controller.c: Take notice of the filename in SaveState, and return
a StateSaved message.
2001-07-29 Julian Bradfield <jcb@dcs.ed.ac.uk>
* greedy.c, controller.c, game.c: Handle CMsgStateSaved.
* gui.c: Handle (by doing nothing) CMsgStateSaved.
* protocol.h: Add filename field to PMsgSaveState.
Add CMsgStateSaved.
* Makefile.in: add EXTRA_CFLAGS for command line use.
* controller.c:
On resumption, feed the history to all reconnecting players at once,
rather than one after the other.
* controller.c:
implemented restoring of game state (via --load-game option),
though file name is currently ignored.
* game.c:
handling CMsgWall: load until MAX_WALL_SIZE or end of message.
(game.wall.size is actually set at NewHand, not before).
* game.c: set options from default when handling a Game CMsg,
rather than clearing them.
* controller.h, controller.c:
Adjusted save_state so that it doesn't save completed hands any more.
Added prehistory to game structure so we _can_ save a completed hand
if we want to later.
2001-07-28 Julian Bradfield <jcb@dcs.ed.ac.uk>
* controller.c: implemented game saving again.
Next: loading it!
* sysdep.h, sysdep.c: Add fd_put_line and fd_get_line.
* gui.c, game.c, controller.c, greedy.c: Handle CMsgWallMsg.
* protocol.h: Add CMsgWallMsg. Inc pversion to 1025 during development.
* controller.h, controller.c:
Get rid of player histories, and just keep a single
game history.
2001-05-17 Julian Bradfield <jcb@dcs.ed.ac.uk>
* xmj.man: New major version starting at 1.1 release
* xmj.man: remove mistaken backslashes
* CHANGES: 1.1 really (slightly more human text)
* tiles.h, version.h, proto-encode-msg.pl, protocol.c, protocol.h, runtest, scoring.c, scoring.h, stats, sysdep.c, sysdep.h, tiles.c, make-release, makedep, makefallbacktiles, makefile.msvc.old, maketxt, mj-player.man, mj-server.man, player.c, player.h, proto-decode-msg.pl, gui-dial.c, gui.c, gui.h, iconres.rs, lazyfixed.c, lazyfixed.h, logstats, make-enums.pl, controller.h, game.c, game.h, greedy.c, ChangeLog, FILES-binary, FILES-src, LICENCE, MANIFEST, Makefile.in, README, client.c, client.h, controller.c:
New major version starting at 1.1 release
* version.h: Version 1.1
* CHANGES: Change for 1.1
* ChangeLog: Changes up to 1.1
* gui.c: Tidy; remove the .xmjrc.new file after using it.
* sysdep.c: Back out last change (socklen_t not defined in windoze).
Add unlink() for windoze.
* sysdep.h:
Add a defn for unlink() in Windows (provided by mingw anyway, but
we prob shouldn't assume that).
2001-05-16 Julian Bradfield <jcb@dcs.ed.ac.uk>
* README: typo
* sysdep.c: use socklen_t where appropriate
* gui-dial.c: remove superfluous semi-colon
* sysdep.h, sysdep.c: Add get_homedir.
* gui.c: Use get_homedir.
* game.c: don't use uint; not always defined.
2001-05-15 Julian Bradfield <jcb@dcs.ed.ac.uk>
* xmj.man: fix error in proto desc
* protocol.c:
Skip leading white space when reading game option entry description
field.
* make-release:
Change mj-*-static.tar to static-mj-*.tar in a desperate attempt
to stop the idiots who download the static version unnecessarily.
2001-05-14 Julian Bradfield <jcb@dcs.ed.ac.uk>
* gui-dial.c: change wording
* maketxt: fixed a bug or two, and add clause for my game option macro.
* xmj.man: Documented all the game options.
2001-05-13 Julian Bradfield <jcb@dcs.ed.ac.uk>
* gui.h, gui.c, gui-dial.c: Add nagware.
* protocol.h: remove old comment.
* gui.c: update sequence number in stdin callback
* client.h, client.c:
client_send_packet maintains and returns packet sequence number.
* game.h: Add cseqno field for client_ routines.
* controller.c: was wrongly incrementing sequence number twice
2001-05-11 Julian Bradfield <jcb@dcs.ed.ac.uk>
* gui.c: During kong, always query for Mah Jong. (It's possible for
player_can_mah_jong(..,0) to be true, but for us not to be able
to go out, because of minimum double requirements.)
* xmj.man: Change DisplayOption to XmjOption.
* gui.c: (a) make last change work (shd compile before checking in...)
(b) Change DisplayOption to XmjOption.
* gui.c: Don't put up the kong claim window until we know we need it.
* gui.c: remove incorrect guard in canmahjong answer clause
(has no id).
2001-05-10 Julian Bradfield <jcb@dcs.ed.ac.uk>
* protocol.h, game.c, scoring.c: Add MahJongScore option.
2001-05-08 Julian Bradfield <jcb@dcs.ed.ac.uk>
* xmj.man: Documented changes to xmj.
Next, document game options.
(And possible player strategy options.)
* controller.c: Don't make robot players managers.
* gui.c, gui-dial.c:
Only apply game preferences/options when allowed to.
* controller.c: Set the game manager to be the first player to connect.
* gui-dial.c:
Initialize new game timeout option entry from preference table.
* gui.h, gui.c, gui-dial.c:
Add showwall preference to display options panel.
* gui.c, gui-dial.c:
Use player names in scoring window tabs, and make homogeneous tabs.
* xmj.man: remove old mj-player option example.
* xmj.man: update mj-server options.
2001-05-07 Julian Bradfield <jcb@dcs.ed.ac.uk>
* gui-dial.c: Make all buttons on prefs panel close window.
* controller.c: Add --option-file argument.
* greedy.c: Make sure to get the game options.
* protocol.h, gui.c, game.c: Add DeadWall option.
* game.c: Bug fix: game_set_option_in_table was not correctly setting
options with unknown codes.
* protocol.h, controller.c, game.c, gui.c:
Make dead wall type option DeadWall16 (Millington) rather than
DeadWall14 (non-Millington).
2001-05-06 Julian Bradfield <jcb@dcs.ed.ac.uk>
* lazyfixed.h, lazyfixed.c:
Now only overrides the remove method of fixed, as this seems to
suffice to eliminate flicking. Don't ask me why.
* gui.c: Changed all the lazy calls back to fixed, since we've made
lazyfixed inherit all the external methods of fixed.
* lazyfixed.c:
It seems that it's only the remove method that causes flickering.
That should mean we can use all the supplied methods.
* gui.c: remove now unnecessary resize on discard_area
* game.c: game_handle_cmsg should ignore NoClaims for old discards!
* FILES-src, MANIFEST: Add the lazyfixed.[ch] files.
* Makefile.in: Add the lazyfixed widget to the Makefile.
* gui.c, gui.h: Use my own lazyfixed widget for the discard area.
This reduces (eliminates!) flickering in the wall.
* lazyfixed.c, lazyfixed.h: New file.
* controller.c: Have DeadWall14 as default when enabled.
* gui.c, gui.h, gui-dial.c: Add tiletips display option.
Current game options... menu entry only sensitive during game.
2001-05-05 Julian Bradfield <jcb@dcs.ed.ac.uk>
* protocol.h, game.c, scoring.c, gui.c: Add DeadWall14 option.
* protocol.h, game.c, controller.c: Add FlowersLoose option.
2001-05-03 Julian Bradfield <jcb@dcs.ed.ac.uk>
* gui-dial.c, gui.c:
make declaring option dialog handle Flowers option.
* game.c: make game_get_option_value handle null game.
* protocol.h, controller.c, game.c: Handle the Flowers option.
* gui.c: Display now handles walls smaller than the maximum.
2001-05-02 Julian Bradfield <jcb@dcs.ed.ac.uk>
* controller.c, gui.c:
Use wall.size field of game struct instead of 144.
* gui.c, gui-dial.c, game.c, game.h, controller.c, scoring.c, greedy.c:
Unpack the internal info struct in the game struct; just have
fields directly in the main struct.
* game.h, game.c, controller.c:
Remove the superfluous discard_serial field from the game struct.
* gui.c: Remove a fixed FIXME comment.
* game.c, game.h: Add wall.size field to game struct.
* tiles.c: replace 144 by MAX_WALL_SIZE where appropriate.
And add includespecials arg to random_tiles.
* controller.c, tiles.h: Add includespecials arg to random_tiles.
* game.h: replace 144 by MAX_WALL_SIZE where appropriate.
* protocol.h: Add a MAX_WALL_SIZE define.
2001-05-01 Julian Bradfield <jcb@dcs.ed.ac.uk>
* gui.c: Query all options on getting game message, instead of
just querying timeout on connect.
* controller.c:
GameOption and PlayerOptionSet messages should not go into
the history.
Clients must always query/set.
* game.c: And make handle_cmsg clear the option table on GameMsg, not
copy from default.
* game.c, game.h: add game_clear_option_table
* gui-dial.c: more slight improvs to prefs panel.
* gui.h, gui-dial.c, gui.c:
Handle rcfile reading better: changed spec and name of
read_or_update_rcfile.
* gui-dial.c: Improvement to prefs panel.
* scoring.c: rationalize the own flower/season scoring a bit.
* gui.c: make showwall global; remove the tilesleft label, which is
now done in the dialogs.
* gui.h: Make showwall global.
* gui-dial.c:
When not showing the wall, put the tiles left in the dialog labels.
* gui.c: Add a tilesleft indication when not showing the wall.
2001-04-30 Julian Bradfield <jcb@dcs.ed.ac.uk>
* controller.c:
Add some protection against flooding: call the timeout handler
if the timeleft goes negative.
* gui.c: Handle querying of mj after kong properly (was getting
into loop).
* gui-dial.c: Don't put disabled options in the game options panel.
* protocol.h, game.c: Add Flower scoring options.
* scoring.c: Implement Flower scoring options.
(And add parens round score arg in doscore.)
* scoring.c: Use GOSevenPairsVal for scoring.
* gui-dial.c: In option panels, make reset sensitive only on change.
2001-04-29 Julian Bradfield <jcb@dcs.ed.ac.uk>
* proto-encode-msg.pl:
If a (char *) arg starts with a space, escape it with backslash.
* gui.c: Call expand_protocol_text on scoring and settlement messages.
* scoring.c:
Rationalize the scoring code; it's now set up to take GOTScore values.
* player.c: get rid of qsort, and use bubblesort instead.
Doesn't actually make a huge difference, around 8%.
* protocol.c: increase buffer sizes.
2001-04-28 Julian Bradfield <jcb@dcs.ed.ac.uk>
* controller.c, scoring.c, greedy.c, game.c, game.h:
Change the names of the option entry returning functions to make
it clear what they return; add game_get_option_value to get
a value from a game without fuss.
* gui-dial.c: Change Score type in option dialog to allow half limits.
* protocol.h: Changed defn of Score type to have centi-limits.
* protocol.h, game.c: Add SevenPairsVal option.
* gui-dial.c:
Simplify game option panels: don't show current value separately.
* player.h: Change player_can_mah_jong to take flags indicating certain
special hands are allowed; flags given (as bits) by MJSpecialHandFlags
enum.
* gui.c: Handle change to player_can_mah_jong spec.
* greedy.c: Handle SevenPairs.
(Don't try to get it, but don't pass it up if it just happens.)
* client.h, client.c:
Handle special sets in mah-jong; change to spec of client_find_sets.
* player.c:
Handle seven pairs. Required change to spec of player_can_mah_jong.
* protocol.h: Add SevenPairs game option.
* controller.c: Handle SevenPairs.
* game.c: Add SevenPairs game option and handle it.
* scoring.c: Handle scoring for seven pairs.
* game.c: Correct types of option function args.
And optimize option lookup.
* game.h: Correct types of option function args.
* gui.c: Ask server about ability to mah-jong, when robbing kongs.
* gui-dial.c: change style of prefs panel a bit
* gui.c: clear game option dialog on new game.
* scoring.c: Implement the ScoreLimit and NoLimit options.
* game.c: Add game_copy_option_table.
* gui.h: Implement game preferences panel.
* game.h: Add game_copy_option_table.
* gui.c, gui-dial.c: Implement game preferences panel.
2001-04-18 Julian Bradfield <jcb@dcs.ed.ac.uk>
* protocol.c, gui-dial.c, controller.c: Add the GOTNat option type.
* game.c:
Add the GOTNat option type; add ScoreLimit and NoLimit options.
Change Timeout to Nat.
* protocol.h:
Add the GOTNat option type; add ScoreLimit and NoLimit options.
2001-04-09 Julian Bradfield <jcb@dcs.ed.ac.uk>
* gui.h, gui.c, gui-dial.c:
More work on option dialog: reset button for each entry,
and global update button. Make it update over creation and killing of
game.
This is awful mess. Make it properly OO sometime.
2001-04-05 Julian Bradfield <jcb@dcs.ed.ac.uk>
* gui.c, gui.h, gui-dial.c:
Game option panel basically in place. Now add some options
and test it.
* gui.c: Have --size default to 17, not 18, for 800x600.
(for 1.0.4, included now in devel version so I don't forget.)
* CHANGES: 1.0.4 changes
* gui.c: Have --size default to 17, not 18, for 800x600.
* gui.h, gui-dial.c: checkpoint
* scoring.c: Bug fix: was always giving 2 for fishing the eyes, instead
of 4 for a major pair.
2001-04-03 Julian Bradfield <jcb@dcs.ed.ac.uk>
* game.c: give unknown option null name in default table,
and infinite protocol, so always disabled.
2001-04-02 Julian Bradfield <jcb@dcs.ed.ac.uk>
* gui.h, gui-dial.c: checkpoint while implementing game option dialog
* game.c: fix warnings resulting from last change
* game.c, protocol.c, protocol.h:
add a userdata field to GameOptionEntry
* MANIFEST, FILES-src: add icon files
* Makefile.in: add stuff for Windows icon resource.
* iconres.rs: New file.
2001-04-01 Julian Bradfield <jcb@dcs.ed.ac.uk>
* gui-dial.c: checkpoint; adding game option setting...
2001-03-31 Julian Bradfield <jcb@dcs.ed.ac.uk>
* game.c, controller.c, game.h:
Introduced struct for option table, and changed game accordingly.
Added functions to get/set options in tables.
2001-03-30 Julian Bradfield <jcb@dcs.ed.ac.uk>
* gui.h, gui-dial.c, gui.c: Saving of display options done.
2001-03-29 Julian Bradfield <jcb@dcs.ed.ac.uk>
* gui.c: Basic rcfile reading for display options in place.
2001-03-23 Julian Bradfield <jcb@dcs.ed.ac.uk>
* greedy.c:
added a little defensiveness: slight reluctance to discard to
the right player. Makes a small (not sig) improv.
2001-03-06 Julian Bradfield <jcb@dcs.ed.ac.uk>
* gui.c: pop down turn dialog at handcomplete (for washouts).
2001-03-04 Julian Bradfield <jcb@dcs.ed.ac.uk>
* gui-dial.c:
Add animation to the display options panel. (And fix bug.)
2001-03-03 Julian Bradfield <jcb@dcs.ed.ac.uk>
* gui.h, gui.c, gui-dial.c:
Added the Options menu, and the display options panel,
which allows switching dialog posns.
There are bugs when the program starts with -below and then
one switches to -central, but I don't think these are mine;
I can't be bothered to track down the gtk bugs.
2001-03-01 Julian Bradfield <jcb@dcs.ed.ac.uk>
* gui.c: hide discard dialog at start
* gui.h, gui-dial.c, gui.c:
move dialog (dependent on --dialog-XXX) creation into single function
2001-02-26 Julian Bradfield <jcb@dcs.ed.ac.uk>
* ChangeLog: 1.0.3
* CHANGES: 1.0.3 changes
* gui.c: add read_rcfile stub
* gui-dial.c:
Oops. Positioning in dialogs-below has been broken for some time.
Now fixed.
2001-02-20 Julian Bradfield <jcb@dcs.ed.ac.uk>
* controller.c: added --wallfile option to load wall from file.
2001-02-11 Julian Bradfield <jcb@dcs.ed.ac.uk>
* Makefile.in:
remove warnings and optimizations from production code makefile
* xmj.man: Add server --seed option.
* CHANGES: --seed server option.
* ChangeLog: 1.0.2
* CHANGES: 1.0.2 changes
* greedy.c:
If check_discard called while declaring specials, it's to try
robbing a kong. In fact, the players would cope correctly with
this situation anyway, but that was by accident!
2001-02-10 Julian Bradfield <jcb@dcs.ed.ac.uk>
* version.h: release 1.0.2
* gui.c:
Fix bugs in handling of kongs declared while declaring specials.
* controller.c:
Fix bugs in handling of kongs declared while declaring specials.
Was not drawing a loose tile for the declarer! Also,
must allow claims, since theoretically possible to rob such kongs.
* game.c:
Fix bugs in handling of kongs declared while declaring specials.
(Must allow claims, since theoretically possible to rob them.)
* scoring.c: Correct the detection of Heaven's/Earth's Blessing.
Was relying on discard_serial, which would be incremented
by kongs declared in the initial phase. Now use the player
NoDiscard flags.
2001-02-09 Julian Bradfield <jcb@dcs.ed.ac.uk>
* gui-dial.c: correct GPL name; extend copyright date.
* LICENCE: Correct name of GPL.
2001-02-07 Julian Bradfield <jcb@dcs.ed.ac.uk>
* runtest: Add various useful options.
* greedy.c:
further extensive simplification; several really stupid bugs fixed;
extensive tuning. It is now definitely better: 1-2 sd better than
10.21, and 4sd better than release 1.0.
Details of intervening changes are in StuffToKeep.
2001-01-30 Julian Bradfield <jcb@dcs.ed.ac.uk>
* controller.c: Make sure that the caller slot is correctly filled even
in the case of Heaven's Blessing (to avoid warning from
scoring module).
* controller.c:
provide a --seed option to seed the random number generator.
* runtest:
Use a fixed series of games, given by initial seed 101, and then
incrementing for each game.
* greedy.c:
This is an almost complete restructing of the strategy code.
The same basic ideas are used, but now they are controlled
at user level by a smaller number of orthogonal (more or less)
parameters, which then generate the old-style parameters.
This is (will be) now documented, as it works well enough
to let people use it.
This rewrite was done on another system; the history of the
changes is in the separate file greedy.c-10.20-10.21,v
in the StuffToKeep directory.
2001-01-29 Julian Bradfield <jcb@dcs.ed.ac.uk>
* sysdep.h, sysdep.c: add rand_seed
* version.h: 1.0.1
2001-01-28 Julian Bradfield <jcb@dcs.ed.ac.uk>
* CHANGES: 1.0.1
* ChangeLog: for 1.0.1
* xmj.man: correct when scoring info window appears
* greedy.c:
more fiddles. This file has been transferred to the big pc for
experimentation.
2001-01-27 Julian Bradfield <jcb@dcs.ed.ac.uk>
* greedy.c: This does OK compared to the 1.0 release. (The same.)
It's overly keen on no score hands (more than 25%), and not
quite keen enough on concealed hands.
Now strip out the old stuff.
2001-01-26 Julian Bradfield <jcb@dcs.ed.ac.uk>
* logstats: helps to count Limit hands as wins...
* protocol.c: add variable for use by switch code.
* proto-encode-msg.pl:
allow bad entries in bool fields of incoming structures; treat as
TRUE, to match normal C practice.
* greedy.c: This did reasonably, but is still very chow-biased.
* game.h: game_flag should return a boolean.
* greedy.c: checkpoint on the way to revising.
This currently does very badly (-5s.d.).
It no-scores more often, but gets no-chows less often,
never gets concealed (why not?), and wins less often, and has a lower
score when not winning.
See last results of 2001-01-25.
2001-01-25 Julian Bradfield <jcb@dcs.ed.ac.uk>
* controller.c:
wasn't setting discard field of DangerousDiscard message.
* logstats: Add one suit counting.
2001-01-22 Julian Bradfield <jcb@dcs.ed.ac.uk>
* make-release: Include -lXi in static build arguments.
Exit if static build fails.
* gui.h: <errno.h>, not "errno.h"
* gui-dial.c:
The scoring info window needs to be a bit bigger on Windows,
as the font one gets by default is bigger.
* controller.c:
Must allow querying game options while game is suspended
(so that clients can get the timeout on startup).
* client.c: include system assert.h, not local.
* Makefile.in: A few changes to make it more Windows-friendly.
* gui.c: Move the big font loading to be with the fixed font loading.
* CHANGES: changes for 1.0
* ChangeLog: Update for release.
* greedy.c: rcs_id and version.h
* scoring.c: rcs_id
* controller.c: rcs_id and version.h
* sysdep.c, game.c, protocol.c, tiles.c, player.c, client.c: rcs_id
* index.html: Update for release.
* xmj.man: Add the discard timeout selector in new game.
* README: note about makefile.msvc.old
* FILES-src, MANIFEST: Add makefile.msvc.old
* makefile.msvc.old: *** empty log message ***
2001-01-21 Julian Bradfield <jcb@dcs.ed.ac.uk>
* gui.c: handle tile selection at mah jong a bit better
* gui-dial.c: handle timeout progress bar better
* gui.c: Query the game timeout option after connect.
* controller.c: Set timeout game option from command line.
* gui.h: add timeout selector to new game.
* protocol.c, game.c, sysdep.c: suppress uninitialized variable warning
* gui-dial.c, gui.c: add timeout selector to new game.
Suppress uninitialized variable warning.
* controller.c, scoring.c: suppress uninitialized variable warning
* README-binary: file deleted ; README has everything now.
* FILES-binary: Only one README file now.
* README: Updated for Makefile only, and include binary info.
* Makefile.in: Tidied it up and commented it.
Call with Win32=1 to compile under windows.
* make-release: more windows; and full release.
* make-release: good idea to include the binaries...
* make-release: windoze uses zip
* make-release: Cope with Windows, and add -norcs option.
* FILES-binary: don't include tiles-v1 in binary distribution
* make-release: if no RCS directory, build from existing files
* make-release: make static release only for linux
* Makefile.in: fbtiles now depends on Makefile, not Imakefile
* MANIFEST, FILES-src: add version.h
* make-release: Change from Imakefile to Makefile.in
* gui.c: rcs_id
* gui.h: include version.h
* gui-dial.c: version and rcs strings
* version.h: *** empty log message ***
* MANIFEST: Imakefile/Makefile changes
* FILES-src: delete Imakefile; add Makefile and Makefile.in
* Imakefile:
don't use imake; it's just too unlikely to be correctly installed.
* Makefile.in: *** empty log message ***
* make-release: use the make-release of the appropriate release
* MANIFEST, FILES-src: add makedep
* makedep: *** empty log message ***
* sysdep.c: make warn() add terminators intelligently
* controller.c, game.c: ANSIfication
2001-01-20 Julian Bradfield <jcb@dcs.ed.ac.uk>
* sysdep.c: Numerous changes to accommodate Windows:
warn adds appropriate terminator.
headers included appropriately.
Socket routines redefined: use a type SOCKET, which in Windows
is provided, and in Unix typedef'd to int;
the error code is INVALID_SOCKET, not -1;
the routines can be given functions to use to transform sockets,
and to read/write/close the results (used by the gtk code);
Unix socket domain ifdef'd out for Windows;
get_line returns error if any read fails;
new routine to start background jobs;
Windows emulation for some Unix library routines.
* README: Change Windows stuff
* xmj.man: change --randomseats to --random-seats.
Change quick start to use xmj menu.
* controller.c:
type tidies; one or two leftovers of restructuring fixed.
Change --randomseats to --random-seats.
Allow - to mean stdout for logfile.
* client.c: use sysdep's close_socket to close.
* greedy.c: type and brace tidies
* gui.c: clear wall in appropriate places.
load two fonts and use appropriately.
type tidies.
In Windows, need to intercept sockets and turn them into glib
channels, and tell the socket routines to use appropriate functions to
access them.
display message while game suspended.
use sysdep's start_background_program instead of doing it in Unix.
use strerror instead of sys_errlist.
adjust_wall_loose() always returns a valid pointer (or
alternatively all uses of it would have to check; former was easier).
* gui-dial.c: Some type tidies.
Increased pbar_timeout interval to 50 ms.
Display a message while a game is suspended.
Fix bug in New Game dialog: wasn't matching button to sensitivity of
options.
Load the two fonts (fixed and big) in main routine, for use elsewhere.
Don't show Unix options in connect window when on Windows.
* gui.h: added global variables for the two fonts used
* sysdep.h: Numerous changes to accommodate Windows:
warn adds appropriate terminator.
headers included appropriately.
Socket routines redefined: use a type SOCKET, which in Windows
is provided, and in Unix typedef'd to int;
the error code is INVALID_SOCKET, not -1;
the routines can be given functions to use to transform sockets,
and to read/write/close the results (used by the gtk code);
Unix socket domain ifdef'd out for Windows;
get_line returns error if any read fails;
new routine to start background jobs;
Windows emulation for some Unix library routines.
* tiles.c: couple of type tidies
2001-01-16 Julian Bradfield <jcb@dcs.ed.ac.uk>
* Imakefile: a few tidies
2001-01-14 Julian Bradfield <jcb@dcs.ed.ac.uk>
* gui-dial.c: ansification
* controller.c:
restructured the connection book-keeping so that sockets are
no longer assumed to be small integers. (So things will work
on Windows.)
* sysdep.c, sysdep.h: checkpoint on the way to windows
2001-01-13 Julian Bradfield <jcb@dcs.ed.ac.uk>
* protocol.h:
up the protocol version to 1010 to mark the change in kong/flower
rules (we now agree with the rest of the world in only allowing them
after drawing from the wall).
* game.c:
reinstate the old rule (allow kong etc after claiming discard)
for old protocol versions.
2001-01-07 Julian Bradfield <jcb@dcs.ed.ac.uk>
* Imakefile: further warning fiddling
* proto-encode-msg.pl, controller.c, scoring.c, greedy.c: ansification
* tiles.c: remove superfluous ;
* gui.c: ansification
* tiles.c, tiles.h: change type of make_tile
* Imakefile: more vicious warning options.
* sysdep.h, gui.c, gui.h, player.c, controller.c, greedy.c:
prototype/static fixes.
* gui-dial.c: (a) prototype fixes
(b) wasn't using right function to close error messages.
2001-01-06 Julian Bradfield <jcb@dcs.ed.ac.uk>
* greedy.c: tried to make evaluation of singletons better.
No effect, save to reduce scores a bit and slightly increase frequency
of winning. Time to stop fiddling.
2001-01-05 Julian Bradfield <jcb@dcs.ed.ac.uk>
* gui.c:
on second thoughts, don't raise the scoring window at settlement.
* gui.c:
Raise the scoring info window on settlement, not on first score.
(This apparently makes it more friendly for Windows users.)
* gui-dial.c:
showraise also does a gtk_window_show to force uniconification.
* gui-dial.c:
Fix the progress bar timeout; stops the Mah-Jong claim window suddenly
disappearing!
* greedy.c:
This is as 10.9, but only considers changing strategy after drawing
from the wall. It gives a semi-significant improvement (1.8sd), mainly
by winning more frequently. It seems to get the concealed hand less
often.
2001-01-04 Julian Bradfield <jcb@dcs.ed.ac.uk>
* controller.c:
stupid bug in score_hand meant that cannon detection was failing.
(was changing s, but left p over from previous s).
* greedy.c:
this has the supposedly better principle of working out the discard
before claiming. It didn't work well, so tried hiking expc penalty,
and explicitly banning discard of claimed tile.
After this, go back to previous, and try the simple fixes.
2001-01-03 Julian Bradfield <jcb@dcs.ed.ac.uk>
* greedy.c: (a) restructured code, preparatory to changes.
(b) Put a small exposure penalty in the fast strategy.
* xmj.man: Document the new Connect menu.
* runtest: add --no-special-scores to server options.
* xmj.man:
Add the mj-server no-special-scores option to suppress flower/season scores.
* controller.c:
Add the no-special-scores option to suppress flower/season scores.
* scoring.h, scoring.c:
Add the no_special_scores variable to suppress flower/season scores.
* greedy.c: change concealed partchow to match others. Seems to make no
difference.
2001-01-02 Julian Bradfield <jcb@dcs.ed.ac.uk>
* runtest:
put evals into the player execution commands so that redirections
can be included.
2001-01-01 Julian Bradfield <jcb@dcs.ed.ac.uk>
* greedy.c:
(a) Only switch to fast when opponent displays four sets (not three).
Not very significant (1sd), but seems harmless.
(b) remove old stuff.
* greedy.c:
Various fixes to response logic so that it doesn't try to do things
twice.
* game.c:
Amazingly enough, game_handle_cmsg was in most cases not actually
returning the correct affected id.
* greedy.c:
Don't claim mah jong on a concealed hand if we still have a reasonable
chance of picking up the tile. (Need to take account of the number
of tiles left to make this more accurate.)
This does about 1.8 sd better than 10.4.
* greedy.c: correct erroneous comments
2000-12-31 Julian Bradfield <jcb@dcs.ed.ac.uk>
* gui.h, gui.c, gui-dial.c:
Basic new game panel now working. Now tidy it, capturing
children diagnostics etc.
* sysdep.h, sysdep.c:
connect_to_host: mark the connection close on exec.
* gui-dial.c:
checkpoint: added fields etc to open panel for starting game.
2000-12-30 Julian Bradfield <jcb@dcs.ed.ac.uk>
* greedy.c: remove the easy switch back to default; treat as others.
2000-12-29 Julian Bradfield <jcb@dcs.ed.ac.uk>
* runtest: put date in results file
* game.c: set discard_serial to one, as the controller did.
* controller.c:
controller was doing things that should have been done by processing
a newhand message. There's still more to do on this.
2000-12-27 Julian Bradfield <jcb@dcs.ed.ac.uk>
* game.c: Set info.whence to FromWall at start of play.
* greedy.c: trying to avoid scoring pairs in chow hands
* greedy.c:
make kong declaring rules match M: only after drawing from wall.
* greedy.c: trying to avoid scoring pairs in chow hands
2000-12-26 Julian Bradfield <jcb@dcs.ed.ac.uk>
* controller.c: State saving is broken, so don't try to do it.
* xmj.man, controller.c: Add --exit-on-disconnect server option.
* gui-dial.c: add an "about" window.
* xmj.man, scoring.c: Cut bouquets down to one double.
2000-12-25 Julian Bradfield <jcb@dcs.ed.ac.uk>
* ChangeLog: update; strip out stuff before the pre-release.
* game.c: CMsgSpecialSetMsg wasn't adding the discard when checking for
existence of the set!
* gui-dial.c: Use new tilesetbox_init function.
* gui.c: Several changes to fix robbing kong bugs:
(1) use new tilesetbox_init function to create all widgets in
initialization, rather than on the fly; associated changes to
tilesetbox_set;
(2) playerdisp_update_exposed must be able to handle a closed kong
being robbed;
(3) when forming a special set, the destination tile is found in
the concealed tiles, not the exposed.
* gui.h:
Stripped func out of tilesetbox, and added tilesetbox_init function.
* game.c: allow closed kong robbing for thirteen wonders
* xmj.man: clarifications
* xmj.man:
make kong declaring rules match M: only after drawing from wall.
* game.c:
Make rules match the rest of the world: specials and kongs can
only be declared after drawing a tile from the wall, not after
taking a discard.
2000-12-23 Julian Bradfield <jcb@dcs.ed.ac.uk>
* controller.c:
The send_infotiles function was sending the message to all players
depending on the option of the affected player, instead of depending
on their own option setting.
2000-12-21 Julian Bradfield <jcb@dcs.ed.ac.uk>
* xmj.man: fix some slips in option argument typog
* gui.c: showwall should start undetermined
2000-12-20 Julian Bradfield <jcb@dcs.ed.ac.uk>
* gui-dial.c:
fix the radio group functionality in the concealed buttons.
This is not concurrency-safe: it relies on induced callbacks being executed
synchronously. I should fix this.
2000-12-17 Julian Bradfield <jcb@dcs.ed.ac.uk>
* gui.c: clear discards on game over
2000-12-14 Julian Bradfield <jcb@dcs.ed.ac.uk>
* make-release: replace - by _ in symname
* index.html: update for beta release
2000-12-07 Julian Bradfield <jcb@dcs.ed.ac.uk>
* stats, runtest, logstats: increase version to 10 for post release
* xmj.man, tiles.h, tiles.c, sysdep.h, sysdep.c, scoring.h, scoring.c, protocol.h, protocol.c, proto-encode-msg.pl, proto-decode-msg.pl, player.h, player.c, mj-server.man, mj-player.man, maketxt, makefallbacktiles, make-release, make-enums.pl, gui.h, gui.c, gui-dial.c, greedy.c, game.h, game.c, controller.h, controller.c, client.h, client.c, README-binary, README, MANIFEST, LICENCE, Imakefile, FILES-src, FILES-binary:
1.0 pre-release
[ removed older stuff ]
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